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Mick the Rogue

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Posts posted by Mick the Rogue

  1. Davin Creckslant - AC: 15  (TAC: 13/ FF: 12)| HP: 41/41

     

    Davin grew silent as the argument started and gripped his staff. As the Astors arrived his face fell. What could THEY want? He did his best to not look afraid or disappointed. He nodded politely and turned

     

    "Excuse me friends. I'm required elsewhere. Shouldn't be long..." He said getting up and moving outside. He took his staff and bag along with

  2. 'The Lady Galadriel was a Tohaa, another older name for her race." Davin responded as he walked on. "Also not actually the mephits name, but a pseudonym. True names are powerful and Quagmire's a touch too clever to just give it out.
    "

  3. Davin Creckslant - AC: 15  (TAC: 13/ FF: 12)| HP: 41/41

     

    Davin nods. "Lady Sumner would be happy to provide... ah... a job. And she'd likely be happy to not ask too many questions. That said Johnny's option is above reproach, however as I mentioned... this project is VERY costly. Even the...err.. construction costs are considerable. As for risk?... Provided nothing goes wrong, none. But if we ARE caught, it would be bad, especially depending on where we're caught" he says looking at his drink

     

    "I also agree with Johnny, keep the circle small. Ignorance will protect them in case people start asking pointed questions." he slowly spun his cup. "I can inquire if a job is available and the going rate, see if that would change the math. Otherwise we can always ask Johnny's father... That said, if we're doing this...venture.. we should be prepared for extra-judicial employeement."

  4. NEW
    1. I'll take Marina and Jason. Initially:
      • Arrangement established approx 1 year ago. Marina heals Jason through sex. They have feelings for each other but hide them.
      • Jason meets Juma when he possesses Marina during the standard morning ritual. Juma charges Jason with looking after Marina and challenges him to be a cacique (PR native term for "chief": a tie-in to Marina's heritage as his great x infinity-niece and Jason's police dynasty family)
      • Marina and Jason gradually fall in love but don't talk about it. He spends more time at her place until eventually they have a very significant 24 hours between the balcony at her apartment and a fight at his, where they say, "I love you"
      • Jason surprises Marina with the suggestion of buying a house together. He plans on selling his townhouse and Marina would give up her apartment.
       
       
       
       
    2. 🎲 Arcane_Desperado 🎸Today at 7:23 PM

      CCPD has corruption, Sarah shot Jason, but thats still an unknown. She was somehow related to Eric's murder. Vampires potentially involved with the police corruption as well. Sarah or some vampires helped break out the serial killer that Jason was able to capture thanks to first contract he made with Rati
       
       
       
       
    3. AkwehawkToday at 7:24 PM

      Daemon inherited the family business; bound with an ancient ghost;
      • doing it ten years to game time
        • met Marina about two years in and they would exchange jobs
        • Daemon is consistently lied to by Gabriel (have since reached some type of understanding) and had feelings for Marina
        • Found out Gabriel lied and planned on advancing relationship with her; same time Jason enters picture so Daemon backs off, will do anything for her
        • Daemon increasingly erratic and reckless; working on coming to terms with it
        • Daemon and Gabriel now work together in "sync", so essentially Gabriels powers are Daemons
    4. Falene (Larissa O'Neil)Today at 7:33 PM

      Marina herself:
      • initially afraid but Juma has been a leader and support for her
      • she is the daughter of Jumas sister many generations ago. She is what he calls bohíque: a priest/spiritual communicator for the Taíno tribe
      • Juma and Marina connect daily through a morning ritual before sunrise
      • Marina has integrated Juma's lessons and is less afraid, more confident, and has regular communicates with spirits
      • Marina helps with mainly "soft" jobs: helping families and ghosts achieve peace
      • Marina's ghostly communication/channeling makes her face take on a fuck-me-eyes (MW translation: bedroom eyes) expression. Jason gave her his aviators to disguise the look when in public. She bought him designer replacement aviators.
      • Juma is invested in developing Jason into a leader for Marina, since he knows he won't be around forever if Marina achieves his goals
      (edited)
    5. [7:37 PM]
      Marina and Daemon:
      • met about ten years ago and decleoped a friendship. He took the harder, violent jobs. She took the jobs that required a more delicate touch
      • once close friends, now somewhat weirdly distant as they navigate their relationship With Jason as he love interest despite Daemon's feelings
      • Daemon left after seeing Jason and Marina together, which triggered her abandonment issues
      • Marina will still do anything for Daemon, but she's reserved in her expression at the moment
       
       
       
       
    6. [7:38 PM]
      Johan is someone Marina enjoys the finer things in life with: art, culture, etc. Nero is her constant companion and beloved (read: spoiled) pet
    7. AkwehawkToday at 7:43 PM

