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Posts posted by Nasdaq
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Farvad al-Mehri (Human (Keleshite) | Swashbuckler (Gynmnast) 1 | Neutral Good)
AC: 18 | HP: 20/20 | Perception: +6 | Fort: +5 | Ref: +9 | Will: +6 | Hero Points: 1/1 | Conditions: None
With a flourish, Farvad swung low and spun as a dervish, lashing out with a spinning leg and attempting to hook the woman who had attempted to strike him. He spun back up, poising himself to continue the dancing moves should she try to rise. It was a silent flourish, attempting as he was to weave a show with the flashing maneuvers.
Mechanics
Main Hand: Empty
Off Hand: Empty
Action 1: Trip vs Woman
Action 2: Ready action to Trip should she try to get up
Action 3: -
Ottokar Pridebrand - Duergar Fighter 1
AC: 16 | HP: 13/13 | Initiative: +1 | Passive Perception: 13
Well, that wasn't working... as the night wore on, Ottokar could not help but think he truly was out of place. Such nicieties were beyond him... there was one, though, who may at least listen... well, two, perhaps, but the noble woman seemed to have stepped up to the imposing barbarian, leaving one other options for the duergar. His surface kin had spoken up, and perhaps driven by a sense of pride he felt a desire to outdo them...
"Not many folks here seem to really have much spirit," he said, stepping up to the halfling, "Perhaps legends will be told of things to come, yes. As for me, it's another day. I already fought my way here, see... came from across the Hold of Belkzen! Crawling with orcs, that place is... but with my own two hands I fought here, and down the rivers... survived that, the River Kingdoms... the Stolen Lands? I'll steal them, alright... and I suppose my cousin here will be there too."
The duergar flexed somewhat as he spoke of his deeds... leaving out some of the more unsavory portions he thought might not be so good for sensitive ears. Best to focus on the fights, less the pillaging...
Mechanics
Main Hand: Empty
Off Hand: Empty
Action:
Bonus Action:
Move:
Manipulate: -
Ottokar Pridebrand - Duergar Fighter 1
AC: 16 | HP: 13/13 | Initiative: +1 | Passive Perception: 13
The pale elf was beyond him, and the rest... well, of the rest, maybe one seemed maybe worth talking to in any way he knew how to. He made his way over to the armored woman, looking at her gear with the appraising gaze of a warrior. He nodded appreciatively.
"S'good set of armor," he said, gesturing to the gear, "You wear it well, hard to do that. Nice to see capable folks around. Seem the sort that folks heading into danger would need by their side. Need folks like us, yeah?"
Mechanics
Main Hand: Empty
Off Hand: Empty
Action:
Bonus Action:
Move:
Manipulate: -
Farvad al-Mehri (Human (Keleshite) | Swashbuckler (Gynmnast) 1 | Neutral Good)
AC: 18 | HP: 20/20 | Perception: +6 | Fort: +5 | Ref: +9 | Will: +6 | Hero Points: 1/1 | Conditions: None
This was turning out to be quite the problem, and one that was not unheard of yet also not welcome in the least. Without their esteemed leader, the Circus seemed to be muddling along, and more thing after thing cropped up. Farvad could not even think about the other issues, however, with this one in front of him. He once again found himself drawing his blade and moving, attempting to twirl past the drunkards before lashing out to hook the blade as he passed them and pull one off their feet.
Mechanics
Main Hand: Empty
Off Hand: Empty
Action 1: Draw Weapon
Action 2: Tumble Through to Stride through one of them (Acrobatics vs Reflex DC)
Action 3: Trip -
Farvad al-Mehri (Human (Keleshite) | Swashbuckler (Gynmnast) 1 | Neutral Good)
AC: 18 | HP: 20/20 | Perception: +6 | Fort: +5 | Ref: +9 | Will: +6 | Hero Points: 1/1 | Conditions: None
Gamblers, trouble-makers... Farvad had seen their kind before. This show was becoming quite the spectacle for reasons entirely outside their acts, but such was the nature of things Farvad had learned in his time among the Menagerie. This would need to be dealt with, and while leaving it up to the charming members of the crew might be preferable, Farvad felt it better to attempt a more... dramatic method. He moved on them, taking a deep breath as he tapped into the showmanship he'd learned.
