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Paxon

Paxon

...Fire!

Outside Greenwood

 

The Crew took on a razor-sharp focus as they prepared to encounter whatever potential danger lay just beyond the tree line. They'd honed a sense for trouble over the months and years, and this situation was setting off their collective alarm. It was a brief struggle to get Jana through a hatch and into the armored hull of the tank, she wanted to see what was going on with her home. It was only the firm insistence of Tia's Tankers and a promise that she could peek out through a small slit that got her to retreat to safety.

 

The Tank rounded the bend in the road, and a scene of chaos greeted them. 

 

Greenwood was aflame. The conflagration wasn't huge, but most of the buildings in sight were damaged or burning, contributing to the growing plume of smoke in the sky. 

 

The reason for the burning was obvious. Rumbling vehicles surrounding the town, and bodies ran in all directions. A horde of raiders was at the gates, and well through them at this point. Greenwood had only a partial wall to begin with, mostly corrugated metal and wood with small watch towers dotting its length. It was never a barrier that was going to stand up for long against an assault like this, and there were no existing defenses to speak of. 

 

"NO!" Jana shouted, desperately adjusting her position near a narrow viewing slit to try to take in the disaster. 

 

Several vehicles sped through the town, causing purposeless destruction. Some dragged objects behind them, spoils of their raid. Individuals marauded through the settlement, lighting more fires, damaging, destroying. There were no obvious civilians in the town being attacked upon initial glance, though the toll in life couldn't be known at this point. To a small amount of relief, there did appear to be some escapees. 

 

Two groups were fleeing the town. One contingent of vehicles was driving fast south from the town, their outlines just barely visible beyond the dust cloud they were kicking up. A handful of raider vehicles seemed to be in pursuit. Catching up to this group would be a long shot, as they were on the other side of Greenwood and headed in the opposite direction. But the other contingent was heading directly toward Tia and her Tankers. 

 

This second group of survivors seemed to have made a dash through an opening in the vast force of raiders, and was driving as fast as their ramshackle vehicles would take them. Several trucks and what looked like it might have once been a bus made up the bulk of the group, and they were indeed bulky and ungainly. A smaller more nimble off-road vehicle was in the lead, some smaller cruiser vehicles were among their number, and there was even a dirt bike in the mix. 

 

Raiders pursued them like a pack of jackals. Heavily modified assault vehicles had broken off from the larger group of raiders and were attempting to catch up with the escapees. They looked dangerous and wraithlike darting through the partially obscuring dust the escapees were kicking up. Even as they watched, a powerful vehicle with a huge buzz saw on the front caught up with a slow-moving pickup, sawing through metal with flying sparks until the pickup starting coming apart, lost control, and swerved into a rolling wreck. Two raiders jumped off the buzz saw truck to pick the carcass while the bladed vehicle continued on. A trio of trikes nimbly began to flank the escapees, each with a driver and another raider on the back with what looked like long heavy-tipped spears, as well as guns. Another powerful raider truck had a large machine-gun emplacement on the back. There was a big vehicle out front that had just "harpooned" an escaping jeep, with a man turning a big crank to reel it in. And in the back of the raider formation was a strange construction, with as much in common with a boat as a land vehicle. A big platform arose high above the four fat tires, with machine guns on each side and an extension jutting forward from the front. Like a figurehead on a sailing ship, a person leaned out over the front brandishing a long staff topped by a cross, yelling and haranguing anyone who could hear him. He was surrounded by raiders touting all kinds of weapons, and they all clearly had more violence in mind.

 

spacer.png

 


OOC

Okay, NOW it's time for initiative. Most of you already rolled, and I'll just take those rolls. In fact by the time I have this post up, I'll likely have rolled init for the enemies. Time for ACTION!

 

Please check out the Scene spoiler below for both the map of the scene, and a link to Roll20. We probably don't actually need Roll20 just yet, and I don't have a grid active there. At this point, simple range to enemy is the most important thing. Squares and a grid might be useful later as the distance closes. 

Mechanics

Players win initiative, and are acting first.

