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Posts posted by Llyarden
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I am also partial to Champions. Or MSH for that matter.
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Sorin didn't say anything for a few moments either. He knew half the story, of course, but knowing that Fen had been talking to Professor Brown about it was new. (He did briefly consider telling Fen not to say that she had killed her brothers, but decided that splitting hairs over semantics right now probably wasn't the best idea, much as he didn't like her beating herself up about it.)
Now, to be fair, he did actually think about the new revelations a little. The information that - even if only under certain circumstances - it was possible to save people who had died was...extraordinary. (Sorin had read enough fiction novels that had used time travel as a trope that he could vaguely guess based on what Fen had said what the restrictions on it were, but he wasn't going to assume that his limited knowledge was even remotely accurate without confirming it first.) What was potentially more relevant was the fact that Dr Brown had not merely approved this plan, but was actively going to take part in it. From when Dr Brown transported Roxie's weapon back in time for them, Sorin had kind of already guessed that there were some caveats and risks to his Semblance, so as far as Sorin was concerned, the fact that the person who probably knew the most about time travel in the Academy was okay with this plan was a pretty good point in its favour.
All of that, though, was kind of irrelevant. Sure, Sorin thought about it, but fundamentally he'd already decided on his answer. I'll help.
He had made a promise, after all.
"Shouldn't we ask Dr Brown about that?" he said aloud, in response to Chapi. (He was still signing as well, of course.) "I mean, no offence, Fen, but he is kind of the time travel expert. He probably has a better idea what the risks are."
Was that a not very subtle attempt to give Fen a chance to breathe (so to speak)? Well, yes. But it was also his actual opinion, so, you know, two birds and one stone.
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I am still interested, things have just been real busy for me.
EDIT: Okay, got some basic stuff written up.
EDIT 2: Remembered about elements and things. Wasn't really sure what to do with them though, predominantly because I wasn't sure if Light meant 'holy' (and was therefore associated with Vaccine) or if it was just generic light. I could see Liollmon being Neutral, Light or potentially even Electric (based on its 'static electricity enemy detection' thing). Its attacks I just left as neutral, although I could see Lio Claw at least being [Metal] instead, those claws don't exactly look like normal keratin.
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Given that Tourna was being surprisingly quiet (by its standards), it might not have been noticeable at first that it had stopped following Vesper around, instead 'crouching' by stretching out its legs and lowering its body down, and disappearing briefly under the shelf where the satchels were stored.
It definitely was noticeable, however, when an excited whistle issued from underneath the shelf and a slightly dusty Tourna popped back out, scuttling delightedly around the floor and waving a few strands of hair that it had clutched proudly in one of its claws, darting between...well, basically everyone in the room and showing off its discovery.
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OOC Thread
in OOC
Yeah, sorry, to be honest I've kinda been struggling for motivation for this game for a while. From the fact that only half the party have posted I'm gonna guess I'm not the only one.
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Tourna perked up at Vesper's words - maybe it was getting called 'Sir Tourna,' which was definitely a novel experience for the little golem - and whistled happily, its previous sour mood shaken off in the blink of an eye, and it scampered after the butler as he went to investigate - although once they arrived at the ingredient storage, it became uncharacteristically slow and careful as Vesper started his inspections, following the butler around like a shadow, contorting and extending its legs to peer closer at everything he examined a few moments after he moved on.
It was just barely possible that Tourna was considering that since Vesper appeared to have become the leader of the group, he might be the one with the authority to give it some produce to play with as a treat if it impressed him.
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It was worth remembering at this point that Fen had not actually been Sorin's first exposure to sign language. Sure, he'd been pretty terrible at it, but one of the hand signs he actually had known was 'um.' He'd used it a lot at the start of the first year when practicing his sign language, while he was trying to remember what the actual sign he was trying to use was.
Nonetheless, seeing Fen use it did make him pause for a moment trying to work out what she was saying, purely because he hadn't missed that she had deliberately omitted teaching what he'd been taught as being a fairly fundamental component of the language and so therefore had just kinda got it into his head that for whatever reason Fen didn't do that.
Slow down, he signed, following suit and using traditional sign language. The thought occurred to him briefly that that was the first thing he'd ever signed to her. A lot had changed since then. What is it you want us to do?
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Tourna waved back happily to the woman looking out of the window, its upper body swivelling so it could look up at her while it kept walking - and then paused as a kind of ratcheting of unhappy gears sort of sound issued from somewhere in its body. It tilted on one side, scratching at its side like a dog scratching at its ear, and found a lingering root that had apparently not listened to Eleonora's comment about wrapping up nice golems. (Or maybe it had just misunderstood. Trees were not known for their command of grammar.)
