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Eldritch Butterfly

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Posts posted by Eldritch Butterfly

  1. Mister Finn Human MonkFinn.png.a93af004e76b113449eea3e8de82327b.png


    HP 10/10 FP 8/10 Conditions/ Effects

    Finn shakes his head, "No need really; we're heading there anyway. If the ferry is there, we give them the note. If it's been destroyed, we're too late anyway. We're not really in any state to race these guys to the ferry, so let's just watch our own steps and see where the dance leads us."

     


    OOC

     

     

  2. Mister Finn Human Monk

    Finn.png.a93af004e76b113449eea3e8de82327b.png


    HP 10/10 FP 8/10 Conditions/ Effects

    With another burst of speed, monk runs once more to reach the zombie horse's hind legs, putting himself completely behind and about yard back from it. Again, he attempts to cut a leg, trying to take it down. This time his blade is on the mark, cutting deep into one of the creature's haunches.

    The zombie horse kicks out its back legs and makes a gurgling barking type noise as Finn's weapon bites deeply into its haunches.


    OOC

    Zombie horse #1

    Heroic Charge, -1 FP (already deducted). He's moved two hexes behind it for the moment.

    GM NOTE: GM edited results directly into this post.

     

     

  3. Mister Finn Human MonkFinn.png.a93af004e76b113449eea3e8de82327b.png


    HP 10/10 FP 9/10 Conditions/ Effects

    The monk shifts his grip on his naginata slightly as he steps back, and easily parries the horse's attack. Fluidly returning to his original grip on his weapon as he runs, he then dashes around its left side, both leading it away from the others and to reach its hind leg. He attempts to cut it to keep it from rearing up again but misjudges his reach and swings wide.

    "Keep your eyes peeled for whoever's responsible to return," he calls to the others. "The zombies could be a distraction attack people busy fighting them."

     


    OOC

    Zombie horse #1

    Heroic Charge, -1 FP (already deducted). He's moved into its side hex for the moment

     

  4. Mister Finn Human MonkFinn.png.a93af004e76b113449eea3e8de82327b.png


    HP 10/10 FP 10/10 Conditions/ Effects

    Finn completes his charge and, taking advantage of his naginata's reach, slashes the nearest horse's foreleg.

    The zombie horse tries feebly to get its legs out of the way, but Finn's weapon finds it's mark.

    Finn takes a good chunk out of the horses leg, but it stays standing.


    OOC

    Zombie horse #1

    GM NOTE: GM edited results directly into this post.

  5. Mister Finn Human MonkFinn.png.a93af004e76b113449eea3e8de82327b.png


    HP 10/10 FP 10/10 Conditions/ Effects

    Finn had been standing in the back of the wagon watching the horizon for anyone approaching when the commotion broke out. Muttering something about "adding insult to injury," he jumps down and sprints towards the undead horses Nessia is trying to get away from.

     


    OOC

    GM NOTE: We'll assume that Finn started this on the "first round" of the combat, so he's a bit closer than if he'd started this on the 2nd round, just to get things going quicker.

  6. Mister Finn Human MonkFinn.png.a93af004e76b113449eea3e8de82327b.png


    HP 10/10 FP 10/10 Conditions/ Effects

    From his overwatch position, the monk gives a cheerful wave to Nessia and, once he gets her attention, rubs his nose with his index finger and taps the side of it. After a slight pause, he discretely points out the rooftops, and then quickly at the numerous groups of thugs. Scratching his bald head for a moment, he then gestures to keep their heads down, followed by a shrug and a rolling motion with his hand and then waving the group onward

     

     


    OOC

  7. Mister Finn Human MonkFinn.png.a93af004e76b113449eea3e8de82327b.png


    HP 10/10 FP 10/10 Conditions/ Effects

    Seeing the client's extreme caution, the monk taps Nessia's elbow discreetly and says softly, "I'm going to drop back slightly and cross the street where I can watch over the group and look for any tails we might pick up. If we get separated by the crowd and I do lose everyone, I'll make my way to the Drunken Dragon." He then begins crossing the street while the group continues forward and looks around for anyone taking particular interest in them. As they proceed he keeps pace, occasionally moving ahead and pausing to lean casually on the shaft of his naginata, simply remaining relaxed and self-assured, someone killing time with no particular business at the moment.

    OOC

  8. Mister Finn Human MonkFinn.png.a93af004e76b113449eea3e8de82327b.png


    HP 10/10 FP 10/10 Conditions/ Effects

    As things settle in the private dining room after eating, Finn takes the opportunity to quietly draw Nessia off to the side. Making sure that they can't be easily overheard, he bows, telling her softly, "While it's unlikely that we serve the same gods, we certainly face a shared danger here." As he speaks, he takes one end of the fabric belt tied about his waist and spreads it open to reveal what is actually a very wide sash of Baklunish style. Turning the end inside-out he shows her an elegant design of an open white hand upon a black lotus, above it appears to be a passage in the graceful calligraphy of Baklunian poetry, though only the last word is visible, which appears to be "twilight". "I am Al'bashiq (Bakl: Sparrowhawk), a D'ai Shatain of the Lotus Palm and dancer on the Way of the Lotus. Your secret will remain safe with me, as, so long as our ways are joined, will your person. Where there is combat, remain close and I will protect you as best as I am able."