 

The vehicles to the rear of the enemy pack are in the midst of a dust cloud kicked up by the pursued vehicles, giving them concealment (noted in enemies tab). In addition, if there is a vehicle in front of a target you are trying to shoot, the one behind has cover (soft cover). Up a miss in this scenario, there is a 10% chance you hit the vehicle in front.

 

Knowledge Checks

Identify Vehicles: K:Engineering

Identify Raiders: K:Local

K:Local DC20 (DC10 for Det): These raiders are a splinter group of the Disciples, a violent clan with a religious veneer, using whatever dogma best justifies them doing whatever they want. This particular sect is known as the Wrathful, and have been a growing threat in the region. Though they need little justification for carnage and chaos, they tend to strike settlements rich in resources with overwhelming numbers if they don't immediately give them everything they demand. They have a bunch of regular violent types, but also employ true Zealots who guzzle mind-altering concoctions and commit to violence with little regard for self-preservation.


Scene / Map / Enemies

Cedar Valley and Greenwood 

The Tank has just emerged from the valley. A road leads southeast to the settlement of Greenwood, which is aflame and surrounded by a very large force of raiders. A smaller group of raiders has broken off the main body to chase down a contingent of survivors, both of which are headed up the road and directly toward The Tank. Greenwood itself is in ruin, and the raider vehicles have churned up and damaged a good portion of the surrounding fields. There were some basic walls and defensive emplacements surrounding the town, but those have all been completely breeched. 

___________________________

Map

Roll20 Link

(You'll see circles around the Tank, each one representing 100'. This will help determine range to targets (I only included 1200' worth, but the main cannon's full range is 3000', with 300' increments. The tank icon isn't necessarily "to scale" at this point, I'll adjust sizes if and when distance is closed)

Full Map & Closeup (click to enlarge)

 

spacer.png spacer.png

___________________________

Enemies

Trike 1 Large vehicle. 1 driver, 1 rider. Conditions: none [Unscratched] | Range (at beginning of turn): 1,050'

Trike 2 Large vehicle. 1 driver, 1 rider. Conditions: none [Unscratched] | Range (at beginning of turn): 1,030'

> Trike 3 Large vehicle. 1 driver, 1 rider. Conditions: none [Unscratched] | Range (at beginning of turn): 1,090'

> BuzzTruck Huge vehicle. 1 driver, 1 passenger, X riders. Conditions: Concealment [Unscratched] | Range (at beginning of turn): 1,200'

> GunTruck Huge vehicle. 1 driver, 1 passenger, 1 gunner, X riders. Conditions: Concealment [Unscratched] | Range (at beginning of turn): 1,160'

> Harpooner Huge vehicle. 1 driver, 1 passenger, 1+X riders. Conditions: none [Unscratched] | Range (at beginning of turn): 1,100'

> Platform Truck Huge vehicle. 1 driver, 1 passenger, 2 gunners, X riders. Conditions: Concealment [Unscratched] | Range (at beginning of turn): 1,250'

____________________________

Other NPCS

Group of escapees from Greenwood

• Off-roader buggy

• Bus

• Truck with big fuel tank

• Hauler truck with trailer

• Truck with livestock pen [Harpooned]

• Cruiser

• Jeep

• Dirt Bike

• Pickup [Wrecked, Prone]


Tank

THE TANK

Gargantuan Land Vehicle (15'W x 25'H x 15'H)

40 base speed | 32 AC | 15 Hardness

HP: 170/170 | Temp HP: 28 (Reactive Armor) 

Stress: 0

Crew Martial Focus: Yes

_______________________

Main Cannon

PC ranged attack +1(MW); 8d6 b/p/s damage; 20/x4; 300' range increments

30 Ammo Capacity

Base Cannon Rounds: 24

HE Rounds: 2

Canister Rounds: 2

________________________

Gadgets and Secondary Weapons

Miniguns: Machine Guns facing each cardinal direction, and one mounted same direction as turret. 12/12 uses.

LauncherLaunch object any direction in 60' range increments. 4/4 uses.

Hook and Pulley: Grab at distance, 20' increments. 4/4 uses.

