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Posts posted by evedgebah
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Enoch's Contacts:
Allies
5 4 Supplier Mongomery Dibbler (Mechanic)5 3 Person Saved, Works Maintenance in Government (Wizard Engineer/Artificer)
5 6 Lover Netrunner Lyn Woods (Nanocyte)
4 4 Lover Medical Tech Supplier Yvette Connor (Biohacker)
Suggestions on whom?
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Search function on your site isn't working ,can you point me to the contacts section for how to use them?
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If you want to get to know the Free City of Greyhawk, I strongly recommend: https://melkot.com/locations/cogh/cogh.html
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What pantheon are we using? Greyhawk or Pathfinder? If Pathfinder, how do we do divine equivalents for feats and abilities?
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Born in North Reach of Yeomanry, Maximilian's father was a watchman, his mother tended hearth and home. Life at the edge of the mountains was tough, with Jotun and other raiders being not uncommon. He learned to fight at a young age, and quickly adopted his family faith of Kord. Max was never the strongest of the lads, but he was swift and hearty. Above all, he showed courage and perseverance. He was quickly accepted to the church of Kord and trained himself to seek out and fight evil. He lost his parents to the Red Death outbreak of 576. Shortly thereafter, he left his home to fight evil at its sources.
When conflict broke out in 578, he arranged passage and joined the war between the Great Kingdom and the Nyrond Alliance. He served in the Great Kingdom until the Greyhawk Wars broke out and was eager to join the fray. When the fighting ended 584, he traveled to the Free City to see it's splendor and in hopes that such a location would garner more challenges for him to come.
Now an older ex-soldier, he has become a vagabond hero in his own mind. A defender of the weak, he dons heavy armor and shield. His bravado remains, but his style has become more defensive over the years. With a big and boisterous personality, he's a hard man to miss when he wants to be seen or heard. With his strength waning some, he still holds onto the tenets of Kord and his faith. Though the sword has decreased in size, his bravado has only increased.
Maximilian Dagrépont
[URL=/sheets/?id=2857093][B][SIZE=+1]Maximilian Dagrépont[/SIZE][/B][/URL] Male Chaotic Good Human Paladin, [B]Level[/B] 5, [B]Init[/B] 2, [B]HP[/B] 60/60, [B]DR[/B] 0, ER Fire 4, Frost 3, Shock 3, Acid 3, [B]Speed[/B] 20 [B]AC[/B] 24, [B]Touch[/B] 12, [B]Flat-footed[/B] 22, [B]CMD[/b] 17, [B]Fort[/B] 12, [B]Ref[/B] 9, [B]Will[/B] 12, [B]CMB[/B] +5, [B]Base Attack Bonus[/B] 5 [B]+1 Starknife of Kord [/B] +13 (1d8+7, 20/x3) [B]+1 Defensive CE 5 Starknife of Kord (+9 AC) [/B] +9 (1d8+7, 18-20/x2) [B]+1 Full Plate[/B], [B]Masterwork Heavy Steel Shield[/B] (+10 Armor, +2 Shield, +2 Dex) [B]Abilities[/B] Str 11, Dex 14, Con 14, Int 12, Wis 15, Cha 22 [B]Condition[/B] Boisterous [b]Skills:[/b] Diplomacy +15, Perception +10, Sense Motive +10, Knowledge (Planes/Religion) +9, Acrobatics +2 (with ACP) [b]Static Buffs:[/b] Immune to Disease and Fear, Endure Elements, +4 on most checks and damage vs Evil Outsiders [b]Per Day Abilities[/b] Lay on Hands: 8 of 8 remaining (2d6+6 Healing Single or 3d6 AOE) Divine Bond 1 of 1 remainingMaximilian Dagrépont
