-
Posts
941 -
Joined
Content Type
Profiles
Forums
Events
Blogs
Articles
Downloads
Character Sheets
Posts posted by Sorithar
-
-
-
-
Group A
The skeletal orcs swing their falchions at the remaining dwarf warrior but do not manage to connect.
The holy hammer smashes into one skeleton and shatters it with ease. Finwe completes a warding and steps forward, blade drawn.
The cultists within the webbing can still be heard struggling within the tightly knit strands of arcane webbing.
Qwynn rolls his barrel to the side and draws his blades as well.
The two cultist zombies, barely visible though the dense webbing, seem to make some progress in breaking free of the webbing.
The lone dwarf warrior, now flanked by Finwe and Qwynn, take the moment's respite to step back and let you two take point., injured as he is.
OOC
Note 1: +1 for higher ground to attack any creature on the stair.
Note 2: Close creatures in the web have cover (+4 AC), far ones have total cover (can't be attacked).
Light Sources:-
Bright light in a 40 ft. cone, shadowy light in 40-80 ft. cone (continual light bullseye lantern) - Dropped - Bright light within 20 ft., shadowy light within 20-40 ft. (continual light hooded lantern) - Finwe
Round 7
Party Spell Effects: consecrate, hammersphere (1 rounds), web
Initiative Group A:
Dragonkin [-40][dead/unconscious]
Orc Skeletons [-10][Destroyed]/[-10][Destroyed]/[][]
Kealea [-37][dead/unconscious]
Finwe [][shield]
Cultists Caster 1 [-8][]
Cultists Caster 2 [-8][]
Cultists [-8][]/[-8][]/[-8][]/[][]
Qwynn [][]
Warrior Zombies [-24][Destroyed]/[-8][entangled]/[-8][entangled]
Dwarf Warriors [-10][]/[-22][dead/unconscious]/[-20][dead/unconscious]/[-15][dead/unconscious]
[For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]
-
-
If no one objects to them leaving and/or has something else to say, what would you like to do next..?
-
2 hours ago, snugglepooh said:
If you guys don't mind delaying your actions, I can get in and try to stun them before you engage.
I do have to admit that while I don't let "that's not what my character would do" stubbornness get in the way of teamwork, it is out of character for him to hold on assaulting orcs and perhaps just as much, assaulting incapacitated foes... So any argument justifying this that Sugrin can make would be appreciated!
-
-
23 hours ago, rauhric said:
Still, pretty heavy if rolled down the stairs to try and trip someone, I hope.
Yes. Trip attempt with +4 modifier.
-
9 hours ago, Chaotic Weevil said:
Sorry,
onetwo more questions. Are the cultists wearing metal armor and are their weapons metal?Yes and yes. They wear scale mail and wield a longsword. They also have a steel shield when holding their longswords.
-
2 hours ago, rauhric said:
Also, is dwarven ale flammable?
Though powerful for ale, it's still ale, so no. Neither is the barrel, really, except perhaps if a really powerful or prolonged heat were applied to it.
-
7 hours ago, Chaotic Weevil said:
With the angle of the stairs, can Baldin see the casters?
Per the post here, I'd say no. Possibly if he were standing where the dwarves currently are and behind Daltin.
-
5 hours ago, DarkAngel said:
There is a draco undead of some kind listed on group B's beasties...
I bet it's got Yohan's armor stashed in it's lair
Thats what I'm saving Yohan's (last ?) smite for.... woo hoo !
Let's not sow confusion. There were three creatures before the group with draconic features:
1. A large flying humanoid creature with scale and draconic features and wings. Now defeated.
2. Two medium sized draconic looking hound-like beats that have just vanished. See edit of latest post.
-
Quote
Seeing that the larger creature seemed to be undead, and knowing just how pointless it was to try to attack the vulnerable areas on undead, Dolan instead takes aim at one of the two smaller creatures in front of the larger creature, letting a crossbow bolt fly in hopes of bringing them down before they could hurt anyone else.
@Calrond, the large creature was clearly not undead. The two on the front lines below it are, hence my edit of your actions, just FYI.
-
Daurant grins wide.
"Er, ya don'a look happy to see this fine face! Did we disturb yer feasting?!"
Show Mechanics
Free Action:
Swift Action:
Move Action:
Standard Action: Attack
Initiative
Stat Block
Appearance: 4'2", 182 lbs., Daurant has the pale skin tone of his Mountain Dwarf ancestors and a well groomed, waist length beard of silvery hue that would not shame him in any dwarf hall. His eyes are a dark grey reminiscent of the stone that makes up his kin's home. Strands of mithral and gold are braided into his beard, giving it a glittering sheen.