Once they arrived at the Great Granary to meet Anise, it scuttled up onto the counter and settled down, only briefly deterred by getting shooed off of the clipboard it had tried to sit on. It was safe to say that Tourna liked it here. There were so many exciting ingredients, and even if it knew it wouldn't be allowed to experiment with them...well, a golem could dream.
The sudden shout snapped it back to reality with a surprised whistle and a disgruntled look at Tom, but as the Granary staff continued to speak, it got more and more excited, almost dancing on its three legs by the time they were given their orders.
"...no letting Tourna touch the produce..."
The little golem drooped sadly, letting out a low warble that sounded very much like a sigh, slowly dragging itself off the counter to rejoin the party.
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It was also known as DigiXros, or DigiFuse in the dubs, in one of the series, although I think there are some slight differences between Xros and Jogress.
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There was some muffled chirruping and warbling from somewhere inside the mass of roots and branches before Santokumaru's blades revealed an upside-down Tourna, who tumbled out, rolled to a halt by the king's feet, and kinda stumbled around woozily for a few moments before shaking itself and brushing itself off - and then it scuttled back to the vines that had entrapped it, picked up one of them and examined it...and then stuffed it inside its body, where it (somehow) kept all of its ingredients. Whether a magically-grown root whose only connection with food had hitherto been growing from a table that had had food on top of it would actually itself be edible was...probably a little questionable, but that didn't seem to bother Tourna much.
With the important issues thus dealt with, Tourna finally turned its attention back to the king, letting out a cheerful warble and a crisp salute with one of its tendril-legs.
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Tourna had chirruped happily at hearing the fact that their task was to transport produce to Entree, without caring that it wasn't exactly the most exciting of tasks. It was...possibly a good thing that it hadn't actually ended up being assigned that task - most of the produce might have arrived at Entree already cooked into various dishes of wildly varying edibility.
Its response to the sudden arrival of a dragon was a fairly muted one, bouncing back to its tendrils with a friendly little wave in the dragon's direction, because there was no reason not to be polite even - or especially - if somebody else wasn't being as polite. The Princess's telepathy caught it off guard a little more, though, and it tilted its head on one side quizzically, looking around as though expecting to find a second Princess standing right besides them.
Before it had the chance to think through that, though, of course, they were defenestrated, which it would've probably been very happy to have something so exotic happen to it if it knew the word 'defenestrated.' It was still very happy despite that lack of knowledge, though, warbling in delight at the impromptu ride before reflecting that actually falling off a roof would be quite unpleasant.
Tourna's glittering eyes narrowed slightly and it gripped one of the table legs with its little hands, whipping its tendril-legs around and slamming all three of its feet into the tiles of the roofs, trying to slow the group down...
MIG + WLP
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It was probably fairly safe to say that Tourna wasn't really that fussed about the whole 'not being a Hero of Light' thing. Or, at least, it hadn't shown any sign of being upset. Some more cynical people might have wondered whether it understood at all, given that it had happily just scampered back to the tavern to see if there were any new ingredients for it.
Sure, logically, it could understand that the Great and Terrible Demon Lord was, indeed, great and terrible, and far stronger heroes than it were needed to triumph. But in comparison to the dangers it had seen at the time it was first created, before it had somehow found itself centuries in the future...the Great and Terrible Demon Lord might as well have been a slightly inept bandit. And so, by extension, whether or not it was assigned to the mission to vanquish the Great and Terrible Demon Lord...just kind of wasn't a big deal to it. (Although, admittedly, it had drooped a little when it had realised that that meant it wouldn't get to see if the Great and Terrible Demon Lord had any Great and Terrible ingredients for it to experiment with.) It had even done its best to cheer up Saffron, patting her on the head with one of its manipulators when she'd tried to apologise to it.
Being summoned back to the palace having just been told it was unneeded didn't seem to bother it either. It came scuttling down the roads of Entree just as happily as it had left them a week or so earlier, and arrived in the throne room with a wiggling of its many arms that might have been its attempt at a bow.
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Well, the actual rules for it are as follows:
Skill Modifier: Your hero’s total modifier with any skill (ability rank + skill rank + advantage modifiers) cannot exceed the series power level +10. This includes untrained skill modifiers using only ability rank, and so sets an effective limit on all abilities associated with skills.
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Maybe that's why Liamon and Liollmon are supposedly endangered... XD
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Uh, I am? I'm not massively familiar with the franchise, I've only really watched Xros Wars and like the very first anime series.
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Well that's the mechanics done at least. Fluff is still in my head so I need to, you know, make it not be there.
