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KingGoblin

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  1. spacer.pngElbis Thrice-Damned

     

    As he walked into the Golden Hook, Elbis tilted his head, seeing the feathered woman being danced at.  For a moment, he considered going over there, to see what was happening, until the well-dressed man whistled, met his eye, and gestured him over.  He seemed enthusiastic to the Zulati man, more than most people were to see him, and he figured it wouldn't hurt to make a rich friend.

    Of course, he also noticed the intent men in leather armor nearby, and assumed they must be bodyguards for the 'lone' friendly stranger.  As he passed, on the way to the man's table, Elbis glanced at the men's glasses to see what they were drinking; and how much they might have already had.  He would especially note if the drinks looked weak, or untouched.

    As he sat down, one of the women the man gestured to come over made her rather hostile query, while sitting astride a chair in a rather undignified manner.  Different worlds, Elbis supposed.

    If the man was looking for a double-date, he probably picked the wrong wenches.

    The torturer sat with a chuckle. 

    "And with that pleasant introduction," he commented, wryly, and with an unusual accent, as though Lemurian tasted strange on his tongue, "I greet you as Elbis Thrice-Damned, recent traveler to this fine city.  And how may I call you?"

  2. I really don't know if alchemist or torturer would apply.  Depends on what you are perceiving; torturers could read body language, I assume, alchemists could tell if they are sick or addicted, but neither would tell me if he is a prince or whatever.

    I guess using torturer, and subtract 2 if it doesn't apply?

     

  3.  Joshua Cole AKA "Swarm" THE JANUSspacer.png


    HERO NAME: Swarm
    REAL NAME: Joshua Cole
    LOOK: White man, boring clothing, concealing costume, hood
    ABILITIES: Heightened Physical Abilities, Insect Control, Supernatural SensesInsect Sense - He can sense insect locations, and with concentration can see/hear/taste/feel what they do.

    LABELS

    DANGER FREAK SAVIOR SUPERIOR MUNDANE
    +0 -1 +0 +1 +3

    CONDITIONS

        AFRAID -2 to Directly Engage a Threat
      ANGRY -2 to Comfort or Support or Pierce the Mask
      GUILTY -2 to Provoke Someone or Assess the Situation
      HOPELESS -2 to Unleash Your Powers
      INSECURE -2 to Defend Someone or Reject Others' Influence

    POTENTIAL

             

    Every time you roll a miss on a move, mark potential.

    MOVES:

    The Mask

    You wear a mask and hide your real identity. Choose what Label you try to embody while wearing your mask:

    ◼️ Freak Danger Savior Superior

    Once per session, you can affirm either your heroic or secret identity to switch your Mundane with your mask’s Label. When you reveal your secret identity to someone who didn’t know it already, mark potential

    Mild-Mannered

    When you try to use your civilian identity to deceive, trick, or slip past someone, roll + Mundane. On a hit they buy your facade. On a 7-9, choose one:

    - you’re still under observation

    - you leave something incriminating behind

    - you’re forced to make a fool of yourself to sell it

    On a miss, one of your civilian obligations rears its ugly head

    Game Face

    When you commit yourself to save someone or defeat a terrible enemy, mark a condition and take +1 ongoing to all rolls in direct pursuit of that goal. At the end of any scene in which you don’t make progress towards that goal, mark a condition. When you fulfill your goal, mark potential.

     

    SECRET IDENTITY:

    Your mundane life comes with a series of obligations. Choose a total of three obligations.

    (Schoolwork, Football Team, Popularity)

    When time passes, roll + your Mundane to see how you’re managing your obligations. On a hit, things are going pretty well—you have an opportunity or advantage thanks to one of your obligations. On a 7-9, you’ve lapsed on one obligation, your choice. On a miss, you haven’t given your normal life anywhere near the attention it deserves; the GM chooses two obligations that are going to bite you in the butt.

    MOMENT OF TRUTH:

    The mask is a lie, and some piece of you has always known that. Doesn’t matter if others can see it. You’re the one that can do the impossible. Mask off. Costume on. And you’re going to save the damn day. Of course, you better hope nobody nasty is watching…

    TEAM MOVES:

    When you share a triumphant celebration with someone, ask them if they see you as the person wearing the mask or the person underneath. If the former, mark potential and clear a condition. If the latter, take Influence over them if you reveal yourself.