[URL=/sheets/?id=2873079][B][SIZE=+1]Daurant, son of Durl, Blood of Durgeddin, of Glitterhame[/SIZE][/B][/URL] Male LG Mountain Dwarf Fighter/Paladin, [B]Level[/B] 1/2, [B]Init[/B] 1, [B]HP[/B] 28/28, [B]Speed[/B] 20 [B]AC[/B] 19, [B]Touch[/B] 11, [B]Flat-footed[/B] 18, [B]Fort[/B] 6, [B]Ref[/B] 3, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+2, x3) [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+1, x3) [B] Hammer, throwing (3) [/B] +3 (1d6+2, x2) [B] Full plate[/B] (+8 Armor, +1 Dex) [B]Abilities[/B] Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13 [B]Condition[/B] NoneDaurant, son of Durl, Blood of Durgeddin, of Glitterhame
Male LG Mountain Dwarf Fighter/Paladin, Level 1/2, Init 1, HP 28/28, Speed 20
AC 19, Touch 11, Flat-footed 18, Fort 6, Ref 3, Will 2, Base Attack Bonus 3
Masterwork Waraxe, Dwarven +5 (1d10+2, x3)
Masterwork Waraxe, Dwarven +5 (1d10+1, x3)
Hammer, throwing (3) +3 (1d6+2, x2)
Full plate (+8 Armor, +1 Dex)
Abilities Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13
Condition None -
Group B
Dolan looses a bolt at the large, flying draconic beast. As it sinks into its chest, the bolt is more than it can take and it collapses to the stairs between the gathered cultists and draconic zombies, almost crushing some in its loud crash.
Baldin calls on the Morninglord once more to shatter the necromantic energies holding the two smaller draconic beasts together, but though his faith is strong, he does not manage to muster enough to shatter them.
His large foe defeated, an enraged Daltin does not blink as he lashes out at the smaller draconic beats before him. The waraxe sinks deep, but the yielding flesh of the dead beast softens what would otherwise be a more dire blow, absorbing much of the swing.
Yohan's blunt weapons prove more effective and though he doesn't quite connect with this shield, his mace, guided by his divine grace, lands a solid blow, crushing into the beast's shoulder and crushing it, though it elicits now show of pain from the animated scaly one.
The semi-translucent black scythe before Daltin and Yohan once more swipes at Yohan, but he is able to sidestep it this time.
The draconic beast before Yohan spits out another glob of acidic spittle at the holy warrior, but the glob flies wide once more. It then vanishes as if it never were!
Beldas shouts out again.
"The dragonkin has fallen, we're routing them!"
Two more small dragon shaped bolts of dark energy slam into Daltin, drawing him closer to collapse, though he shows no signs of pain or fatigue.
As the draconic beast before Daltin spits out a glob of acidic spittle at the enraged warrior, but the glob flies wide once more. It then vanishes as if it never were!
The cultists loose arrows at Daltin and Yohan, most fly wide but one sinks into Daltin's shoulder to half its haft. Two of them then drop their bows and draw blades to close with Daltin and Yohan, while the other two move up behind them.
The dwarves, Bettargh included, return the favor with a volley of arrows of their own. Once sinks into a wounded cultist while another grazes one of the cultists below.
OOC
Note 1: +1 for higher ground to attack any creature on the stair.
Light Sources:- Bright light within 20 ft., shadowy light within 20-40 ft. (glowstone) - Dropped on Floor
Round 4
Party Spell Effects: silence
Initiative Group B:
Dolan [][]
Baldin [][shield of faith]
Daltin [-40][]
Dragonkin [-39][Dead/Unconscious]
Yohan [-21][]
Cultists Caster [][spiritual weapon]
Beldas [][]
Cultists Caster [-10][]
Cultists [-8][]/-3][]/[-1][]/[][]
Dwarf Warriors [-5][]/[][]/[][]/[][]
[For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]
-
Group A
The decaying skeletal remains of orc warriors close in and swing their falchions at the remaining dwarf warrior, his armor deflects most of the slashes, but one slips through his armor and opens a large gash along his chest!
The holy hammer smashes into the offending skeleton, shattering its skull to bone shards and dust. Finwe follows this with an incantation that scorches one of the zombies, reducing it to ash.
From down the stair, comes only silence.
The cultists within the webbing can still be heard struggling within the tightly knit strands of arcane webbing.
Qwynn shows up, rolling a barrel before him.
Two zombies, barely visible though the dense webbing, continue to struggle against it.
The lone dwarf warrior, still facing tough odds, fails to connect with his latest slash at one of the remaining skeletons.
OOC
Note 1: +1 for higher ground to attack any creature on the stair.
Note 2: Close creatures in the web have cover (+4 AC), far ones have total cover (can't be attacked).
