Exploration
- 10 Exploration Points / day
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each hex has a Terrain Difficulty, traveling from one to another costs TD1 + TD2 points
- if the cost is more than the group has, they can still travel, but will have negative sum of EP, which is auto-paid from next day's amount
- if the group still want to explore / move when in the negative, it will hurt in some way
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each hex has features to be discovered
- a feature can have hazards
- a feature can have rewards
- open features are automatically discovered when the group first enters the hex
- general features are discovered at fixed stages, such as one feature / 7 EP
- special features also are discovered at fixed stages and checked against the same progress, but at higher limits, like one / 12 EP
- closed features can only be discovered when a condition is fulfilled, and checked against a separate progress
- if the group spends X Ep on exploring, they'll gain dX+X progress
- depending on terrain visibility, the group will be able to see surrounding land, which will appear on the map
I'm also planning to use progress bars:
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