    When you share a vulnerability or weakness with someone, tell them a secret about who you really are. Give them Influence, and shift your Mundane up and your mask’s Label down.

     

    BACKSTORY

    • When did you first put on the mask?  Why?

    One of my friends got taken by the Tangee.  I didn't even know she was a...  Was different.  She was just Emily, your average kid, like me.  More like me than I realized, I guess.  Then...  She was suddenly the enemy, apparently, captured trying to help people.  Emily wasn't some monster, wasn't going to end the universe, or whatever the Tangee think.  She was just a girl from homeroom, whose dad was always away on business, and who sat at the same table as me at lunch, because she was dating Shaun, with the football team.  I am not even sure about her powers, just that she could fly and glow and stuff, and I only know that because she was trying to help some people out of one of the homeless shelters after a bunch of supervillains showed up, and then she was gone.  I was there, too, because my house got kind of disintegrated, she was actually helping me as much as everyone else.  And they took her, but didn't seem to care about the villains, left them on the street.

    Since then, I found out she was part of something called CLOAKSS, and she was at that shelter for a reason.  Since then, I started to ask myself how much more I could have done, if I had been using my powers, if I saw the villains coming, if I hadn't been just scared and dirty and focused on myself and my family and...  I kind of beat myself up over that, even though I don't know if things would have gone differently if she knew they were coming.  I don't know that I wouldn't have been grabbed.

    After that, I found CLOAKSS, and got connected with A.E.G.I.S, although they don't have any information on me.  That they will admit.  I think.  Truthfully, I don't know if anything I do can make much of a difference, but I don't think I can just sit by and not try.

    Come to think of it, Shaun hasn't been coming to practice recently.  And I wonder about Emily's dad.  I try not to ask questions, best not to know anyone outside my cell.  Even if I know.  You know?

    Never know who's listening.  Someone has to.  Why not me?

    • Why do you keep a secret identity?

    Are you kidding?  The Tangee are the most obvious answer, I suppose, but who wants to be known as 'that bug guy?'  Even if the Tangee weren't at literal war with superhumans, I think I would still want a normal life.  I might not even be wearing a cape if the world were different; back when there were real superheroes flying around, someone like me would just be that strange bug guy at best, no match for any villain out there, but too freaky to be open about having these powers.  Useless as a hero, a health risk to anyone who tried to hire me.  Not that I am a health risk; if anything, I could keep all the bugs away from wherever I..  It doesn't matter.   I would be banned from athletics, unable to get a normal job.  A social pariah.  I keep a secret identity because, honestly, I am ashamed.  The Tangee are really more of an excuse than anything else.

    • Who, outside the team, knows about your dual identity?

    I want to say nobody, but that's not exactly true.  My mom, Belinda Cole, saw my costume once when she was doing laundry, she went into my closet.  I assume she told dad (Claudius Cole).  My little sister, Liza, knows I talk to someone on the computer late at night, and sneak out sometimes, but I think she just thinks I have a secret girlfriend.  I'd rather it stay that way.  My handler with the CLOAKSS knows, although I don't even know who he is, and I don't like that, but he needed some way to get in contact with me, and I didn't have anything set up that wasn't traceable back then.  Not even a burner phone, although I guess even that would be easy for DAGGR to trace.  So, probably everybody, but I haven't actually told anyone who isn't already very very involved; I want to keep these two lives separate, you know?  The people who know probably hopefully won't talk, because if I am taken, well, they are in as much danger as I am.  Except my family.  Which worries me, and makes me want to give it all up, but I'm not sure I can at this point.  You know?

    • Have your parents ever confronted you about your dual life? If not, why not? Are they worried about you, excited for you, hopeful about what you can do? What kind of hero do you think they want you to be?

