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Hakai Mar - Bacta Shaman


pdwalt

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Hakai Mar

"Let's take a look at that"

 

 

"Let's take a look at that"

ASPECTS


  • High Concept: Self-Taught Force Adept Healer
  • Trouble: I See Dead People
  • Aspect: No One Deserves Pain
  • Aspect: Peace is a Lie
  • Aspect: Amon, the Man of Her Dreams
  • Aspect: Field Med-Kit
  • Aspect: Dark Passenger

SKILLS


  • Great (+4): Lore, Will
  • Good (+3): Athletics, Notice
  • Fair (+2): Blast, Resources, Empathy, Deception
  • Average (+1): Vigor, Persuasion, Fighting, Mechanics

.

STUNTS


  • Confidant: More than the body needs healing; Gain a +2 bonus to all Empathy rolls made to help others recover from social and mental consequences.
  • Sensor Tech: Gain a +2 bonus to Notice when using Ship-based Sensors.
  • Flow Perception: Gain a +2 bonus to Athletics to avoid Force attacks from the same zone.
  • Force Stealth: Dodging those using the force to find her was the first Force skill she ever learned. You may use Will instead of Deception to avoid being discovered by Force Users.
  • Force Safety: Honed by getting non-combatants out of harm's way, the Adept can use the Force to move folks out of danger or dangerous situations. Use Will instead of Vigor to move folks out of danger or dangerous situations up to a zone away.
  • Farseeing : Once per scene, spend a fate point and describe where and when you are trying to perceive and make a special Notice roll, representing your ability to sense far away places and times through the Force. You may discover or
    create an advantage for each shift you score on this roll, but you still only get one free invocation.
  • Telekinetic Punch: Gain a +2 bonus when using the Force to empower Blast attacks within the zone. If one adds a consequence reflecting Dark Side temptations or conflictions, this form becomes like Force Lightning, losing the zone restriction, with a bonus equal to the strength of the consequence. This elevation can be used at most once per scene per Dark Side aspects the character has, and if the table considers the action evil, may require a new Darkside aspect (or change an aspect to Darkside).

OTHER


  • Refresh: 2
  • Current Fate Points: 2/3 (+1 given by GM for start of entry)
  • Mental Stress: [1][2][3][4]
  • Physical Stress: [1][2][3]
  • Mild Consequence: [2]
  • Moderate Consequence: [4]
  • Severe Consequence: [6]

 

Notes for GM that were Private - but I have no idea how to do that in this version

 



Before the Game StartedAs a very young apprentice to a rural wise woman, who helped out with medical things so they did not have to ask for help from the galactic (off-worlders), Hakai had already shown her worth in helping the sick and picking up knowledge from brief contact with information. So when the Jedi Searchers came by looking for the Force Sensitive children, her village hid her, and she learned to hide from their senses. Technically the planet was Separatist, but the rural people worried not about politics. One day when Hakkai was out gathering herbs a shot down transport crashed into the village killing many and causing others to flee, as the shot that felled the transport came from nearby. Retaliation as swift and those that did not run immediately died in the bombardment. Hakai survived in the woods with her knowledge and a force spirit who gave her information on living wild. She now believes it was a Sith Spirit, because she lived a long time in the wild, and it seemed to encourage her not to take advantage of the galactic that would have helped her.

She worked for growers and then smugglers and eventually found a spot on a station. Her healing was in demand - her shrink skills were not as good, but for people leary of chemical adjustment, she was often all their was. Her force talents can at time enhance her healing, and her farseeing helps her avoid pitfalls. When a dying, suffering man, was in her control and he asked for her to give him Mercy, she could not bear using her knife - and used the Force to stop his heart - an idea of a ghost who she then realized was a spirit. The darkness in her soul frightened her, but it also unlocked new capabilities, that she is reluctant to use.

She believes in helping of others through their pain, but not for free. As such she has some significant resources and contacts of people who she has helped. She can exploit her, 'i went in unarmed to help your people - can I get a little help for me' card. She is not rich - but comfortable - though she is not wearing anything very flashy. Much of her wealth goes into her med supplies.

 

 

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