As a minor note, I have deliberately gone with a quite un-optimised build to mimic the style of the sample Agumon. Happy to change it (either making it more optimised or even less optimised) if required.
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Sorry if I missed this, but how old should our characters be? I was assuming kinda standard digimon protagonist kids/teenagers, but I couldn't actually find it written anywhere.
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Description
Airi is a seventeen-year-old girl with long brown hair, a bewildering array of fashionable suits and dresses, and an even more bewildering array of lipsticks, nail gloss, and so on. She never dresses extravagantly, but she always manages to dress well for any given occasion.
...except when she's sneaking out of her family home. Then she wears casual clothes that are often a little scratched but nonetheless obviously were once big-name luxury brands, comfortable for her to move in and tough enough to withstand the rigors of her parkouring her way around back alleys and side streets. She often wears a hoodie with the hood up and AR goggles to hide her face, not that anyone would be likely to connect the maverick trespasser with the decorous scion of the Fujiwara family.
Background
The Fujiwara family is old money. You'll never see the Fujiwara name on the side of a skyscraper, nor do Fujiwara's parents make the news giving interviews, but they've got generations of successful businesses behind them, and a surprising amount of political power despite not officially having any actual connection to politics. Thus, Airi grew up being taught both etiquette (for galas, fundraisers and so on) and self-defence (for when two-bit criminals try to get their hands on the family money; they have bodyguards, of course, but there's no reason to not be cautious.)
In truth, she enjoyed the latter a lot more. She would never protest about fulfilling her duties as the scion of the Fujiwara family, and she does so with clinical perfectionism, but behind the perfectly made-up mask, she's a little bit of a thrill-seeker. As she grew old enough that her parents became a little more willing to take her seriously, in the name of 'self-defence' she managed to cajole them into letting her train in parkour, which she loves - and does way more than her parents know. Of course she still obeys her parents' demands and ensures she does well in class, studies and so on...but she can often be found studying in rather more unexpected places than her bedroom in the family mansion.
The new (re)arrival of Digimon Go! might not be parkour, but it definitely excites her - she's never really been interested in the franchise, but she's never been allowed a real pet. Even if it's only in AR, a pet, something she can talk to without worrying that her words would be leaked to a paper or her family rivals...she's looking forwards to it a lot more than she's let anyone know.
Complications
Relationship: Family - Airi doesn't always get to see her parents. Sometimes - especially now she's old enough to take care of herself - they have to leave for business for days or even weeks at a time. And even at the best of times, they can be a little distant with her, fully aware that one day she'll be thrust into the position as head of the Fujiwara's sprawling business estates, and wanting to ensure she's as prepared as possible for that day. But they do care about her, and she them.
Relationship: Staff - The staff at the Fujiwara mansion are not idiots, and the vast majority of them are fully aware that Airi sneaks out to go running, jumping and generally making mischief around Tokyo without her parents' knowledge (and definitely without their approval). But they've kept her secret for her, both from her parents and from the family's enemies who would probably love to take advantage of Airi being out there in the city without her bodyguards. Airi, in return, feels a certain degree of loyalty to them, and she's stood up for them and convinced her parents to support them more than perhaps they otherwise would.
Secret - While there's not really anything legally or morally wrong with Airi sneaking out of her family home (well, okay, some of her parkour antics might verge on trespassing), it would probably be a bit embarrassing for her to be caught. Fortunately, so far, on the rare occasion someone's come close to catching her (never the police, yet) she's been able to get away with it through the liberal use of money, and if her parents wondered why she spent a little more money than normal they never asked her about it.
