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PureChance

PureChance


token_1-2.png.787bd575645206ea3ebb0c28bcc2ce92.pngKeryn Donnathlascen

Moon Elf Rogue 


AC: 14 (Leather) | HP: 11/17 () | HD: 2/2 | Speed: 30 ft. | Initiative: +3
Senses: Passive Perception 12, Insight 14, Investigation 10. Darkvision 60ft.
Str: 10 (+0) | Dex: 17 (+3) | Con: 14 (+2) | Int: 10 (+0) | Wis: 10 (+0) | Cha: 14 (+2)
Languages: Common, Elven, Chondathan, Illuskan, Draconic, Thieves' Cant


 

Keryn pauses on the edge of the clearing, drinking in the beauty of the scene. He'd seen precious little as pure for - well a long time now he thinks about it. Even before the hells breaking through Elturel he'd been too busy with training, scheming and planning, that he'd almost forgotten what he was trying to restore. Of course he sought perfection as a noble goal in itself, a worthy purpose for his time, but this; soft grasses rustling, the river beyond, the moist fertile earth under his fingertips, the chance for grace to be undisturbed.

He drinks his fill, and then creeps forward. Having carefully selected a few feathers he wraps them in leather and tucks them beneath his armour before returning to Grug. He tells the barbarian of what he found, unsure how the man will react.

"It's a Pegasus," he whispers, "sleeping. Not dangerous but flighty and unpredictable. I'm no horseman to tame it, and it should be able to get clear of any danger itself."

 

"We should hasten back to the others. Don't forget the rope." He braces himself for the swim once more. A long deep breath. This time, with the current behind him and raw power less an issue, he cuts through the water like a thief's dagger. Safely on the other side he lets the wind take the worst of the water away, before retrieving the rest of his equipment and creeping back to the others.


Back atop the hill he greets Gaerzil and Hravin, with a slight wince at the latters welts. Whilst none of Keryn's bruises show, it's clear there's a hitch in his step that wasn't there before as well. His raven hair is slick with water, and there are several damp patches on his ultramarine cloak. "No sign of Kilros and Gwen yet?" he asked, with a touch of impatience. "Perhaps we should see what's holding them up. Maybe it's the counting," he jokes with a half smile. Seeing the Pegasus has done more for his mood than he thought.

 

OOC

Action: -

Bonus Action: -

Movement: -

Reaction: Absorb Elements if triggered

Object Interaction: -

Actions & Resources

Actions:

Rapier . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage.

Booming Blade . Melee Weapon Attack: +1d8 Thunder damage if creature moves.

Dagger [2] . Thrown/Melee Weapon Attack: +5 to hit, ranged 20/60 ft., one target. Hit: 1d4 + 3 piercing damage.

Shortbow . Ranged Weapon Attack: +5 to hit, ranged 80/320 ft., one target. Hit: 1d6 + 3 piercing damage.

 

Bonus Actions:

Cunning Action . Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

 

Reactions:

Absorb Elements 1/1

 

Class Features:

Sneak Attack . Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

PureChance

PureChance


token_1-2.png.787bd575645206ea3ebb0c28bcc2ce92.pngKeryn Donnathlascen

Moon Elf Rogue 


AC: 14 (Leather) | HP: 11/17 () | HD: 2/2 | Speed: 30 ft. | Initiative: +3
Senses: Passive Perception 12, Insight 14, Investigation 10. Darkvision 60ft.
Str: 10 (+0) | Dex: 17 (+3) | Con: 14 (+2) | Int: 10 (+0) | Wis: 10 (+0) | Cha: 14 (+2)
Languages: Common, Elven, Chondathan, Illuskan, Draconic, Thieves' Cant


 

Keryn pauses on the edge of the clearing, drinking in the beauty of the scene. He'd seen precious little as pure for - well a long time now he thinks about it. Even before the hells breaking through Elturel he'd been too busy with training, scheming and planning, that he'd almost forgotten what he was trying to restore. Of course he sought perfection as a noble goal in itself, a worthy purpose for his time, but this; soft grasses rustling, the river beyond, the moist fertile earth under his fingertips, the chance for grace to be undisturbed.

