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Peacemonger

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Posts posted by Peacemonger


  1. spacer.pngDame Crow - Character Sheet


    AC: 16 | HP: 48/48 | TEMP HP: 0 | Move: 30'| Passive Perception: 16

    Init: +6 | SAVES: Fortitude: +8, Reflex: +8, Will: +3

    General Feats: Great Fortitude, Gunsmithing, Point Blank Shot, Precise Shot, Quick Draw, Deadly Aim

    Gunslinger Feats: Grit, Lucky

    Grit: 4/4 | Deeds: Deadeye, Gunslinger's Dodge, Focused Aim, Gunslinger's Initiative, Pistol Whip, Utility Shot


    A fairly loud wolf whistle resounds across the yard. As anyone who bothers to look, it's not some creep looking at the Drujba, but instead one of the Drujba, Dame specifically looking up at the much larger ship. "Well damn. Just yesterday I thought we were riding pretty. Guess I got charmed by the tavern keep's daughter not realizing just around the corner was an actual enchanted princess to make the first look plain provincial." She chooses a metaphor with likely more than a couple questionable conclusions comparing the two vessels.

    "So where's the bar on our much smaller boat with fewer cool scars? You've got the finest new official mercenaries, and I expect the finest rum." She's not saying it to any one person in particular, just whoever deigns to listen. She stretches her arms up and out. "Simply beautiful morning, ain't it?"

     

    OOC

    Movement: -

    Action: -

    Bonus Action:

    Reaction:

     

  2. Jozelle - Human (Rogue/Monk)

    spacer.png


    AC: 16 | HP: 39/39 | Initiative: +9 | Passive Perception: 13


    It is everything Jozelle sees in herself. Beautiful on the outside, over a most disturbing truth within. Countless possibilities as to the nature of this place, and none lead to any good omen.

    Just like me. This place is wrong.

    The last word echoes in her thoughts. She looks to Dalin and Alban. "I cannot drive my blade into what I cannot find. Have you any wisdom to unlock this place, or do we open door by door and pray they are nothing but doors to empty rooms, with a quarry in but one?"

    Jozelle does not believe them to be just ordinary doors, but she can hope for this place to be far more mundane that it seems. It is a hope she dares not lean too heavily onto.

     



    Mechanics

    Main Hand: Rapier
    Off Hand: Torch


    Action: -
    Bonus Action: -
    Move: -
    Manipulate: -


    HD: 4/4d8

         

     

     

  3. The truth of the matter is with how busy each of them have been, it's hard to keep track of the small details. How long has Merridy been at this outpost? When is she supposed to be relieved? Who is supposed to relieve her? It's one of hundreds, thousands of small details that is falling on fewer and fewer shoulders to figure out. Beyond Callie, Argus, Aurelia, and Calar know of her, but can't say much beyond her being something of a wallflower, very studious, and not one to have too much initiative. Smart, but not the kind to take command. For Barris, it'll be the first time to meet her.

    Before that though, the group learns of the lands where She fell, firsthand. As they round the first hill, leaving Jacoby and his raft behind, the wind picks up and already their clothes, their armor, their exposed skin begin to get covered in the reds and browns of the earth. For Aurelia, it is a familiar sensation. It used to be quite the sight as many a noble and uninitiated would wear their finest only for it to be stained by this land, a most humbling experience for any who tread here. All know that this last leg of the journey will not be easy, but they have their faith, their lessons, and each other to lean on.

    It is not that there is no life here, but it is sparse and struggling. Dried bushes, tiny reptiles and insects scittering about, this too is familiar to the Elf. It has not changed since the first time she came.

    Whether it feels short or long, the group comes upon the outpost, an old stone building that is clearly out of place, with rocks taken from the river. Large patches of dried mud are helping hold it together against the elements. Despite it being day, they can see lantern light emanating from within.

