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Excior

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Posts posted by Excior

  1. image.png.c1959066e0680bb9347bc314305da59d.png

    Allen continued to hold his lantern aloft, providing maximum illumination as he positioned himself at the intersection of the halls. "I will stand here so everybody can benefit from the lantern light," he announced to his companions, ensuring they had ample visibility in both directions.

    Calling after Black Dougal, he inquired, "BD, what does the door appear to be made of?" His voice echoed softly in the hall as he awaited a response, his senses alert for any signs of danger lurking in the shadows.

    image.png.f88355ad9b9429bf521ae48d748f333c.png

     

     

     

     

     

     

    OOC: Allen will stand in the 10-foot square, allowing him to see both the north hall and the east hall.

  2. what is a standard door made of in the barrow maze? and can we assume unless the GM says otherwise that all doors are standard within the barrowmaze?

  3. 19 minutes ago, Ephkabey said:

    Serpe will start mapping and probably extinguish his lantern once we start moving. He was mostly just using it to examine the entry room. Having a backup running isn't a bad idea in case something happens to Allen suddenly, which is more probable now; but in the interest of maxing our oil out...it's probably better to save it until we know more about what we're dealing with inside the maze.

    Per the BFRPG rules (pg 12, lantern), a flask of oil lasts 18+1d6 turns, with a turn being 10 minutes (pg 42), so each lasts just over three hours. Serpe has 5 flasks, Allen has 7 and I believe Dougal has some...as well as a few others probably. The oil itself is useful for tracking time, of course, especially in the event that the group is not going to be spending the night in the dungeon - in which case we'd want to head back to the entrance probably after 1.5 flasks (I'm assuming it's mid-morning now), or perhaps 2 flasks if we're willing to cut it closer to dark.

    Should we decide to stay in the dungeon, we probably have close to 2 days worth of oil on us assuming we're burning the whole time.

    I will have you know that I am confident my 18 AC will hold out for now but I want to invest in some plate mail if we do find a hoard down here soon lol.

  4. 15 minutes ago, LarsWester said:

    I don't think we advanced out of the landing room yet except possibly Dougal? We still need Cyrus to come down the ropes. We all mentioned in character the need to stick together so I think we are waiting on that. You good with Allen taking up rank 2 opposite Thomas?

    I tinkered with Marching order a little due to light sources all being on the left side of the marching order. Figured we could split that up. I think this works with Tharnakalian being rear guard.

     

    FYI we have three light sources currently two lanterns and a torch. I assume that Serpe is going to start making a map for us all.

    rank 2 next to Thomas is acceptable.

  5. image.png.c1959066e0680bb9347bc314305da59d.png

    Allen secured his lit lantern to the tip of the rope and carefully lowered it into the hole before descending himself. As he reached the bottom, he untied his lantern and held it aloft, casting flickering shadows across the dimly lit chamber.

    "It is spooky down here," Allen remarked, his voice echoing softly in the enclosed space. He glanced around the room, his senses on high alert. "Do you think whoever or whatever made those footprints are friendly?"

    He paused for a moment, waiting for his companions to join him. "I am ready when y'all are," he declared. The young warrior pauses a moment to do a brief search of the room in case something might have been missed.

  6. GM how safe did that tripod and block and tackle set up look? Black Dugal also secured his rope to a pillar and tossed it down correct? I probably will not be able to post today so please don't advance too far if you can help it.

  7. image.png.151b17ddb7b385a69020a1d6c0d96023.png

    With the undead assault beginning, Valandil's determination intensifies. Knowing the importance of the Sword of the Dales to their quest, he swiftly reaches into the coffin and grasps the hilt of the ancient weapon. With a firm grip, he pulls the sword free, its weight familiar in his hand.

    As he prepares to face their attackers, Valandil's focus sharpens. His stance shifts into readiness, his eyes scanning the room for the approaching undead.

