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Posts posted by Intro
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"It may be that we can find our subject through meeting this tribunal," Pelopionne offers. "If someone made Cats-Paw disappear and covered their traces they could be difficult to track. But given we are searching for ancient technology and the L1Z1X perhaps these presumably-well-informed entities might provide knowledge or resources even if they don't fully understand the import." They pause for a moment. "But I agree that being guided by the undersecretary in matters of diplomacy seems the best course."
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21 hours ago, Malkavian Grin said:
Oh, hadn't thought of that. I tend to lean for limited honesty anyways, unless I'm playing a Paladin 😉
So.... anyone have Medicine?
Most of Pelopionne's skills revolve around being a 3-meter robot, with 3 our of 4 Brawn skills, along with a smattering of Knowledge. You want large things lifted, Pelopionne's your being, though.
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7 hours ago, Malkavian Grin said:
I'd say limited honesty. No reason to lie to people we can trust, but I fear trust will be a hard-to-find commodity in this place.
Given the info on neural shunts, I think warranted trust might be effectively zero unless we can do a brain scan first. 🙂
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The book page has updated playbooks and moves at the bottom.
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No mention of queuing or tea. 3/5 Britishness.
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1 hour ago, Knave said:
@Intro ready for review?
I've got a background and the mythology part down. Still need to come up with the monster origin story. But if you've got comments on the existing bits I'd welcome them.
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Charm Cool Sharp Tough Weird +1 +2 +1 +1 -1 Manipulate SomeoneOnce you have given them a reason, tell them what you want them to do and roll +Charm.
For a normal person:
• On a 10+, then they’ll do it for the reason you gave them. If you asked too much, they’ll tell you the minimum it would take for them to do it (or if there’s no way they’d do it).
• On a 7-9, they’ll do it, but only if you do something for them right now to show that you mean it. If you asked too much, they’ll tell you what, if anything, it would take for them to do it.
For another hunter:
• On a 10+, if they do what you ask they mark experience and get +1 forward.
• On a 7-9, they mark experience if they do what you ask.
• On a miss, it’s up to that hunter to decide how badly you offend or annoy them. They mark experience if they decide not to do what you asked. Monsters and minions cannot normally be manipulated.Act Under Pressure Investigate a Mystery
Read a Bad Situation
Kick Some Ass
Protect Someone
Destiny's PlaythingAt the beginning of each mystery, roll +Weird to see what is revealed about your immediate future. On a 10+, the Keeper will reveal a useful detail about the coming mystery. On a 7-9 you get a vague hint about it. On a miss, something bad is going to happen to you. -
Ack. I was just writing up a Chosen based on English mythology (though I went for the heritor of Guy of Warwick for a slightly more constrained myth), though I was thinking of a British relative of the Earl of Warwick trained from birth to fight monsters. I shall consider more. 🙂
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Yeah, I was also thinking a "retired" Erinyes could be a fun Divine classicist, maybe as a "family member" that pops up as a lecturer at Somerville every other generation or so, with a weapon and partial panoply on permanent loan to the Ashmolean that occasionally is "removed for cleaning". But that felt more like an instructor than a student, so I've been letting other ideas rumble around.
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Also trying to decide on that. 🙂 It looks like Acuity is the "piloting" Attribute for this game (based on the Bush Pilot ability), so thinking maybe that'll be a good role. A speeder racer for the fancy Cloud City folk to gamble on? Could give a good connection to shady sorts, and maybe a sideline in smuggling.
Right now just looking through images of Star Wars pilots to see if there's a good droid or other species that speaks to me.
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8 minutes ago, Malkavian Grin said:
Ohhh that's pretty cool. And how big are we talking? Massive space ship sized? Tall as a skyscraper?
Apparently the eldest just stands in the middle of the capital and looks down on the skycrapers.
Would make taking a step kind of an ordeal, after all.
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1 hour ago, Malkavian Grin said:
Sidenote (I was looking up a little of the game lore), is Pelepionne from a race of beings or a unique creation or what? I got curious when Intro mentioned "organometallic" lol.
The Titans were created as semi-organic slave robots by the Mahact. They went inactive when the Mahact got sealed away and some woke up when they came back, but were aware enough in the intervening time to subvert the whole "having to obey" thing. So now they're rebuilding for themselves, and looking for the missing ones who didn't wake up.
(Titans apparently also keep growing, so Pelopionne is just a baby. Elders can be dreadnought-sized.)
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On 5/31/2023 at 5:24 PM, TheRealSife said:
So I need one Average (2 difficulty die) Astrocartography check from someone as one of you takes the pilot seat.
Also you can each describe how you spend the week in transit if you wish.
Looks like no one has Astrocartography so probably one of the Int 3 characters for the navigator?
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Name and species TBD based on what the dice suggest
Attributes: Menace +1; Daring +0, Guile +1, Acuity +3, Presence +1, Spirit +0 [Big ol' nerd]
Species:
Skills
Career
Roll 2d6x100 Credits
Buy Equipment
Background (and whether you know the other PCs)
Goals; one Major (takes months or years) and one Minor (takes days or weeks)
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1 hour ago, Malkavian Grin said:
Seriously! At least Pelpionne can still try.
I need to go back and look, but I wonder if a Story Point might be in order somehow...
Karrik looks through the fine print of the contract and sees a loophole, pointing to how the repo company serves as a subsidiary of such and such and thus are subject to some vague Federation ruling. 😉 Could be interesting. But let's wait and see what Intro does.
Success with a Triumph. Respect the power of snitching! 🙂
(Extra bonus ideas: secret spacer charts for the area we're going, up-to-date info, recent sightings that didn't hit the Council's radar, etc.?)
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As the others negotiate with the associates of Grugg, Pelopionne does as they suggest and contacts higher authority. Using their internal relay, they find contact information for the harbormaster and their head of security and send a message."Good evening. I am a member of a Council Keleres team on a time-sensitive assignment dealing with a situation with danger to risk of sentient life," Pelopionne begins. "There are some individuals attempting to interfere in our departure with our assigned vessel. The Keleres are of course amenable to dealing with any of their concerns at the appropriate time and through the appropriate channels, legal, administrative, or other, but our urgent business precludes it at this time. If you could prevent their interference and take note of any of their claims or commentary, it would be a service greatly appreciated by the Council."
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I was Miller for a game that only lasted a few pages before hitting a GM non-game responsibilities wall, but I'm game to try again. I'm fine with either Miller or Cham, so I could see what someone else goes for? @SunDuck How long until you plan to start?
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Yeah, you gain and lose Strain very quickly and easily. For a perception roll, could just be that you're so focused on your subject that you're less able to respond to other things. Since you're more likely to get lots of Threat (leading to Strain) on a difficult check and lots of Advantage when it's easier relative to your skill level, maybe it's easier to think of it as more "mental focus available" rather than "damage".
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Ah, well. Don't feel particularly discouraged - player attrition is seemingly unavoidable. It probably works out best to start with about 50% more players than you want to end up with. That makes it especially tricky when you're using less mainstream systems. So you made your first attempt on Ultra-Hard Mode. 🤷♂️
Thanks for making the attempt, in any case. Look forward to seeing you around as a player!
OOC Chat
in Adventure
Posted
Also in favor of moving things forward. I was just thinking that once it was said IC, Pelopionne is a robot from a strict hierarchy and probably supports people focusing on their specialties. But as a player I'm on Team Go For It. 🙂