  4. Sir Not-Appearing-in-This-Game McHolyGrail IIIModri

    Hill Dwarf Outlander Wild Magic Barbarian


    AC: 18 (+1Dex + 4Con + 3Shield ) | HP: 83/75 (5d12+20+10+5) | Speed: 25'
    Senses: passive Perception 11, Insight 11, Investigation 10
    Str: 16 (+3) | Dex: 13 (+1) | Con: 18 (+4) | Int: 10 (+0) | Wis: 12 (+1) | Cha: 8 (-1)
    Languages: You can speak, read, and write Common, Dwarvish, Elvish

    Wild Surge Rages: 3/3 | Magic Awareness: 2/2

    Darkvision 60' | Dwarven Resilience | Stonecunning | Unarmored Defense | Danger Sense | Reckless Attack | Extra Attack | Fast Movement

    +1 Red Dragonnel Shield


    “My words,” Modri said. | ‘My thoughts,’ Modri thought. | My actions . . .


    On the Way

    Modri takes his time to listen to both his Dwarf kin. Well, the rest of our group won't be accusing us of Dwarf solidarity. But that's all right. Modri cracks his knuckles, not in any way as a threat, but just more his way of letting people he had a response. "Just for the benefit of our fine newcomers, perhaps a quick explanation. We've fought in several fights together now, and we seem to do it well, make a real good team we do. We've had a couple of prisoners, and we seem to agree less with that. The first was Lady Michelle. I won't claim any moral high ground on it. Just felt right in the moment as she was the last one left in her group, and felt she was fighting hard enough to give her a chance. I certainly didn't expect it to turn into... well, it's all a bit confusing, but the point is I won't ask anyone to change their mind about her just because I think she's... hm." Modri struggles a bit to find the words, or perhaps he knows the words, and is having a hard time saying them. "Point is, we're allowed to disagree, and any of you are free to call me a right fool, and I'll likely agree." He smiles a bit at the last comment.

    "Second prisoner, different fight... now that one was sticky. It was one of those Draconians, and yes, there were threats made to it, and it responded by breaking free and attacking, and we put it down. War's messy business. It's why I prefer just the fighting part. Put my stubborn ass in front of a horde of invading soldiers to some dark goddess? Now that's an easy choice. It's everything around the fighting that's hurting my head just thinking about it. Which is just as well. Chances are one of these fights we'll find someone who's more than my match, or there'll just be too many of them. And then it won't be on my shoulders to make the hard choices, and won't have to worry about any conflicting feelings either."

    He snorts as if to chide himself for the depressing thought. "There's an invading army. There's people who don't deserve to be invaded. I'm sticking around as that seems to be what's most important right now."

     

    OOC

    Movement: -

    Bonus Action: -

    Action: -

    Reaction: Sentinel in effect

     

     

     

  5. Sir Not-Appearing-in-This-Game McHolyGrail IIIModri

    Hill Dwarf Outlander Wild Magic Barbarian


    AC: 18 (+1Dex + 4Con + 3Shield ) | HP: 83/75 (5d12+20+10+5) | Speed: 25'
    Senses: passive Perception 11, Insight 11, Investigation 10
    Str: 16 (+3) | Dex: 13 (+1) | Con: 18 (+4) | Int: 10 (+0) | Wis: 12 (+1) | Cha: 8 (-1)
    Languages: You can speak, read, and write Common, Dwarvish, Elvish

    Wild Surge Rages: 3/3 | Magic Awareness: 2/2

    Darkvision 60' | Dwarven Resilience | Stonecunning | Unarmored Defense | Danger Sense | Reckless Attack | Extra Attack | Fast Movement

    +1 Red Dragonnel Shield


    “My words,” Modri said. | ‘My thoughts,’ Modri thought. | My actions . . .


    On the Way

    Modri chuckles at Fairla's use of 'coarse language' and 'unbecoming'. "Perhaps. But if she was all prim and proper she'd be dead. We would've killed her. Only reason I offered out my hand to suggest to her to surrender instead of join in with everyone else ready to slay the wicked Dragon Army officer was she looked like someone who'd had to fight real hard most her life and seemed a real shame to kill someone like that. But as I said, short of anyone trying to execute her or some other ill fate, if anyone wants to enlighten her on the arts of fine society and etiquette, they should feel free to do so. For me, I prefer the fire, the grit, the rough edges, but that's one Dwarf's opinion, and you need only one look at me to know how little reach my opinion has."