    They have not.  I don't think they want to make it obvious they know; like, plausible deniability if anyone is ever taken?  I am not really sure about it.  Like I said, I am pretty sure my mom knows.  But we haven't spoken about it, she hasn't caught me going out, and doesn't ask what I am doing after school.  It's more like she doesn't really want to know.  I did notice that they both read the news more, especially when anything involving supers comes out, but they don't really make it obvious.  I guess that means they approve?  Or at least think it would be more dangerous to tell me to stop?  I don't know.  I do wonder sometimes if the gene or whatever that made me like this is hereditary, if there is more in our family tree that they didn't tell me and my sister about.  Heck, for all I know, they may be part of CLOAKSS, or something.  Heh.  Perhaps Dad is my handler.  No, that would be crazy.  But seriously, I don't know.

    • Who thinks the worst of your masked identity?

    Other than the Tangee?  Eh, I've kept a relatively low profile so far, but nobody really likes big swarms of flies and cockroaches, so probably everyone.  Had a fight in a Burger King once, they got shut down after; not really my fault, but whoever owns that probably thinks I ruined their business.  They had a whole colony of rats and stuff getting fat off their dumpster, living in the walls, nibbling on the burgers, though, so screw them.  They shouldn't have been serving food to the public anyway.  I haven't ruined anyone's life or anything, so I don't think anyone else is out to get me.

    I mean...  That's not all entirely true.  There is this one guy, you probably know him as Eyebot.  I actually know him as Jack Weller, but don't tell anyone.  Jack somehow learned to make robots, like, really advanced ones; I don't know how, but he has a bunch of tiny ones and some of them can fly, they can combine to make him a super-suit, stuff like that.  I think he got them from his dad, since they look a little like the robots HeadDrive used to use, before he got disappeared.  Jack's dad disappeared at about the same time.  Anyway, Jack is also a jock, but not the nicest one, like me.   I'm quarterback, he's just a running back.  He, ah, wants my position, but can't play as well as he thinks he can, so he doesn't have it.  Anyway, one day, I was out with my bugs, Eyebot was out with his robots, and, well, I stopped him in one of his robberies by sticking roaches in his circuits until his equipment fried.  Killed like a thousand bugs, but my minions are more expendable than his, you know?  I saw his face with my bugs, he somehow got pictures of mine.  So it's kind of like mutually assured destruction; we fight every chance we get, but can't touch each others' civilian identities, because if one of us gets captured, it's pretty good money to bet that they'll sell out the other.  That said, I notice he does an even worse job blocking tackles on the field, and I never let him touch the ball, so it isn't like we don't fight there, too.  Stupid 'pranks' in the gym room, occasional rumors about him cheating on his girlfriend (which is true, although I can't tell normies how I know), things like that.  He got lice once, my shorts caught fire in the locker.  You know.  Stupid little pranks.  They aren't harmless, though, just because they are stupid.  And I am probably to blame as much as he is, but, well, he is a jerk.

    • How do your three obligations manifest most frequently? Are any of them tied to a person (a teammate or the coach of the soccer team, a teacher pushing you to excel, a girlfriend who shares your popularity)? And come to think of it, why are you so popular?

    OOC:  I changed it to football team.  Seems more jock-ish, and probably easier to understand the popularity for that.

    Well, between practice, studies, and social obligations, I would already have too much on my plate even without heroics.  It's almost a blessing, the whole world coming to an end thing, because it cuts down on some of that.  I mean, people ask less questions when you miss a practice when you can use roving bands of villains as an excuse, and there aren't as many dances and bonfires and such as there would be otherwise.  But still, they get in the way, and I can only miss so much before people notice that I am always gone when Swarm is out, and vice-versa.  As for why I am popular, I am the quarterback of our football team.  Of course I am popular.

    That would go away if it came out that I had powers, of course.  I am faster, stronger, and more agile than I should be, and even when I am holding back to look normal, well, I still do well enough that if I missed too many workouts people would notice.  I can't afford people to notice.  I have to be seen working hard, to justify being good enough to hold my position on the team, I have to get good grades, to stay on the team, and I have to be on the team, be quarterback, be someone everyone can look up to, to stay popular.  Imagine how everyone would hate me if they knew who I really was.  If I weren't popular, I would just be...  Swarm.  The Bug Kid.  I don't know how else to say it.  I just need to keep that going, you know?