      Daemon also;
      • he is paid by sponsors (church, and possibly Venatori if allowed)
        • he has a network of contact (other hunters) he sometimes works with
        • his brand (which binds Gabriel to him) burns when in the presence of supernatural, he learned to interpret the sensation amongst supers he knows
        • Daemon "broke", burned his estate (since rebuilt) to the ground, sent Marina a letter confessing all his secrets and tried to kill himself
        • Gabriel stopped him and he left the country for about 3 months, returned to Marina. Shortly after a vampire (same one Jason's ex is apparently worked with) became a problem. That was dealt with.
        • Now Daemon is distancing himself from them for a bit to get his head on straight
       
       
    8. 🎲 Arcane_Desperado 🎸Today at 7:52 PM

      A lot of Jason's stuff has been covered amid other peoples stuff Lots of covert sneaking into locations "off the books" to try and dig up more on the corruption that ties into drug dealing and illegal weapons.
      Lots of fights. Hence more time at Maria's
      Utilizing more contracts. Some on a temp basis, some more long term.
      Learning to hone powers and payment with them.
      Set up "Brinks" as a security system in Maria's apartment, that has the 911 call list if something happens to her. Paging everyone on the list (all the PCs) and the police department. (edited)
       
       
       
       
    9. [7:53 PM]
      Made the contract with Wadjet for the "Nuclear Option"
  5. Davin Creckslant - AC: 15  (TAC: 13/ FF: 12)| HP: 41/41

     

    "Just protecting both of us Quagmire. You've been a pleasure to deal with and speak to." he grimaced. Blood oaths. He took his dagger and pricked his finger, wincing at the pain. A small globe of red liquid seeped out.

    "Agreed" he said extending his hand to seal the deal.

  6. Davin Creckslant - AC: 15  (TAC: 13/ FF: 12)| HP: 41/41

     

    ((assume I auto translate))

     

    "Hey says its been a long time. He's asking about the gateways." said Davin turning back. "We want you to seal this off for some time until we can reopen the way in an easier to access location." he tilted his head. "What do you mean still? Inactive? It seems active.... However that one is only around the material world. We have found multiple portals to planes, but most are... trapped, locked. While you can explore, I'd advise to be careful. We encountered several very unhappy elementals..."

  7. Davin Creckslant - AC: 15  (TAC: 13/ FF: 12)| HP: 41/41

    Davin would be making an ongoing translation ((for the sake of ease))

     

    "Yes, it wants to see what is being sealed. Let's show our friend just what we're asking." he said making a motion to Quagmire to follow as they made their way back to the Temple.

  8. Davin Creckslant - AC: 15  (TAC: 13/ FF: 12)| HP: 41/41

     

    "Quagmire would like collateral to ensure we come back. Which is fair... I'm a bit tapped out at the moment on things I'm willing to part with. Does anyone have anything?" he said to the others

  9. Davin Creckslant - AC: 15  (TAC: 13/ FF: 12)| HP: 41/41

     

    Davin smiled speaking again. "It would require you to use your abilities to hide the entrance. And then some patience on your part until we came back to open the door for you. At present we don't have the ability to move earth with the skill you have. If that is agreeable." he said, trying to read the facial expressions of the mephit

  10. 121 Alertness Avoiding Surprise, Combat Initiative, Passive Awareness
    121 Athletics Climbing, Dodging, Falling, Jumping, Sprinting, Other Physical Actions
    123 Burglary Casing, Infiltration, Lockpicking
    123 Contacts Gathering Information, Getting the Tip-Off, Knowing People, Rumors
    124 Conviction* Acts of Faith, Mental Fortitude
    125 Craftsmanship Breaking, Building, Fixing
    126 Deceit Cat and Mouse, Disguise, Distraction and Misdirection, False Face Forward,
    Falsehood and Deception
    127 Discipline* Concentration, Emotional Control, Mental Defense
    128 Driving Chases, One Hand on the Wheel, Other Vehicles, Street Knowledge and Navigation
    129 Empathy Reading People, A Shoulder to Cry On, Social Defense, Social Initiative
    130 Endurance* Long-Term Action, Physical Fortitude
    130 Fists Brawling, Close-Combat Defense
    131 Guns Aiming, Gun Knowledge, Gunplay, Other Projectile Weapons
    132 Intimidation The Brush-Off, Interrogation, Provocation, Social Attacks, Threats
    133 Investigation Eavesdropping, Examination, Surveillance
    134 Lore Arcane Research, Common Ritual, Mystic Perception
    135 Might Breaking Things, Exerting Force, Lifting Things, Wrestling
    135 Performance Art Appreciation, Composition, Creative Communication, Playing to an Audience
    136 Presence* Charisma, Command, Reputation, Social Fortitude
    138 Rapport Chit-Chat, Closing Down, First Impressions, Opening Up, Social Defense
    139 Resources Buying Things, Equipment, Lifestyle, Money Talks, Workspaces
    140 Scholarship Answers, Computer Use, Declaring Minor Details, Exposition and Knowledge Dumping,
    Languages, Medical Attention, Research and Lab Work
    142 Stealth Ambush, Hiding, Shadowing, Skulking
    143 Survival Animal Handling, Camouflage, Riding, Scavenging, Tracking
    144 Weapons Distance Weaponry, Melee Combat, Melee Defense, Weapon Knowledge
    * These skills affect stress tracks. See page 201 for more on stress tracks.