He drinks his fill, and then creeps forward. Having carefully selected a few feathers he wraps them in leather and tucks them beneath his armour before returning to Grug. He tells the barbarian of what he found, unsure how the man will react.

"It's a Pegasus," he whispers, "sleeping. Not dangerous but flighty and unpredictable. I'm no horseman to tame it, and it should be able to get clear of any danger itself."

 

"We should hasten back to the others. Don't forget the rope." He braces himself for the swim once more. A long deep breath. This time, with the current behind him and raw power less an issue, he cuts through the water like a thief's dagger. Safely on the other side he lets the wind take the worst of the water away, before retrieving the rest of his equipment and creeping back to the hill.

 

OOC

Action: -

Bonus Action: -

Movement: -

Reaction: Absorb Elements if triggered

Object Interaction: -

Actions & Resources

Actions:

Rapier . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage.

Booming Blade . Melee Weapon Attack: +1d8 Thunder damage if creature moves.

Dagger [2] . Thrown/Melee Weapon Attack: +5 to hit, ranged 20/60 ft., one target. Hit: 1d4 + 3 piercing damage.

Shortbow . Ranged Weapon Attack: +5 to hit, ranged 80/320 ft., one target. Hit: 1d6 + 3 piercing damage.

 

Bonus Actions:

Cunning Action . Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

 

Reactions:

Absorb Elements 1/1

 

Class Features:

Sneak Attack . Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

PureChance

PureChance


token_1-2.png.787bd575645206ea3ebb0c28bcc2ce92.pngKeryn Donnathlascen

Moon Elf Rogue 


AC: 14 (Leather) | HP: 11/17 () | HD: 2/2 | Speed: 30 ft. | Initiative: +3
Senses: Passive Perception 12, Insight 14, Investigation 10. Darkvision 60ft.
Str: 10 (+0) | Dex: 17 (+3) | Con: 14 (+2) | Int: 10 (+0) | Wis: 10 (+0) | Cha: 14 (+2)
Languages: Common, Elven, Chondathan, Illuskan, Draconic, Thieves' Cant


 

Keryn pauses on the edge of the clearing, drinking in the beauty of the scene. He'd seen precious little as pure for - well a long time now he thinks about it. Even before the hells breaking through Elturel he'd been too busy with training, scheming and planning, that he'd almost forgotten what he was trying to restore. Of course he sought perfection as a noble goal in itself, a worthy purpose for his time, but this; soft grasses rustling, the river beyond, the moist fertile earth under his fingertips, the chance for grace to be undisturbed.

He drinks his fill, and then creeps forward. Having carefully selected a few feathers he wraps them in leather and tucks them beneath his armour before returning to Grug. He tells the barbarian of what he found, unsure how the man will react.

"It's a Pegasus," he whispers, "sleeping. Not dangerous but flighty and unpredictable. I'm no horseman to tame it, and it should be able to get clear of any danger itself."

 

"We should hasten back to the others. Don't forget the rope." He braces himself for the swim once more. A long deep breath.

 

OOC

Action: -

Bonus Action: -

Movement: -

Reaction: Absorb Elements if triggered

Object Interaction: -

Actions & Resources

Actions:

Rapier . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage.

Booming Blade . Melee Weapon Attack: +1d8 Thunder damage if creature moves.

Dagger [2] . Thrown/Melee Weapon Attack: +5 to hit, ranged 20/60 ft., one target. Hit: 1d4 + 3 piercing damage.

Shortbow . Ranged Weapon Attack: +5 to hit, ranged 80/320 ft., one target. Hit: 1d6 + 3 piercing damage.

 

Bonus Actions:

Cunning Action . Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

 

Reactions:

Absorb Elements 1/1

 

Class Features:

Sneak Attack . Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

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