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horrizon

horrizon

Exploration

  • 10 Exploration Points / day
  • each hex has a Terrain Difficulty, traveling from one to another costs TD1 + TD2 points
    • if the cost is more than the group has, they can still travel, but will have negative sum of EP, which is auto-paid from next day's amount
    • if the group still want to explore / move when in the negative, it will hurt in some way
  • each hex has features to be discovered
    • a feature can have hazards
    • a feature can have rewards
    • open features are automatically discovered when the group first enters the hex
    • general features are discovered at fixed stages, such as one feature / 7 EP
    • special features also are discovered at fixed stages and checked against the same progress, but at higher limits, like one / 12 EP
    • closed features can only be discovered when a condition is fulfilled, and checked against a separate progress
    • if the group spends X Ep on exploring, they'll gain dX+X progress
  • depending on terrain visibility, the group will be able to see surrounding land, which will appear on the map

 

I'm also planning to use progress bars:

▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮

horrizon

horrizon

Exploration

  • 10 Exploration Points / day
  • each hex has a Terrain Difficulty, traveling from one to another costs TD1 + TD2 points
    • if the cost is more than the group has, they can still travel, but will have negative sum of EP, which is auto-paid from next day's amount
    • if the group still want to explore / move when in the negative, it will hurt in some way
  • each hex has features to be discovered
    • open features are automatically discovered when the group first enters the hex
    • general features are discovered at fixed stages, such as one feature / 7 EP
    • special features also are discovered at fixed stages and checked against the same progress, but at higher limits, like one / 12 EP
    • closed features can only be discovered when a condition is fulfilled, and checked against a separate progress
    • if the group spends X Ep on exploring, they'll gain dX+X progress
  • depending on terrain visibility, the group will be able to see surrounding land, which will appear on the map
  • a feature can have hazards
  • a feature can have rewards

 

I'm also planning to use progress bars:

▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮

horrizon

horrizon

Exploration

  • 10 Exploration Points / day
  • each hex has a Terrain Difficulty, traveling from one to another costs TD1 + TD2 points
    • if the cost is more than the group has, they can still travel, but will have negative sum of EP, which is auto-paid from next day's amount
    • if the group still want to explore / move when in the negative, it will hurt in some way
  • each hex has features to be discovered
    • open features are automatically discovered when the group first enters the hex
    • general features are discovered at fixed stages, such as one feature / 7 EP
    • special features also are discovered at fixed stages and checked against the same progress, but at higher limits, like one / 12 EP
    • closed features can only be discovered when a condition is fulfilled, and checked against a separate progress
  • depending on terrain visibility, the group will be able to see surrounding land, which will appear on the map
  • a feature can have hazards
  • a feature can have rewards

 

I'm also planning to use progress bars:

▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮

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