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Shocker

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  1. 5 hours ago, CharmingSatyr said:

    Yup. I really thought Starbase Yorktown would've been sufficiently obscure. Nothing about that image particularly screams Star Fleet.

    It's more or less the only visual that stuck from this movie with me.

  2. tokenOmarBaldul.png.313a680dd8b5f60122a387589e484577.pngOmar Baldul

    Human Sage Evocation Wizard

     

    AC: 11 | HP: 9/9 (1d6) | Speed: 30 ft. | Init: +1
    Senses: Passive Perception 15, Insight 15
    Str: 10 (0) | Dex: 12 (+1) | Con: 16 (+3) | Int: 18 (14) | Wis: 14 (+2) | Cha: 14 (+2)

     

     

     

    IC: “My words are bold ”  | 'My thoughts slanted"  | My actions are plain . . .

    Omar sees with satisfaction as first one then the other Worg crashes towards the ground and remain there. "Well now that the doggies are down, let's see what we can do about those pesky archers."

    He moves quickly but without apparent haste close to the place where the Worgs had died. Judging the distance to be now close enough to target one of the goblin archers. Keeping a firm grip on his staff, "Pyrofuego" and hurls the bolt of fire at the first goblin.

    With clinical detachment he notices that his aim is true, hitting the goblin fully in the chest. But the hit creature only staggers for a moment. "It must be the distance" he muses "I'm to far away to have the full impact."


    OOC

    Move 30 ft to aa16

    Action: fire bolt against Goblin 1, it takes 1 point of fire damage


    To Whom It May Concern . . .

     

  3. tokenOmarBaldul.png.313a680dd8b5f60122a387589e484577.pngOmar Baldul

    Human Sage Evocation Wizard

     

    AC: 11 | HP: 9/9 (1d6) | Speed: 30 ft. | Init: +1
    Senses: Passive Perception 15, Insight 15
    Str: 10 (0) | Dex: 12 (+1) | Con: 16 (+3) | Int: 18 (14) | Wis: 14 (+2) | Cha: 14 (+2)

     

     

     

    IC: “My words are bold ”  | 'My thoughts slanted"  | My actions are plain . . .

    Omar sees the fire bolt cast by Garon “Fuego is it, sounds familiar. Let’s see how he likes mine”

    he takes a few steps to the south (AA 09), looking at the worg. His hand grasping his staff tightly while holding the other out, with the palm cupped upwards. Fire is easy, pulling from his own heat he mumbles the words “Pyrofuego” causing a coin sized ball of almost white fire to manifest in his hand before pushing the hand towards the worg sending the fiery sphere towards the creature

     

    he sees it hitting the Worg straight on the nose, but not doing as much damage as he would have liked


    OOC

    Move 10 ft to aa9

    cast: fire bolt against Worg 1


    To Whom It May Concern . . .

     

  4. tokenOmarBaldul.png.313a680dd8b5f60122a387589e484577.pngOmar Baldul

    Human Sage Evocation Wizard

     

    AC: 11 | HP: 9/9 (1d6) | Speed: 30 ft. | Init: +1
    Senses: Passive Perception 15, Insight 15
    Str: 10 (0) | Dex: 12 (+1) | Con: 16 (+3) | Int: 18 (14) | Wis: 14 (+2) | Cha: 14 (+2)

     

     

     

    IC: “My words are bold ”  | 'My thoughts slanted"  | My actions are plain . . .

    The trip has been long and tiresome, Omar doesn't mind the long march, as it allows him plenty of time to look around and think about the things he sees. Yet the arrival at the village makes him uneasy, are those bells chiming an alarm or just calling all the faithful believers to the temple.

    "How strange to see those watchtowers deserted. In my homelands this is very unusual, is it common in the north for also the watch to congregate all at the same and leaving the gate open?" he asks in general.

    Then suddenly upon spotting the feasting worgs, his grip tightens around his staff "Stay calm Omar, remember the words of Master Braufix. Nobody wants to see a wizard frightend.".

    He hears Duala's suggestion to slay the worgs "I don't much care for those beasts either Duala, but perhaps we should see first what the bell ringing is about. Perhaps somebody is in need of our immediate help. Thordin has a point there"

    He turns toward the temple and looks closely for any signs of the citizens of Nightstone


    OOC

    I will add a history check as well


    To Whom It May Concern . . .
  5. tokenOmarBaldul.png.313a680dd8b5f60122a387589e484577.pngOmar Baldul

    Human Sage Evocation Wizard

     

    AC: 11 | HP: 9/9 (1d6) | Speed: 30 ft. | Init: +1
    Senses: Passive Perception 15, Insight 15
    Str: 10 (0) | Dex: 12 (+1) | Con: 16 (+3) | Int: 18 (14) | Wis: 14 (+2) | Cha: 14 (+2)

     

     

    IC: “My words are bold ”  | 'My thoughts slanted"  | My actions are plain . . .