He swaggered as he approached, letting his steps flow as the curved pala twirled in his hands. Yet as he moved on them he did not go to strike nor even speak, but rather... he twirled, flitting about in a show of acrobatics and skill, tumbling past. His blade always remained down and away, and yet present, as deadly as the snakes or flames of any performer... and that is what he attempted to make it, a part of the show as he danced circles around these hooligans and show just how out of place they were...
Mechanics
Main Hand: Empty
Off Hand: Empty
Action 1:
Action 2:
Action 3: -
Ottokar Pridebrand - Duergar Fighter 1
AC: 16 | HP: 13/13 | Initiative: +1 | Passive Perception: 13
The duergar paused for a moment, regarding the barbarous woman and her eying of the woman he'd entered with. Honestly, he hadn't given a great deal of thought to her himself; Anya Surtova was a noble of some sort, and had the bearing of a soldier if not entirely the build he expected, yet she seemed competent enough, for a non-duergar. Amiri's interest, though, was worthwhile to pursue, whatever its cause (and Ottokar couldn't begin to comprehend that; even after the time on the surface he did not understand many of the dwellers ways.)
"She's an interesting one," he said simply, nodding at Anya, "Competent seeming, to be sure. Part of the crew I've been, uh, assigned to, so to speak. If you'll excuse me."
He quaffed the remainder of his drink, something rather fruity and enjoyable, and set down the glass. That was one things far superior on the surface; the alcohol of the Darklands was hardly worth admiring, but the surface had a wonderful variety to it. He nodded at Amiri and then excused himself, passing by the orderly woman as he did.
"The large human, Amiri, has an interest in you. Might be worthy of a chat, yes?" he said quietly, "Not my place or crowd much, beggin' pardon, but I recognize a fixer when I see one. She and I, we're muscle. Best have all the muscle we can where we're going, yeah?"
He waited for her reply before moving on, unsure of who else was even worth speaking with. The others had made contact with most, but few he'd bother to speak with. The dwarf, Harrim, was right out; he already found himself distastefully paired with another of his surface dwelling kin, and that was enough to both rub him wrong and likely get him slain if he wasn't already an exile... much would need to be achieved to avoid that stain. Success was, after all, the ultimate vindication.
There was the little one... the girl little one, not the annoying one that reminded him of a far too haughty Svirfneblin, but also the elf woman. Very much unlike the drow he was familiar with. She was a curious one indeed, and he wondered if he had much of anything of common ground with her, intriguing though she was.
Mechanics
Main Hand: Empty
Off Hand: Empty
Action:
Bonus Action:
Move:
Manipulate: -
Farvad al-Mehri (Human (Keleshite) | Swashbuckler (Gynmnast) 1 | Neutral Good)
AC: 18 | HP: 20/20 | Perception: +6 | Fort: +5 | Ref: +9 | Will: +6 | Hero Points: 1/1 | Conditions: None
Hardly one for social situations, Farvad instead found himself examining a snake. He wasn't particularly fond of those either, but it beat social situations... he wasn't a deeply knowledgeable man in regards to animals, but keleshites often had to learn to handle horses and other creatures, and some things were universal...
"Ah! Is Pox! Goblin Pox," he said with a tone that seemed far in excess of the pronouncement, "They will be fine, will pass in a few days, but... I do not know how to treat it."
Mechanics
Main Hand: Empty
Off Hand: Empty
Action 1:
Action 2:
Action 3: -
Ottokar Pridebrand - Duergar Fighter 1
AC: 16 | HP: 13/13 | Initiative: +1 | Passive Perception: 13
"So, there I was, surrounded by orcs..."
