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PureChance

PureChance


token_1-2.png.787bd575645206ea3ebb0c28bcc2ce92.pngKeryn Donnathlascen

Moon Elf Rogue 


AC: 14 (Leather) | HP: 6/17 () | HD: 2/2 | Speed: 30 ft. | Initiative: +3
Senses: Passive Perception 12, Insight 14, Investigation 10. Darkvision 60ft.
Str: 10 (+0) | Dex: 17 (+3) | Con: 14 (+2) | Int: 10 (+0) | Wis: 10 (+0) | Cha: 14 (+2)
Languages: Common, Elven, Chondathan, Illuskan, Draconic, Thieves' Cant


 

Once Hravin draws his eye to the protective glyph, Keryn nods in understanding. Such arcane inscriptions were once common, he should do better to recognise them. Perhaps the scholar of Candlekeep would be willing to educate him on such findings from the library. Keryn had never found time to spare hunting for lost knowledge. He eyes the windows, and the pulsing vortex inside, with trepidation. Already bruised from the river crossing he did not fancy contorting himself through such narrow spaces sure to scrape his wounds.

Thankfully Gwen solved his problem in advance, with exactly the kind of practical application he had come to expect from the woman he assumed must have military history by now. Between her readiness to fight, skill with the axe, and discipline, he couldn't deny she was more than just a savage. A gout of flame and pressure billowed downward from the glyph as her pole opens the door - signing it for good measure - but aside from the pressure wave making them yet more dusty the escape unscathed. Which was more than he could hope from venturing inside. Lightning and damp clothing rarely mixed well and he strongly doubted he would be able to stand more than two blows. Figuring to make the most of his one shot Keryn darts in to grab the largest stack of parchment he could, which he suspects is near the centre of the room. He grits his teeth and readies his arcane protections in the hope of mitigating some of the damage at least.

He grits his teeth as the first surge connects, most of the energy discharging off his clothes into the ground, and gets to work searching. Unfortunately he's not so lucky on the second pulse, which runs straight through him. Worse, despite his risk, he's unable to locate any usable sheets of parchment. Atop the desk they all appear too singed.

 

OOC

Fast with flat rolls. Total damage (4/2)+3=5 Lightning. Investigation Failure.

Action: -

Bonus Action: -

Movement: -

Reaction: -

Object Interaction: -

Actions & Resources

Actions:

Rapier . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage.

Booming Blade . Melee Weapon Attack: +1d8 Thunder damage if creature moves.

Dagger [2] . Thrown/Melee Weapon Attack: +5 to hit, ranged 20/60 ft., one target. Hit: 1d4 + 3 piercing damage.

Shortbow . Ranged Weapon Attack: +5 to hit, ranged 80/320 ft., one target. Hit: 1d6 + 3 piercing damage.

 

Bonus Actions:

Cunning Action . Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

 

Reactions:

Absorb Elements 1/1

 

Class Features:

Sneak Attack . Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

PureChance

PureChance


token_1-2.png.787bd575645206ea3ebb0c28bcc2ce92.pngKeryn Donnathlascen

Moon Elf Rogue 


AC: 14 (Leather) | HP: 6/17 () | HD: 2/2 | Speed: 30 ft. | Initiative: +3
Senses: Passive Perception 12, Insight 14, Investigation 10. Darkvision 60ft.
Str: 10 (+0) | Dex: 17 (+3) | Con: 14 (+2) | Int: 10 (+0) | Wis: 10 (+0) | Cha: 14 (+2)
Languages: Common, Elven, Chondathan, Illuskan, Draconic, Thieves' Cant


 

Once Hravin draws his eye to the protective glyph, Keryn nods in understanding. Such arcane inscriptions were once common, he should do better to recognise them. Perhaps the scholar of Candlekeep would be willing to educate him on such findings from the library. Keryn had never found time to spare hunting for lost knowledge. He eyes the windows, and the pulsing vortex inside, with trepidation. Already bruised from the river crossing he did not fancy contorting himself through such narrow spaces sure to scrape his wounds.

Thankfully Gwen solved his problem in advance, with exactly the kind of practical application he had come to expect from the woman he assumed must have military history by now. Between her readiness to fight, skill with the axe, and discipline, he couldn't deny she was more than just a savage. A gout of flame and pressure billowed downward from the glyph as her pole opens the door - signing it for good measure - but aside from the pressure wave making them yet more dusty the escape unscathed. Which was more than he could hope from venturing inside. Lightning and damp clothing rarely mixed well and he strongly doubted he would be able to stand more than two blows. Figuring to make the most of his one shot Keryn darts in to grab the largest stack of parchment he could, which he suspects is near the centre of the room. He grits his teeth and readies his arcane protections in the hope of mitigating some of the damage at least.