    As for specific people...  Well, anyone in the school could pretty much ruin any of those.  Coach Alex could take away my position, bench me, or even kick me off the team.  Jack/Eyebot could and does try to do a lot to sabotage me.  Mr. Grecko, my chem teacher, hates me, and is looking for an excuse to fail me, although I think that he gets some pressure from the school to let the quarterback pass; which might be why he hates me, come to think of it, even though I do Ok work in his class.  I don't actually have a girlfriend, but I used to date several.  Mindy McEvers might still be obsessed with me, I don't know, but she's been with Jack recently, so that's probably over with.  She hasn't been texting me in the last little bit, so she probably moved on.  You know, just normal high school concerns, I guess, except with bugs and evil aliens and terrorists tossed into the mix.

    • Why do you care about the team?

    Because they know who I am, and they don't pull away.  I mean, they know Swarm, and they work with him, and they are supers too, so they don't seem to judge Joshua.  If that makes sense.  Like, I am afraid that if my school or football friends found out, they wouldn't be my friends anymore.  They would either see me as a freak, or a savior, or an asset, or something, and I wouldn't have any friends anymore.  The team, they probably see me similarly, but I am still a friend, too.  It's lonely, leaving up walls, only showing part of yourself to the world.


    WHEN OUR TEAM FIRST CAME TOGETHER...

    We saved the life of someone important, either to the city or to us. Who was it? Why are they important?

     

    RELATIONSHIPS:
    _________________ knew you from your civilian life first.
    You refused to tell ________________ your secret identity when they asked.

     

    INFLUENCE:
    You look up to your teammates; they seem to have this superhero thing figured out. Give two of them Influence over you.

     

    PLAYER QUESTIONS

    • What kind of player are you?

    One who has no idea how to answer this question.  I am the type who likes to share the spotlight, who wants to see other players shine, and make stories together.  I tend towards caution, but I like having characters rush out and do things, too, so I don't know about that.  More and more I am liking games that don't have strict rules, where the story is more important, and where failure just moves the game along.  I like to think I am easygoing, and try to say 'yes, and...' rather than 'no.'

    • Why are you excited for this game?

    Because I like the idea of MASKS, and I like the idea of games where the players are the underdog, where the world has opponents that are much stronger than they are, and where even if they win, they might still lose.  I like that this is grim, and hope it works that way without turning into a bunch of murderhobos living out sociopathic fantasies of being the biggest, strongest warlords and jerks in the world.

    • What are your expectations for this game?

    That we will be faced with unwinnable odds, with scenarios we can't possibly overcome, and real consequences for failure or for acting like two-dimensional jerks.  Like, I kind of expect this game to end with the bad guys winning, but a heroic failure, a story where we do our best to save the day and just aren't likely to actually do it.  Where we are heroic, if not necessarily the big heroes that defeat the big bad evil.  I'm looking forward to getting to know Joshua/Swarm, and the other players. 

    • Why do you think you would be a good fit for this game?

    I hope because I have a similar goal to the other players, and that I have a grasp on what the game will entail.  Because I am more interested in the story than in eventual glory, and I want to see the other players shine.  Mainly, because I look forward to just seeing where this all goes, and trying to add something to the whole.

  4. spacer.pngElbis Thrice-Damned

     

    Elbis smiled a little bit at Ma' Bel's shop, and the man in the robes sitting outside of it.  He spent some time looking in the window, considering the quality of the wares within; they probably had something more exotic in back, although the type of equipment on display would probably be able to tell the man something about the state-of-technology in Parsool.  "What have we here," he muttered, in Soceric, mostly to himself but loud enough for the purple-robed man to hear.  Unsure of the local custom, he assumed that any who practice the wizardly arts would prefer to speak in the proper language, after all.

    Looking at the robed man, he continued, still in sorceric, "Too bad I had to leave my labs behind.  I guess I'm not really in the market for supplies now, but I can never resist looking at the new equipment."  He sighed, and looked towards the Golden Hook.  It seemed noisy in there.