Ottokar chose little more than to continue his enjoyable dalliance with the fellow warrior, though in truth he knew he should likely be seeking to forge other bonds. Simply put, though, he found himself rather out of place except there; recounting tales (only slightly embellished, of course,) of his passage through the Hold of Belkzen was far more enjoyable, playing up his hurling of orcs left and right... in truth, that journey had been far more physically taxing than martially engaged, as it had taken much climbing and swimming and all the like before he reached a place he could secure passage on...
"Whatever comes of this quest, I hope at least to make a name for myself with whatever beasts there are... a dragon, maybe! What a story that would make... Ottokar Dragonbreaker..."
Mechanics
Main Hand: Empty
Off Hand: Empty
Action:
Bonus Action:
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Farvad al-Mehri (Human (Keleshite) | Swashbuckler (Gynmnast) 1 | Neutral Good)
AC: 18 | HP: 20/20 | Perception: +6 | Fort: +5 | Ref: +9 | Will: +6 | Hero Points: 1/1 | Conditions: None
No stranger to death, the sheer shock of the moment seemed to cut through Farvad; one moment he was finishing up some ropework, the next he was looking at the contorted form of a man he deeply respected, both as a person and a talent. The cause was impossible to know, yet such pain seemed impossible to be natural. However, such a mystery was something that could not he handled now, for the reasons the Professor laid out so very clearly...
"We need this too much," he thought direly, "Would that wicked cat do such a thing? And how?"
Mistress Dusklight was an evil old crone, to be sure... yet that too was beyond the moment. He looked at the others, taking in the moment. On them, then...
"Fire first, the sisters... then the animals, then Mordiane... end with the aerialists and acrobats, yes?" he said, half a question, half a declaration. There was a logic too it, a lead up, a build up, or so he thought. Perhaps it was his own biases to put the aerialists as the finale but... Would the others agree? He hoped so... and he hoped he had it right. He'd seen the circus run, he'd watched the old cat and his new ringmaster, but had he truly understood? It was not a job he wanted, he was glad to share it with to others but...
But the show must go on.
Mechanics
Main Hand: Empty
Off Hand: Empty
Action 1:
Action 2:
Action 3: -
Ottokar Pridebrand - Duergar Fighter 1
AC: 16 | HP: 13/13 | Initiative: +1 | Passive Perception: 13
As they shared the moment, Ottokar felt that common surge of the commiserating. Though the details were scant and covered by her bravado and crude jokes, the duergar understood all too well the lament of a lost home. Whatever the conditions there, he could understand it... and how it was hidden behind crassness and jokes. For his part, he simply leaned into it, enjoying the moment...
"...and so I have the fools head in a lock an' another hand holding the rudder..."
He shifted the tales, moving into stories and comparisons of physical prowess, remarking on the impressiveness of her blade, speaking of his own exploits on the rivers and the depths, the fights and brawls from shore to tavern to field, and the feats of strength worthy of retelling... with only a hint of exaggeration.
Mechanics
Main Hand: Empty
Off Hand: Empty
Action: Using Athletics to try to sway Amiri
Bonus Action:
Move:
Manipulate: -
Farvad al-Mehri (Human (Keleshite) | Swashbuckler (Gynmnast) 1 | Neutral Good)
AC: 18 | HP: 20/20 | Perception: +6 | Fort: +5 | Ref: +9 | Will: +6 | Hero Points: 1/1 | Conditions: None
"I am unsure of the rest but I was not, how to say, allowed to say no," Farvard said with a pained grimace, "Mistress Dusklight purchased a debt I held."
He paused and then shook his head, moving to begin stretching. His movements were precise, flowing from one to the next, low dips and bends that seemed excessive to most, "Her circus, her rules... but they were bad, and many fled them. Now we are here. As he says, big day, first show."
