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Sorithar

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Posts posted by Sorithar

  1.  

    image.jpeg.7af99271202c985daf92fa713908bad5.jpeg 

    Group A


    The skeletal orcs swing their falchions at the remaining dwarf warrior but do not manage to connect.

    The holy hammer smashes into one skeleton and shatters it with ease. Finwe completes a warding and steps forward, blade drawn.

    The cultists within the webbing can still be heard struggling within the tightly knit strands of arcane webbing.

    Qwynn rolls his barrel to the side and draws his blades as well.

    The two cultist zombies, barely visible though the dense webbing, seem to make some progress in breaking free of the webbing.

    The lone dwarf warrior, now flanked by Finwe and Qwynn, take the moment's respite to step back and let you two take point., injured as he is.

    OOC

     

    Note 1: +1 for higher ground to attack any creature on the stair.

    Note 2: Close creatures in the web have cover (+4 AC), far ones have total cover (can't be attacked).

    Light Sources:

    • Bright light in a 40 ft. cone, shadowy light in 40-80 ft. cone (continual light bullseye lantern) - Dropped
    • Bright light within 20 ft., shadowy light within 20-40 ft. (continual light hooded lantern) - Finwe

    Round 7


    Party Spell Effects: consecrate, hammersphere (1 rounds), web

    Initiative Group A:

    Dragonkin [-40][dead/unconscious]

    Orc Skeletons [-10][Destroyed]/[-10][Destroyed]/[][]

    Kealea [-37][dead/unconscious]

    Finwe [][shield]

    Cultists Caster 1 [-8][]

    Cultists Caster 2 [-8][]

    Cultists [-8][]/[-8][]/[-8][]/[][]

    Qwynn [][]

    Warrior Zombies [-24][Destroyed]/[-8][entangled]/[-8][entangled]

    Dwarf Warriors [-10][]/[-22][dead/unconscious]/[-20][dead/unconscious]/[-15][dead/unconscious]

    MAP

    [For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]

    OOC

    2 hours ago, snugglepooh said:

    If you guys don't mind delaying your actions, I can get in and try to stun them before you engage.

    I do have to admit that while I don't let "that's not what my character would do" stubbornness get in the way of teamwork, it is out of character for him to hold on assaulting orcs and perhaps just as much, assaulting incapacitated foes... So any argument justifying this that Sugrin can make would be appreciated!

    OOC

    1 hour ago, snugglepooh said:

    If you guys don't mind delaying your actions, I can get in and try to stun them before you engage.

    OK. Just warn me in character.

  2. 5 hours ago, DarkAngel said:

    There is a draco undead of some kind listed on group B's beasties...

    I bet it's got Yohan's armor stashed in it's lair

    Thats what I'm saving Yohan's (last ?) smite for.... woo hoo !

    Let's not sow confusion. There were three creatures before the group with draconic features:

    1. A large flying humanoid creature with scale and draconic features and wings. Now defeated.

    2. Two medium sized draconic looking hound-like beats that have just vanished. See edit of latest post.

  3. Quote

    Seeing that the larger creature seemed to be undead, and knowing just how pointless it was to try to attack the vulnerable areas on undead, Dolan instead takes aim at one of the two smaller creatures in front of the larger creature, letting a crossbow bolt fly in hopes of bringing them down before they could hurt anyone else.

    @Calrond, the large creature was clearly not undead. The two on the front lines below it are, hence my edit of your actions, just FYI.

  4.   

    Daurant, Holy Warrior of Moradin

    image.jpeg.20b6e759626b7ffc84d6cc51e1d96b3e.jpegDaurant grins wide.

    "Er, ya don'a look happy to see this fine face! Did we disturb yer feasting?!"

     

     

     

     

     

     

     

     

     


    Show Mechanics

     

    Actions

    Free Action: 

    Swift Action: 

    Move Action:

    Standard Action: Attack

    Skill Checks

    Initiative

    Stat Block

    Appearance: 4'2", 182 lbs., Daurant has the pale skin tone of his Mountain Dwarf ancestors and a well groomed, waist length beard of silvery hue that would not shame him in any dwarf hall. His eyes are a dark grey reminiscent of the stone that makes up his kin's home. Strands of mithral and gold are braided into his beard, giving it a glittering sheen.

