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Kalaman Locations

Castle Kalaman

   A symbol of the city, the age-old fortress of Castle Kalaman rises atop rugged cliffs, visible from anywhere within the city walls and for miles beyond. The city’s governor dwells within the castle, and the ruling council holds its meetings here. Castle Kalaman also serves as the headquarters of Kalaman’s military, and its barracks can house hundreds of troops. Extensive catacombs run beneath Castle Kalaman, but the entrances to these tunnels were closed long ago and remain magically sealed.

City Market

   Merchants from across Ansalon do business in Kalaman’s thriving bazaar. Characters can purchase any equipment from the Player’s Handbook here. Vendors from far-off lands—like Ergoth or Mount Nevermind—often bring rare curios here to trade.

Hammerstrike Forges

   Twin forges stand across the street from one another, run by the dwarven cousins Kadmos and Tiria Hammerstrike (hill dwarf veterans). While both are competent smiths, Kadmos specializes in armor and Tiria excels with weaponry.

Harbor Beacons

   The walls of Kalaman extend several hundred feet into the city’s harbor. The tower at each end holds a prominent beacon surrounded by an array of lenses. These beacons were created before the Cataclysm by the city’s Istarian founders, and the light from their flames cuts through the densest fog.

Kalaman Harbor

   At any time, dozens of ships are anchored along the busy docks of Kalaman’s harbor. Small local fishing ships vie for harbor space alongside mighty seafaring vessels, some from far-off lands. Every day there’s a 10 percent chance a merchant ship from a distant land puts into port here, its crew eager to sell unique wares and tell tales of danger on the sea.

Meulara’s Oddities

   Meulara’s Oddities is a small shop piled with trinkets. Its shopkeeper, Meulara (kender commoner), is a silver-haired woman with a bright smile. Meulara claims to know every kender in the city, and most kender new to town are directed to her so they can swap stories and news from their travels.

The Steady Beacon

   The Steady Beacon is a tavern that boasts a large taproom, a fish-focused menu, and modest lodging. Its decor features the broken weapons of defeated bandits. The tavern is a favorite of Kalaman’s soldiers, and most evenings, dozens of off-duty troops relax here. The inn’s owner, Jesen Thold (human veteran), is a friend of Marshal Nestra Vendri, head of Kalaman’s military.

Trade Camps

   Outside the city to the east and west sprawl trade camps. These expanses of ramshackle buildings began as campgrounds for caravans. Over time, the tents were replaced by simple buildings aligned along muddy streets. They now house hundreds who can’t find lodgings within the city’s walls.

Wyhan’s Apothecary

   Wyhan (human mage) is a black-robed Mage of High Sorcery. Though supposedly retired, she keeps a shop that deals in wares few in Kalaman need. Wyhan’s Apothecary sells the occasional good-luck charm, but those who know what to ask for might gain access to the apothecary’s back room, which houses esoteric spell components.

Kamishiro_Rin

Kamishiro_Rin

Kalaman Locations

Castle Kalaman

   A symbol of the city, the age-old fortress of Castle Kalaman rises atop rugged cliffs, visible from anywhere within the city walls and for miles beyond. The city’s governor dwells within the castle, and the ruling council holds its meetings here. Castle Kalaman also serves as the headquarters of Kalaman’s military, and its barracks can house hundreds of troops. Extensive catacombs run beneath Castle Kalaman, but the entrances to these tunnels were closed long ago and remain magically sealed.

City Market

   Merchants from across Ansalon do business in Kalaman’s thriving bazaar. Characters can purchase any equipment from the Player’s Handbook here. Vendors from far-off lands—like Ergoth or Mount Nevermind—often bring rare curios here to trade.

Hammerstrike Forges

   Twin forges stand across the street from one another, run by the dwarven cousins Kadmos and Tiria Hammerstrike (hill dwarf veterans). While both are competent smiths, Kadmos specializes in armor and Tiria excels with weaponry.

Harbor Beacons

   The walls of Kalaman extend several hundred feet into the city’s harbor. The tower at each end holds a prominent beacon surrounded by an array of lenses. These beacons were created before the Cataclysm by the city’s Istarian founders, and the light from their flames cuts through the densest fog.

Kalaman Harbor

   At any time, dozens of ships are anchored along the busy docks of Kalaman’s harbor. Small local fishing ships vie for harbor space alongside mighty seafaring vessels, some from far-off lands. Every day there’s a 10 percent chance a merchant ship from a distant land puts into port here, its crew eager to sell unique wares and tell tales of danger on the sea.

Meulara’s Oddities

   Meulara’s Oddities is a small shop piled with trinkets. Its shopkeeper, Meulara (kender commoner), is a silver-haired woman with a bright smile. Meulara claims to know every kender in the city, and most kender new to town are directed to her so they can swap stories and news from their travels.

The Steady Beacon

   The Steady Beacon is a tavern that boasts a large taproom, a fish-focused menu, and modest lodging. Its decor features the broken weapons of defeated bandits. The tavern is a favorite of Kalaman’s soldiers, and most evenings, dozens of off-duty troops relax here. The inn’s owner, Jesen Thold (human veteran), is a friend of Marshal Nestra Vendri, head of Kalaman’s military.

Trade Camps

   Outside the city to the east and west sprawl trade camps. These expanses of ramshackle buildings began as campgrounds for caravans. Over time, the tents were replaced by simple buildings aligned along muddy streets. They now house hundreds who can’t find lodgings within the city’s walls.

Wyhan’s Apothecary

   Wyhan (human mage) is a black-robed Mage of High Sorcery. Though supposedly retired, she keeps a shop that deals in wares few in Kalaman need. Wyhan’s Apothecary sells the occasional good-luck charm, but those who know what to ask for might gain access to the apothecary’s back room, which houses esoteric spell components.

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