Mechanics
Main Hand: Empty
Off Hand: Empty
Action 1:
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Action 3: -
Ottokar Pridebrand - Duergar Fighter 1
AC: 16 | HP: 13/13 | Initiative: +1 | Passive Perception: 13
As both the man named Sellemius and the Aldori woman, a supposed 'swordlord' by her name and the words of the noble woman, made their speeches and introductions the full scope of what he'd been impressed into dawned on him. The implication and rumor had swirled, and he was no fool, so he'd gathered much from those, but the direct words were remarkable... and promised much danger. It was not hard to believe that such land existed; the Darkland was rife with such spaces and it was confined in many ways the surface was not. He'd passed through the Hold of Belkzen on his way here, and heard of other such places besides. Even the River Kingdoms were wild and untamed, in many ways.
Yet for land to remain unclaimed so close at hand implied things about it that were worrisome. To send out so many in hopes that some might succeed and claim not merely land but a title to go with it... that was quite the promise. It was rightful too... bring order, and claimed the spoils. Yet such things were done by hard men and women, and as he looked about he saw many soft, like that gnome and halfling, and doubted at once their place. Others seem fit for battle, after a fashion, but only one stood out to him as one truly fit for such a task... even heeding his own earlier words about appearances and deception, he let the others go about their little mixers.
"The rights sort here could be vital to any chance... the sort of thing the captains never thought through..."
For the reaver, there was but one person worth speaking to. At least, at first, that was...
"Mix of soft and hard in here," he said, striding up to the tall and powerfully built woman with the sword seemingly as big as she was. He gave her an appraising glance, his hard features and seemingly natural glower despite the jovial tone managing hopefully to make it seem merely analytic rather than lecherous, "Some folks seem like they've never been outside city walls, others look like they know how to hold their own in a fight... but you, you seem about the only one who knows what its like to survive, am I right? They might kill something but they don't know how to use it, to survive on it. Folks like you and I do the hard work here, I think. The sort that keep folks alive and things on track, you know?"
Mechanics
Main Hand: Empty
Off Hand: Empty
Action: Using Survival to try to sway Amiri
Bonus Action:
Move:
Manipulate: -
Ottokar Pridebrand - Duergar Fighter 1
AC: 16 | HP: 13/13 | Initiative: +1 | Passive Perception: 13
"That, sure," Ottokar said after a moment, almost despite himself, "And it looks good for others. It's power. Like a fat merchant showing off how much he doesn't have to work anymore. Or a man wearing a sword to show he is willing to kill to defend himself, though a lot of those don't know how to use the stuff they've got."
The line wasn't meant to be caustic, and Ottokar checked himself slightly, "Lot of folks don't know how to use the stuff they've got, and a lot of folks don't look like they can use the stuff they've got, though... always gotta be careful bout appearances."
It was the most he'd said in quite awhile beyond a simple yes or no to various authorities. Whatever and whoever the kid (or at least he thought it was a kid, but then again... looks being deceiving, who knew?) was, they'd be working together. Best make that work... and wise them up to the ways of things.
Mechanics
Main Hand: Empty
Off Hand: Empty
Action:
Bonus Action:
Move:
Manipulate: -
Farvad al-Mehri (Human (Keleshite) | Swashbuckler (Gynmnast) 1 | Neutral Good)
AC: 18 | HP: 20/20 | Perception: +6 | Fort: +5 | Ref: +9 | Will: +6 | Hero Points: 1/1 | Conditions: None
Farvad paused a moment, taking in the speaker before he reached down to lift one end of a long wooden panel, the 'seat' of on of the bleachers, seeming to wait for someone else to pick up the other end.
"Not this one, no," he said, the kelesh accent to his taldane apparent, "Few of us, I think, from another. First big show with the new crew. Can't be worse than last one, much better people in charge."
There was a tinge of doubt in his voice, as if he almost didn't fully believe it himself. He paused before speaking once more, pointing to himself and then grabbing the board again, "Farvad, I'm one of the... ah, aerialists. Gymnast."
