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Trayboar

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  1. Trayboar

    Churn Lore Files
    Frequent Questions From New Arrivals
    (answers have been provided by Foundation Travel and Tourism Bureau)
     
    Q: Where am I?
    A: Foundation City on the world Foundation. The most populous city of the world called Foundation, and a hub for much of the activity in The Churn.
     
    Q: The Churn?
    A: Yes, The Churn is an interdimensional space that bridges all other dimensions. That is where you are currently located.
     
    Q: Who's in charge here?
    A: Foundation City is governed by the elected Commons House and the Federated Guild House, but for all inquiries or demands you are best served by any of the helpful Tourism Guild attendants spread across the city.
     
    Q: How do I get back to where I came from?
    A: Return to the portal that brought you here. If it is not where you last saw it then it may have moved or closed. Speak with a representative of the AGF at the Grand Guildhall for assistance in locating it. Please see the Foundation Housing Bureau if you require shelter.
     
    Q: Do you have [x/y/z] here?
    A: Food and goods can be procured all through out the city. There is a market square on the south side of Founders Tower. If what you are looking for is a piece of technology that allows you to: "call home", "communicate with your fleet", "report back to command", "phone my parents", or something of that nature please be assured that it will not work here. For all other inquiries of a dimensional nature please visit the A.G.F. at the Grand Guildhall for further assistance.
     
    Q: How do I get out of here?
    A: The best place to find transportation further into The Churn and beyond is the port world called Standing. There are portals that can take you there on levels 2, 4, 12, 88, 91, and 212 of Founders' Tower*. In addition there are a number of portals to other worlds and dimensions in the tower. Please direct yourself to the Indigo Guild provided maps on any floor to see current potential destinations.
     
    Q: How many other worlds and dimensions are there?
    A: The answer to this is constantly fluctuating and by the time this answer is written and published it will be incorrect. Suffice it to say that there are enough places to see and experience to fill an average mortal lifespan.
     
    *Please note that any specific information on the location of worlds or portals is subject to change without notice. This document is current as of 6:00:00 FCT 21-10-7552 F.E.
  2. Trayboar

    Group 0
    The battle to protect the ship is fierce, but the party and crew manage to make it through with no casualties and only moderate damage to the hull of their ship. After repairing what they can and sending a net full of the pirate invaders out the foamlock they continue onward to Amphira. Shanria tells the Guild party that she can't help them find transport to Beachlight, but wishes them luck.
    After landing on Amphira the group begin to research their options for transit to Beachlight. They decide a local Gatehoppers Express is their best bet and book an appointment there. While waiting they head to De Newphan, the largest city on Amphira. Ramiro protests greatly at the excessive moisture and never-ending rain. Viseli quickly suggests getting a drink at a place they are familiar with. With a mischievous smirk they lead the way to a business named "Saddler's Sweets".
    While enjoying themselves Viseli is made aware by the staff (who they are good friends with) that someone is watching the exits of the bordello. Bounty hunters all through the city have been looking for a four eyed woman with a Guild entourage that matches their description. The group decides to make a discrete exit out a hidden side entrance when the time comes.
    They make their way across the city to the Gatehoppers Express. While trying to get information on anyone potentially following them Marelvril spots another bounty hunter conversing with a Oozeling down the road. That Oozeling turns out to be Eyria, their assigned Gate mage. The group immediately throw suspicion at Eyria, but she professes to not know the man and despite his prying she did not reveal where she was headed. After some debate they decide to take the Gate to Beachlight after all.
    Upon arriving they find Beachlight to be a lonely and eerie world. Eyria states she can wait to take them back for three days, but after that they are on their own. Their rough handling of her earlier has made her indifferent to whatever inconvenience this may cause. The Guild party begins the short hike down to the nearby town of Plak Di.
  3. Trayboar