Gadgets: 10/10 remaining.

Detonators, launchers, hook and pulley, improvised tools, constructed weapons, grapple gun, steam release, chemical insight detonator options.

_________________________

Capacity

Raw Material Storage: 500/500 lbs

Passengers: 7/8 (Crew, +Jana)


Roll thread on OGMW | Tank/Crew Rules

Paxon

Paxon

...Fire!

Outside Greenwood

 

The Crew took on a razor-sharp focus as they prepared to encounter whatever potential danger lay just beyond the tree line. They'd honed a sense for trouble over the months and years, and this situation was setting off their collective alarm. It was a brief struggle to get Jana through a hatch and into the armored hull of the tank, she wanted to see what was going on with her home. It was only the firm insistence of Tia's Tankers and a promise that she could peek out through a small slit that got her to retreat to safety.

 

The Tank rounded the bend in the road, and a scene of chaos greeted them. 

 

Greenwood was aflame. The conflagration wasn't huge, but most of the buildings in sight were damaged or burning, contributing to the growing plume of smoke in the sky. 

 

The reason for the burning was obvious. Rumbling vehicles surrounding the town, and bodies ran in all directions. A horde of raiders was at the gates, and well through them at this point. Greenwood had only a partial wall to begin with, mostly corrugated metal and wood with small watch towers dotting its length. It was never a barrier that was going to stand up for long against an assault like this, and there were no existing defenses to speak of. 

 

"NO!" Jana shouted, desperately adjusting her position near a narrow viewing slit to try to take in the disaster. 

 

Several vehicles sped through the town, causing purposeless destruction. Some dragged objects behind them, spoils of their raid. Individuals marauded through the settlement, lighting more fires, damaging, destroying. There were no obvious civilians in the town being attacked upon initial glance, though the toll in life couldn't be known at this point. To a small amount of relief, there did appear to be some escapees. 

 

Two groups were fleeing the town. One contingent of vehicles was driving fast south from the town, their outlines just barely visible beyond the dust cloud they were kicking up. A handful of raider vehicles seemed to be in pursuit. Catching up to this group would be a long shot, as they were on the other side of Greenwood and headed in the opposite direction. But the other contingent was heading directly toward Tia and her Tankers. 

 

This second group of survivors seemed to have made a dash through an opening in the vast force of raiders, and was driving as fast as their ramshackle vehicles would take them. Several trucks and what looked like it might have once been a bus made up the bulk of the group, and they were indeed bulky and ungainly. A smaller more nimble off-road vehicle was in the lead, some smaller cruiser vehicles were among their number, and there was even a dirt bike in the mix. 

 

Raiders pursued them like a pack of jackals. Heavily modified assault vehicles had broken off from the larger group of raiders and were attempting to catch up with the escapees. They looked dangerous and wraithlike darting through the partially obscuring dust the escapees were kicking up. Even as they watched, a powerful vehicle with a huge buzz saw on the front caught up with a slow-moving pickup, sawing through metal with flying sparks until the pickup starting coming apart, lost control, and swerved into a rolling wreck. Two raiders jumped off the buzz saw truck to pick the carcass while the bladed vehicle continued on. A trio of trikes nimbly began to flank the escapees, each with a driver and another raider on the back with what looked like long heavy-tipped spears, as well as guns. Another powerful raider truck had a large machine-gun emplacement on the back. There was a big vehicle out front that had just "harpooned" an escaping jeep, with a man turning a big crank to reel it in. And in the back of the raider formation was a strange construction, with as much in common with a boat as a land vehicle. A big platform arose high above the four fat tires, with machine guns on each side and an extension jutting forward from the front. Like a figurehead on a sailing ship, a person leaned out over the front brandishing a long staff topped by a cross, yelling and haranguing anyone who could hear him. He was surrounded by raiders touting all kinds of weapons, and they all clearly had more violence in mind.

 

spacer.png

 


OOC

Okay, NOW it's time for initiative. Most of you already rolled, and I'll just take those rolls. In fact by the time I have this post up, I'll likely have rolled init for the enemies. Time for ACTION!