Mechanics
Main Hand: Empty
Off Hand: Empty
Action 1:
Action 2:
Action 3: -
Farvad al-Mehri (Human (Keleshite) | Swashbuckler (Gynmnast) 1 | Neutral Good)
AC: 18 | HP: 20/20 | Perception: +6 | Fort: +5 | Ref: +9 | Will: +6 | Hero Points: 1/1 | Conditions: None
It was with some trepidation that Farvad moved to assist with the bleachers; more than once he'd seen the dire conditions of the shoddily handled ropework and other such things at the Celestial Menagerie, and was disinclined to see them repeated here where things were supposed to be better. He was prepared for his feats, of course...
Ah, but what good was worrying now? He'd face what he had when he had to. For now, bleachers... and a selection of his fellows he'd not yet met.
Mechanics
Main Hand: Empty
Off Hand: Empty
Action 1:
Action 2:
Action 3: -
Ottokar Pridebrand - Duergar Fighter 1
AC: 16 | HP: 13/13 | Initiative: +1 | Passive Perception: 13
What a course had led him to such a state was truly remarkable. For Ottokar, one who knew the history of his people, the prospect of dire circumstances presaging great renewal was hardly alien. Yet still, he found it very strange to stand outside, awaiting a meeting with a skyborn noble to receive a charter for some expedition into a savage frontier. Sprung from prison by the strings of one consortium or house, Ottokar was not quite sure, he found the prospect far better than gallows and a gibbet, and so went along with it. Dying tomorrow was better than dying today.
"That," he thought wryly, "And these Brevoyan sorts certainly a better grip on things than the squabbling fools down south."
His time among the so called 'River Kingdoms,' whose lords did not even manage to hide their bandit origins behind pomp and circumstance, had not impressed. Other realms he'd only passed briefly through, and he'd heard stories of rightly ruled places such as Cheliax and the like, but had seen not much of it yet. Brevoy, at least, seemed put together enough. He'd heard rumors the whole lot of them weren't many generations removed from bandits or pirates themselves, yet they hid it well. The ones that picked him up, he wasn't sure of their emblem, but they were good sailors, that much was sure, and professional. He admired them, he'd have worked for them even. He wouldn't be staying, of course; they'd seen fit to set him off on a job, but the thought remained.
He glanced at the others still waiting, including the group he'd been set up with, without much pomp or formality or even explanation. The manacles hadn't been removed long before he'd been set up with the group, whose names he barely caught and whose mean he hadn't yet fully grasped. Two humans, nobles by their look and dress, a distant kin, and a short thing he had never seen the like of. He'd not have picked any for a crew at first, but then again he'd seen more than his share of oddities among the outcasts. Was unwise to go strictly by appearances...
Mechanics
Main Hand: Empty
Off Hand: Empty
Action:
Bonus Action:
Move:
Manipulate: -
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Farvad al-Mehri (Human (Keleshite) | Swashbuckler (Gynmnast) 1 | Neutral Good)
AC: 18 | HP: 20/20 | Perception: +6 | Fort: +5 | Ref: +9 | Will: +6 | Hero Points: 1/1 | Conditions: None
Post goes here.
"Speech"
Thoughts
Mechanics
Main Hand: Empty
Off Hand: Empty
Action 1: Your action goes here.
Action 2: Your action goes here.
Action 3: Your action goes here. -
Fair chance Ottokar is an unknown; he has not spent much time in Brevoy proper and only recently got caught. It is possible, though, he’s been assigned to one of the nobles, who serve as a ‘minder’ of sort for his parole.
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Purchased a Block and Tackle, Grappling Hook, Crowbar, Hammer, and Spikes with starting currency. Seems fitting tools for a one time dock worker and sailor and might even be useful.
Unless I missed something, should be done.
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إذا سمعت الرجل يقول فيك من الخير ما ليس فيك فلا تأمن أن يقول فيك من الشر ما ليس فيك
"If you hear a person talking good about things that aren't in you, don't be sure that he wouldn't also say bad things about things that aren't in you."