     


    OOC

  9. Mister Finn Human MonkFinn.png.a93af004e76b113449eea3e8de82327b.png


    HP 7/10 FP 9/10 Conditions/ Effects

    Finn's breathing is clearly controlled as Kelarith wraps his chest, though he occasionally winces. "I'm afraid I won't be doing any loading or unloading for a while without some, uh, extraordinary additional measures. A poultice to reduce the bruising though might speed recovery a bit." He looks at the newcomers, "I'm Finn, by the way. Just wandering to see what there is to see, so I thought I'd see my birthplace. Can't say the welcome was as warm as I would have liked, but still, no worse than I expected."

     


    OOC

     

  10. Mister Finn Human MonkFinn.png.a93af004e76b113449eea3e8de82327b.png


    HP 7/10 FP 9/10 Conditions/ Effects

    Finn opens his jacket and raises his tunic, revealing an ugly, morning-star sized bruise already turning purple. With a slight grimace he replies, "Infection's not a problem, but it's really difficult to wrap your own ribs properly. I felt a couple of them snap under the impact."

     


    OOC

     

  11. Mister Finn Human MonkFinn.png.a93af004e76b113449eea3e8de82327b.png


    HP 7/10 FP 10/10 Conditions/ Effects

    The monk completes his charge as he jumps past the towering newcomer and snaps his booted foot out suddenly, slamming his heel into the hobgoblins already battered ribs.

     

     

     


    OOC

    forgot to add 1 to damage for his boots - so he does 11!

    Jump Kick give +2 dmg, -2 to defense against it, requires 2 steps

     

  12. Mister Finn Human MonkFinn.png.a93af004e76b113449eea3e8de82327b.png


    HP 7/10 FP 10/10 Conditions/ Effects


    The monk leans over slightly and softly asks the hapless goblin, "Do you want me to break your arms and legs? You don't need to say anything, just shake your head 'no'." Then adds, as an afterthought, "Or nod, 'yes' if that's what you're into. . ."

     


    OOC

     

     

     

  13. Finn's judo attack is a follow-up of the successful parry. Rather than throwing him, he's putting him into an Arm Lock (MA 65). I used the FDG rules for the attack and damage: Skill = 12, -1 for arm target, +1 for SM, and +2 for Committed Attack: Determined = 14 total.

    He moved into CC to jam his opponent up and prevent him from using his flail.

    The Technique sets up for next round options to either apply further torque (CR DMG to cripple his arm) while attacking with kick(s) (MA 65), or throw him from the lock (MA 118-119).

     

  14. Mister Finn Human MonkFinn.png.a93af004e76b113449eea3e8de82327b.png


    HP 7/10 FP 10/10 Conditions/ Effects


    As the goblin tries to press him, Finn follows through on his parry by stepping up into him. "Big mistake, little one," he sighs, easily taking the goblin's extended forearm in his hands. He turns gracefully, as if dancing with his foe, drawing the goblin's arm up, around, and down in a smooth arc, twisting it into an excruciating arm lock that forces him to continue his forward move slightly, bending at the waist as if bowing in front of the monk as he struggles to resist. "And the most painful one you'll ever make," he adds.

     


    OOC

    (see OOC for mechanics notes)

     

  15. On 11/7/2023 at 10:55 AM, prophane said:

    Mister Finn clearly thinks that the newcomer, Rindo, is part of the ambush waiting to happen, I wonder how Rindo might respond to such a statement?

    @terminaldragon @Eldritch Butterfly

     

    should get a post up in response to Finn in the next few hours

    Nah, he's uncertain and not taking chances, but reserving judgement til he sees what he does. Yeah, it does look suspicious but the group of attackers isn't a racial mix and this just doesn't seem like the kind of town where goblin thugs would need a human decoy

     

  16. Mister Finn Human MonkFinn.png.a93af004e76b113449eea3e8de82327b.png


    HP 7/10 FP 10/10 Conditions/ Effects


    Finn smiles back at the goblin, shaking his head, "Not good enough." As he steps back, putting his right flank to the wall, he whips out a side kick at his original target.

    The Goblin desperately tries to defend but fails and Finn's foot hits him right in the chest. The Goblin flies back with a grunt, drops his flail and crashes into some stacked crates. The wind has clearly been knocked out of this Goblin's sails.

    Finn chuckles and asks, "Looking for a more satisfying crunch?" then holds his hand out toward the other goblin, beckoning with his middle and ring fingers. Then spreads his arms wide in a welcoming gesture, grinning, "Well? Come at me bro!"

     

     

    image.png.aa37c34c3988a3d9351786be31d7a19f.png


    OOC

    GM edited results directly into this post. The Goblin is prone, stunned, and at 1/2 Move and Dodge.

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