Jump to content

Edit History

Arklytte

Arklytte

CHARACTER DEATH

 

This topic is important enough that I felt it deserved it's own section.

Given your primary foes, there is a very real possibility of character death during this adventure. You will want to plan accordingly.

As such, Raise Dead/Resurrection/True Resurrection scrolls will be available for purchase. They will cost 5000/10000/15000GP, and will function as though cast by a level 10/15/20 Cleric, respectively. This cost includes the material requirements, which are specifically adjusted for this campaign.

This is a singular, specific exception to the No Vancian Casting rule.

Additionally, as part of the campaign introduction, your characters will be given a special Boon (this will be brought up IC as well, I'm just giving you a heads up so you can deal with any potential costs). This Boon acts similarly to the Renewal Oath Boon, but is given to you at no cost.

Hunter's Renewal

The magic of the Guild infuses the Hunter, bringing them back from the jaws of Death, even if only the smallest part of their body remains.

1d4 rounds after dying, the character will be affected as though they had the True Resurrection spell cast on them. This ability functions once per day and resets when the character rests for 8 hours. This ability is powerful enough to work even in an Anti-Magic zone, or similar, though the time it takes to activate in that case is always the full 4 rounds.

Additional daily 'charges' of this Boon can be bought for 2 Oath Points per use, up to twice more (ie 4 Oath Points total). These additional 'charges' function identically to the base use, and there is no set delay between their uses, other than the 1d4 rounds required for activation.

Arklytte

Arklytte

CHARACTER DEATH

 

This topic is important enough that I felt it deserved it's own section.

Given your primary foes, there is a very real possibility of character death during this adventure. You will want to plan accordingly.

As such, Raise Dead/Resurrection/True Resurrection scrolls will be available for purchase. They will cost 5000/10000/15000GP, and will function as though cast by a level 10/15/20 Cleric, respectively. This cost includes the material requirements, which are specifically adjusted for this campaign.

This is a singular, specific exception to the No Vancian Casting rule.

Additionally, as part of the campaign introduction, your characters will be given a special Boon (this will be brought up IC as well, I'm just giving you a heads up so you can deal with any potential costs). This Boon acts similarly to the Renewal Oath Boon, but is given to you at no cost.

Hunter's Renewal

The magic of the Guild infuses the Hunter, bringing them back from the jaws of Death, even if only the smallest part of their body remains.

1d4 rounds after dying, the character will be affected as though they had the True Resurrection spell cast on them. This ability functions once per day and resets when the character rests for 8 hours. This ability is powerful enough to work even in an Anti-Magic zone, or similar, though the time it takes to activate in that case is always the full 4 rounds.

Additional daily 'charges' of this Boon can be bought for 2 Oath Points per use, up to twice more (ie 4 Oath Points total). These additional 'charges' function identically to the base use, and there is no set delay between their uses, other than the 1d4 rounds required for activation.

 

Arklytte

Arklytte

CHARACTER DEATH
This topic is important enough that I felt it deserved it's own section.

Given your primary foes, there is a very real possibility of character death during this adventure. You will want to plan accordingly.

As such, Raise Dead/Resurrection/True Resurrection scrolls will be available for purchase. They will cost 5000/10000/15000GP, and will function as though cast by a level 10/15/20 Cleric, respectively. This cost includes the material requirements, which are specifically adjusted for this campaign.

This is a singular, specific exception to the No Vancian Casting rule.

Additionally, as part of the campaign introduction, your characters will be given a special Boon (this will be brought up IC as well, I'm just giving you a heads up so you can deal with any potential costs). This Boon acts similarly to the Renewal Oath Boon, but is given to you at no cost.
 
Hunter's Renewal

The magic of the Guild infuses the Hunter, bringing them back from the jaws of Death, even if only the smallest part of their body remains.

1d4 rounds after dying, the character will be affected as though they had the True Resurrection spell cast on them. This ability functions once per day and resets when the character rests for 8 hours. This ability is powerful enough to work even in an Anti-Magic zone, or similar, though the time it takes to activate in that case is always the full 4 rounds.

Additional daily 'charges' of this Boon can be bought for 2 Oath Points per use, up to twice more (ie 4 Oath Points total). These additional 'charges' function identically to the base use, and there is no set delay between their uses, other than the 1d4 rounds required for activation.

 

×
×
  • Create New...