  8. Modred Mistdragoon

    Modred.jpg.fd41f92210d726ebf5cac918bf958859.jpg4th-level human Magic-User (Magician):S-06 (-1), I-15 (+1), W-13(+1), D-16 (+2), C-18 (+3), Ch-13 (+1);

    AL-L; AC: 7; HP 21/24; Dmg 1d4 -1(melee) or 1d4 (Thrown); MV 120’ (40’); speaks common, kobold, alignment tongue; Weapons: silver dagger, 12 normal daggers, 

    Memorized Spells: level 1: Sleep x2 Level 2 Levitate, Knock


    As the pungent aroma of his tea fills the space, Modred savors the last sip from his cup, the warmth spreading comfortingly through him. With practiced movements, he sets the empty cup aside and prepares to pour himself another.

    "As always, I trust your instincts," he says, addressing Sheela with a warm smile before focusing on the task at hand. Pouring himself another cup of the fragrant black root tea, Modred continues to listen attentively to the conversation unfolding around him, his mind already turning to the preparations for their upcoming voyage.

  9. image.png.c1959066e0680bb9347bc314305da59d.png

    Allen followed his companions down the steps, holding his lantern aloft to illuminate the expansive chamber. A low whistle escaped his lips as he took in the size of the room. "This is the biggest we have found," he remarked, his voice echoing throughout the chamber.

    His attention was drawn to the center of the room, where a massive hole had been smashed into the floor. A rusty tripod stood over it, with a block and tackle suspended from its frame, its rope disappearing into the abyss below. "Look, somebody has been here recently. I bet this is the entrance to the Barrow Maze," Allen observed, noting the signs of recent activity.

    As the rest of his companions filtered into the room, some appeared eager to descend into the hole. "Wait, let's search this room first before we start to make our way down," Allen cautioned, his tone marked by a newfound sense of wariness. "I think one of us warriors should go down first in case there is trouble."

     

    OOC: Allen will start to search the room for anything of value, he will look at the walls floor, and roof of the mound to see if there are any markings or secret compartments or other furniture.

  10. 1 hour ago, cailano said:

    AC 11 vs. 10 is just a difference. You could argue it either way. They get it from the way B/X worked. Your typical 1HD creature or 1st-level character needed a 19 to hit AC 0, not a 20. Thus, when you convert it, the base AC is 11, and the to-hit starts at +1. It was actually a pretty elegant solution that allowed for easy conversion because, for most people, subtracting descending AC from 20 is easier than subtracting it from 19.

    I agree that having the armor list as a bonus would have been nice, but I guess it just didn't feel old-school enough for the BFRPG crowd. The end result is the same, of course, but I agree that Armor + Dex + Shield is a cleaner system.

    3E had some good ideas for simplifying D&D. Castles and Crusades did a good job of taking those ideas and then stripping out others that slowed the system down. I like to say its the third edition we deserved.

    I agree though I haven't played much C&C

  11. 13 minutes ago, cailano said:

    Done!

    the only thing I do not like about Basic Fantasy AC system ( And this is because I am a fan of 3rd /3.5 AC) is the fact that no armor is AC 11 not 10 and that Armor does not add to the base ac of 10 it gives you x AC

  12. image.png.151b17ddb7b385a69020a1d6c0d96023.pngValandil's senses are heightened as he approaches the coffin, a palpable sense of malevolence weighing heavily in the air. The oppressive aura of the room sends shivers down his spine, but he remains steadfast, his resolve unwavering.

    Pausing for a few moments to gather his courage, Valandil reaches into the coffin with a steady hand. His fingers brush against the sword's hilt, but he hesitates, a sense of caution staying his hand. Instead, he opts to retrieve the paper tucked into the hilt, curious about its contents.

    With a careful motion, Valandil extracts the paper and unfolds it, his eyes scanning the paper for information. His expression remains composed, betraying little of the unease he feels in such darkness. As he looks at the paper, his mind races with possibilities, seeking to unravel the secrets held within.

  13. image.png.c1959066e0680bb9347bc314305da59d.png

    Passing the hill and the standing stone dedicated to Nergal felt like stepping into another world as if the mists had parted to reveal a sacred site. The next burial mound over was adorned with smaller standing stones, some barely a few feet high, scattered across the hill every few dozen feet, with some obscured by marsh grass. Allen could almost discern a trail leading towards the mound.

