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Llyarden

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  1. 51 minutes ago, Ayeba said:

    Shapeshifters in 5e didn't have regeneration... Until the errata came out. Here's the relevant entry.

    Oh, interesting, thanks! I wonder why Chummer didn't have that when I was playing a shapeshifter a few years ago (and why it didn't make it to the digital version of the book even though the Shift power itself, which was errata'd in in that same thread, did). Maybe because it's only a provisional errata? Gosh, now I feel like I need to go through all the errata and see if there's anything in there relevant to my current character that isn't in Chummer or the books.

  2. 2 hours ago, Ayeba said:

    Yeah, not an option for me. Shapeshifters (at least in the earlier versions) can't have cyber- or bioware, because a) their regeneration works so fast it is virtually impossible to operate something into the patient, and b) it would be completely messed up whenever they shift, possibly killing them outright.

    In 5e that's not strictly true, but for our purposes - at least at chargen - it is. Delta-grade implants actually do stick around through a shapeshift, but obviously we can only have standard, used/omega- and alpha-grade at chargen.

    (Worth noting - shapeshifters in 5e don't have regeneration at all.)

  3. To be clear, this is a post that I've already made, that has gotten saved with all the sanitisers and stuff. It's when I try to copy that same text to a new post that it acts oddly - and copying from source works perfectly.

    This is some example text.  Let's put a nonbreaking space in here (at the beginning of this sentence) and see what happens...

    Like all good bugs it's also inconsistent; I can't reproduce it from this post, but I have got a screen recording of it happening. Scratch that, I figured it out.

  4. Now, to be fair, Sorin did think it was a little unfair of Fen to get angry with Chapi when she was trying to help, but equally he could only imagine how stressed Fen must be right now. So while he did briefly consider pointing out to Fen that she was being unfair, he decided instead to just answer her question.

    "Not from me. I'm ready to go."

  5. Something rather curious I've noticed lately. If you copy text with a colour from a post, then the colour disappears - I know this is intended behaviour.

    If it's your post and you edit it before copying, however, it works...unless you copy an entire span that's got a colour assigned to it, and not just a segment of one. If you try to copy-paste an entire span with a colour into a new post, it doesn't merely strip out the colour - it strips out the entire span, content and all.

    Is this intended as another way to discourage us from using colours other than the theme-aware ones offered by the editor, or is it a bug?

  6. Tourna tilted its head on one side curiously as the hat-wearing creatures accosted them, before deciding that the appropriate response was to wave its arms in mimicry of them, chirruping happily - until it got distracted by Eleonora talking about whipping something up, and it stood up straight like it was trying to stand to attention, rummaged away within its body and produced...

    Well, the perceptive might deduce that once upon a time it had been the vines from the Tree That Had Once Been A Round Table, but between the lingering effects of Eleonora's magic and whatever strange non-space was contained within the little golem's body, it had become something...else. Something hungry. Tourna pulled a big stew spoon out of its storage, bashed the mass of roots and vines with it a couple of times - which didn't seem to do much actual damage beyond dazing the malignant foliage - and offered it to Eleonora with a happy beeping.

    Assisting With Accidental Intimidation (INS + WLP)

  7. Cool, thanks. I will tidy up things and get it neatly formatted and all that later, but this is what I have for a first draft:

    Sludge Mechanics

    Characteristics (88 points)
    STR 13 (3 points) [becomes 33 in Sludge Form]
    DEX 12 (2 points)
    CON 11 (1 point) [becomes 16 in Sludge Form]
    INT 9 (-1 point)
    EGO 15 (5 points)
    PRE 15 (5 points) [becomes 20 in Sludge Form]
    OCV 5 (10 points)
    DCV 6 (15 points)
    OMCV 3
    DMCV 5 (10 points)
    SPD 4 (20 points)
    PD 3 [+3r from Combat Luck; +4+15r or +9 in Sludge Form]
    ED 3 [+3r from Combat Luck; +4+15r or +9 in Sludge Form]
    REC 8 (4 points)
    END 28 (2 points)
    BODY 14 (4 points) [becomes 17 in Sludge Form]
    STUN 36 (8 points) [becomes 42 in Sludge Form]
    Running 12m [becomes 24m in Sludge Form]
    Leaping 4m
    Swimming 4m