    Actions


    OOC

     


    To Whom It May Concern . . .

     

  6. Stats & Skills

    Str: 10 (0) Dex: 12 (+1) Con: 16 (+3)* Int: 18 (+4)** Wis: 14 (+2)* Cha: 14 (+2)*

    Saving throws INT (+6) WIS (+5)

    * Increased by 1 with racial trait

    ** Increased by 1 with Keen Mind

    Athletics: 0

    Acrobatics: 1

    Stealth: 1

    Sleight of hand: 1

    Arcana 6

    History: 6

    Investigation: 4

    Nature: 4

    Religion: 4

    Animal Handling: 2

    Insight: 5

    Medicine: 5

    Perception: 5

    Survival: 2

    Deception: 2

    Intimidation: 2

    Performance: 2

    Persuasion: 2

     

     

  7. Spellbook

    Cantrips

    • Mage Hand
    • Light
    • Prestidigitation
    • Fire Bolt
    • Shocking Grasp

    1-Level spells (0/2 spell slots used)(5 prepared (bold))

    • Detect Magic
    • Mage Armor
    • Chromatic Orb
    • Identify
    • Frost Fingers
    • Disguise Self
    • Feather Fall

     

  8. Inventory:

    Worn:

    • Traveler's clothes 4 lb
    • Staff: 4lb
    • Dagger at belt (1 lb)
    • coin purse (0.68 lb)

     

    Stored

    • backpack: 5lb
    • Spellbook: 3lb
    • ink pen:
    • bottle of black ink
    • bedroll: 7lb
    • mess kit: 1lb
    • tinderbox: 1lb
    • Torches (10): 10 lbs
    • rations (10d): 20 lbs
    • Waterskin: 5lb
    • 50ft hempen rope: 10 lb

    Coins (0.68 lb)

    • CP 8
    • SP 9
    • EP
    • GP: 17
    • PP

    weight:

    Worn 9.68lb + loaded backpack (63lbs) total 82.68 lbs

    max load 10 x 15 = 150 lbs (unencumbered)

    @Kamishiro_Rin I decided to go with Traveling clothes because that's essentially what Omar is wearing, albeit fancier ones. Fine clothes as described did not fit this, But if you feel 2GP is to cheap I'm willing to up the buying price to 5 to keep the balance reasonable. I did go with the 100GP and bought everything that class or background would have given me.

  9. Feats:

    Variant Human:

    Keen Mind

    Source: Player's Handbook

    You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.

    • Increase your Intelligence score by 1, to a maximum of 20.
    • You always know which way is north.
    • You always know the number of hours left before the next sunrise or sunset.
    • You can accurately recall anything you have seen or heard within the past month.

     

    bonus Feat:

    Magic Initiate

    Source: Player's Handbook

    Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class's spell list. (Prestidigitation, Shocking Grasp)

    In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again. (Feather Fall)

    Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.

     

    Researcher


    When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.

  10. Class:


    As a wizard, you gain the following class features.

    Hit Points


    Hit Dice: 1d6 per wizard level
    Hit Points at 1st Level: 6 + your Constitution modifier
    Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

    Proficiencies


    Armor: None
    Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
    Tools: None
    Saving Throws: Intelligence, Wisdom
    Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion

    Equipment


    You start with the following equipment, in addition to the equipment granted by your background:

    a dagger
    a Staff as arcane focus
    an explorer's pack
    A spellbook

     

    Spellcasting Ability

    Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

    Spell save DC = 8 + your proficiency bonus + your Intelligence modifier: 8 + 2 + 4 = +14

    Spell attack modifier = your proficiency bonus + your Intelligence modifier 2 + 4 = +6

    Ritual Casting

    You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.

    Spellcasting Focus

    You can use an arcane focus as a spellcasting focus for your wizard spells.

    Learning Spells of 1st Level and Higher

    Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook.

    Arcane Recovery

    You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

    For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

  11. Background: Sage

    Skill Proficiencies: Arcana, History
    Tool Proficiencies: None
    Languages: Elvish, Giant
    Equipment: used 100GP to buy equipment

    Personality:

    There is nothing i like more than a good mystery
    I'm willing to listen to every side of an argument before I make my own judgment.

    Ideals

    Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)

    Bonds

    (I've been searching my whole life for the answer to a certain question.)
    I prefer: Has dedicated his life to the study of magic, to be able to join the ranks of Master wizard of Collegio Magica (but it's essentially the same flair)

    Flaws:

    I am easily distracted by the promise of information.