    He turns back to Coltan. "So. The young lady who had to claw and snarl for every inch of respect she got is now a prisoner in the place that exiled her when she was a child. And she's still clawing and snarling. And we're in a war last time I checked with much bigger problems. You need to keep your distance, or have someone try to educate her to be more acceptable, or something else to ease the burden you're holding onto?" For Modri, he's little interest in an ethical debate that feels small compared to the much bigger threat they face. For him, it's more about finding a solution and moving forward.

     

    OOC

    Movement: -

    Bonus Action: -

    Action: -

    Reaction: Sentinel in effect

     

     

     

  6. I understand. It's normal for games to slow down but it happened for this one pretty much from the start and we've been moving with 2-3 active people out of five the whole time.

    Besides I'm starting up classes again (I'm one of those who just seems to keep going back) so having a few games end is probably not a bad thing for me.

    Happy gaming everyone!


  7. spacer.pngDame Crow - Character Sheet


    AC: 16 | HP: 48/48 | TEMP HP: 0 | Move: 30'| Passive Perception: 16

    Init: +6 | SAVES: Fortitude: +8, Reflex: +8, Will: +3

    General Feats: Great Fortitude, Gunsmithing, Point Blank Shot, Precise Shot, Quick Draw, Deadly Aim

    Gunslinger Feats: Grit, Lucky

    Grit: 0/4 | Deeds: Deadeye, Gunslinger's Dodge, Focused Aim, Gunslinger's Initiative, Pistol Whip, Utility Shot


    Dame is in her element. Drinking, partying, she blends right in. It turns out she doesn't feel she needs to be the center of attention, doesn't try to one up everyone. No, it's more that her state of normal is like many others wait until there's a raucous celebration. There's a few things the others pick up on. She's a tease, but not a flirt. As in, she's happy to make raunchy comments, but shuts it down pretty fast when someone starts acting serious. She enjoys people's company, seems more herself than in fight. She likes to tease all people, throwing playing jabs here and there, willing to take it in return.

    Of her own goals, they're simply enough. For one, she wants a rematch with the Rotgut, and will sneak away when she gets a minute to do so. For two, she tries to scope out any other potential matches for the other Drujba. Even if they're not interested in romance or flings now, could always try again later after they get back. For three, she's interested to hear how well the other new team did, see if they're proper rival material or not. She's also convinced, or at least claims to be convinced, that Reska is likely to start a Dame fan club, and that poor Chaucer fell in love at first sight and doesn't know what he's gotten himself into.

    Of course, she also wants to get to know Moxi, Xi, and Zaer better. She doesn't ask personal questions, and more to get a sense of their likes and dislikes.

     

    And the next morning, she's up and refreshed early. In fact, she acts as if she had a full night's rest even though the hours don't add up. She seems attentive regardless of the amount of liquor she drank, which was a lot. It was a lot. Not to mention none of the others have seen her actually eat anything yet. It's beginning to feel like there's some sort of trick she has.

     

    OOC

    Movement: -

    Action: -

    Bonus Action:

    Reaction:

     

  8. Sir Not-Appearing-in-This-Game McHolyGrail IIIModri

    Hill Dwarf Outlander Wild Magic Barbarian


    AC: 18 (+1Dex + 4Con + 3Shield ) | HP: 83/75 (5d12+20+10+5) | Speed: 25'
    Senses: passive Perception 11, Insight 11, Investigation 10
    Str: 16 (+3) | Dex: 13 (+1) | Con: 18 (+4) | Int: 10 (+0) | Wis: 12 (+1) | Cha: 8 (-1)
    Languages: You can speak, read, and write Common, Dwarvish, Elvish

    Wild Surge Rages: 3/3 | Magic Awareness: 2/2

    Darkvision 60' | Dwarven Resilience | Stonecunning | Unarmored Defense | Danger Sense | Reckless Attack | Extra Attack | Fast Movement

    +1 Red Dragonnel Shield


    “My words,” Modri said. | ‘My thoughts,’ Modri thought. | My actions . . .


    On the Way

    Modri listens, and he thinks for a few moments on the words. Unlike many of the shorter lived races, it's not a race to retort quickly. He chews on Coltan's words, his past experiences, the exchange back in Kalaman.