    Skills (48 points):
    Analyse Fighting Style IQ/10p - 2 points
    Animal Handler INT/12 - 3 points
    Climbing AGI/11 - 3 points
    Concealment IQ/10 - 3 points
    Cramming 1 - 5 points
    Disguise IQ/10p - 2 points
    Knowledge (Sovereign City) BCK/12 - 3 points (from base 12)
    Shadowing IQ/11 - 3 points
    Stealth AGI/12 - 5 points
    Streetwise INT/14 - 7 points
    Survival IQ/8f - 1 point
    Teamwork AGI/12 - 5 points
    Tracking IQ/10p - 2 points
    Trading INT/12 - 3 points

    Talents (10 points):
    Combat Luck - 6 points
    Resistant 1 - 1 points
    Striking Appearance (Pretty) - 3 points

    Powers (189 points)
    Lucky - Luck 2d6 - 10 points

    Sludge Form **62**
    Growth (2x size) [25] [Costs END Only to Activate +1/4 -> 31] [Absorption (greater) Jointly Linked To This (lesser, inconvenient) -1/2 -> 21]
    Density Increase (double mass) [4] [Costs END only to Activate +1/4 -> 5] [Jointly Linked to Growth -1/4 -> 4]
    Absorption 15 (Sludge Control Multipower and Slots) [15] [Defensive Absorption +1, Expanded Effect +1/2, Varying Effect +3/4, Costs END only to Activate +1/4 -> 52] [Limited Phenomena (things that are not in the attacker's possessionBasically, while her sludge can instantly 'catch' attacks, it takes time for it to 'digest' them. So a bullet that disappears into her sludge will be eaten, but a sword - while it will still be stopped - can be yanked out by its wielder before it gets consumed.) -1/4, Costs Endurance -1/2 -> 30]
    5-point Multipower = 7 points total {these should be Jointly Linked to Absorption, but it wouldn't change anything cost-wise and this daisy chain of powers is already a mess}
    - PD 5 [5] [No Adders -> 5] [No Limitations -> 5] - 1f
    - ED 5 [5] [No Adders -> 5] [No Limitations -> 5] - 1f

    Hungering Sludge **36**
    67-point Multipower [67+9] [No Adders -> 67+10] [Takes Extra Time (1 Turn) -1.25, Concentration (1/2 DV) -0.25 -> 27+9]
    - Consume Materials - RKA 2d6 [30] [No END +1/2, Armour Piercing +1/4, Penetrating +1/2 -> 67] [Takes Extra Time (1 Turn) -1.25, Concentration (1/2 DV) -0.25, No Knockback -0.25, No STR Bonus -1/2 -> 21] - 5f
    - Consume Energy - Dispel 'High Energy' 3d [9] [No END +1/2, Any Area 2x2m +1/4, Variable Special Effect & Expanded Effect (all) +4, Multiple Special Effects (Fire, Light and Electricity) +1 -> 61] [Takes Extra Time -1.25, Concentration -0.25, No Range -1/2 -> 20] - 4f