    [URL=/sheets/?id=2873079][B][SIZE=+1]Daurant, son of Durl, Blood of Durgeddin, of Glitterhame[/SIZE][/B][/URL] Male LG Mountain Dwarf Fighter/Paladin, [B]Level[/B] 1/2, [B]Init[/B] 1, [B]HP[/B] 28/28, [B]Speed[/B] 20 [B]AC[/B] 19, [B]Touch[/B] 11, [B]Flat-footed[/B] 18, [B]Fort[/B] 6, [B]Ref[/B] 3, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+2, x3) [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+1, x3) [B] Hammer, throwing (3) [/B] +3 (1d6+2, x2) [B] Full plate[/B] (+8 Armor, +1 Dex) [B]Abilities[/B] Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13 [B]Condition[/B] None
    Daurant, son of Durl, Blood of Durgeddin, of Glitterhame
    Male LG Mountain Dwarf Fighter/Paladin, Level 1/2, Init 1, HP 28/28, Speed 20
    AC 19, Touch 11, Flat-footed 18, Fort 6, Ref 3, Will 2, Base Attack Bonus 3
    Masterwork Waraxe, Dwarven +5 (1d10+2, x3)
    Masterwork Waraxe, Dwarven +5 (1d10+1, x3)
    Hammer, throwing (3) +3 (1d6+2, x2)
    Full plate (+8 Armor, +1 Dex)
    Abilities Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13
    Condition None

     

     

  5.  

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    Group B


    Dolan looses a bolt at the large, flying draconic beast. As it sinks into its chest, the bolt is more than it can take and it collapses to the stairs between the gathered cultists and draconic zombies, almost crushing some in its loud crash.

    Baldin calls on the Morninglord once more to shatter the necromantic energies holding the two smaller draconic beasts together, but though his faith is strong, he does not manage to muster enough to shatter them.

    His large foe defeated, an enraged Daltin does not blink as he lashes out at the smaller draconic beats before him. The waraxe sinks deep, but the yielding flesh of the dead beast softens what would otherwise be a more dire blow, absorbing much of the swing.

    Yohan's blunt weapons prove more effective and though he doesn't quite connect with this shield, his mace, guided by his divine grace, lands a solid blow, crushing into the beast's shoulder and crushing it, though it elicits now show of pain from the animated scaly one.

    The semi-translucent black scythe before Daltin and Yohan once more swipes at Yohan, but he is able to sidestep it this time.

    The draconic beast before Yohan spits out another glob of acidic spittle at the holy warrior, but the glob flies wide once more. It then vanishes as if it never were!

    Beldas shouts out again.

    "The dragonkin has fallen, we're routing them!"

    Two more small dragon shaped bolts of dark energy slam into Daltin, drawing him closer to collapse, though he shows no signs of pain or fatigue.

    As the draconic beast before Daltin spits out a glob of acidic spittle at the enraged warrior, but the glob flies wide once more. It then vanishes as if it never were!

    The cultists loose arrows at Daltin and Yohan, most fly wide but one sinks into Daltin's shoulder to half its haft. Two of them then drop their bows and draw blades to close with Daltin and Yohan, while the other two move up behind them.

    The dwarves, Bettargh included, return the favor with a volley of arrows of their own. Once sinks into a wounded cultist while another grazes one of the cultists below.

     

    OOC

     

    Note 1: +1 for higher ground to attack any creature on the stair.

    Light Sources:

    • Bright light within 20 ft., shadowy light within 20-40 ft. (glowstone) - Dropped on Floor

    Round 4


    Party Spell Effects: silence

    Initiative Group B:

    Dolan [][]

    Baldin [][shield of faith]

    Daltin [-40][]

    Dragonkin [-39][Dead/Unconscious]

    Yohan [-21][]

    Cultists Caster [][spiritual weapon]

    Beldas [][]

    Cultists Caster [-10][]

    Cultists [-8][]/-3][]/[-1][]/[][]

    Dwarf Warriors [-5][]/[][]/[][]/[][]

    MAP

    [For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]

  6.  

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    Group A


    The decaying skeletal remains of orc warriors close in and swing their falchions at the remaining dwarf warrior, his armor deflects most of the slashes, but one slips through his armor and opens a large gash along his chest!

    The holy hammer smashes into the offending skeleton, shattering its skull to bone shards and dust. Finwe follows this with an incantation that scorches one of the zombies, reducing it to ash.

    From down the stair, comes only silence.

    The cultists within the webbing can still be heard struggling within the tightly knit strands of arcane webbing.

    Qwynn shows up, rolling a barrel before him.

    Two zombies, barely visible though the dense webbing, continue to struggle against it.

    The lone dwarf warrior, still facing tough odds, fails to connect with his latest slash at one of the remaining skeletons.

    OOC

     

    Note 1: +1 for higher ground to attack any creature on the stair.

    Note 2: Close creatures in the web have cover (+4 AC), far ones have total cover (can't be attacked).