Male Chaotic Good Human Paladin, Level 5, Init 2, HP 60/60, DR 0, ER Fire 4, Frost 3, Shock 3, Acid 3, Speed 20
AC 24, Touch 12, Flat-footed 22, CMD 17, Fort 12, Ref 9, Will 12, CMB +5, Base Attack Bonus 5
+1 Starknife of Kord +13 (1d8+7, 20/x3)
+1 Defensive CE 5 Starknife of Kord (+9 AC) +9 (1d8+7, 18-20/x2)
+1 Full Plate , Masterwork Heavy Steel Shield (+10 Armor, +2 Shield, +2 Dex)
Abilities Str 11, Dex 14, Con 14, Int 12, Wis 15, Cha 22
Condition Boisterous
Skills: Diplomacy +15, Perception +10, Sense Motive +10, Knowledge (Planes/Religion) +9, Acrobatics +2 (with ACP)
Static Buffs: Immune to Disease and Fear, Endure Elements, +4 on most checks and damage vs Evil Outsiders
Per Day Abilities
Lay on Hands: 8 of 8 remaining (2d6+6 Healing Single or 3d6 AOE)
Divine Bond 1 of 1 remainingDice and Stat Gen
11 11 14 15 15 16
11 15 15 11 14 16
10 14 14 12 15 17 Middle Age
10 14 14 12 15 19 Human
10 14 14 12 15 20 Level 4
Other Chargen notes
Paladins normally have to be LG in Pathfinder, but there's tons of variants both there and in D&D. Ideally I'd like to have the Desna Feat to allow Charisma to Hit and Damage, but Desna isn't in Greyhawk. Her portfolio consists of Dreams, Luck, Stars, Travelers, and Domains Chaos, Good, Liberation, Luck, Travel. So there's a bunch that could qualify. I don't care about the Starknife in particular if you'd prefer I stick to a Greyhawk deity more closely. Dalt or Kord are probably closest (I'd prefer Kord for a Paladin of Freedom vibe). Lirr could work too, or Olidammara. I'm a bit flexible on the deity end.
https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Paladin Faithful Wanderer
https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Paladin Tempered Champion
https://www.aonprd.com/ClassDisplay.aspx?ItemName=Paladin - Of Freedom
Skills Changed from Wanderer
Aura of Good > Changes to Alignment of Plane he is on (Wanderer)
Detect EvilWanderer Archetype Loses it
Smite Evil > Stalk Evil: +4 bonus on Hit, Damage, Knowledge, Perception, Sense Motive, Stealth, and Survival checks against evil outsiders
Divine Grace: + Cha to Saves
Lay on Hands: 2d6 CHA+2 per day = 8
Aura of Courage: Self only - Immune to Fear
Divine Health: Immune to Disease
Mercy: Lay on Hands also cures Shaken
Channel Energy: 3d6, 2 Lay on Hands to use
Divine Bond: Weapon, 1 min, +1 or defending, flaming, keen, or merciful
Spellcasting> Divine Weapon Specialization (TC): Bonus Feat [4] and Warpriest Weapon Base DamageCraft (Int), Diplomacy (Cha),
Handle Animal (Cha), Heal (Wis),Knowledge (nobility) (Int), Knowledge (religion) (Int), Profession (Wis),Ride (Dex), Sense Motive (Wis), and Spellcraft (Int)Knowledge (nature), Knowledge (planes), Perception, Stealth, and Survival
INT+5 Skills Per Level (+4 Paladin Wanderer, +1 Human)
Diplomacy
Acrobatics
Sense Motive
Perception
Knowledge (Planar)
Knowledge (Religion)Alternate Favored Class bonus: +1 to a single Elemental Resistance at each level (+1 to Cold, Shock, Acid, +2 Fire)
1 [B] Antagonize: Diplomacy to impose penalties if enemy does not attack him
1 [H] Weapon Focus: Divine Fighting Technique Weapon Group - Starknife? - Archetype makes the base not matter.
