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spacer.png                       Meryelle "Mery" Keryndon

                         Level 4 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 30/30 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str: 8 (-1) | Dex: 14 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 11 (+0) | Cha: 18 (+6)
Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +6 or DC 141st 4/4 2nd 3/3 | Bardic Inspiration: 4/4


 “My words,” | ‘My thoughts,’ | My actions


 

On the Shores

Positive that Darrett knows nothing about Raven's question and unable to remember after her short night of sleep exactly how much Artanis knows, Mery addresses the question. "Turns out, Raven, her offer's legit. Her family are originally nobles of Kalaman, and when she was very small, she and her father were forced to flee this area and go into exile. While in exile, they were both forced to join the Red Dragon Army. Her father died about a year ago, and when we captured her, we searched her belongings and found a hidden message from him that she had never seen before that encouraged her to leave the Red Dragon Army behind and claim her birthright. I'm actually the one who encouraged her to offer to shelter the villagers at her home. I told her it was a way she could start to atone for what happened in Vogler." Mery then pauses for a beat and looks Raven straight in the eyes. "I hope you can recognize how much courage it took for her to make you that offer." She then glances over at Lady Michelle and offers her a warm smile.

After Raven has had a moment to digest this news, Mery continues, "To be honest, Raven, we need your help. Lady Michelle's still technically a prisoner and is going to be elsewhere for a while while we alert local leaders that the army is just down the river and then turn her over to the Order of the Rose. We need someone who knows something about how things get done on a noble's estate, and even if she returns, she has no practical knowledge or experience doing so herself. Can we count on you and/or anyone from your household who managed to evacuate with us for that?"

 

OOC

Action:

Bonus Action:

Reaction:

Movement:

Object Interaction:

Mount Action:

Mount Movement: -

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

  Heat Metal

Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again.

Ammunition:

   14 arrows in quiver, 0 arrow bundles in backpack.

Spellcasting:

   Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting: 

  • Cantrips (3/3 slots): prestidigitation, vicious mockery, message
  • 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
  • 2nd (3/3 slots): invisibility, heat metal, enhance ability

Class Features:

  • 3/3 Bardic Inspiration, recovered after a long rest
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
  • Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)

OOC

Since there are only 4 items in the Refugees at the Shore section, I'm going to leave those up to the rest of you. For the CHA option, I'd love to see a reappearance of tough guy Modri! Got a kick out of Peacemonger's portrayal of that during the evacuation.

P.S. Mery's secret's out now. Rin graciously managed to speed things along in such a way that it didn't have to stay a secret for very long.

tbgg

tbgg

spacer.png                       Meryelle "Mery" Keryndon

                         Level 4 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 30/30 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str: 8 (-1) | Dex: 14 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 11 (+0) | Cha: 18 (+6)
Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +6 or DC 141st 4/4 2nd 3/3 | Bardic Inspiration: 4/4


 “My words,” | ‘My thoughts,’ | My actions


 

On the Shores

Positive that Darrett knows nothing about Raven's question and unable to remember after her short night of sleep exactly how much Artanis knows, Mery addresses the question. "Turns out, Raven, her offer's legit. Her family are originally nobles of Kalaman, and when she was very small, she and her father were forced to flee this area and go into exile. While in exile, they were both forced to join the Red Dragon Army. Her father died about a year ago, and when we captured her, we searched her belongings and found a hidden message from him that she had never seen before that encouraged her to leave the Red Dragon Army behind and claim her birthright. I'm actually the one who encouraged her to offer to shelter the villagers at her home. I told her it was a way she could start to atone for what happened in Vogler." Mery then pauses for a beat and looks Raven straight in the eyes. "I hope you can recognize how much courage it took for her to make you that offer." She then glances over at Lady Michelle and offers her a warm smile.

After Raven has had a moment to digest this news, Mery continues, "To be honest, Raven, we need your help. Lady Michelle's still technically a prisoner and is going to be elsewhere for a while while we alert local leaders that the army is just down the river and then turn her over to the Order of the Rose. We need someone who knows something about how things get done on a noble's estate, and even if she returns, she has no practical knowledge or experience doing so herself. Can we count on you and/or anyone from your household who managed to evacuate with us for that?"

 

OOC

Action:

Bonus Action:

Reaction:

Movement:

Object Interaction:

Mount Action:

Mount Movement: -

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

  Heat Metal

Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again.

Ammunition:

   14 arrows in quiver, 0 arrow bundles in backpack.