    Group 0
    The group met with the crew of the ship they were assigned to protect and were surprised to see Shanria, a member of the Soulthread bond "Walker", was leading them. She had left the Soulthread and by circumstance also was no longer part of the Indigo Guild. Additionally the party met Ramiro Dado Couto, a Xenthar Red Guild medic who was also assigned to accompany the ship.
    The cargo ship departs Standing and heads toward the world of never ending rain, Amphira. The crew and the Guild party get acquainted and a few even partake in some friendly gambling on their journey. Marelvril comes to Shanria and asks her about what dangers may lie on their route. Shanria mentions that pirates do raid ships near the Fragment Belt, but their cargo of volatile organics shouldn't make them a very appealing target.
    X-27 decides to personally inspect the cargo. While doing their inspection the synthetica notices an illusion cast on one of the crates. Looking past the illusion they find that it actually contains the stone artifact they found on Emberan. X-27 heads back to the ship with this information.
    Rioxa, the Yellow Guild supervisor that put together this assignment, calls a meeting in the ship's conference room. Shanria and another crew member are also in attendance. Rioxa and Stell both explain to the group the actual goal of this mission.
    Emberan was discovered to be a world somehow pulled into The Churn from the dead dimension called Akerohm's Husk. The stone artifact was a stasis pod that contained a high value member of the society that once lived in that dimension before it was destroyed by the necromantic Order of Akerohm.
    The crew member with Shanria is the individual found in the stasis pod. Her name is Empress-Priestess Dah’lia-Nastazh of the Second Star. Their mission is to take her to some ruins left by the Order of Akerohm on a world called Beachlight. No one knows what they will find there, but their group is to protect her at all costs. Shanria and her crew will continue on from Amphira to the Indigo Guildworld, but the Guild party will split off and discreetly find a way to Beachlight.
    A few hours pass. The Guild party discusses what they should do with all this new information. They are interrupted by the alert of the ship going off. A large Warblade class ship is on an intercept course with them. Shanria calls for the crew to prepare to defend the ship.
  4. Trayboar

    Group 0
    On the way back to Standing Viseli has a precognitive vision of a humanoid figure laying in a coffin like object. They hear Stell in the vision say "... can better protect them in the Vaults." Viseli wakes from the vision in time to hear X-27 giving an analysis of the stone artifact. The artifact appears to be some kind of preservation device for organic material. Stell is immediately excited at the prospect of something more to study.
    Once back in Standing the group watches a team of Indigo Guild workers take the stone artifact and the data module (X-27 has stored copies of all the files and scans of the artifact). Afterward they make their way to a tavern called The Blooming Fountain to discuss what has happened. Much of the party expresses distrust at the strange circumstances, and worry that Stell might not be truthful about her intentions.
    On the way back to Foundation the group is stopped by a well dressed man named Arthur Wolfdream. He says he is representing Lord Arasin, a Kandrynian noble. He offers an invitation to meet with Lord Arasin and share what they can about the Crucible Project. The group takes the invitation, but make no promises to Arthur before leaving.
    The group spends the next 50 hours relaxing, honing their skills, and visiting friends/family. As their break period is ending a message comes across for a new assignment. An officer from the Yellow Guild named Rioxa has put in a request through the Grand Guildhall for additional assistance on a security detail assigned to a transport ship leaving from Standing. The group is called to meet at a private dock in Standing for their briefing.
  5. Trayboar

    Group 0
    The group arrived on Emberan after a short and uneventful journey. Along the way they were informed that Emberan was seismically unstable and at risk of complete collapse. Their mission had now evolved to a rescue mission for the Indigo explorer, Stell, on Emberan.
    Once they landed Stell informed them that while the planet was unstable it wasn't as bad as they were told and she requested their assistance in locating a native lifeform she had made contact with. They followed its tracks into ruins that extended beneath the surrounding terrain.
    Their search lead them to a strange chamber that contained a pool full of destructive nanites. X-27 managed to reprogram the nanites and gained the insight that some sort of object was contained below them. They retrieved the object, a massive polyhedral stone banded with silver and carved with an unknown glyphic language.
    Irthing found a hidden doorway in the chamber. Behind the door was a smaller chamber that had partially collapsed in the many quakes the planet was suffering. Buried in the rubble was the body of the lifeform they had come here to find. Olette and X-27 cleared enough rubble to access the creature, which displayed a mixture of biological and mechanical properties. X-27 took a data module from the lifeless creature.
    The ruins became much more unstable and the group decided to create a gate back to the landing zone. They boarded the ship with Marelvril bringing the large stone artifact aboard at the request of Stell. The Dreamer left Emberan and just in time as the planet began to collapse and then suddenly evaporated in a shimmer of light and Foam.
    The party turned back towards Standing to further investigate what had just happened.
  6. Trayboar

    Group 0
    The Group 0 party is:
    Marelvril, a reformed Arachne paladin, Yellow Guild Viseli, a nightmare Somnius interrogator, Orange Guild Irthing, a digger scout from the Sleeping Giant, Green Guild Olette, a fairy guide from the Fields of Hue, Green Guild Zalvo, a human mage from an unknown dimension, Violet Guild Xeon-27, a synthetica engineer, Blue Guild They began their adventures with a call to the Grand Guildhall in Foundation City. Here they were instructed by a Grand Guildhall Representative named Eastbench to join a survey team on Emberan, a new world supposedly created by the World Crucible project (the supposed first ever).
    They made the short trip to Standing where they boarded a ship called The Seabound Dreamer. The ship is crewed by a Soulthread bond named Walker from the Indigo guild.
    The ship left Standing and headed towards Emberan...
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