     

  5. spacer.pngElbis Thrice-Damned

     

    Wiping his hands down, Elbis stepped away from the table.  He glanced at the cooling, gibbering, mostly-presentable man on the table, and sighed.  Another failure.  At least he got the confession, so the Council would be happy, they had someone left to put on trial this time. 

    He confessed to murder, but his actual crime was unlikely to be that; probably an affair, Elbis mused, or he didn't accept the right bribe, the wrong person owed him money, something political.  It had been a while since Elbis actually bothered finding out what his subjects knew, since the Council just wanted their confession, and he was free to do his experiments as long as he got them.

    No matter.  Returning to his office, after telling the guards to have someone clean up the mess, he looked again at the letter on his desk.  Written in sorceric, it was another refusal, more excuses about a lack of supplies, everyone needing to tighten their belts.  Elbis wasn't going to get the reagents and equipment, the necessary documents were unavailable, he was stymied again in his research.  Unavailable.  That meant they didn't have them, but that was clearly false; he just wasn't to have access to them.

    As it was still early, just past midnight, Elbis took a few belongings and some money, walked out into the night.  It was time to find a more generous patron, it seemed, if he were ever to make progress on the Elixir of Immortality.  There were so many more steps to take, so much more to learn, but he wasn't going to learn it in Zalut.  At least there were other ways, other places.  He touched his belt where he had tucked another letter, from Parsool, written in Lemurian.  At least it would be a relatively short trip, just across the Gulf of Satarla.

    It was strange, venturing into past the port gates and out of the city.  Strange, the trip, with almost everyone working during the day, and sleeping all night.  Strange, to smell salt air instead of the offal of the dungeons, the chemicals of a laboratory.  Elbis found himself in a whole new world.  Mostly, though, people left the strange albino with the giant engraved axe alone to himself.

    Arriving in Parsool itself, he was mildly surprised at the lack of security at the docks, although he realized he shouldn't be.  Mostly, though, he was tired, since it was the middle of the gods-blasted day, and it seemed everyone and their mothers were out and about instead of sleeping like civilized people.  He found one of the closest taverns, and wandered inside; the Golden Hook.  After arranging for a place to stay for a few days, he decided to be a bit social, and meet some foreigners for a change.

  6.  spacer.png

    Dolly the Brainer

    Description and Personality

    Scarred face, dead eyes, slight woman in formal dress.spacer.png

    Dolly is short, and pale, with cold eyes and tangled black hair.  Mostly silent unless she speaks, she hardly seems to breathe when still, but her eyes always seem to be following everyone.  Clutched in her hands is a one-eyed teddy bear named Mr. Roundtree, which Dolly whispers to, and seems to whisper back.  Mostly friendly, Dolly tends to be found wherever people are, in the middle of things.

    Although she grew up in the hardhold, it is unclear who her parents were, and who took care of her when she was young.  Other than Mr. Roundtree, of course, who was always there.  Somebody must have.

    Dolly pays little attention to her appearance or hygiene, wearing the same dirty dress, silver ring, and scuffled shoes, but her teeth are almost unnaturally clean and white.  Somehow, she always smells of blood and meat.  Dolly always makes an effort to get along with others, but there is something about her that just seems off; but when she speaks, or when she speaks for Mr. Roundtree, people tend to listen just the same. 

    STATS

    Cool: +2

    Hard: -1

    Hot: -1

    Sharp: 0

    Weird: +2

    Experience: 0/5

    Harm: 0/6

    History

    Name HX SCORE: Description/Backstory

    Barrett - Hx +2 - I once left you bleeding, and did nothing for you.  I have been watching you carefully for some time, in secret.

    Kitty - Hx +2 - I have been beside you all along, and have seen everything you have seen.  You have knowingly slept in my presence.

    Clutch - Hx +3 - you cannot trust me.  You quit evidently dislike and distrust me.

    Moves

    Direct-brain whisper projection: you can roll+weird to get the effects of going aggro, without going aggro. Your victim has to be able to see you, but you don’t have to interact. If your victim forces your hand, your mind counts as a weapon (1-harm ap close loud-optional).