Spellcasting:

   Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting: 

  • Cantrips (3/3 slots): prestidigitation, vicious mockery, message
  • 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
  • 2nd (3/3 slots): invisibility, heat metal, enhance ability

Class Features:

  • 3/3 Bardic Inspiration, recovered after a long rest
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
  • Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)

OOC

Since there are only 4 items in the Refugees at the Shore section, I'm going to leave those up to the rest of you. For the CHA option, I'd love to see a reappearance of tough guy Modri! Got a kick out of Peacemonger's portrayal of that during the evacuation.

P.S. Mery's secret's out now. Rin graciously managed to speed things along in such a way that it didn't have to stay a secret for very long.

tbgg

tbgg

spacer.png                       Meryelle "Mery" Keryndon

                         Level 4 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 30/30 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str: 8 (-1) | Dex: 14 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 11 (+0) | Cha: 18 (+6)
Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +6 or DC 141st 4/4 2nd 3/3 | Bardic Inspiration: 4/4


 “My words,” | ‘My thoughts,’ | My actions


 

On the Shores

Positive that Darrett knows nothing about Raven's question and unable to remember after her short night of sleep exactly how much Artanis knows, Mery addresses the question. "Turns out, Raven, her offer's legit. Her family are originally nobles of Kalaman, and when she was very small, she and her father were forced to flee this area and go into exile. While in exile, they were both forced to join the Red Dragon Army. Her father died about a year ago, and when we captured her, we searched her belongings and found a hidden message from him that she had never seen before that encouraged her to leave the Red Dragon Army behind and claim her birthright. I'm actually the one who encouraged her to offer to shelter the villagers at her home. I told her it was a way she could start to atone for what happened in Vogler." Mery then pauses for a beat and looks Raven straight in the eyes. "I hope you can recognize how much courage it took for her to make you that offer." She then glances over at Lady Michelle and offers her a warm smile.

After Raven has had a moment to digest this news, Mery continues, "To be honest, Raven, we need your help. Lady Michelle's still technically a prisoner and is going to be elsewhere for a while while we alert local leaders that the army is just down the river and then turn her over to the Order of the Rose. We need someone who knows something about how things get done on a noble's estate, and even if she returns, she has no practical knowledge or experience doing so herself. Can we count on you and/or anyone from your household who managed to evacuate with us for that?"

 

OOC

Action:

Bonus Action:

Reaction:

Movement:

Object Interaction:

Mount Action:

Mount Movement: -

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

  Heat Metal

Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again.

Ammunition:

   14 arrows in quiver, 0 arrow bundles in backpack.

Spellcasting:

   Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting: 

  • Cantrips (3/3 slots): prestidigitation, vicious mockery, message
  • 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
  • 2nd (3/3 slots): invisibility, heat metal, enhance ability

Class Features:

  • 3/3 Bardic Inspiration, recovered after a long rest
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
  • Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)

OOC

Since there are only 4 items in the Refugees at the Shore section, I'm going to leave those up to the rest of you. For the CHA option, I'd love to see a reappearance of tough guy Modri! Got a kick out of Peacemonger's portrayal of that during the evacuation.

P.S. Mery's secret's out now. Rin graciously managed to speed things along in such a way that it didn't have to stay a secret for very long.

tbgg

tbgg

spacer.png                       Meryelle "Mery" Keryndon

                         Level 4 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 30/30 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str: 8 (-1) | Dex: 14 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 11 (+0) | Cha: 18 (+6)
Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +6 or DC 141st 4/4 2nd 3/3 | Bardic Inspiration: 4/4


 “My words,” | ‘My thoughts,’ | My actions


 

On the Shores

Positive that Darrett knows nothing about Raven's question and unable to remember after her short night of sleep exactly how much Artanis knows, Mery addresses the question. "Turns out, Raven, her offer's legit. Her family are originally nobles of Kalaman, and when she was very small, she and her father were forced to flee this area and go into exile. While in exile, they were both forced to join the Red Dragon Army. Her father died about a year ago, and when we captured her, we searched her belongings and found a hidden message from him that encouraged her to leave the Red Dragon Army behind and claim her birthright. I'm actually the one who encouraged her to offer to shelter the villagers at her home. I told her it was a way she could start to atone for what happened in Vogler." Mery then pauses for a beat and looks Raven straight in the eyes. "I hope you can recognize how much courage it took for her to make you that offer." She then glances over at Lady Michelle and offers her a warm smile.