    "If it's a debate on morality, I doubt I'd favor well. I'm used to the wilds, and though there certainly are matters of honor there too, it's a much simpler thing." He really wishes he had a pipe and tobacco. Never much cared for it himself, but his mother would use it to help her focus, and feels like he could use her wisdom right about now.

    "I won't speak for Hunni, certain she can say her thoughts just fine. I'm also not going to protect Michelle like she's some hapless damsel who needs a man to protect her from the world. She was dealt a bad hand. Exiled. Trying to make do in a hostile army. And she also played with that hand, and has to live with the consequences. I won't deny anyone from Vogler their anger. It was her face that told them their home was no longer theirs. Short of them trying to hang her, it's her fight to find herself again."

    He truly does prefer the life in nature. Survival is a complicated thing in such places, but everything makes sense. "Perhaps I've let my soft spot cloud my judgement. But honestly? If the guards thought they could try to interrupt her, tell her follow them or else, speak to her like she was a little girl, then I think it's only fair she gets to give them an earful. I agree she was trying to exert control. I think she's trying to get control over her own life. She wasn't trying to take taxes, or have them toil in the fields. She was giving them a piece of her mind so that she could talk to us. Perhaps she could've tried rational debate, but felt the insults did a fine enough job so she could take a minute with us."

    Modri sighs. "She's got rough edges, and think that makes her more interesting. Then again, I expect I'd make a very poor noble, so I'm likely not the best judge of how a noble should be."

     

    OOC

    Movement: -

    Bonus Action: -

    Action: -

    Reaction: Sentinel in effect

     

     

     

  9. Sir Not-Appearing-in-This-Game McHolyGrail IIIModri

    Hill Dwarf Outlander Wild Magic Barbarian


    AC: 18 (+1Dex + 4Con + 3Shield ) | HP: 83/75 (5d12+20+10+5) | Speed: 25'
    Senses: passive Perception 11, Insight 11, Investigation 10
    Str: 16 (+3) | Dex: 13 (+1) | Con: 18 (+4) | Int: 10 (+0) | Wis: 12 (+1) | Cha: 8 (-1)
    Languages: You can speak, read, and write Common, Dwarvish, Elvish

    Wild Surge Rages: 3/3 | Magic Awareness: 2/2

    Darkvision 60' | Dwarven Resilience | Stonecunning | Unarmored Defense | Danger Sense | Reckless Attack | Extra Attack | Fast Movement

    +1 Red Dragonnel Shield


    “My words,” Modri said. | ‘My thoughts,’ Modri thought. | My actions . . .


    On the Way

    Modri takes a swig of the whiskey with a nod, shifting a bit to find a slightly comfortable seated position. "Just one of many ways of saying stupid. And no, long as the other person gets that it's bad, that's usually enough. Unless of course, you're trying to insult them without them knowing, but that's a bit too tricky for my taste." He motions to hand the flask back.

    "We all got our sore spots. Not one to judge what offends another. Feel like something hit one of your sore spots, no?" Gone is the fun, cheerful, fearless Modri. Instead there's the Dwarf as wise as his years. He's taking the conversation seriously.

    Arriving at Steel Springs

    "Left flank is mine!" Hammer and new Dragonnel-scale shield at the ready, Modri charges forward. He goes as fast as his feet will carry him trying to get in between the fleeing soldiers and the oncoming enemy.

    "MOOOODRRRRIIIIII!" Modri bellows out his name and the far left horse and rider can feel their very lifeforce being drained from them as Modri looks even more revitalized. The manic grin is on his face, as he readies himself for another fight.

    He remembers the last time they fought horses. Not that he held back last time, but he certainly won't now.

     

    OOC

    Movement: Move and Dash to O5

    Bonus Action: Rage. Wild Surge is one time necrotic damage to those who fail CON save plus temp HP.