 

Please check out the Scene spoiler below for both the map of the scene, and a link to Roll20. We probably don't actually need Roll20 just yet, and I don't have a grid active there. At this point, simple range to enemy is the most important thing. Squares and a grid might be useful later as the distance closes. 

Mechanics

Players win initiative, and are acting first.

 

The vehicles to the rear of the enemy pack are in the midst of a dust cloud kicked up by the pursued vehicles, giving them concealment (noted in enemies tab). In addition, if there is a vehicle in front of a target you are trying to shoot, the one behind has cover (soft cover). Up a miss in this scenario, there is a 10% chance you hit the vehicle in front.

 

Knowledge Checks

Identify Vehicles: K:Engineering

Identify Raiders: K:Local

K:Local DC20 (DC10 for Det): These raiders are a splinter group of the Disciples, a violent clan with a religious veneer, using whatever dogma best justifies them doing whatever they want. This particular sect is known as the Wrathful, and have been a growing threat in the region. Though they need little justification for carnage and chaos, they tend to strike settlements rich in resources with overwhelming numbers if they don't immediately give them everything they demand. They have a bunch of regular violent types, but also employ true Zealots who guzzle mind-altering concoctions and commit to violence with little regard for self-preservation.


Scene / Map / Enemies

Cedar Valley and Greenwood 

The Tank has just emerged from the valley. A road leads southeast to the settlement of Greenwood, which is aflame and surrounded by a very large force of raiders. A smaller group of raiders has broken off the main body to chase down a contingent of survivors, both of which are headed up the road and directly toward The Tank. Greenwood itself is in ruin, and the raider vehicles have churned up and damaged a good portion of the surrounding fields. There were some basic walls and defensive emplacements surrounding the town, but those have all been completely breeched. 

___________________________

Map

Roll20 Link

(You'll see circles around the Tank, each one representing 100'. This will help determine range to targets (I only included 1200' worth, but the main cannon's full range is 3000', with 300' increments. The tank icon isn't necessarily "to scale" at this point, I'll adjust sizes if and when distance is closed)

Full Map & Closeup (click to enlarge)

 

spacer.png spacer.png

___________________________

Enemies

Trike 1 Large vehicle. 1 driver, 1 rider. Conditions: none [Unscratched] | Range (at beginning of turn): 1,050'

Trike 2 Large vehicle. 1 driver, 1 rider. Conditions: none [Unscratched] | Range (at beginning of turn): 1,030'

> Trike 3 Large vehicle. 1 driver, 1 rider. Conditions: none [Unscratched] | Range (at beginning of turn): 1,090'

> BuzzTruck Huge vehicle. 1 driver, 1 passenger, X riders. Conditions: Concealment [Unscratched] | Range (at beginning of turn): 1,200'

> GunTruck Huge vehicle. 1 driver, 1 passenger, 1 gunner, X riders. Conditions: Concealment [Unscratched] | Range (at beginning of turn): 1,160'

> Harpooner Huge vehicle. 1 driver, 1 passenger, 1+X riders. Conditions: none [Unscratched] | Range (at beginning of turn): 1,100'

> Platform Truck Huge vehicle. 1 driver, 1 passenger, 2 gunners, X riders. Conditions: Concealment [Unscratched] | Range (at beginning of turn): 1,250'

____________________________

Other NPCS

Group of escapees from Greenwood

• Off-roader buggy

• Bus

• Truck with big fuel tank

• Hauler truck with trailer

• Truck with livestock pen [Harpooned]

• Cruiser

• Jeep

• Dirt Bike

• Pickup [Wrecked, Prone]


Tank

THE TANK

Gargantuan Land Vehicle (15'W x 25'H x 15'H)

40 base speed | 32 AC | 15 Hardness

HP: 170/170 | Temp HP: 28 (Reactive Armor) 

Crew Martial Focus: Yes

_______________________

Main Cannon

PC ranged attack +1(MW); 8d6 b/p/s damage; 20/x4; 300' range increments

30 Ammo Capacity

Base Cannon Rounds: 24

HE Rounds: 2

Canister Rounds: 2

________________________

Gadgets and Secondary Weapons

Miniguns: Machine Guns facing each cardinal direction, and one mounted same direction as turret. 12/12 uses.

