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Closed Game

This is a closed game, meaning only members of the club can see content within it.

About This Game

The Uktar Atoll sits about two days travel by boat from the Lordship of the Isles. These low islands are set with a few hills, a rocky plateau, and a lot of jungles. They’ve been used as a secret pirate stronghold, have been home to a number of strange and esoteric cults, and have a small populace of halflings living on the northernmost isle – descended from the halfling servants that survived an earlier sinking of a pair of pirate ships. One of those ships somehow ended up not quite “sunk” so much as “propped up” on one of the islands.

Game System

D&D 3.5e

Detailed Description

The Uktar Atoll sits about two days travel by boat from the Lordship of the Isles. These low islands are set with a few hills, a rocky plateau, and a lot of jungles. They’ve been used as a secret pirate stronghold, have been home to a number of strange and esoteric cults, and have a small populace of halflings living on the northernmost isle – descended from the halfling servants that survived an earlier sinking of a pair of pirate ships. One of those ships somehow ended up not quite “sunk” so much as “propped up” on one of the islands.

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