  11. Davin Creckslant - AC: 15  (TAC: 13/ FF: 12)| HP: 41/41

     

    Davin came along, looking surprisingly dry after a few moments and a muttered word. As he came thru he looked back and forth before spotting the creature. He let out a low rumble in response

    "Hello Quagmire. It's a pleasure to see you again and I am glad you are well. I have a request for you... And perhaps a way home should you desire it."

  12. Davin Creckslant - AC: 15  (TAC: 13/ FF: 12)| HP: 41/41

    Davin paused "There is an alternative... When we first came thru here we met a mud mephit... An... Entity from the plane of mud. They have the ability to move earth ... It might take some convincing but Quagmire might be willing to close the door so to speak.... If I can find him " he said looking from one to the other

  13. Davin Creckslant - AC: 15  (TAC: 13/ FF: 12)| HP: 41/41

     

    Davin looked over to Luna and shook his head. "The Watchtower and the Church have a monopoly on portals like this. If they found this... I don't even know what they would do. It is unlikely most of you would be allowed to retain such knowledge. Myself and Kokuten may even be in danger if it gets out." he shakes his head. "But yes, let's get out of here.

  14. Description
    Once one of the tallest buildings in the world, now an aging building that houses cheap housing, a mall and museum

    Aspect:
    Wellspring of Magic

    The Face:
    Name:   Concept:
         
    Joe Kowalski   Homeless Vet
  15. Description
    Cleveland's best cop bar and only true blue cops only bar, Not just another pub that off duties frequent but a cop and emergency services only clubhouse for those who keep the chaos at bay to come lick their wounds at. The Zone Car Lounge is a membership only club house beneath the old school police union meeting hall. The place is a bunker a balwerk against the trials the men and women of the club face on a daily basis. A shiny black-and-white zone car anchors the rear of the bar lending the club it's namesake. The rules get bent here and there for certain respected officers or former officers especially in the case of the LT and his band of misfits. . . Who are allowed a booth in the back of the dark basement bar. The union leaders offices are right up stairs and former VP "the Duke" runs the bar, so a sympathetic ear can always be found.

    Aspect:

    Loose tongues wag

    The Face:
    Name:   Concept:
    Leo "The Duke" Burcik   Clue-in Cop Barkeep
  16. Description
    The Westside Market has been around since the 1850's, however the structure itself has been around since 1902.  It keeps odd hours. Open Monday, Wednesday, Friday, and Saturday. Also, the building's set up in such a way that it's impossible to see inside when the doors are closed. Wonder what gets sold on Tuesdays and Thursdays? It has been owned for the last few years, by members of the White Court

    Aspect:

    Money Talks, or You Walk


    The Face:
    Name:   Concept:
    Janet Monroe   Vampiric Entrepreneur
  17. Description:
    A small, two-story building in a relatively nice part of Cleveland, Hartman Books is owned and operated by Anthony Hartman, an elderly bookseller who happens to be clued-in to the existence of the supernatural. Hartman's bookshop is technically neutral ground in Cleveland, and Hartman doesn't do politics. Walter started working for him shortly after arriving in Cleveland, and lives in the basement. The second floor is the "rare books" section; these books are never actually sold, instead being used as a reference system on the occult...for anyone who can pay. The store is seemingly disorganized and chaotic, following an organization system that only Hartman (and by this point Walter) can understand.

    Aspect:

    It's Here Somewhere, I Swear
    Unofficial Neutral Grounds

    The Face:
    Name:   Concept:
    Anthony Hartman   Clued-in Occult Bookseller
         
    Margarita Cortez   Down to Earth Heiress
  18. Description:
    Bram's Brewery - or BB, for short - is one of the few places in Cleveland that is considered Neutral Grounds, as per the Unseelie Accords. It is a small establishment that caters mostly to the supernatural community, especially the lesser powers like minor talents and mortals in-the-know. There are some twenty tables scattered around the room, distant enough from each other to ensure privacy, and a large counter with some fifteen stools. Around the walls there are scattered several small charms that help ground and disperse magical energies, helping negate a moody wizard's affect on the place, for example. There is only one waitress in the place, but with many of the customers preferring to sit on the counter or rise to grab their own orders, there hardly is the need for more.

    Aspect:
    Accorded Neutral Grounds
    One bourbon, one shot, one beer

    The Face:
    Name:   Concept:
    Bram Smith   Half-Dwarf Brewery Owner
         
    Susan Black   Changeling Waitress
  19. Description

    A run down neighborhood situated along the midtown corridor on the east side. The site of riots and racial tensions.

    Aspect:

    Poverty Breeds Desperation

    The Face:
    Name:   Concept:
    Wallace "The Fist" Gibbs   Clued in Drug Dealer
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