    Light Sources:

    • Bright light in a 40 ft. cone, shadowy light in 40-80 ft. cone (continual light bullseye lantern) - Dropped
    • Bright light within 20 ft., shadowy light within 20-40 ft. (continual light hooded lantern) - Finwe

    Round 6


    Party Spell Effects: consecrate, hammersphere (2 rounds), web

    Initiative Group A:

    Dragonkin [-40][dead/unconscious]

    Orc Skeletons [-10][Destroyed]/[][]/[][]

    Kealea [-37][dead/unconscious]

    Finwe [][]

    Cultists Caster 1 [-8][]

    Cultists Caster 2 [-8][]

    Cultists [-8][]/[-8][]/[-8][]/[][]

    Qwynn [][]

    Warrior Zombies [-24][Destroyed]/[-8][]/[-8][]

    Dwarf Warriors [-10][]/[-22][dead/unconscious]/[-20][dead/unconscious]/[-15][dead/unconscious]

    MAP

    [For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]

  7.  

    image.jpeg.3f203472f1a563a1130ad45f12a8717d.jpeg 

    Simimar and Lathai smile at Rodin and nod in traditional greeting.

    "Smaller than once it was, but the Seldarine smile upon this union. Rodin, come, lets us sit and break bread, so you might tell us how you find yourself in this company..."

    Simimar and Lathai join your encampment for the evening, happy to share stories of Tangles Trees and their recent ill fortune while on patrol. They have little more to reveal about the ruined keep or recent events around it. The night is cold, as the one before had been, and keeping a small fire alive is paramount to keeping your strength through the night.

    Simimar and Lathai offer to take their turn with watch to let you rest but with godswake, they politely take their leave, begging you to keep an eye out for Inialos Oakwood.

    OOC

     

    Note 1:

    PC Spells:

    MAP

    [For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]

  8.   

    Daurant, Holy Warrior of Moradin

    image.jpeg.20b6e759626b7ffc84d6cc51e1d96b3e.jpegDaurant bends and ear but then shrugs. As Sugrin moves away, he nods once in acknowledgment of the warning and moves forward, kicking the door open and stepping in just beyond it, a waraxe in each hand.

    "'Ello!?"

     

     

     

     

     

     

     

     


    Show Mechanics

     

    Actions

    Free Action: 

    Swift Action: 

    Move Action: Stand back, prepare to leap into any trouble.

    Standard Action:

    Skill Checks

    Listen Check

    Stat Block

    Appearance: 4'2", 182 lbs., Daurant has the pale skin tone of his Mountain Dwarf ancestors and a well groomed, waist length beard of silvery hue that would not shame him in any dwarf hall. His eyes are a dark grey reminiscent of the stone that makes up his kin's home. Strands of mithral and gold are braided into his beard, giving it a glittering sheen.

    [URL=/sheets/?id=2873079][B][SIZE=+1]Daurant, son of Durl, Blood of Durgeddin, of Glitterhame[/SIZE][/B][/URL] Male LG Mountain Dwarf Fighter/Paladin, [B]Level[/B] 1/2, [B]Init[/B] 1, [B]HP[/B] 28/28, [B]Speed[/B] 20 [B]AC[/B] 19, [B]Touch[/B] 11, [B]Flat-footed[/B] 18, [B]Fort[/B] 6, [B]Ref[/B] 3, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+2, x3) [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+1, x3) [B] Hammer, throwing (3) [/B] +3 (1d6+2, x2) [B] Full plate[/B] (+8 Armor, +1 Dex) [B]Abilities[/B] Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13 [B]Condition[/B] None
    Daurant, son of Durl, Blood of Durgeddin, of Glitterhame
    Male LG Mountain Dwarf Fighter/Paladin, Level 1/2, Init 1, HP 28/28, Speed 20
    AC 19, Touch 11, Flat-footed 18, Fort 6, Ref 3, Will 2, Base Attack Bonus 3
    Masterwork Waraxe, Dwarven +5 (1d10+2, x3)
    Masterwork Waraxe, Dwarven +5 (1d10+1, x3)
    Hammer, throwing (3) +3 (1d6+2, x2)
    Full plate (+8 Armor, +1 Dex)
    Abilities Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13
    Condition None

     

     

  9. 9 hours ago, Terran said:

    Couple questions:

    1. Does Jessie know the elves; they seem to know her?

    2. If so, how?

    3. What is a "hin?" I assume a typo, but not sure what you intended, especially given my first question.

     

    Thanks

    1. Nope. They seem to have been aware of her presence, as in, they'd noticed her before. Here, in the ruin. Even though they did not look at her directly since entering the ruin.
    2. See 1.
    3. Don't usually like to rely on on-line Realms sources (primarily because they tend to cover the most recent material) but for this purpose, see opening sentence here: https://forgottenrealms.fandom.com/wiki/Halfling
  10.  

    image.jpeg.7af99271202c985daf92fa713908bad5.jpeg 

    Group B


    Dolan takes aim at one of the smaller decaying draconic beasts and lands a bolt directly between its eyes. The effect, as he'd anticipated, is less than it might otherwise be due to the creatures advanced decaying state.