After Raven has had a moment to digest this news, Mery continues, "To be honest, Raven, we need your help. Lady Michelle's still technically a prisoner and is going to be elsewhere for a while while we alert local leaders that the army is just down the river and then turn her over to the Order of the Rose. We need someone who knows something about how things get done on a noble's estate, and even if she returns, she has no practical knowledge or experience doing so herself. Can we count on you and/or anyone from your household who managed to evacuate with us for that?"

 

OOC

Action:

Bonus Action:

Reaction:

Movement:

Object Interaction:

Mount Action:

Mount Movement: -

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

  Heat Metal

Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again.

Ammunition:

   14 arrows in quiver, 0 arrow bundles in backpack.

Spellcasting:

   Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting: 

  • Cantrips (3/3 slots): prestidigitation, vicious mockery, message
  • 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
  • 2nd (3/3 slots): invisibility, heat metal, enhance ability

Class Features:

  • 3/3 Bardic Inspiration, recovered after a long rest
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
  • Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)

OOC

Since there are only 4 items in the Refugees at the Shore section, I'm going to leave those up to the rest of you. For the CHA option, I'd love to see a reappearance of tough guy Modri! Got a kick out of Peacemonger's portrayal of that during the evacuation.

P.S. Mery's secret's out now. Rin graciously managed to speed things along in such a way that it didn't have to stay a secret for very long.

tbgg

tbgg

spacer.png                       Meryelle "Mery" Keryndon

                         Level 4 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 30/30 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str: 8 (-1) | Dex: 14 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 11 (+0) | Cha: 18 (+6)
Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +6 or DC 141st 4/4 2nd 3/3 | Bardic Inspiration: 4/4


 “My words,” | ‘My thoughts,’ | My actions


 

On the Shores

Positive that Darrett knows nothing about Raven's question and unable to remember after her short night of sleep exactly how much Artanis knows, Mery addresses the question. "Turns out, Raven, her offer's legit. Her family are originally nobles of Kalaman, and when she was very small, she and her father were forced to flee this area and go into exile. While in exile, they were both forced to join the Red Dragon Army. Her father died about a year ago, and when we captured her, we searched her belongings and found a hidden message from him that encouraged her to leave the Red Dragon Army behind and claim her birthright. I'm actually the one who encouraged her to offer to shelter the villagers at her home. I told her it was a way she could start to atone for what happened in Vogler." Mery then pauses for a beat and looks Raven straight in the eyes. "I hope you can recognize how much courage it took for her to make you that offer." She then glances over at Lady Michelle and offers her a warm smile.

After Raven has had a moment to digest this news, Mery continues, "To be honest, Raven, we need your help. Lady Michelle's still technically a prisoner and is going to be elsewhere for a while while we alert local leaders that the army is just down the river and then take her to face judgment. We need someone who knows something about how things get done on a noble's estate, and even if she returns, she has no practical knowledge or experience doing so herself. Can we count on you and/or anyone from your household who managed to evacuate with us for that?"

 

OOC

Action:

Bonus Action:

Reaction:

Movement:

Object Interaction:

Mount Action:

Mount Movement: -

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

  Heat Metal

Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again.

Ammunition:

   14 arrows in quiver, 0 arrow bundles in backpack.

Spellcasting:

   Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting: 

  • Cantrips (3/3 slots): prestidigitation, vicious mockery, message
  • 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
  • 2nd (3/3 slots): invisibility, heat metal, enhance ability

Class Features:

  • 3/3 Bardic Inspiration, recovered after a long rest
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
  • Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)

OOC

Since there are only 4 items in the Refugees at the Shore section, I'm going to leave those up to the rest of you. For the CHA option, I'd love to see a reappearance of tough guy Modri! Got a kick out of Peacemonger's portrayal of that during the evacuation.

P.S. Mery's secret's out now. Rin graciously managed to speed things along in such a way that it didn't have to stay a secret for very long.

tbgg

tbgg

spacer.png                       Meryelle "Mery" Keryndon

                         Level 4 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 30/30 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str: 8 (-1) | Dex: 14 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 11 (+0) | Cha: 18 (+6)
Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +6 or DC 141st 4/4 2nd 3/3 | Bardic Inspiration: 4/4


 “My words,” | ‘My thoughts,’ | My actions


 

On the Shores

Positive that Darrett knows nothing about Raven's question and unable to remember after her short night of sleep exactly how much Artanis knows, Mery addresses the question. "Turns out, Raven, her offer's legit. Her family are originally nobles of Kalaman, and when she was very small, she and her father were forced to flee this area and go into exile. While in exile, they were both forced to join the Red Dragon Army. Her father died about a year ago, and when we captured her, we searched her belongings and found a hidden message from him that encouraged her to leave the Red Dragon Army behind and claim her birthright. I'm actually the one who encouraged her to offer to shelter the villagers at her home. I told her it was a way she could start to atone for what happened in Vogler. I hope you can recognize how much courage it took for her to make you that offer." She glances over at Lady Michelle and offers her a warm smile.