    As the group drew closer to the mound, it appeared as if fingers of bone were protruding from the ground, as if trying to crush the entrance to this particular burial mound.

    Listening to the conversation around him, Allen retrieved another bottle of lamp oil from his pack. He filled the lantern and lit it, readying himself to enter the mound. With his shield at the ready and the lantern held firmly in his weapon hand, he responded to Tharnakalian's question, "We will not know the answer to that until we get inside."

    Surveying the skulls and bones scattered around, he remarked, "I have no idea. One skull to me looks pretty much like another."

    As they approached the entrance of the tomb, Allen fell into step behind Zaivie and Dougal. "This whole place is heavy with the oppression of the undead," he observed solemnly. "Perhaps we can find the source and put a stop to it once and for all. But to do that, we must enter the Maze."

  14. Modred Mistdragoon

    Modred.jpg.fd41f92210d726ebf5cac918bf958859.jpg4th-level human Magic-User (Magician):S-06 (-1), I-15 (+1), W-13(+1), D-16 (+2), C-18 (+3), Ch-13 (+1);

    AL-L; AC: 7; HP 21/24; Dmg 1d4 -1(melee) or 1d4 (Thrown); MV 120’ (40’); speaks common, kobold, alignment tongue; Weapons: silver dagger, 12 normal daggers, 

    Memorized Spells: level 1: Sleep x2 Level 2 Levitate, Knock


    As the food and ale are delivered to the table, Modred reaches into the folds of his robes and produces a worn pouch of the softest leather. With deft movements, he dips a spoon into the pouch, scooping out a spoonful of ground Dark Root. Carefully, he adds it to the teapot, stirring it in before replacing the top.

    "My only concern is that once we get the treasure on board, they will renege on their deal and take it all," Modred voices his apprehension, his expression serious as he pours himself a cup of black root tea from the prepared pot. He sets the pot down, inviting his companions to share their thoughts.

    "Do you trust this captain?" he queries, his gaze shifting from one face to another as he sips his tea.

  15. BLUEGIANT.jpg.990c76ff8267cbc65e4718c39b8f462c.jpg

    As the trio skulked through the long-ruined building, there was a purpose to their journey, and it was soon realized, for before them stood the armory and vault. Nobody had been here in years; cobwebs and dust clung heavily to everything. Jouka began to search for suitable weapons and settled on a flail. In the hands of a man, it would have taken two hands, but for the Blue Giant, he easily hefted it in one and secured it to a wide steel and leather belt he found lying on the ground.

    Next, the Beast Master moved to a set of pikes. The wicked-looking spearhead was an ancient design. This weapon would serve as a spear for Jouka, though in the hands of a man, it would have been used differently. The Andrak that seemed to have bonded with Jouka paced back and forth at the entryway into the armory, clearly impatient with its bonded companion.

    The Blue Giant spent a few more moments collecting gear that would aid them in their travels, mostly camping gear and other necessities for an adventurer.

    Once he had equipped himself, he rejoined the others and addressed Balathu, "Your master is my master’s liege Lord?"

  16. 1 minute ago, roryb said:

    No worries! Fate is a tricky animal to grok. It took me many approaches to "get it" and I still learn new things all the time.

    Roryb, Thanks for continuing to teach me the game. I wish I could get into a game in RL I think it would help me grasp the concepts much faster lol. I bought the rule book, a set of dice, and a set of fate tokens. The dice and tokens are still in the blister pack lol.

  17. 9 minutes ago, roryb said:

    Okay, good job. I will roll their active opposition below. Your powers will be based on the most prescriptive skill unless it's not obvious. For example, Force: Push will be based on Vigor, Force: Jump would be based on Athletics, Force: Search Your Feelings is based on Empathy, and so on. Stunts can modify or change skills, and relevant aspects can be called upon to increase effectiveness or expand permissions. Having a Force Sensitive aspect can also expand permissions to do things (an impossibly wide chasm could be leapt over using the Force where it would he impossible for someone else).