    In-brain puppet strings: when you have time and physical intimacy with someone—again, mutual or 1-sided—you can plant a command inside their mind. Roll+weird. On a 10+, hold 3. On a 7–9, hold 1. At your will, no matter the circumstances, you can spend your hold 1 for 1:
    • Inflict 1-harm (ap).
    • They take -1 right now.
    If they fulfill your command, that counts for all your remaining hold. On a miss, you inflict 1-harm (ap) upon your subject, to no benefit.

    Gear and Barter

    Violation Glove: (hand hi-tech) old silver ring. For purposes of brainer moves, mere skin contact counts as time and intimacy

    Pain-Wave Projector: (1-harm ap area loud reload hi-tech) Mr. Roundtree.  Goes off like a reusable grenade. Hits everyone but you.

    Hidden Knives: (2-harm hand infinite) Somehow, she always seems to have another knife.

    Tattered Dress: Just a dress.

    Oddments: 8 Barter

    Item: Description and effect

    Improvements

    Improvement: Description and Effect

     

  7.   

    spacer.pngspacer.png

     

     

    Careers
    Alchemist    2 Torturer    2
    Physician    0 Priest     0

     

    Attributes
    Strength    1 Mind    3
    Agility    0 Appeal    0

     

    Combat
    Brawl    0 Melee    3
    Defense    1 Ranged    0

     

    Characteristics
    Lifeblood    11 / 11 Origin of Zalut
    Hero Points    3 / 3 Deity - Publicly follows Knothakon, God of Wisdom, Lord of Aeons.

    Boons

    Learned: Legend

    Night Sight

    Magic Resistance

    Flaws

    Unsettling

     

     

    Equipment:

    Light ArmorThick, black leather kilt, arm-length supple gloves   d6-2

    GreataxeBlack, ornate Headsman's Axe   d6+2

    3 DaggersThin, hidden blades, sharp as a scalpel    d3, can be thrown, hidden

    Jewelry, and lots of tiny scars

    Languages:

    Lemurian

    Soreric - Spoken

    Sorceric - Written

    Ygddari

    Valgardish

    Haklatii

     

    Background

    Elbis was born in Zalut, his mother was a priestess of Lilandra, and of course even she doesn't know who his father was.  His pale, albino skin marked him as being a descendant of the Sorcerer-Kings, although he grows his hair long in defiance of his bloodline.  As a child, he was taken into the temples, taught of all the gods, but never took vows to fully join them (Priest).

    He was much more interested in learning about the actual world, and spent his time learning about anatomy, dissecting and examining the sacrifices in the temples (Physician), before he eventually found a calling.

    For a true calling, Elbis studied the effects of poisons and acids on corpses, mixed bits of offerings and drugs to feed to animals and watch them die.  Eventually, his pastime attracted the attention of the alchemists, who took him in more officially, and allowed him to train (Alchemist).

    This was a true passion of his.  Elbis sought more and more dangerous experiments, rarer reagents, in a search for the Elixir of Life.  His experiments however had more to do with causing death, and even with their rather lax ethical guidelines, the alchemists found his experiments too expensive in slaves and he was 'volunteered' to work more and more in the prisons.  Able to continue his research while producing confessions and valuable information, more and more of his time was spent working with the condemned (Torturer).

    However, there is only so much that can be learned in one city, and even in Zalut they didn't have all the knowledge Elbis needed to perfect his art.  Eventually, he left the city, in search of texts and reagents unavailable (or too expensive) for him to access there, and he found that adventuring suited him.  The income it provided on good days, the access to legendary treasures otherwise denied, has led him to seek out more and more dangerous and obscure locations, until the present day, when we find him exploring with his team.

     

     

  8. spacer.pngspacer.png

     

     

    Careers
    Alchemist    2 Torturer    2
    Physician    0 Priest     0

     

    Attributes
    Strength    1 Mind    3
    Agility    0 Appeal    0

     

    Combat
    Brawl    0 Melee    3
    Defense    1 Ranged    0

     

    Characteristics
    Lifeblood    11 / 11 Origin of Zalut
    Hero Points    3 / 3 Deity - Publicly follows Knothakon, God of Wisdom, Lord of Aeons.

