Jump to content

Edit History

PureChance

PureChance


token_1-2.png.787bd575645206ea3ebb0c28bcc2ce92.pngKeryn Donnathlascen

Moon Elf Rogue 


AC: 14 (Leather) | HP: 17/17 () | HD: 2/2 | Speed: 30 ft. | Initiative: +3
Senses: Passive Perception 12, Insight 14, Investigation 10. Darkvision 60ft.
Str: 10 (+0) | Dex: 17 (+3) | Con: 14 (+2) | Int: 10 (+0) | Wis: 10 (+0) | Cha: 14 (+2)
Languages: Common, Elven, Chondathan, Illuskan, Draconic, Thieves' Cant


 

The other races wasted so much of their already brief time on sleeping it was sinful. Keryn was halfway through his calisthenics routine, watching East of the caravan for the first touch of morning's light against the horizon, when the predawn stillness shattered. He vaults over the wagon, tumbling between haphazard sleepers still stirring, taking the shortest route to the source. His sharp eyes make the most of the moonlight, exposing the crime even before torchlight casts macabre shadows. "It seems this event has emboldened all the cults of hell," he muses quietly so as not to alarm the gathering crowd, "they creep like brambles through the land unnoticed in the undergrowth till nowhere is safe..."

 

For all that the half-orc was clearly sleeping, she is quick to take charge. Perhaps history as a guardsman rather than military? Though few guardsmen were as skilled with an axe. Keryn doesn't interfere - her suggestions are sound. "I was watching the east of the caravan throughout the night, none came or went that way," he supplies. As Gaerzil looks over the infernal sigilry, Keryn offers his own aid. Though far from an expert in Arcana, he has a passing knowledge the elven high magic of Myth Drannor, and several texts that detail it's fall and subsequent colonisation by fiends have graphic diagrams. Hopefully the monk may be able to offer a better opinion on the religious aspects of the ritual.

 

To be brutally honest most of this was beyond him, though once the intimidating mercenary had someone to question he would hopefully be able to draw on his courtly experience to fillet truth from lies.

 

OOC

Action: Aid Gaerzil's Arcana Check

Bonus Action: -

Movement: -

Reaction: Absorb Elements if required

Object Interaction: -

Actions & Resources

Actions:

Rapier . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage.

Booming Blade . Melee Weapon Attack: +1d8 Thunder damage if creature moves.

Dagger [2] . Thrown/Melee Weapon Attack: +5 to hit, ranged 20/60 ft., one target. Hit: 1d4 + 3 piercing damage.

Shortbow . Ranged Weapon Attack: +5 to hit, ranged 80/320 ft., one target. Hit: 1d6 + 3 piercing damage.

 

Bonus Actions:

Cunning Action . Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

 

Reactions:

Absorb Elements 1/1

 

Class Features:

Sneak Attack . Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

 

 

PureChance

PureChance


token_1-2.png.787bd575645206ea3ebb0c28bcc2ce92.pngKeryn Donnathlascen

Moon Elf Rogue 


AC: 14 (Leather) | HP: 17/17 () | HD: 2/2 | Speed: 30 ft. | Initiative: +3
Senses: Passive Perception 12, Insight 14, Investigation 10. Darkvision 60ft.
Str: 10 (+0) | Dex: 17 (+3) | Con: 14 (+2) | Int: 10 (+0) | Wis: 10 (+0) | Cha: 14 (+2)
Languages: Common, Elven, Chondathan, Illuskan, Draconic, Thieves' Cant


 

The other races wasted so much of their already brief time on sleeping it was sinful. Keryn was halfway through his calisthenics routine, watching East of the caravan for the first touch of morning's light against the horizon, when the predawn stillness shattered. He vaults over the wagon, tumbling between haphazard sleepers still stirring, taking the shortest route to the source. His sharp eyes make the most of the moonlight, exposing the crime even before torchlight casts macabre shadows. "It seems this event has emboldened all the cults of hell," he muses quietly so as not to alarm the gathering crowd, "they creep like brambles through the land unnoticed in the undergrowth till nowhere is safe..."

 

For all that the half-orc was clearly sleeping, she is quick to take charge. Perhaps history as a guardsman rather than military? Though few guardsmen were as skilled with an axe. Keryn doesn't interfere - her suggestions are sound. "I was watching the east of the caravan throughout the night, none came or went that way," he supplies. As Gaerzil looks over the infernal sigilry, Keryn offers his own aid. Though far from an expert in Arcana, he has a passing knowledge the elven high magic of Myth Drannor, and several texts that detail it's fall and subsequent colonisation by fiends have graphic diagrams. Hopefully the monk may be able to offer a better opinion on the religious aspects of the ritual.

 

OOC

Action: Aid Gaerzil's Arcana Check

Bonus Action: -

Movement: -

Reaction: Absorb Elements if required

Object Interaction: -

Actions & Resources

Actions:

Rapier . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage.

Booming Blade . Melee Weapon Attack: +1d8 Thunder damage if creature moves.

Dagger [2] . Thrown/Melee Weapon Attack: +5 to hit, ranged 20/60 ft., one target. Hit: 1d4 + 3 piercing damage.

Shortbow . Ranged Weapon Attack: +5 to hit, ranged 80/320 ft., one target. Hit: 1d6 + 3 piercing damage.

 

Bonus Actions:

Cunning Action . Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

 

Reactions:

Absorb Elements 1/1

 

Class Features:

Sneak Attack . Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

 

 

×
×
  • Create New...