    Nice! A complete success for Amon! Will update later...

    I updated my character sheet with the burb about the force from the star wars Fate thingie we are using hopefully it will remind me about all that stuff in the future

     

  18. 10 hours ago, roryb said:

    Actually, that's Deception. Force stuff seems like it might be Will, but Will is more a defensive ability against attempts to deceive or provoke you rather than offensive powers (unless you have a stunt).

    then that roll is a +3 I have +2 in Deception

    will all my Force powers be based on Deception or the abilities in the +2 category?


  19. Modred Mistdragoon

    Modred.jpg.fd41f92210d726ebf5cac918bf958859.jpg4th-level human Magic-User (Magician):S-06 (-1), I-15 (+1), W-13(+1), D-16 (+2), C-18 (+3), Ch-13 (+1);

    AL-L; AC: 7; HP 21/24; Dmg 1d4 -1(melee) or 1d4 (Thrown); MV 120’ (40’); speaks common, kobold, alignment tongue; Weapons: silver dagger, 12 normal daggers, 

    Memorized Spells: level 1: Sleep x2 Level 2 Levitate, Knock


    As the barmaid approaches, already anticipating their needs, Modred offers a warm smile in response. "Ah, perfect timing. A pitcher of ale and some food for my companions and I, if you please," he requests, handing her the gold crown from his pouch to settle the tab.

    "Also, could you bring me a teapot filled with hot water and an empty mug?" he adds before she can depart, ensuring he has all he needs for a comforting cup of tea.

    With the barmaid attending to their requests, Modred turns his attention to their companions gathered around the table. "What news from the Docks?" he inquires, his tone casual yet curious, eager to hear any updates or developments that may have occurred in their absence.

     

    Allen takes a seat next to his employer and waits for his meal.


     

  20. Amon.jpeg.27f65a1bd37e8be30934801f2e2551b7.jpegThe sudden appearance of Imperials gave Amon pause. The Jedi Master had not expected them to have as much of a presence in Night City as on the surface. "After all, the Dark Sun crime syndicate mostly controlled the undercity." His thoughts were broken up by the imperial officer standing before his group.

    “Your data, please,” the sallow bald official demanded with an outstretched hand. “Now, if you would.”

    The Jedi master began to rummage through his outer garment in a fake attempt to locate his data stick. His modified clone trooper armor was visible to those around him as he searched. Amon suddenly seems to remember where it is and sort of quickly waves his hand toward the gathered imperials.

    “Ah, I have given it to you already and you just cleared us.”

     


    OOC:

    Goiong to try and use a Jedi Mind trick on them to get past this situation My will is +0 so I need to make a will check and beat a +2 correct?

  21. 2 hours ago, cailano said:

    Allen and the Money Lender

    Allen walks to The Rosy Quartz in the morning and meets H.H.R Huffnpuff, the proprietor.

    Huffnpuff is an amiable human man with a head of curly brown hair. He greets you with a smile that extends nearly from ear to ear and introduces himself in grand fashion.

    "H.H.R Huffnpuff, jeweler, money mender, and purveyor of ancient antiquities. How may I be of service?"

    You inquire about lending rates with the idea of purchasing a suit of plate mail, but Huffnpuff quickly dismisses the idea.

    "With all due respect, I wouldn't extend that loan. Don't get me wrong. I recognize you from the Strumpet, and I know your group has been selling treasures from the Barrowmoor to Turgen, but you're asking to borrow a lot of money, and I don't like to take big risks. But if you keep having success, we can do business in the future. For now, bring some of those treasures here! I have quite a few contacts in Ironguard Motte who pay good money for rare items."

    Visibly disappointed by the refusal of a loan, Allen leaned on the counter, his expression reflecting his frustration. "Does your contact pay better than Turgen?" he inquired, his tone tinged with a hint of skepticism. Despite the setback, he remained determined to find a solution that would enable him to continue his pursuit of wealth and adventure.

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