    Action: -

    Reaction: Sentinel in effect

     

     

     

  10. spacer.pngPit Jawkins

    Human Scout Rogue


    HP: 22/33 | AC: 16 | HD: 5d8/5d8 | Passive Perception: 18 | Initiative: +4 | Speed: 30'

    Str: 9 | Dex: 18 | Con: 12 | Int: 11 | Wis:14 | Cha: 12

    Sneak Attack: 3d6| Cunning Action | Steady Aim | Skirmisher | Uncanny Dodge |

    Equipment

    Magic Items
    Cloak of the King's Man - Worn
    Goggles of Night - Worn
    Gloves of Swimming and Climbing - Worn

    Ring of Brilliance - Worn

    Mundane
    Belt Pouch, Waterskin
    Studded Leather Armor
    Dagger - Belt
    Dagger - Boot
    2 Quiver's w/ 25 arrows
    5 days' rations
    Thieves' Tools

    Stored Items (Myth Drannor): Disguise Kit, Burlar's Pack * (bag of 1,000 ball bearings, 10 ft. string, bell, 5 candles, crowbar, hammer, 10 pitons, hooded lantern, 2 flasks oil, 5 days rations, tinderbox, 50' hempen rope), A pair of bloodstone dice inlaid with fine steel (200GP), "5-sided Throwing Weapon"


    IC

    Pit ignores the pain, her eyes darting around. She turns to see Cerin bruised and battered. Regardless of how strong he's gotten, he's still a person. And that thing laying into him is not.

    "Bring down the ape beast! Now!" She barks out the command to the others, more to Quinty and Sauvanien than Cerin as no doubt he has little choice but to fight it. She fires an arrow, lodging deep into its back, but it's still up and moving.

    She keeps one eye on the three archers still up. Do your worst.

     

     

    OOC

    Bonus Action: Aim

    Movement: Staying in place

    Action: Shoot the the last ape

    Reaction: Will use Uncanny Dodge is she gets a big hit on her.

     

  11. spacer.png

    Jacoby's eyes light up, clearly surprised that Callie actually said yes. "Oh wow! I didn't think you'd say yes." And with his curse, he can't help but lay it out. "Well, all right then. I guess... well, I've a few things to take care of, but... well, when you all get back just use the flag post set up over there, and I'll make my way over. Will tell the others I've got it."

    Sure enough as they start to arrive, there is an old, wooden flagpole set up, with a bright yellow flag tied to the bottom of it. Clearly when Merridy needs to come over to the town, it's her way to call a boat over.

    "I'm very excited. I mean, I know it's just a date, but I'm still excited... and the creeping fear of saying too much is comin back." He shakes his head, but the happiness outweighs the nervousness. "But all right! Glad the Dockmaster sent you all to me. Glad my raft was just big enough. Glad you all are taking this journey."

    It's with that they land on the other side. "I think Merridy's place is maybe an hour or two walk. Just follow the trail."

    As they land, there is no dock, just a place of land jutting out into the river a little bit. There is a rough, unkept path in front of them. As they begin to step off, the feel a slightly cold wind blow across them, with the scent of heavy earth and something a bit burnt. It sinks in to them all that the remainder of their journey is through these badlands, a place that has not recovered in a thousand years, one that has never been settled since She sacrificed herself.

  12.  

     

    spacer.pngDuala

    Half-Orc Gladiator Paladin


    HP: 2/14 | AC: 18 | HD: 0d10/1d10 | Passive Perception: + | Initiative: +0 | Speed: 30'

    Str: 16 | Dex: 11 | Con: 14 | Int: 13 | Wis:14 | Cha: 16

    Darkvision | Relentless Endurance: 1/1 | Savage Attacks | Languages

    Divine Sense: 4/4 | Lay on Hands: 2/5


    IC: “My words,” | ‘My thoughts,’ | My actions . . .

    Duala grits her teeth as another arrow finds its mark. I need better armor. I need a way to strike at a distance.

    "Two still in the windmill! One out in the open!" She calls out to the others to let them know how many Goblins are left, and where they are.

    She knows she can't chase the Goblin, it has her beat. It's faster, more nimble, and it has the support of the other Goblins, and so she turns running to keep out of line of sight, curving around the rock and Yod to get behind the small house.

     

     

     


    OOC

    Movement: Move and Action Dash to AV37

    Action: -

    Bonus Action: -

     

     

  13. spacer.png

    Jacoby is so focused on Callie's story, on Callie herself, that by the time she finishes the tale, the raft has stopped. It takes a few moments for him to notice, and he quickly pushes them towards the far shore once more. "That is a story, and as far as I'm concerned, it's more than a fair trade for this trip, and the trip back should you need it."