     

  12. @Kamishiro_Rin couple of Quick question:

    Does the following replaces the racial attribute boosts or is this coming on top of them?

    Assigning Attribute Scores

       ALL Races get a +2 to any desired stat and a +1 to any other desired stat, OR a +1 to any three, different stats as desired.

     

    Also second question, my background gives me common clothes, Omar isn't exactly dressed in a common fashion, can I substitute for something "fancier" and adjust the coin in my purse accordingly

     

    third and last question, Omar is going to carry a Quarterstaff, and I would like to utilize it as arcane focus, making it essentially an old fashioned wizards staff, chunky enough to clobber a head with it. Would that be ok for you?

  13. 7 hours ago, Dorik said:

    Well, at the moment two people want to discontinue or felt that the game is coming to a close.

    • If JubalBreakbottle and Siryuu and tyrtaeus wants to call it quits then that becomes the majority, and then I would follow suit. If however she still wanted to play the game I would say yes to continue the campaign.

    Hope that clarifies my position on the matter.

    That’s how I interpreted your position as well. Thank you for further clarifying

  14. tokenOmarBaldul.png.313a680dd8b5f60122a387589e484577.pngOmar Baldul

    Human Sage Evocation Wizard

    IC: “My words are straight and bold” Omar Baldul said. | ‘My thoughts might be a bit slanted’ Omar Baldul thought. | My actions are plain . . .

    I agree with your wisdom," she says, "Do you speak from personal experience?"

    Omar replies “Not personally “ “Liar” his inner self cried out “Oh the sweet sweet feeling as magic is rushing through your veins, shaping the world in your will. Hungry always for more of your strength to feed into the magic” he continues outwardly with a schooled calmness “Working with Magic with the elemental forces, requires a firm control of yourself. Young wizards in my order are learning first to not use magic, not even accidentally. The temptation to use fire magic to light a candle is huge, but Magic wants out, wants to expand and grow, so soon you are casting an arm thick beam of fire at the wick of the candle. It’s burning, but so is the rest of the room. The young and inexperienced wizards, may not know how to stop the flow of magic, feeding it with their own energy. Master Enthrophos always said there is a price to be paid for everything, and there is no free breakfast

    He remembers Eberhard, not as the young energetic man he had known so well, but as he had last seen him an empty husk lying curled up on the floor.

    ”I have been lucky so far about the prices I have paid so far, let’s all have another drink to luck and life”


    OOC

    To Whom It May Concern . . .
  15. tokenOmarBaldul.png.313a680dd8b5f60122a387589e484577.pngOmar Baldul

    Human Sage Evocation Wizard

    IC: “My words are straight and bold” Omar Baldul said. | ‘My thoughts might be a bit slanted’ Omar Baldul thought. | My actions are plain . . .

    You were right, I think...the mission is to save lives...I cannot do that if I'm dead...or...more importantly, sometimes...overzealous. Fire can either raze a house to the ground or" nodding at the fireplace, "keep the ones inside warm...the fire itself has not changed its destructive nature, it only needs a little...restraint

    Omar hears those words and nods “You speak words of deep wisdom, even if learned from great sorrow. Fire is neither good nor evil, it simply is. The roaring fire in the hearth or the forge is no danger, but a single candle flame in the wrong place can mean disaster and death

    he then chides himself “Buffoon, she needs comfort not a lecture on the elemental forces

    Irritated with himself he begins anew “You have strength and purpose, take this hardship and let it temper you and you will be even stronger for using it. Make sure that it us you channelling it, and not you being driven or the same thing will weaken you. If I can be of any assistance to you, please just speak the word.

     

    He watches the common room, marveling at the surprise the music had been. Despite all the chatter it had a uniting power not even magic could claim


    OOC

     


    To Whom It May Concern . . .
  16. For clarification, I was asking for all of your feedback if to continue the campaign, as I was perceiving the lack of activity as a lack of enjoyment by the players. I’m also going to have to put the game on hold middle of may as I’m traveling.
     

    if the majority of you actually want to continue I’ll keep running the game. I did enjoy running a story, but this module has a lot of moving parts and very few of them have an immediate impact on the story progression. Gnomengard, the mill and the dwarven excavation are primarily role playing opportunities to buff up the characters. Hence the fetch and carry style.
     

    the connections written into the module are pretty flimsy, and I think it would take a more experienced gm to change it to a more cohesive feeling.
    I’m going to give it another try with a story of my own later this year, just to have a bit better control of the world and it’s elements, I feel perhaps to much tied to the story as written.
     

    so if the others want to venture on, we can find a way for Gilavar to make a graceful exit, or simply call it a day. Your choice.

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