    Generate Sludge: **81**
    Endurance Reserve 60 END, REC 3 [15+2] [No Adders -> 17] [Slow Recovery once per 5 minutes -2 -> 6]
    Endurance Reserve loses Slow Recovery [11] [No END +1/2 -> 16] [Linked to Hungering Sludge -1/2 -> 11]
    Endurance Reserve Recovery +12 [8] [Linked to Hungering Sludge -1/2 -> 5]
    Sludge Shot - Entangle 2 [20] [Sticky +1/2, Dismissible +5f -> 37] [Unified Power -1/4, Variable Limitations (-1)Usually some combination of:
    - Gestures 1/4 + Incancations -1/4
    - No Range -1/2
    - Time Limit 6hrs -1/2
    - Susceptible [soap and water] -1/2
    -1/2 -> 21]
    Sludge Augmentation - 25-point multipower reserve - 25+13 = 38
    - Foul Sludge - Drain CON 2d6 [20] [No Adders -> 20] [Linked to Sludge Shot -1/2, Unified Power -1/4 -> 11] 3v
    - Tough Sludge - Entangle +2 [20] [No Adders -> 20] [Unified Power -1/4, Variable Limitations (-1/2) -1/4 -> 13] 3v
    - Hot Sludge - Blast 5d [25] [No Adders -> 25] [Linked to Sludge Shot -1/2, Unified Power -1/4 -> 14] - 3v
    - Sludge Maestro - Independent Advantage: Variable Advantage (+1/2) +1 on Sludge Shot [25] [No Adders -> 25] [Unified Power -1/4 -> 20] - 4v

    Complications (-35):
    Poor - -5 points
    DNPC (Boyfriend; normal..ish 5, frequently 5) - -10 points
    Distinctive Features (Gang Tattoo; Easily Concealed 5, Recognisable 0, Commonly Used 0) - -5 points
    Psychological Complication ('Save Everyone'; Uncommon 5, Moderate 5) - -10 points
    Social Complication (Secret Identity; Infrequently 5, Minor 0) - -5 points

  8. Well that took a ridiculous amount of time, but he now has a non-Chummer character sheet because my Chummer crashed four times trying to re-open his sheet. Will probably mess with the looks of it a bit (it's all very cramped right now) and I guess I need to do a physical description and stuff as well, but for the most part I think Sandman is done.

  9. The idea is that it dissolves into sludge and becomes a part of their sludge reserves that they can take with them and then transmute into other forms (sludge armour, entangling sludge, etc) when needed. So mechanically what I want is for it to just kinda disappear. (I guess technically they could also just leave it there as sludge, but there's no real reason for them to do so.)

    And yeah, I know, it's very much intended to be a non-combat power.

  10. The problem with Transform, unless I misunderstand it, is...let's say I find a door and Transform it into sludge. As far as I understand it, every month, the door would cure off its REC value from the Transform roll (which for an inanimate object, as per the rules in Transform, is usually set to the default 4), so eventually it would suddenly just turn back into a door. Or presumably slowly turn back into a door if I take the Partial Transform extra, but either way it doesn't really fit.

  11. Yeah, this power is not intended for use on people (well, I did briefly consider making it a part of their backstory that they'd used it for corpse disposal, but that was getting a bit grimdark and also I ran out of points so now they're much less experienced at being a criminal than they were originally were lol). How much would 'inanimate objects only' be as a limit? (Although I would imagine that would be incompatible with No Stun since objects can't take stun damage to begin with?)

    I did think about using Transform 'matter to nothingness' but Transform in this system will always undo itself, which makes no sense for the power. If you have any other suggestions on other powers that could potentially be used I'm open to suggestions (particularly if they make things cheaper! XD)

  12. I'm not entirely sure how I would get a multiplier of more than 3 on ½d6 to be honest, but if the Stun damage is the problem I can just add Does No Stun -¾. The only reason I didn't already add that was because when I have to spend an entire round building up to the attack with very limited movement, I thought the chance of me being able to use it on a target who could be stunned - ie, an actual opponent as opposed to an object (other than one who was already Stunned/KOd I guess, at which point I wouldn't be wanting to stun them more anyway) - was so low that it wouldn't be a valid limit.

    The aim for this power (aside from being the fluff behind Endurance recovery) was that if, say, the bad guys bring a getaway vehicle, I want Sludge (name still in progress :p) to be able to just like eat the engine or something. But assuming that the enemies will have the same defences as us - if not higher - 2d6 Body against 20rPD will do nothing at all, and even with Armour Piercing halving the defence down to 10rPD is unlikely to have an effect.