    There's a pause as he looks down, looking for the words to say. "Um... Callie? I'd prefer to wait for a better time, but don't think there'll be one. Could I... I mean... I'd very much like to take you to a dinner, or some other sort of date after your trip is over. I mean, I could, well... travel as I don't expect you to stay in Salt and all. You're under no obligation, wouldn't refuse service to this group if you say no. I'd be kicking myself a long time if I didn't ask."

    He pushes himself to get over his embarrassment and look straight at Callie as he finishes.

  14. Jozelle - Human (Rogue/Monk)

    spacer.png


    AC: 16 | HP: 39/39 | Initiative: +9 | Passive Perception: 13

    Jozelle's posture is as immaculate as ever. Despite the temperature and the long march, she remains focused.

    That focus is direct at being very troubled at the sight before them.

    "We passed the mage's test by facing our fears, our... regrets. Can we do so again?" She says the last question with uncertainty, unsure if she can face it.

    "I... would prefer to go together. There is a time for stealth and swiftness, and a time for... someone to catch us should I fall." The last sentence is a slip, switching from 'catch us' to 'should I fall' enough to give away her own doubts and trepidation.

     



    Mechanics

    Main Hand: Rapier
    Off Hand: Torch


    Action: -
    Bonus Action: -
    Move: -
    Manipulate: -


    HD: 4/4d8

         

     

     


  15. spacer.pngDame Crow - Character Sheet


    AC: 16 | HP: 48/48 | TEMP HP: 0 | Move: 30'| Passive Perception: 16

    Init: +6 | SAVES: Fortitude: +8, Reflex: +8, Will: +3

    General Feats: Great Fortitude, Gunsmithing, Point Blank Shot, Precise Shot, Quick Draw, Deadly Aim

    Gunslinger Feats: Grit, Lucky

    Grit: 0/4 | Deeds: Deadeye, Gunslinger's Dodge, Focused Aim, Gunslinger's Initiative, Pistol Whip, Utility Shot


    "Eh, getting spooked is fun. Makes the heart beat faster. I laugh when I'm scared." Dame pauses, and for a moment it's as if she's second guessing whether anyone was actually interested in her somewhat related facts about herself. "I mean, I also laugh when I'm happy, and sad, and sometimes when I'm angry too. So... yeah." No, her pause was just realizing to clarify that just because she laughed didn't necessarily mean she was also scared.

    "Hey Xi, if your horse takes to flying, maybe Moxi can fix 'em up with wings or like tiny engines on his hooves or however that works."

     

    OOC

    Movement: -

    Action: -

    Bonus Action:

    Reaction:

     


  16. spacer.pngAmberlyn Hillheart

    Halfling Folk Hero Celestial Warlock


    AC: 15 (Studded Leather Armor+3 Dex) | HP: 24/24 (2d8+6+4) | Speed: 25 ft.
    Senses: passive Perception 11, Insight 11, Investigation 9
    Str: 8 (-1) | Dex: 16 (+3) | Con: 16 (+3) | Int: 8 (-1) | Wis: 12 (+1) | Cha: 19 (+4)
    Languages: You can speak, read, and write Common, Halfling

    Spell Slots: 2/2 | Healing Light: 0/3d6 |

    Brave | Lucky | Nimble | Children of the Woods | Timberwalk | Eldritch Invocations


    “My words,” | ‘My thoughts,’ | My actions . . .


    Downtime

    Rani

    Amberlyn 's eyes light up as Rani mentions the 'look'. "Yeah! I think... I think I've that look before. I mean, seen other ladies and all use it." Amberlyn snaps her fingers. "Brilliant! I mean, I just normally feel like a deer in lantern lights, probably come across as prey. A look. Hope you don't mind help me practice."

    He first attempt makes her look constipated. He second try just looks awkward. By the third, it's starting to get somewhere...

     

    Work

    Skulking Scarecrows

    Amberlyn watches as Pen gets a wicked claw. Shaking her head, cursing in her mind, she knows she needs to be more. With one hand she once again blasts Badmaw's opponent, trying to weaken it enough for the Barbarian to finish it off. With her other she uses the last of her healing light to help Pen, even if only a little.