Light Sources:-
Bright light in a 40 ft. cone, shadowy light in 40-80 ft. cone (continual light bullseye lantern) - Dropped - Bright light within 20 ft., shadowy light within 20-40 ft. (continual light hooded lantern) - Finwe
Round 6
Party Spell Effects: consecrate, hammersphere (2 rounds), web
Initiative Group A:
Dragonkin [-40][dead/unconscious]
Orc Skeletons [-10][Destroyed]/[][]/[][]
Kealea [-37][dead/unconscious]
Finwe [][]
Cultists Caster 1 [-8][]
Cultists Caster 2 [-8][]
Cultists [-8][]/[-8][]/[-8][]/[][]
Qwynn [][]
Warrior Zombies [-24][Destroyed]/[-8][]/[-8][]
Dwarf Warriors [-10][]/[-22][dead/unconscious]/[-20][dead/unconscious]/[-15][dead/unconscious]
[For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]
-
-
Simimar and Lathai smile at Rodin and nod in traditional greeting.
"Smaller than once it was, but the Seldarine smile upon this union. Rodin, come, lets us sit and break bread, so you might tell us how you find yourself in this company..."
Simimar and Lathai join your encampment for the evening, happy to share stories of Tangles Trees and their recent ill fortune while on patrol. They have little more to reveal about the ruined keep or recent events around it. The night is cold, as the one before had been, and keeping a small fire alive is paramount to keeping your strength through the night.
Simimar and Lathai offer to take their turn with watch to let you rest but with godswake, they politely take their leave, begging you to keep an eye out for Inialos Oakwood.
OOC
Note 1:
PC Spells:
[For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]
-
Daurant bends and ear but then shrugs. As Sugrin moves away, he nods once in acknowledgment of the warning and moves forward, kicking the door open and stepping in just beyond it, a waraxe in each hand.
"'Ello!?"
Show Mechanics
Free Action:
Swift Action:
Move Action: Stand back, prepare to leap into any trouble.
Standard Action:
Listen Check
Stat Block
Appearance: 4'2", 182 lbs., Daurant has the pale skin tone of his Mountain Dwarf ancestors and a well groomed, waist length beard of silvery hue that would not shame him in any dwarf hall. His eyes are a dark grey reminiscent of the stone that makes up his kin's home. Strands of mithral and gold are braided into his beard, giving it a glittering sheen.
[URL=/sheets/?id=2873079][B][SIZE=+1]Daurant, son of Durl, Blood of Durgeddin, of Glitterhame[/SIZE][/B][/URL] Male LG Mountain Dwarf Fighter/Paladin, [B]Level[/B] 1/2, [B]Init[/B] 1, [B]HP[/B] 28/28, [B]Speed[/B] 20 [B]AC[/B] 19, [B]Touch[/B] 11, [B]Flat-footed[/B] 18, [B]Fort[/B] 6, [B]Ref[/B] 3, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+2, x3) [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+1, x3) [B] Hammer, throwing (3) [/B] +3 (1d6+2, x2) [B] Full plate[/B] (+8 Armor, +1 Dex) [B]Abilities[/B] Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13 [B]Condition[/B] NoneDaurant, son of Durl, Blood of Durgeddin, of Glitterhame
Male LG Mountain Dwarf Fighter/Paladin, Level 1/2, Init 1, HP 28/28, Speed 20
AC 19, Touch 11, Flat-footed 18, Fort 6, Ref 3, Will 2, Base Attack Bonus 3
Masterwork Waraxe, Dwarven +5 (1d10+2, x3)
Masterwork Waraxe, Dwarven +5 (1d10+1, x3)
Hammer, throwing (3) +3 (1d6+2, x2)
Full plate (+8 Armor, +1 Dex)
Abilities Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13
Condition None -
On 4/22/2024 at 10:07 PM, DarkAngel said:
@Sorithar Does that mean a new roll for another enemy ?
Sure.
-
Quote
The large spectre of death hovering before him was disconcerting,
@DarkAngel, Yohan knows a spiritual weapon when he sees one, this is not something he can physically attack. Feel free to redirect that attack roll.
-
9 hours ago, Terran said:
Couple questions:
1. Does Jessie know the elves; they seem to know her?
2. If so, how?
3. What is a "hin?" I assume a typo, but not sure what you intended, especially given my first question.
Thanks
- Nope. They seem to have been aware of her presence, as in, they'd noticed her before. Here, in the ruin. Even though they did not look at her directly since entering the ruin.
- See 1.
- Don't usually like to rely on on-line Realms sources (primarily because they tend to cover the most recent material) but for this purpose, see opening sentence here: https://forgottenrealms.fandom.com/wiki/Halfling
Deep Trouble
in Main ThreadGroup
Posted
OOC
Note 1: Daltin and Yohan get an AoO against the potion drinking cultist before their actions.
Note 2: +1 for higher ground to attack any creature on the stair.
Light Sources:
Round 5
Party Spell Effects: silence, heat metal (7/7)
Initiative Group B:
Dolan [][]
Baldin [][shield of faith]
Daltin [-28][]
Dragonkin [-39][Dead/Unconscious]
Yohan [-21][]
Cultists Caster [][]
Beldas [][]
Cultists Caster [-10][]
Cultists [-8][]/[-9][]/[-1][]/[-4][heat metal]
Dwarf Warriors [-5][]/[][]/[][]/[][]
MAP
[For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]