  13. I have to admit I do not know who either of those two are, sorry.

    ---

    As is somewhat typical of me I have ended up with a mechanically relatively complex design. The basic idea is that their powers (I'm still flip-flopping on gender and such) are a kind of sludge manipulation, but they can't generate their sludge on their own; instead, their power lets them absorb matter and energy and convert it to sludge. For absorbing attacks this is obviously just Absorption. For absorbing things that aren't attacks, what I'm doing is taking an Endurance Reserve and adding a Limitation to the Recovery that it is Linked to an attack that is supposed to represent them absorbing matter from the environment. However with the way I've built it it's ended up over the active point limit, despite its limits not making it a particularly practical power.

    So, would you allow this?

    HKA 2d6, No END (+½), Area of Effect (Any Area 2x2m; +¼), Armour Piercing (+¼), Penetrating (+½) (75 active points); Extra Time (1 Turn; -1¼), Concentration (1/2 DV; -¼), No Knockback (-¼), No STR Bonus (-½). Total cost: 24 points

  14. 1. What is your experience with the Hero System Rules?
    Made a couple characters for it for short-lived games, one I dropped out of because it was basically all combat and everyone else was super optimised so I spent the entire game basically being helpless and relying on the other characters, which gets old pretty quickly. The other you were in so you know what happened there. Those are the only two I remember, there might have been others but I don't remember for sure.

    2. What is your experience with PbP?
    Gosh, when did I start doing PbP? About ten years ago, I think? PbP being what it is I've been in a lot of games, mostly short-lived. I have once played in that rarest of things: a PbP game that actually finished.

    3. What is your Role-playing Experience (overall, PbP and otherwise)? And, what makes a game "good"?
    I started doing PbP probably round about the same time I started RPGs as a whole, so...basically as above, but with some extra real-time (not necessarily real-life, what with roll20 and suchlike) games thrown in there. As for what makes a game good...everyone enjoying it? I mean, I have some personal preferences on what would make a 'perfect' game for me (not too dark a tone, things mostly obeying game mechanics), but I think all the participants enjoying the game is basically what it boils down to.

    4. Please link me a couple examples of your Roleplaying here at the Weave (preferred). If no examples, be sure to post an "RP" in the open RP thread (when I get one up) I'd like to see a sample of your game-style writing.
    Er...let's do this one.

    5. Tell me about a couple of your favorite characters you've actually played (in PBP or even in TT) and why you enjoyed those characters so much.
    I really wish I could remember his name, but one of my favourite characters from an IRL game I played was a lizardfolk who was basically hoodwinked into working as a mercenary before getting out and joining the PCs. Not particularly because he was the most interesting character or anything on his own (we were basically told not to have particularly engaging backstories because they wouldn't be coming up even if we did) but rather because of how he developed over the course of the game; he was knighted by the king, ended up adopting a daughter, and a couple other bits and pieces happened. Somewhere I still have a picture one of the other players drew of the PC group.

    6. Name (do not use the "mention" function) one or more players 'applying' for this game ("Shadows of the City") whom you would like to be accepted
    I'll come back to this later.

    7. Describe your desired character for me
    This is still very much a work in progress, but I'm thinking he was formerly some sort of two-bit criminal with a two-bit superpower who often ended up being a thug/henchman for the kind of bad guy that the more powerful heroes took on; as such he spent time in and out of prison until recently...something...happened. Not sure what yet - maybe he ended up meeting someone and having a kid or something? - but whatever it was it made him realise what a mess he'd been making of his life and he resolved to turn things around and do something good with his powers for once.

  15. Sorin sat quietly for a few moments, digesting both Dr Brown's explanation and Chapi's questions. "So...let's say something does go wrong, and we get out of there before that 'branch' collapses. If that 'branch' no longer exists, is there anything precluding us from just travelling back and trying again, since our first time travel never happened at that point? Or would we find ourselves there again if we go back, even though we'd be back in a time when the past Fen never saw us, because we know we were there?"

