bcool999 August 11, 2022 Packer ‘The Stump’ Green As Tia slows to a stop beside the Jeep, Packer does a quick equipment check and prepares to follow Doc out. “Same rules right Doc? Try to stay on my hip and we book it to the most wounded? Doubt it will happen this time, but- and he’s already gone.” Pretty fearless for a man that wouldn’t put a bullet in a raider’s skull even if they killed him. Packer thought to himself ruefully. Packer takes off after Doc as quickly as he can in armor wrenching open the other car door and assisting where he can. Once Doc announces that they are stable enough to move, Packer picks up his charge in a Fireman’s carry to leave his shield arm free to defend against the scattered rounds landing around them. Returning quickly to the safety of Tia, Packer sets the older man down for Doc to get to work on. Catching his breath, Packer heads back out to assist Martin’s scrap hauling. OOC Actions Packer hops out of the Tank hot on Doc’s heels. Keeping Doc Adjacent for defense buffs and using Aid Another on him for heal checks when needed/ other miscellaneous tasks to save the jeep duo. When lifting the older man, will use Muscular Surge to increase Packer’s carrying capacity to make it trivially easy to haul him around. This will result in Packer being fatigued for 1d4 (2) rounds. Packer would then help Martin haul in any prizes he finds. Condition HP 84/90-6, Temp Hp: 50, Delayed Damage: 0/18, DR 5/-, NLFH: 6 AC: 34 (31 vs projectiles) Currently Challenging: Trike Zealot, Effects: +2 for Zealot to hit Packer, -3 for Zealot to hit on any attack that doesn’t also include Packer. Lasts 6 rounds.