1 [R] Defensive Expert: +4 to AC when Fighting DefensivelyYou gain a +6 bonus to AC when benefiting from cover instead of the normal +4 bonus to AC. (If you use the rules for varying level of cover, you gain a bonus to AC +2 higher than normal.) You gain a +3 dodge bonus to AC when fighting defensively instead of the normal +2 dodge bonus. If you have 5 ranks of Tumble, you gain a +4 dodge bonus to AC when Fighting defensively instead of the usual +3 dodge bonus.
1 [T] World Traveler: Diplomacy Class Skill and +1
1 [T] Unscathed: +2 to all Elemental Resistances that are at least +1
3 [B] Swordplay Style: +1 Shield to AC when Fighting Defensively, ignore first Combat Expertise Penalty each attack round
4 [B] Greater Mercy: +1d6 Healing if Mercy is not needed
4 [P] Divine Fighting Technique: Charisma to hit/damage
5 [5] Reward of Life: + CHA to Lay on Hands Healing others10,500 GP
+1 Full Plate 2,650 GP
+1 "Starknife" 2,324 GP - Tempered Champion Archetype makes the base Damage 1d8 regardless of choice.
Masterwork Steel Shield 170 GP
Vest of Endure Elements 1,000 GP
Headband of Alluring Charisma (+2) 4,000 GP
Anytool 250 GP
Masterwork Backpack 50 GP: +1 STR for Carrying Capacity
Wooden Holy Symbol 1 GP55 GP
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Dice go here
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Hi there!
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Varrik notes being snubbed, but also Yessna getting attention. He lets her take the lead, despite his proclivity towards gab. The racism is apparent, and perhaps she can open the door to a warmer welcome for him and the others.
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Sorry I've been slow, health and family issues ,trying to catch up.
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Enoch looks over to Farhvan, pensive. He sends over a private message via his comp. <<Should we tell her all her blood was replaced?>>
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Enoch shook his head. "Nothing I have not already disclosed. As for the hacker. If she can be trusted, we should hire her on. I have respect for anyone capable to hacking my systems as she did."
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Enoch is slow to join the others, not caring for the politics going on here. He arrives at Jake's place as Farhvan is talking about plots. "You can get involved in politics if you want, but that's a sure fire way to draw attention to yourself. We need to find our ship, scavenge, buy, or steal any tech we think will help us, and then get on with our mission. We're all contractually bound still, don't forget.
All of this alongside the possibility of having had surreptitious devices ,scans, or forms of tracking placed upon or in us while were were in the SIM itself.
That being said, I'm not opposed to tenuous alliances if they get us closer to our goals."
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Enoch wants to find the ship and try to get any info on the life-prolonging (and other) tech this planet has.
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"I'm hesitant to attempt to create an AI at all. But it's moot. If I program one, it will do what I program, so it would invariably follow our instructions. No, we need access to one of the ones inherent to this planet.
I had some connections in government in the SIM who may be able to facilitate access to one."
The cyberneticist replies.
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He pauses, pursing his lips and glancing at Ross. "You have some degree of cybernetic augmentation. To further test, we would need to try some EMP type effects or take more than just a blood sample. We won't proceed without your consent."
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Apologies, RL has been very tough recently, I'll pick up as soon as possible.
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Enoch goes back over to Zora. "We took some samples, and I have some follow up questions. Did you undergo any cybernetics or biological enhancements that I was not involved with? Or any periods of captivity? I had an unfortunate event during my SIM where I was detained briefly by hostile forces, as an example. Anything nefarious happen to you?"
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Enoch comments on the procurement issue. "I may have contacts able to help procure or get us into contact with an AI."
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"We're very close, and I would not disclose the details to her anyway."
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"I am not sure, I do have a nanocyte contact I can reach out to for advice here, Lyn Woods. We should test ourselves too though." Enoch acts on his intuition and draws up a sample of his own blood for the same analysis.
Zora ask for check up
in Game threads
Posted
Enoch is ready with an emp burst, just in case, as the explanation is made.