Fujiwara Airi (PL5, 75/75PP)
Abilities (22 points)
Str 2, Sta 2, Dex 3, Agi 2, Fgt 2, Int 1, Pre -1Defences (11 points)
Dodge 2 + 2 Agi
Parry 2 + 2 Fgt
Fort 0 + 2 Sta
Tgh 0 + 0/2 DR + 2 Sta
Will 7Advantages (6 points):
Defensive Roll 2
Wealth 3
Improved TripSkills (26 points):
Athletics 8+2
Acrobatics 9+2
Close Combat (Unarmed) 3+2
Persuasion 9-1
Expertise (Fashion) 3+1
Expertise (Business) 5+1
Expertise (Scholastic) 5+1
Expertise (Current Events) 5+1
Expertise (Tokyo) 5+1Powers (10 points):
Behind The Mask - Continuous Morph 1, Limited (has to take time to dress well, put makeup on, etc), Continuous Enhanced Status (Fame) 1 - 7 pointsParkour Training - Movement 1 (Sure-Footed) - 2 points
Family Backing - Enhanced Wealth 2, Limited (family money; requires various requests of her family etc to actually use, but applies fully whenever purely knowing she has access to that much wealth would make a difference, eg in social situations) - 1 point
Main Evolution Path:
Pafumon -> Kyaromon -> Liollmon* -> Liamon ->Xros with Revolmon LoaderLeomon -> HeavyLeomon
Other Evolution Paths:
Pafumon -> Kyaromon -> Liollmon* -> Liamon -> Vikaralamon -> Xuanwumon
Pafumon -> Kyaromon -> Liollmon* -> Liamon ->Xros with Revolmon LoaderLeomon ->Xros with Duramon Justimon (Blitz) <-> Justimon (Accel or Critical)Liollmon (PL8, 120/120PP; Neutral/Vaccine)
Abilities (48 points)
Str 4, Sta 3, Agi 3, Dex 2, Fgt 6, Awe 4, Pre 2Defences (13 points):
Dodge 4 + 3 Agi + 1 Shrnk
Parry 0 + 6 Fgt + 1 Shrnk
Fort 5 + 3 Sta
Tgh 0 + 4 Sta + 4 Prt
Will 4 + 4 AweAdvantages (5 points):
Fearless
Uncanny Dodge
Move-By Action
Interpose
StartleSkills (15 points):
Close Combat (Natural Weapons) 2 + 6 Fgt
Intimidation 8 + 2 Pre
Persuasion 4 + 2 Pre
Perception 10 + 4 Awe
Insight 6 + 4 AwePowers (39 points):
Golden Hide - Protection 4 - 4 pointsNatural Size - Shrinking 2, Normal Strength, Permanent, Innate - 7 points
Feline Frame - Speed 2, Leaping 1 - 3 points
Special Move: Critical Bite [Neutral] - Strength-Based Damage 8, Inaccurate 2, Multiattack on 12 ranks, Dangerous 4 - 22 points
Alternate Effect: Special Move: Lio Claw [Neutral] - Strength-Based Damage 4 -4 points1 pointStatic Senses - Senses 2 (Ranged Mental Detect Electricity), Limited (only for Danger Sense), Senses 1 (Danger Sense [Detect]) - 2 points
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I was originally considering Funbeemon myself, but I'm happy to swap to something else, I hadn't really nailed down much / any concept yet.
EDIT: Yeah okay I'm gonna go with something else, 'summoning a horde of itself' feels super annoying to stat in M&M.
EDIT 2: Oh, while I remember, who's going to be controlling our digimon in play (both mechanically and outside of combat)?
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Not particularly, although now that I've said that it would be hilarious to end up with GreatestCutemon as my...whatever stage that thing is. XD Probably not actually going to do that though.
EDIT: While I think about it, can we choose to have our digis in lower than Rookie form by default and have them evolve for battle?
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Do we actually start with any Digimodify cards? It says everyone has a deck of 10, but I'm not sure what the rules for actually creating them are.
Also, semi-relatedly, how will it work if we pick an evolutionary path that involves Jogress Evolution? That would presumably necessitate us having the relevant card.
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It's never been entirely clear where Tourna came from, predominantly because he can't actually talk, his communications being via the medium of various clicks, chirrups and other assorted noises and some very expressive tentacles. Some attempts at research have dated the runes carved across his body to being from centuries in the past, although actually translating them has proved challenging. Among the few scholars that have bothered to try, the common consensus is that they translate to things like 'Gordon Woz Ere' and similar mysterious statements.
Despite the mysteries surrounding him, the little blue golem has become something of a town mascot, and it can often be found pride of place in the local tavern, cooking with whatever ingredients people put too near its tentacles (whether they were intended to be used by Tourna or not) and its own arsenal of spices that seem to never run out.
- Staff [2h Melee, Arcane, WP+WP / HR+6] (100z)
- Shuriken [1h Ranged, Thrown, DX+IN / HR+4] (150z)
- Sage Robe (200z)
- None
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OOC Thread
in OOC
Okay that's fine, I just wanted to check.
Zella
To your keen senses, the staircase seems exactly as it appears to you all - a little worn with age, but well-maintained and sound.
Input on starting a new game here
in Gaming Discussion
Posted
I'd be fine with that. A potential alternative is something similar to a houserule I've done for GURPS to avoid issues where people would spend, you know, five 'rounds' of combat reloading because each round in GURPS is a second, which was that everyone acts in 5-second 'blocks.' Obviously here it would make most sense for them to be in 12-segment 'blocks,' so like someone with Speed 4 acts three times, someone with Speed 6 acts twice, etc. It would take away a bit of our ability to react, but it might be a price worth paying for the ability to actually have a higher speed. (To be fair I haven't really used the houserule I mentioned for GURPS that much yet, so I don't know how practical it is...)