He grits his teeth as the first surge connects, most of the energy discharging off his clothes into the ground, and gets to work searching. Unfortunately he's not so lucky on the second pulse, which runs straight through him. Worse, despite his risk, he's unable to locate any usable sheets of parchment. Atop the desk they all appear too singed. He limps clear of the building panting and singed, hoping his companions have better luck and he need not brave the interior a second time...

 

OOC

Fast with flat rolls. Total damage (4/2)+3=5 Lightning. Investigation Failure.

Action: -

Bonus Action: -

Movement: -

Reaction: -

Object Interaction: -

Actions & Resources

Actions:

Rapier . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage.

Booming Blade . Melee Weapon Attack: +1d8 Thunder damage if creature moves.

Dagger [2] . Thrown/Melee Weapon Attack: +5 to hit, ranged 20/60 ft., one target. Hit: 1d4 + 3 piercing damage.

Shortbow . Ranged Weapon Attack: +5 to hit, ranged 80/320 ft., one target. Hit: 1d6 + 3 piercing damage.

 

Bonus Actions:

Cunning Action . Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

 

Reactions:

Absorb Elements 1/1

 

Class Features:

Sneak Attack . Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

PureChance

PureChance


token_1-2.png.787bd575645206ea3ebb0c28bcc2ce92.pngKeryn Donnathlascen

Moon Elf Rogue 


AC: 14 (Leather) | HP: 6/17 () | HD: 2/2 | Speed: 30 ft. | Initiative: +3
Senses: Passive Perception 12, Insight 14, Investigation 10. Darkvision 60ft.
Str: 10 (+0) | Dex: 17 (+3) | Con: 14 (+2) | Int: 10 (+0) | Wis: 10 (+0) | Cha: 14 (+2)
Languages: Common, Elven, Chondathan, Illuskan, Draconic, Thieves' Cant


 

Once Hravin draws his eye to the protective glyph, Keryn nods in understanding. Such arcane inscriptions were once common, he should do better to recognise them. Perhaps the scholar of Candlekeep would be willing to educate him on such findings from the library. Keryn had never found time to spare hunting for lost knowledge. He eyes the windows, and the pulsing vortex inside, with trepidation. Already bruised from the river crossing he did not fancy contorting himself through such narrow spaces sure to scrape his wounds.

Thankfully Gwen solved his problem in advance, with exactly the kind of practical application he had come to expect from the woman he assumed must have military history by now. Between her readiness to fight, skill with the axe, and discipline, he couldn't deny she was more than just a savage. A gout of flame and pressure billowed downward from the glyph as her pole opens the door - signing it for good measure - but aside from the pressure wave making them yet more dusty the escape unscathed. Which was more than he could hope from venturing inside. Lightning and damp clothing rarely mixed well and he strongly doubted he would be able to stand more than two blows. Figuring to make the most of his one shot Keryn darts in to grab the largest stack of parchment he could, which he suspects is near the centre of the room. He grits his teeth and readies his arcane protections in the hope of mitigating some of the damage at least.

He grits his teeth as the first surge connects, most of the energy discharging off his clothes into the ground, and gets to work searching. Unfortunately he's not so lucky on the second pulse, which runs straight through him. Worse, despite his risk, he's unable to locate any usable sheets of parchment. Atop the desk they all appear too singed. He limps clear of the building panting, hoping his companions have better luck and he need not brave the interior a second time...

 

OOC

Fast with flat rolls. Total damage (4/2)+3=5 Lightning. Investigation Failure.

Action: -

Bonus Action: -

Movement: -

Reaction: -

Object Interaction: -

Actions & Resources

Actions:

Rapier . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage.

Booming Blade . Melee Weapon Attack: +1d8 Thunder damage if creature moves.

Dagger [2] . Thrown/Melee Weapon Attack: +5 to hit, ranged 20/60 ft., one target. Hit: 1d4 + 3 piercing damage.

Shortbow . Ranged Weapon Attack: +5 to hit, ranged 80/320 ft., one target. Hit: 1d6 + 3 piercing damage.

 

Bonus Actions:

Cunning Action . Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

 

Reactions:

Absorb Elements 1/1

 

Class Features:

Sneak Attack . Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

PureChance

PureChance


token_1-2.png.787bd575645206ea3ebb0c28bcc2ce92.pngKeryn Donnathlascen

Moon Elf Rogue 


AC: 14 (Leather) | HP: 6/17 () | HD: 2/2 | Speed: 30 ft. | Initiative: +3
Senses: Passive Perception 12, Insight 14, Investigation 10. Darkvision 60ft.
Str: 10 (+0) | Dex: 17 (+3) | Con: 14 (+2) | Int: 10 (+0) | Wis: 10 (+0) | Cha: 14 (+2)
Languages: Common, Elven, Chondathan, Illuskan, Draconic, Thieves' Cant


 

Once Hravin draws his eye to the protective glyph, Keryn nods in understanding. Such arcane inscriptions were once common, he should do better to recognise them. Perhaps the scholar of Candlekeep would be willing to educate him on such findings from the library. Keryn had never found time to spare hunting for lost knowledge. He eyes the windows, and the pulsing vortex inside, with trepidation. Already bruised from the river crossing he did not fancy contorting himself through such narrow spaces sure to scrape his wounds.