Theme:
Farvad al-Mehri
Human (Versatile) • Aerialist • Swashbuckler 1
Medium • NG • Humanoid
Abilities
Strength 14 (+2) • Dexterity 18 (+4) • Constitution 14 (+2) • Intelligence 10 (+0) • Wisdom 12 (+1) • Charisma 10 (+0)
Boosts
• Ancestry: +2 STR, +2 DEX
• Background: +2 DEX, +2 CON
• Class: +2 DEX
• Free: +2 DEX, +2 STR, +2 CON, +2 WIS
Adventuring & Combat
HP 20/20
Perception +6 • Expert 5 • Wis 1 • Item 0 • Senses
Speed 25 feet
Class DC 17 • Trained 3 • Base 10 • Dex 4 • Item 0
Armor and Shields
AC 18 • Trained 3 • Base 10 • Dex 4 • Item 1
Trained: Light armor, unarmored
Saving Throws
• Fortitude +5 • Trained 3 • Con 2 • Item 0
• Reflex +9 • Expert 5 • Dex 4 • Item 0
• Will +6 • Expert 5 • Wis 1 • Item 0
Weapon Proficiencies
• Trained: Martial, simple, unarmed
PalaKukri +7 • Trained 3 • Dex 4 • Item 0 • Damage 1d6+2 S • Agile, Finesse, Trip, Uncommon
Skills
Acrobatics +7 • Trained 3 • Dex 4 • Item 0
Arcana +0 • Untrained 0 • Int 0 • Item 0
Athletics +5 • Trained 3 • Str 2 • Item 0
Crafting +3 • Untrained 0 • Int 0 • Item 0
Deception +0 • Untrained 0 • Cha 0 • Item 0
Diplomacy +0 • Untrained 0 • Cha 0 • Item 0
Intimidation +0 • Untrained 0 • Cha 0 • Item 0
Lore: Rope +3 • Trained 3 • Int 0 • Item 0
Medicine +1 • Untrained 0 • Wis 1 • Item 0
Nature +4 • Trained 3 • Wis 1 • Item 0
Occultism +0 • Untrained 0 • Int 0 • Item 0
Performance (Dance) +3 • Trained 3 • Cha 0 • Item 0
Religion +1 • Untrained 0 • Wis 1 • Item 0
Society +0 • Untrained 0 • Int 0 • Item 0
Stealth +7 • Trained 3 • Dex 4 • Item 0
Survival +4 • Trained 3 • Wis 1 • Item 0
Thievery +7 • Trained 3 • Dex 4 • Item 0
Languages: Keleshi, Taldane (Common)
Abilities
Versatile Heritage • Human Ancestry, Heritage • +1 general feat
Panache • Swashbuckler 1 • Gain Panache when succeeding on certain actions. +5-foot status bonus to your Speeds and gain a +1 circumstance bonus to certain checks when you have Panache
Swashbuckler Style (Gymnast) • Swashbuckler 1 • Trained in Athletics. Gain panache during an encounter whenever you successfully Grapple, Shove, or Trip a foe.
Precise Strike • Swashbuckler 1 • When you have panache and you Strike with an agile or finesse weapon, deal 2 additional precision damage, or 2d6 precision damage if it is a finisher.
Confident Finisher • Swashbuckler 1 • , Attack, Finisher: Make a Strike that would apply precise strike damage. On a failure, deal half precise strike damage to the target.
Feats
Cat Fall • Skill 1 (Background) • Treat falls as 10 feet shorter.
General Training • Ancestry 1 (Human 1) • Gain a 1st-level general feat.
Titan Wrestler • General 1 (General Training) • Can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger.
Steady Balance • General 1 (Versatile Heritage) • Success using the Balance action is critical success. Not flat-footed while on narrow surfaces and uneven ground. Can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.
Dueling Parry (Swashbuckler) • Class 1 (Swashbuckler 1) • • Gain +2 bonus to AC while wielding a one handed weapon and keeping a free hand until the start of your next turn.
