Biography
Name: The Assembly
Race: The Assembly
Age: Unknown
Height: Variable, >8' Max
Weight: 200lbs
Occupation: Unset
Class: Adventurer, Partials Expert and Mage
Character Sheet
Mechanics
Abilities (Modifiers)
STR: 9 +0
DEX: 9 +0
CON 14 +1
INT: 14 +1
WIS: 9 +0
CHA: 7 -1
(Saves)
BAB:
Evasion:
Physical:
Mental:
Hitpoints D6 +1 [Expert/Mage + Con]
Hitpoints: 7
Class Features - Copied from book
Partial Expert
A Partial Expert is treated just as a full Expert, including gaining the benefits of the Quick Learner ability. They do not have the Masterful Expertise ability, however, as they lack the polymathic versatility of a full Expert.
Partial Mage
A Partial Mage is treated as a Mage, and gains the Arcane Tradition ability, allowing them to pick a magical tradition for their powers. That tradition’s abilities will be more limited for Partial Mages, however, as described under each of the paths.
A Partial Mage must adhere to the restrictions and limits of their magical tradition in order to use its abilities, regardless of whatever other partial class they may have.
LEVEL
Hit Dice
Attack Bonus
Focus Picks
1
1d6
+0
1 Expert + 1 Any
2
2d6
+1
+1 Any
3
3d6
+1
4
4d6
+2
5
5d6
+2
+1 Any
6
6d6
+3
7
7d6
+3
+1 Any
8
8d6
+4
9
9d6
+4
10
10d6
+5
+1 Any
Focus Picks
1 - Expert: Polymath
1 - Any: Origin Foci - 4 Million year old, magitechnic, hivemind slime creature
2 -
5 -
7 -
10 -
Arcane Tradition - Elementalist
LEVEL
MAX LEVEL
SPELLS CAST
SPELLS PREPARED
ARTS GAINED
1
1
1
2
Elemental Resilience, Elemental Sparks, and Any One
2
1
1
3
3
1
1
3
Any One
4
1
2
4
5
2
2
5
6
2
3
6
Any One
7
2
3
7
8
2
3
7
9
3
4
8
10
3
4
9
Any One
Arts
Elemental Resilience
You are unharmed by mundane extremes of cold or by heat less than that of a furnace. You suffer only half damage from magical or extremely intense flame or frost attacks.
Elemental Sparks
You can conjure petty amounts of flame, water, ice, stone, or wind, sufficient to do small tricks, chill drinks, light candles, or do other minor things. Conjured substances last no longer than a scene, and conjured water cannot lastingly quench thirst. This art cannot actually be useful in solving a problem or overcoming a challenge more than once per game session.
Flamesight
Commit Effort as an On Turn action. While the Effort remains Committed, you can see thermal gradients sufficient to distinguish surfaces and living creatures, even in perfect darkness. Optionally, you may cause your own eyes to cast a light sufficient to illuminate your surroundings clearly out to a range of 30 feet.
Spells Prepared
X
The Excellent Transpicuous Transformation
X
Velocitous Imbuement
https://www.myth-weavers.com/sheet.html#id=2699300 - Link to SWN Sheet for The Assembly