    She then does something unexpected. She runs towards Pen, flailing her arms. "Hey ugly! Attack me! Come on! Take your best shot, buddy!" She's goading the scarecrow, if it even can be goaded.

     

     

     

    OOC

    Movement: Move to O7 (after attack and bonus action)

    Action: Attacking Scarecrow 1 again. Hits. By my math, Scarecrow 1 has 1 HP left...

    Bonus Action: Healing Light for Pen

    Reaction: —Assuming Amberlyn is hit, going to react with Hellish (Celestial) Rebuke

     

     

  17.  

     

    spacer.pngDuala

    Half-Orc Gladiator Paladin


    HP: 7/14 | AC: 18 | HD: 0d10/1d10 | Passive Perception: + | Initiative: +0 | Speed: 30'

    Str: 16 | Dex: 11 | Con: 14 | Int: 13 | Wis:14 | Cha: 16

    Darkvision | Relentless Endurance: 1/1 | Savage Attacks | Languages

    Divine Sense: 4/4 | Lay on Hands: 2/5


    IC: “My words,” | ‘My thoughts,’ | My actions . . .

    It's a tricky situation, and so long as those Goblins are sniping at them, it makes everything a risk. Still, she didn't come up here to become a tailor or basket weaver. Seeing Yod ready to go after his quarry, she gives him a nod and leaps over the fence. She rushes towards the large rock very much out of place, and has her shield up against any arrows coming her way.

    She sees the two Goblins she had earlier, one now burnt to a crisp, the other still very much in the fight. If she can just strike it down, or at the very least chase it out of cover...

     

     

     


    OOC

    Movement: Move to AQ31, hopefully using the rock as cover from the windmill Goblins

    Action: Dodge

    Bonus Action: -

     

     

  18. Sir Not-Appearing-in-This-Game McHolyGrail IIIModri

    Hill Dwarf Outlander Wild Magic Barbarian


    AC: 18 (+1Dex + 4Con + 3Shield ) | HP: 75/75 (5d12+20+10+5) | Speed: 25'
    Senses: passive Perception 11, Insight 11, Investigation 10
    Str: 16 (+3) | Dex: 13 (+1) | Con: 18 (+4) | Int: 10 (+0) | Wis: 12 (+1) | Cha: 8 (-1)
    Languages: You can speak, read, and write Common, Dwarvish, Elvish

    Wild Surge Rages: 3/3 | Magic Awareness: 2/2

    Darkvision 60' | Dwarven Resilience | Stonecunning | Unarmored Defense | Danger Sense | Reckless Attack | Extra Attack | Fast Movement

    +1 Red Dragonnel Shield


    “My words,” Modri said. | ‘My thoughts,’ Modri thought. | My actions . . .


    Modri smile fades as he accepts Coltan is not enjoying the moment as he is. "Sure, but perhaps when you're in a lighter spirit. Perhaps over drinks we can spar with words and talk about everything."

    Modri switches over to Dwarvish. "Deeds over words, brother. We've an army to fight, and don't have the luxury of collecting other grudges."

    The Barbarian's expression is more solemn, thoughtful. Coltan knows, perhaps others too, that Modri generally hides that part of himself. He does show it when the need arises. He doesn't feel any need to stop the Cleric from leaving and taking the time he needs.

     

    OOC

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    Reaction: Sentinel in effect

     

     

     

  19. Paths to Resolution

     

    I've put in a few posts here about conflict resolution, debates, arguments, etc. One thing I've hinted at, but haven't be explicit about, is the underlying philosophy. The problem that many of us run into is when there is a disagreement, when there is a problem, we focus on the wrong questions, we lean into the wrong goals. Then we get confused and annoyed when it doesn't feel like we've been heard, or when even if the GM and/or players rule in our favor it doesn't feel satisfying. It's because we've been having the wrong conversation.