Inventory
Money: 4 gp, 9 sp
Bulk 4/12 • Enc 7 (5 + Str 2) • Max 12 (10 + Str 2)
Adventurer's Pack • Bulk 2 • Backpack, bedroll, belt pouch (2), chalk (10), flint and steel, rope (50 ft.), rations (14), soap, torches (5), waterskin
Grappling Hook • Bulk L • Used for climbing.
Clothing, Fine • Bulk L • Fine clothing.
Clothing, Explorer's • Bulk L • Clothing, for an explorer.
Arms and Armor
Leather • Bulk 1 • +1 AC, Dex Cap +4, CP -1
PalaKukri • Bulk L • 1d6 S, Knife, Agile, Finesse, Trip, Uncommon
Light Mace • Bulk L • 1d4 B, Club, Agile, Finesse, Shove
2x Dagger • Bulk L • 1d4 P, Knife, Agile, Finesse, Thrown 10 ft., Versatile S
10x Throwing Knife • Bulk L • 1d4 P, Knife, Agile, Finesse, Thrown 20 ft.
Appearance
Very noticeably Keleshite, Farvad draws eyes by being somewhat exotic in the current places he find himself, and he dresses such as play up for the crowds. He does not find this particularly bothering; though he has gotten used to it, the odd ways and dress of those around him is no less alien than he is, and thus he can appreciate the sentiment, and knows how to use it to his advantage. It also helps offset his somewhat notable lack of familiarity with the customs or language, at times; he speaks Taldane, the common tongue, but it is not his primary language, of course.He keeps weapons tucked on his person and his pala at his side. The pala, a short, curved blade similar to a scimitar, though shorter and with a less pronounced curve, somewhat like a small talwar. This, alongside a small mace, a pair of daggers, and a brace of throwing knives are tucked away across his body and in the folds of his robes. Light leather armor is worn as well, a jerkin and other such items, though his primary talent for defense comes from his mobility and ability to skillfully use his parrying blade.
Physically, he is handsome though not amazingly so. He is athletic more than beautiful, whipcord muscle and the like, a body built from hard work and exercise, practice in his acrobatics and other feats of agility.
Personality
Farvad is something of an oddity for a person so wrapped up in performance and panache; he's actually rather introverted, even insular at times. Raised among the bustle of Katheer, a city of over a hundred thousand souls, he found himself often hemmed in by the sheer scale of it all. He was eager to get on with his military service, hoping for a chance to apply himself outside the cities, though in truth much of his ill-fated service still remained in civilization. He is not a true wilderness soul, but rather merely one who finds himself oddly pressed upon by the mass of civilization. He enjoys performing, largely because he finds the attention of a crowd exhilarating in both its intensity and briefness; it is a set period of engagement that he knows will end, and he can enjoy the moment for what it is.On a personal level, Farvad is broadly kind and truthful, as he takes to heart the teachings of the goddess Sarenrae, his personal deity and that of his people as well. Long has the Dawnflower served as the patron for the Padishah Empire of Kelesh, and Farvad has adopted this as well. He is devout, if not particularly well initiated into the faith. Its precepts, however, he does struggle with as his experiences have led to his feeling a grudge yet trying to forgive and move on from the wrongs he has suffered.