    "As far as bringing Fen goes...well, leaving aside the fact that she's the team's leader, and also short of beating her up and locking her in here I'm not sure how we'd stop her..." He trailed off for a moment, giving Fen an apologetic look. "This, uh...this is probably going to sound kind of cruel, sorry. But I think it would actually be to our advantage if Fen came with us. Like you said, travelling back to a traumatic childhood experience is not going to be easy. But one of the requirements for us to do this right is that the Nevermores don't go after the original Fen. That means, like Dr Brown said, something stopped them. Now maybe that's just us through sheer combat power...but it could also be because there was someone registering strongly to the Grimmsense much closer to them."

  16. 4 hours ago, Sapphic Reiver said:

    Speaking of, is there a way to set up chummer to your houserules? If not that might need some canoodling on my part.

    I posted a thing that should do the metatype houserules here (I did test it but I don't know for sure that it works in practice.) The contacts and knowledge skills changes are something you can change in Chummer's inbuilt character creation options. Condensing skills is also technically possible via XML but I didn't bother to do it because you can just buy one skill and remember that the rating applies to all of them. The cyber/biotech stuff I personally just did manually; Chummer has an 'Essence Antihole' option that you can use to give yourself extra Essence.

  17. Okay that was the next question I was going to ask, because I found 5e Revised, Sidekick, Sidekick Revised, and somebody talking about an Ultimate Edition that I couldn't actually find anywhere. Thanks. :) I guess I'll wait for a firm decision on what system we're using before I actually buy it though lol.

  18. I'd be fine with that. A potential alternative is something similar to a houserule I've done for GURPS to avoid issues where people would spend, you know, five 'rounds' of combat reloading because each round in GURPS is a second, which was that everyone acts in 5-second 'blocks.' Obviously here it would make most sense for them to be in 12-segment 'blocks,' so like someone with Speed 4 acts three times, someone with Speed 6 acts twice, etc. It would take away a bit of our ability to react, but it might be a price worth paying for the ability to actually have a higher speed. (To be fair I haven't really used the houserule I mentioned for GURPS that much yet, so I don't know how practical it is...)

  19. Well the PDF sheet is pretty bad, I carefully wrote a whole bunch of notes but they don't get printed apparently, so I've attached both the Chummer sheet and the PDF (EDIT: Got rid of the PDF as the sheet above contains everything it does and then some). I might just try to dig up some old formatting for a Shadowrun sheet and manually do it. A couple of mechanics points:

    - His armour is showing up as 15 even though it's 13+3.
    - Chummer apparently decided that Networker doesn't apply to contacts gained from Friends in High Places. In the absence of a proper ruling I've just rolled with it, but if it does apply Jiminez and Koch will each have one Loyalty more than they do.
    - - Candle In The Darkness's effects haven't been applied either, although I can kind of understand that one a bit more since it may be +2 Loyalty or -1 Loyalty depending on the situation.
    - It also wouldn't let me increase the ratings of his Made Man group contact and I'm not really sure why; I've basically tried to justify it as like 'he's only really accepted by a tiny part of the Gambione Family' but if allowed I would definitely want to increase their Connection.
    - He's a Traditionalist Shaman (FA74), which Chummer just straight up doesn't have at all for some reason. The main effect of this is that his Manipulation spells are all at an extra die, and he has Code of Honour (Shaman's Code). Assassin's Code was mostly a stand-in for that although to be fair IC he probably follows both.
    - He has the Mentor's Mask (FA182), which similarly I couldn't find in Chummer.

    (He was originally supposed to be an Apprentice magician, but having to pay Karma for spells instead of starting out with them made that impractical, so instead he's just a full magician who only knows Manipulation spells.)

     

     

    Sandman.chum5

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