    Boons

    Learned: Legend

    Night Sight

    Magic Resistance

    Flaws

    Unsettling

     

     

    Equipment:

    Light ArmorThick, black leather kilt, arm-length supple gloves   d6-2

    GreataxeBlack, ornate Headsman's Axe   d6+2

    3 DaggersThin, hidden blades, sharp as a scalpel    d3, can be thrown, hidden

    Jewelry, and lots of tiny scars

    Languages:

    Lemurian

    Soreric - Spoken

    Sorceric - Written

    Ygddari

    Valgardish

    Haklatii

     

    Background

    Elbis was born in Zalut, his mother was a priestess of Lilandra, and of course even she doesn't know who his father was.  His pale, albino skin marked him as being a descendant of the Sorcerer-Kings, although he grows his hair long in defiance of his bloodline.  As a child, he was taken into the temples, taught of all the gods, but never took vows to fully join them (Priest).

    He was much more interested in learning about the actual world, and spent his time learning about anatomy, dissecting and examining the sacrifices in the temples (Physician), before he eventually found a calling.

    For a true calling, Elbis studied the effects of poisons and acids on corpses, mixed bits of offerings and drugs to feed to animals and watch them die.  Eventually, his pastime attracted the attention of the alchemists, who took him in more officially, and allowed him to train (Alchemist).

    This was a true passion of his.  Elbis sought more and more dangerous experiments, rarer reagents, in a search for the Elixir of Life.  His experiments however had more to do with causing death, and even with their rather lax ethical guidelines, the alchemists found his experiments too expensive in slaves and he was 'volunteered' to work more and more in the prisons.  Able to continue his research while producing confessions and valuable information, more and more of his time was spent working with the condemned (Torturer).

    However, there is only so much that can be learned in one city, and even in Zalut they didn't have all the knowledge Elbis needed to perfect his art.  Eventually, he left the city, in search of texts and reagents unavailable (or too expensive) for him to access there, and he found that adventuring suited him.  The income it provided on good days, the access to legendary treasures otherwise denied, has led him to seek out more and more dangerous and obscure locations, until the present day, when we find him exploring with his team.

     

     

  9. Scratch Paper Post

     

    Rolls give:

    Str: 8  -0

    Dex: 13  -0

    Con: 10  -0

    Int: 14  +1

    Wis: 10  -0

    Cha: 6  -1

     

    Will switch one to 14.  Probably Charisma, but possibly not, depending. 

     

    Rolled for Background, because that's fun.  Got Priest, or monk, nun, holy hermit.  Interesting.

     

    Free skill:  Pray -0

     

    I'll roll again, because that's more fun.

    +2 Mental Stat

    Pray (now -1)

    Know -0

     

    Ok, he's a praying prodigy.  Might go Vowed with this.  Interesting.

     

  10. Coming back inside in time to hear Ali's briefing, Tina salutes somewhat imperfectly (possibly even obnoxiously), and walks towards the kitchen and dining area.  She seems to be skirting the walls, as though to avoid going any closer to the corpses than she has to, while simultaneously avoiding even looking in that direction. 

  11. Tina makes gagging noises, obviously close to throwing up from the sight and smells in the room.  She raises a finger, as though to say 'excuse me,' before stepping back outside for some air and to prepare herself.

  12. Tina also looks around for shoe covers.  Although, jumping in blood puddles would probably make good TV.

     

    "Honestly have no idea why they let us in here in the first place," she comments, to her Uncle Jack.  "I mean, other than money.  Obviously."

  13. Yeah.  Also, I know I will forget if it isn't somewhere I can see it.

     

    If you are tracking it too, perhaps a tracking thread?  To let us know like what phase we are in, our hp, etc?

     

    Heh.  How many minions our insane minion master has and their dice?  

  14. Stygia cackles madly, gesturing wildly for more specters to come forth to chase down and consume the Inky villain.  

     

    Even as she gestures, more unholy creatures form of shadow and cold.  "Your ancestors are calling, will you join them?" she asks, looking around at the villains.

     

    Two more arise, and join the hunt.

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