History
Born to the Karid Tribe of the Tzorehiyi people, Farvad's family was one of the few of that people that had spread from the great steppes of Casmaron into the western sections of the Padishah Empire of Kelesh. In ancient days they had been raiders, and later traders, starting first as escorts for caravans bringing up the manyfold wonders of impossible Vudra and later entering the trade themselves. Spread across the routes in caravansaries first, the tribe had gradually shifted fully into the role of merchants and traders, and in that role eventually established themselves in towns and cities, and finally into the Satrapy of Qadira and its capital of Katheer in Farvad's line. In doing so, they adopted much of the dominant Althameri culture, and thus their naming conventions and more. In the old ways, he would be Farvad Karid. In the new, the is Farvad al-Mehri Karid Ibrah Saadelnousef Tzorehiyi Al-Qadira, that is Farvad, son of Mehri, of the Karid tribe, Ibrah clan, Saadelnousef trading house, Tzorehiyi people, from Qadira. And in that name, much history and knowledge is contained, and yet very few know it now in his current predicament.Qadira, many jeweled and always coveted, has long had a period of mandatory service for its citizens. Two years are owed by all, and it was during these two years that Farvad, to his great misfortune, was assigned to the service of one Captain Jahand, an officer of mild renown but greater ambition, who had done much to claim the hand of his beautiful wife, somewhat to her chagrin. In Farvad's youth, despite his family's more sedentary nature at the end of the long tribal trade network, he had been taught the ways of riding and fighting from horseback, but also of scouting and the other ways that had once served his people as raiders and then guards. Now, though, it merely made him an effective member of the Qadiran military as a scout, and he was chosen to serve as such for Captain Jahand's unit. It was this duty, and thus Farvad's time around his household, that led his eventual exile.
Jahand's wife, a beautiful woman named Suri, had been won by the captain in his youth, though their marriage had never been one of stability or love. Jahand took the Althameri cultural standards of valuing his wife as a prize jewel to heart, though it was a jewel he struggled to keep his grasp on. Playful, flirtatious, and with a malicious streak, Suri's eye wandered far during her and Jahand's years of marriage, and Jahand took it out on whatever her eye settled upon. Indeed, Suri seemed to take perverse pleasure in this game, one that the young Farvad was utterly ignorant of when he began his term of service.
Indeed, Farvard actually rather enjoyed the attention Suri chose to shower on him; from early on she spoke highly of him, praising this quality or that, some of which Farvad deep down knew he did not have. He was not the most promising ride, not the most skilled archer, not the most skilled dancer. He was agile, yes, lithe with whipcord muscle and talented with a curved pala blade, but the glories heaped upon him were not truly in him. Yet he basked in it, ignorant of Jahand's growing disdain for the new object of his wife's affections. Things came to a true head, however, when Suri made a direct pass at the young man. For all the big head she'd given him, Farvad was an honorable sort and refused her advance. However, he awoke to find a furious Jahand at the head of a posse; he had been accused of impropriety by Suri in vengeance for his spurning. With haste, Farvad fled through the streets of Katheer and, eventually, stowed away on an outbound vessel.
Discovered later, he barely was able to avoid being thrown overboard, and served hard aboard before being dumped off when the ship docked in its port of call: Absalom. Essentially sold by the captain of the vessel he'd stowed aboard, Farvad entered the service of Celestial Menagerie under the brutal care of Mistress Dusklight. His natural talents and agility led to him entering the troupe of aerialists, and he was played up as an exotic attraction of the east. His 'debt,' such as it was, was used as a leash, yet Farvad had no desire to remain under Dusklights brutal claws. Fleeing once more, he eventually found himself a place among the Circus of Wayward Wonders alongside several others of formerly of the Menagerie. Joining the aerialists once more, Farvad still dreams of a return to his home some day and clearing his name... somehow. -
Maksym Kazymyrovych Zaporozhets - Darakhul Warlock (MW Character Sheet)
AC: 17 | HP: 11/11 | Initiative: +2 | PP: 9 | Hexblade's Cursse: 1/1 | Spell Slots: 1st 1/1 | DM Inspiration: 1/1
"Not hungry," the ghoul said, simply enough, pale nose seeming to crinkle up, "No good anyway, dead long. No law down here, though... man was doing not good things, likely criminal himself."
Mechanics
Main Hand: Empty
Off Hand: Shield
Action:
Bonus Action:
Move:
Manipulate:
Nasdaq’s Workshop
in Old Applications
Posted
Alright, basic set up done, mechanics done. Aside from maybe fleshing out backstory, should be good to go.