    Baldin utters another brief supplication to the Morninglord and suddenly the shouts from the cultists and casters on the stairs die out in an eerie snap.

    Daltin lashes out at the large draconic warrior again and slices another wide gash in its hide.

    The draconic warrior lashes out at Daltin again, a claw and foot fining a perch and ripping further into Daltin's abdomen.

    Yohan moves valiantly forward to take the front lines, the dwarf warriors moving slightly to clear a path for the Morninglord's holy warrior.

    A spellcaster down the stairs retreats some as the semi-translucent black scythe before Daltin and Yohan swipes at Yohan, drawing blood despite his defensive stance.

    The draconic beast before Yohan spits out a glob of acidic spittle at the holy warrior, but the glob flies wide.

    Beldas shouts out again.

    "Keep the line! We're fending them off! For the glory of the Arcrown!"

    As he speaks, the other caster down the stairs retreats and though he can no longer be heard, two small dragon shaped bolts of dark energy slam into Daltin.

    The draconic beast before Daltin spits out a glob of acidic spittle at the enraged warrior, but the glob flies wide.

    The cultists loose arrows at Daltin and Yohan, but all fly wide save one that shatters against Yohan's shield, narrowly missing his shoulder.

    The dwarves, Bettargh included, return the favor with a volley of arrows of their own. Two sink into the shoulders of cultists, eliciting silent cries of pain.

     

    OOC

     

    Note 1: +1 for higher ground to attack any creature on the stair.

    Light Sources:

    • Bright light within 20 ft., shadowy light within 20-40 ft. (glowstone) - Dropped on Floor

    Round 3


    Party Spell Effects: silence

    Initiative Group B:

    Dolan [][]

    Baldin [][shield of faith]

    Daltin [-29][]

    Dragonkin [-32][]

    Yohan [-21][]

    Cultists Caster [][spiritual weapon]

    Undead Drake [][]

    Beldas [][]

    Cultists Caster [-1][]

    Undead Drake [][]

    Cultists [-6][]/-3][]/[][]/[][]

    Dwarf Warriors [-5][]/[][]/[][]/[][]

    MAP

    [For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]

  11.  

    spacer.png 

    Simimar and Lathai glance at each other at Aeruiel's offer. Simimar nods in acquiescence.

    "Sehanine's hour nears and we would not mind some company before we head out again. Our tracks are to Tangled Trees though. We do not believe there is more we can do at this time to locate Inialos at this time. Perhaps our spiritual leaders or weavers can use their Art to locate him..."

    Morn's words raise Simimar's eyebrow and have him shaking his head slightly.

    "What are these hills you speak of in the vale of the mists..? Come, show us to this friend of yours."

    At Jessies' words, Simimar and Lathai glance at the hin in a manner that indicates, they have not missed her presence. They simply nod and follow you under the shadow of the large oak. Simimar and Lathai both give the large tree a reverent pause before moving swiftly to Rodin's side.

    "Rodin!"

    It is immediately clear they recognize the shallow breathing Rodin. Simimar leans down beside Rodin and draws a small strange fruit from a pouch at his waist. He places the fruit to Rodin's lips and squeezes it. A clear liquid leaves the fruit and flows into Rodin who's injuries immediately begin to heal and knit shut, causing him to gasp and open his eyes, fully awake and not only healed of all injuries, but invigorated as well. As his eyes take in his surroundings, he notices Simimar and Lathai, the brothers being the sons of an old client of his father's from Tangled Trees.

     

    OOC

     

    Note 1: Rodin is at full health.

    PC Spells:

    MAP

    [For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]

  12. Realms of Adventure II is celebrating it's 3rd birthday today!

    Thank you to all of the players who have helped make it what it is and have kept it running. We may be moving slow right now, but we're moving!

    As a birthday gift, all characters get 50 xp.

    Thank you all for your dedication and efforts!

    -S

    OOC

    On 4/16/2024 at 10:28 PM, Chaz Hoosier said:

    The door is untrapped and unlocked. They don't hear anything through the door.

    Assuming Sugrin will be trying earthsense again, otherwise, or after that, Daurant will move forward and open the hidden doorway, axes in hands.

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