    For the most part, in TTRPG the resolution should be "we continue to play/go back to playing a fun collaborative storytelling game". That's the whole point. To play in a game, that is collaborative and storytelling in natures, whether it leans towards one of these aspects or is shared equally among game - collaborative - storytelling. Being "right" or "correct" usually has little to do with the game, and more with a player or GM's own ego. Too often our ego gets intertwined with our fun in the game, and though it's not an automatic killer to a game, it does set up conditions that could, if our ego gets too wounded, can indeed ruin the game.

    This is probably the root of a lot of what has worked well for me as a GM, and even as a players. It's not that I don't make mistakes or offend anyone. It's that when someone calls me out, I aim to resolve it, which is never to get into a debate. On the rare occasion I really feel like someone's roleplaying is a problem, one more the goal isn't to debate them, isn't to tear them down, but to resolve the specific issue(s). Personal attacks true or not, harsh or mild are not just petty, but ineffective. So long as "how do we reach a resolution?" is front of mind, it's hard not to be genuine.

    There's two things I think are worth keeping in mind with this. The first is discipline. It's one thing to say to focus on resolutions, to work things out, to admit we're wrong, or just let it go when someone else is, it's another to put it into practice. We all get frustrated. We all get annoyed. We all at some point wished someone else would've done something differently in a game at it's bothersome. Part of it is to keep in mind that's real life too, why should our roleplaying games be any different? Part of it is to resist the temptation to get sidetracked. Cause it's tempting. What's tempting will be different for each of us. For some, it's tempting to get into that flame war, for others it's tempting to step onto the soapbox with alignment and morality, and for others still it's tempting to try to take control of a situation that's not ours to take the reigns for. Step back, eye on the prize, course correct.

    The other thing is priority. The death of games is when having a fun time, of putting in energy and care falls too far down on the priority list. As said, roleplaying games shouldn't be someone's top priority. Even for professional DMs, there's still loved ones and other life stuff too to put higher up on the list. Just as when someone just can't post any more, can't sit down for 15-45 minutes to knock out a post, the game is essentially over, so too is it the case when the priority is to focus and fuel some sort of problem. Whether it's hating a fellow player, whether it's being mad at the trajectory of a story, or a rule decision, or anything else, the more effort we put into being upset pushing resolution further and further away, and it isn't sustainable. As always, maybe a problem is too big, and the game is ruined for us. It happens. At that point, the resolution is to walk away.

  20. Sir Not-Appearing-in-This-Game McHolyGrail IIIModri

    Hill Dwarf Outlander Wild Magic Barbarian


    AC: 18 (+1Dex + 4Con + 3Shield ) | HP: 75/75 (5d12+20+10+5) | Speed: 25'
    Senses: passive Perception 11, Insight 11, Investigation 10
    Str: 16 (+3) | Dex: 13 (+1) | Con: 18 (+4) | Int: 10 (+0) | Wis: 12 (+1) | Cha: 8 (-1)
    Languages: You can speak, read, and write Common, Dwarvish, Elvish

    Wild Surge Rages: 3/3 | Magic Awareness: 2/2

    Darkvision 60' | Dwarven Resilience | Stonecunning | Unarmored Defense | Danger Sense | Reckless Attack | Extra Attack | Fast Movement

    +1 Red Dragonnel Shield


    “My words,” Modri said. | ‘My thoughts,’ Modri thought. | My actions . . .


    Having handed over the vast majority of all the coin and other fancy things he'd collected, Modri feels a weight lifted on his shoulders. With Michelle's display, he's holding in a laughter, until they're finally gone. "Ahar! Now that's an exit!" He shakes his head smiling. "Damn war. Makes me wonder how many fun and fiery folk are in the Dragon Army ranks. Plenty of cowards and fiends to be sure, but likely a handful I'd share a drink with if given the chance. Alas, can just share a fight with them."

    He glances at those still around. "I'm a mind to say the same thing or worse if anyone asks me to be prim and proper. Doesn't matter, since it looks like we're heading out again."

     

    -

     

    Modri offers up 50 gold to get the supplies, wagons, and horses they need. His pack is much, much lighter now, just over 200 gold worth left before his contribution. Even that much feels like far too much for the Dwarf, but realizes these are strange times. The exchange earlier with Michelle has put Modri in a good mood.

     

    OOC

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    Reaction: Sentinel in effect

     

     

     

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