The Table’s most visible component is a network of hotels located in major cities, which the Table maintains as neutral ground – no violence is permitted on the grounds, on pain of death. The hotels are not advertised (DC15 Streetwise to locate one), and serve only members of the criminal underworld – anyone else will be politely told there are no rooms available. From the concierge desk, an Assassin can get access to any service the Table provides and recommendations for those it does not. Referrals for non-assassins are at the management’s discretion.
Members of the Table are private contractors, not an army – though few would turn down a contract from the Table itself. While members, they are expected to obey its rules, which are few, pay dues, and execute any member the Table declares in violation of the rules.
The Table plays both sides of the assassination game – it also hires members out as security. There are no restrictions on members going up against one another, so long as they don’t do so on Table ground. There are even some friendly rivalries. It is customary, though, when confronted by another member of the Table, to say if one is working or not – at which point, two working assassins are probably going to get violent.
The Table also enforces a type of contract, the Marker system, among both its members and other criminals. Participation must be voluntary by both parties. In exchange for a favor, one party gives a Marker, a locket containing his thumbprint in his own blood. He may not harm the holder of the Marker until it is redeemed by returning the favor, at which point the holder’s bloody thumbprint is added to the locket and the Marker is closed. Markers are registered with the Table; should the party who gave the Marker refuse a favor when the Marker is called, or deliberately harm the holder, the Table will kill them.
The Table does not condone indiscriminate mayhem. They are assassins, not terrorists. Deliberate targeting of civilians will get an Assassin’s membership terminated, though not earn him a death sentence.
Assassin • PL6 • MR5 Str 2 Sta 2 Agl 2 Dex 4 Fgt 5 Int 1 Awe 1 Pre 1
Equipment: Assault Rifle (Ranged Lethal Multiattack Ballistic Damage 5), AE Pistol (Ranged Lethal Ballistic Damage 3); Smartphone
Advantages: Benefit (Table member), Improved Aim, Equipment 4
Skills: Athletics 4 (+6), Deception 6 (+7), Expertise: Streetwise 6 (+7), Insight 0 (+1), Interview 0 (+1), Intimidation 4 (+5), Perception 5 (+6), Performance 0 (+1), Persuasion 0 (+1), Ranged Combat: Guns 3 (+7), Stealth 6 (+8), Technology 6 (+7).
Offense: Init +2; Assault Rifle +7 (Ranged Multiattack Damage 5), Pistol +7 (Ranged Damage 3), Unarmed +5 (Damage 2)
Defense: Dodge 9, Pary 9, Fort 2, Will 2, Tou 2
Totals: Abilities 36 + Powers 0 + Advantages 6 + Skills 20 + Defenses 9 = 71.
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