After Raven has had a moment to digest this news, Mery continues, "To be honest, Raven, we need your help. Lady Michelle's still technically a prisoner and is going to be elsewhere for a while while we alert local leaders that the army is just down the river and then take her to face judgment. We need someone who knows something about how things get done on a noble's estate, and even if she returns, she has no practical knowledge or experience doing so herself. Can we count on you and/or anyone from your household who managed to evacuate with us for that?"

 

OOC

Action:

Bonus Action:

Reaction:

Movement:

Object Interaction:

Mount Action:

Mount Movement: -

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

  Heat Metal

Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again.

Ammunition:

   14 arrows in quiver, 0 arrow bundles in backpack.

Spellcasting:

   Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting: 

  • Cantrips (3/3 slots): prestidigitation, vicious mockery, message
  • 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
  • 2nd (3/3 slots): invisibility, heat metal, enhance ability

Class Features:

  • 3/3 Bardic Inspiration, recovered after a long rest
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
  • Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)

OOC

Since there are only 4 items in the Refugees at the Shore section, I'm going to leave those up to the rest of you. For the CHA option, I'd love to see a reappearance of tough guy Modri! Got a kick out of Peacemonger's portrayal of that during the evacuation.

P.S. Mery's secret's out now. Rin graciously managed to speed things along in such a way that it didn't have to stay a secret for very long.

tbgg

tbgg

spacer.png                       Meryelle "Mery" Keryndon

                         Level 4 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 30/30 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str: 8 (-1) | Dex: 14 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 11 (+0) | Cha: 18 (+6)
Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +6 or DC 141st 4/4 2nd 3/3 | Bardic Inspiration: 4/4


 “My words,” | ‘My thoughts,’ | My actions


 

On the Shores

Positive that Darrett knows nothing about Raven's question and unable to remember after her short night of sleep exactly how much Artanis knows, Mery addresses the question. "Turns out, Raven, her offer's legit. Her family are originally nobles of Kalaman, and when she was very small, she and her father were forced to flee this area and go into exile. While in exile, they were both forced to join the Red Dragon Army. Her father died about a year ago, and when we captured her, we searched her belongings and found a hidden message from him that encouraged her to leave the Red Dragon Army behind and claim her birthright. I'm actually the one who encouraged her to offer to shelter the villagers at her home. I told her it was a way she could start to atone for what happened in Vogler. I hope you can recognize how much courage it took for her to make you that offer." She glances over at Lady Michelle and offers her a warm smile.

After Raven has had a moment to digest this news, Mery continues, "To be honest, Raven, we need your help. Lady Michelle's still technically a prisoner and is going to be elsewhere for a while while we alert local leaders that the army is just down the river and then take her to face judgment. We need someone who knows something about how things get done on a noble's estate, and even if she returns, she has no practical knowledge or experience doing so herself. Can we count on you and/or anyone from your household who managed to evacuate with us for that?"

 

OOC

Action:

Bonus Action:

Reaction:

Movement:

Object Interaction:

Mount Action:

Mount Movement: -

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

  Heat Metal

Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again.

Ammunition:

   14 arrows in quiver, 0 arrow bundles in backpack.

Spellcasting:

   Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting: 

  • Cantrips (3/3 slots): prestidigitation, vicious mockery, message
  • 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
  • 2nd (3/3 slots): invisibility, heat metal, enhance ability

Class Features:

  • 3/3 Bardic Inspiration, recovered after a long rest
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
  • Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)

OOC

Since there are only 4 items in the Refugees at the Shore section, I'm going to leave those up to the rest of you. For the CHA option, I'd love to see a reappearance of tough guy Modri! Got a kick from Peacemonger's portrayal of that during the evacuation.

P.S. Mery's secret's out now. Rin graciously managed to speed things along in such a way that it didn't have to stay a secret for very long.

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