Thankfully Gwen solved his problem in advance, with exactly the kind of practical application he had come to expect from the woman he assumed must have military history by now. Between her readiness to fight, skill with the axe, and discipline, he couldn't deny she was more than just a savage. A gout of flame and pressure billowed downward from the glyph as her pole opens the door - signing it for good measure - but aside from the pressure wave making them yet more dusty the escape unscathed. Which was more than he could hope from venturing inside. Lightning and damp clothing rarely mixed well and he strongly doubted he would be able to stand more than two blows. Figuring to make the most of his one shot Keryn darts in to grab the largest stack of parchment he could, which he suspects is near the centre of the room. He grits his teeth and readies his arcane protections in the hope of mitigating some of the damage at least.

He grits his teeth as the first surge connects, most of the energy discharging off his clothes into the ground, and gets to work searching. Unfortunately he's not so lucky on the second pulse, which runs straight through him. Worse, despite his risk, he's unable to locate any usable sheets of parchment. Atop the desk they all appear too singed. He limps clear of the building, hoping his companions have better luck and he need not brave the interior a second time...

 

OOC

Fast with flat rolls. Total damage (4/2)+3=5 Lightning. Investigation Failure.

Action: -

Bonus Action: -

Movement: -

Reaction: -

Object Interaction: -

Actions & Resources

Actions:

Rapier . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage.

Booming Blade . Melee Weapon Attack: +1d8 Thunder damage if creature moves.

Dagger [2] . Thrown/Melee Weapon Attack: +5 to hit, ranged 20/60 ft., one target. Hit: 1d4 + 3 piercing damage.

Shortbow . Ranged Weapon Attack: +5 to hit, ranged 80/320 ft., one target. Hit: 1d6 + 3 piercing damage.

 

Bonus Actions:

Cunning Action . Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

 

Reactions:

Absorb Elements 1/1

 

Class Features:

Sneak Attack . Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

PureChance

PureChance


token_1-2.png.787bd575645206ea3ebb0c28bcc2ce92.pngKeryn Donnathlascen

Moon Elf Rogue 


AC: 14 (Leather) | HP: 11/17 () | HD: 2/2 | Speed: 30 ft. | Initiative: +3
Senses: Passive Perception 12, Insight 14, Investigation 10. Darkvision 60ft.
Str: 10 (+0) | Dex: 17 (+3) | Con: 14 (+2) | Int: 10 (+0) | Wis: 10 (+0) | Cha: 14 (+2)
Languages: Common, Elven, Chondathan, Illuskan, Draconic, Thieves' Cant


 

Once Hravin draws his eye to the protective glyph, Keryn nods in understanding. Such arcane inscriptions were once common, he should do better to recognise them. Perhaps the scholar of Candlekeep would be willing to educate him on such findings from the library. Keryn had never found time to spare hunting for lost knowledge. He eyes the windows, and the pulsing vortex inside, with trepidation. Already bruised from the river crossing he did not fancy contorting himself through such narrow spaces sure to scrape his wounds.

Thankfully Gwen solved his problem in advance, with exactly the kind of practical application he had come to expect from the woman he assumed must have military history by now. Between her readiness to fight, skill with the axe, and discipline, he couldn't deny she was more than just a savage. A gout of flame and pressure billowed downward from the glyph as her pole opens the door - signing it for good measure - but aside from the pressure wave making them yet more dusty the escape unscathed. Which was more than he could hope from venturing inside. Lightning and damp clothing rarely mixed well and he strongly doubted he would be able to stand more than two blows. Figuring to make the most of his one shot Keryn darts in to grab the largest stack of parchment he could, which he suspects is near the centre of the room. He grits his teeth and readies his arcane protections in the hope of mitigating some of the damage at least.

 

OOC

Action: -

Bonus Action: -

Movement: -

Reaction: Absorb Elements, depending on Con save and damage roll...

Object Interaction: -

Actions & Resources

Actions:

Rapier . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage.

Booming Blade . Melee Weapon Attack: +1d8 Thunder damage if creature moves.

Dagger [2] . Thrown/Melee Weapon Attack: +5 to hit, ranged 20/60 ft., one target. Hit: 1d4 + 3 piercing damage.

Shortbow . Ranged Weapon Attack: +5 to hit, ranged 80/320 ft., one target. Hit: 1d6 + 3 piercing damage.

 

Bonus Actions:

Cunning Action . Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

 

Reactions:

Absorb Elements 1/1

 

Class Features:

Sneak Attack . Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

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