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Posts posted by Sorithar
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Learning New Languages
Languages are difficult to master properly, even for the most intelligent of creatures. In order to learn a new language, your character is expected to have shown interest in, and effort to master the language in question.
In game terms, this means the following:
- You are required to state your intent to learn a new language before making it half way to your next level, as measured in XP.
- You must have had continuous access or exposure to any language you select to learn over the course of your previous level when levelling.
- Characters can not learn more than 2 languages per level. Feats or items or spells granting additional languages known allow a character to exceed this limit.
- Characters are restricted to a number of languages known equal to half their intelligence score after bonus languages granted at character creation. Feats or items or spells granting additional languages known allow a character to exceed this limit. -
Sense Motive Checks
I wouldn't typically support rules that might slow down play in PBP, but this is one exception I'd like to try out.
Unless you're using Sense Motive to resist a Bluff attempt in combat, please do not roll Sense Motive Checks.
Let me know, ideally in your private thread, that you wish to make the check and what you're looking to sense (and your modifier please) and I shall make the check for you before posting the result of your check.Technically, unless I'm missing something, this shouldn't slow us down, as even if you were to roll yourselves, you'd be waiting for my response before acting.
Either way, if we find this doesn't work and is slowing anything down, I will be glad to revisit and perhaps remove this ruling.
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For the spellcasters in the group.
Note that spells with areas always originate from a corner of the map square your character is occupying, though which corner and in which direction is entirely up to you when releasing the spell.
Yes, this means your character may be off center, it is simply the nature of using square grids and occupying the void and not the intersection...
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Rolling Hit Points
Upon attaining a new character level, players may re-roll any result of 1 on their hit point die roll.
This applies retroactively for existing players. -
Percentage Rolls (Less of a House Rule, more of a drawing a line)
All percentile rolls in this game henceforth will follow the same rule:
Low is a "success".
If a creature has concealment with a 20% miss chance and you roll 1-20 on a d100 (percentile dice), you miss. 21-100 would hit.
If there is a 10% chance of a gem is a ruby, a roll of 1-10 on a d100 (percentile dice), means its a ruby. etc... -
Spell Rulings
Flaming sphere: Damage altered to 2d6+1d6/3 caster levels (max. 5d6).
Nimbus of light: Damage from this spell is positive energy damage.
Light of "God's name" (light of Lunia): Damage from this spell is positive energy damage.
Presper's persistent blade: Replaces and is identical to Shelgarn's persistent blade (MoF 117), but with caster's BaB added to the attack modifier as per the SC update.
Detect thoughts: During the 2nd round of concentration the spell reveals the intelligence of creatures in the area of effect from highest to lowest, as per RAW, but does not reveal the exact number.
Approved Spells from non-Core Sources
0th:
Candlelight - Ghostwalk
1st:
Vigor, Lesser - SpC
Guiding light - SpC
Light of "God's name", Lesser (light of Lunia) - SpC
Nimbus of light - SpC
Foundation of Stone - SpC
2nd:
Light of "God's name" (light of Mercuria) - SpC
Wave of Grief - CD
3rd:
Mass Vigor, Lesser - SpC
Detect Minerals and Metals - RoF
Burrow - RoF -
Domain Feats (Complete Champion)
The power of a Domain feat is useable 1/day.
Turn or Rebuke undead attempts cannot be used to power additional uses of a Domain feat.
However, if a Domain feat is taken in liu of access to a Domain, the additional uses clause for that Domain feat does apply.
Regardless, under no circumstances, can a character have more than two Domain feats.
Special: The Domain feat Knowledge Devotion has an additional two clauses:
A. Cloistered Cleric cannot exchange its bonus access to the Knowledge Domain for the Domain feat. Access to the Knowledge Domain is a key component of the class' themeatic feel and replacing it with the Domain feat defeats that concept.
B. When using the ability granted by the feat, your roll must still exceed the base DC to identify the creature in question (e.g. 10+HD) before granting any bonus. -
Deities and Favored Weapons
Priests of a deity with an exotic favored weapon who receive the Martial Weapon Proficiency feat for free receive the Exotic Weapon Proficiency in that favoured weapon for free as well.
Altered Favoured Weapons
Tymora - Longsword -
Template for Leveling
When your character levels, please use this template to fill in the leveling info in a post in your character's private thread. Once approved, you can modify your CS accordingly.
Wizard 5 (class level)
Caster Level: 5 (NA if not relevant)
Base Attributes: (changes to BAB, Saves etc...)
+1 Will
Special Abilities Gained: (from PrC or class levels)
Evasion
Skills: (skill name: # of ranks invested)
Knowledge (Arcana): +1
Knowledge (the Planes): +1
Knowledge (Architecture and Engineering): +1
Spellcraft: +1
Concentration: +1
Craft (Draw): +1
Feats: (feat name (location printed if other than PH) (reason for adding if other than character level))
Alacritous Cogitation (Complete Mage pg. 37) (Wizard 5 bonus)
Spells: (spell level: # of total slots added (includes bonus slots for high attributes)
3rd Level: +2
New Spell Learned: (if relevant)
Dispel Magic
Haste -
Skill Synergies
5 or more ranks in Preform [Dance] = +2 to Tumble Checks.
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Regional Feats
You may take more than 1 Regional Feat, but cannot select more than one at any given level.
Regional Feats that may only be taken at level 1, can still only be taken at character creation.
After level 1, if you wish to take a Regional Feat, you must have 2 or more ranks in Knowledge (Local) for the region that applies to the feat you wish to take.
This is a meshing of the rules form the original FRCS and the updates in the PGtF. -
House Rules will be listed here as they arise and are instituted.
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Items, notes, maps and any other plot related DM handouts of note.
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A record of fiends, large and small, with whom the heroes have crossed swords.
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Arachnophobia
Coins:
20 silver hawks
18 gold nobles
Total: 30 coins (Weight: 0.76 lbs.)
Gems:
2 small smooth gemstones.
Items:
Wand -
Arli
Drace
Coins and gems
Kethra
Maximilian
WandPo Po
TelfanJoaquin
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A vast pile of splintered and vine-covered rock surrounded by a bramble-choked dry moat. Broken curtain walls, now not much higher than a human can reach, line the inner side of the moat. Several gaps, each as wide as a doorway, are visible in the walls.
A causeway of dirt and rock leads right across the moat to an opening in the curtain wall where a gate might have stood once. The wrecks of stone towers, each only slightly taller than the remaining walls, flank the opening.
A successful Knowledge Knowledge (Local: Dalelands) check might reveal more about Galath's Roost and its residents.
A successful Knowledge (History) check might reveal more about Galath's Roost. -
Maps
in Mistledale
House Rules
in Player Resources
Posted
Knowledge Checks to Identify Creatures
When rolling a Knowledge Check to identify a creature, please specify from the following table what you'd like to know if you beat the DC.
Pick 1 category for each 5 by which you think you beat the Knowledge Check DC.