Moon Elf Rogue
AC: 14 (Leather) | HP: 17/17 () | HD: 2/2 | Speed: 30 ft. | Initiative: +3
Senses: Passive Perception 12, Insight 14, Investigation 10. Darkvision 60ft.
Str: 10 (+0) | Dex: 17 (+3) | Con: 14 (+2) | Int: 10 (+0) | Wis: 10 (+0) | Cha: 14 (+2)
Languages: Common, Elven, Chondathan, Illuskan, Draconic, Thieves' Cant
Vollis burns up before his eyes, robbing Keryn of seeing justice. Still it cemented her guilt in a way that hadn't - yet - killed anyone else. He didn't have time to contemplate much more if he wanted to keep it that way, with both hellspawn converging on Wellum. The blacksmith was a big guy, but he was no trained fighter. The half-orcs ferocity seemed to be making itself known as well, pushing off her aim. It should keep the one creature distracted though, especially after Gaerzils magic blow chunks out of its back.
Keryn sprints through the foggy remains of the camp closing the distance on the nearest devil. He bursts free and darts forward with his rapier. He struggles to find a weak point in the foreign anatomy, but slips the blade between the bones that seems to wound it. A net of thunder springs into effect around it, ready to collapse should it move. "Get back Wellum!" he orders, as he steps round the creature.
Actions & Resources
Actions:
Rapier . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage.
Booming Blade . Melee Weapon Attack: +1d8 Thunder damage if creature moves.
Dagger [2] . Thrown/Melee Weapon Attack: +5 to hit, ranged 20/60 ft., one target. Hit: 1d4 + 3 piercing damage.
Shortbow . Ranged Weapon Attack: +5 to hit, ranged 80/320 ft., one target. Hit: 1d6 + 3 piercing damage.
Bonus Actions:
Cunning Action . Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Reactions:
Absorb Elements 1/1
Class Features:
Sneak Attack . Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.