LauncherLaunch object any direction in 60' range increments. 4/4 uses.

Hook and Pulley: Grab at distance, 20' increments. 4/4 uses.

Gadgets: 10/10 remaining.

Detonators, launchers, hook and pulley, improvised tools, constructed weapons, grapple gun, steam release, chemical insight detonator options.

_________________________

Capacity

Raw Material Storage: 500/500 lbs

Passengers: 7/8 (Crew, +Jana)


Roll thread on OGMW | Tank/Crew Rules

Paxon

Paxon

...Fire!

Outside Greenwood

 

The Crew took on a razor-sharp focus as they prepared to encounter whatever potential danger lay just beyond the tree line. They'd honed a sense for trouble over the months and years, and this situation was setting off their collective alarm. It was a brief struggle to get Jana through a hatch and into the armored hull of the tank, she wanted to see what was going on with her home. It was only the firm insistence of Tia's Tankers and a promise that she could peek out through a small slit that got her to retreat to safety.

 

The Tank rounded the bend in the road, and a scene of chaos greeted them. 

 

Greenwood was aflame. The conflagration wasn't huge, but most of the buildings in sight were damaged or burning, contributing to the growing plume of smoke in the sky. 

 

The reason for the burning was obvious. Rumbling vehicles surrounding the town, and bodies ran in all directions. A horde of raiders was at the gates, and well through them at this point. Greenwood had only a partial wall to begin with, mostly corrugated metal and wood with small watch towers dotting its length. It was never a barrier that was going to stand up for long against an assault like this, and there were no existing defenses to speak of. 

 

"NO!" Jana shouted, desperately adjusting her position near a narrow viewing slit to try to take in the disaster. 

 

Several vehicles sped through the town, causing purposeless destruction. Some dragged objects behind them, spoils of their raid. Individuals marauded through the settlement, lighting more fires, damaging, destroying. There were no obvious civilians in the town being attacked upon initial glance, though the toll in life couldn't be known at this point. To a small amount of relief, there did appear to be some escapees. 

 

Two groups were fleeing the town. One contingent of vehicles was driving fast south from the town, their outlines just barely visible beyond the dust cloud they were kicking up. A handful of raider vehicles seemed to be in pursuit. Catching up to this group would be a long shot, as they were on the other side of Greenwood and headed in the opposite direction. But the other contingent was heading directly toward Tia and her Tankers. 

 

This second group of survivors seemed to have made a dash through an opening in the vast force of raiders, and was driving as fast as their ramshackle vehicles would take them. Several trucks and what looked like it might have once been a bus made up the bulk of the group, and they were indeed bulky and ungainly. A smaller more nimble off-road vehicle was in the lead, some smaller cruiser vehicles were among their number, and there was even a dirt bike in the mix. 

 

Raiders pursued them like a pack of jackals. Heavily modified assault vehicles had broken off from the larger group of raiders and were attempting to catch up with the escapees. They looked dangerous and wraithlike darting through the partially obscuring dust the escapees were kicking up. Even as they watched, a powerful vehicle with a huge buzz saw on the front caught up with a slow-moving pickup, sawing through metal with flying sparks until the pickup starting coming apart, lost control, and swerved into a rolling wreck. Two raiders jumped off the buzz saw truck to pick the carcass while the bladed vehicle continued on. A trio of trikes nimbly began to flank the escapees, each with a driver and another raider on the back with what looked like long heavy-tipped spears, as well as guns. Another powerful raider truck had a large machine-gun emplacement on the back. There was a big vehicle out front that had just "harpooned" an escaping jeep, with a man turning a big crank to reel it in. And in the back of the raider formation was a strange construction, with as much in common with a boat as a land vehicle. A big platform arose high above the four fat tires, with machine guns on each side and an extension jutting forward from the front. Like a figurehead on a sailing ship, a person leaned out over the front brandishing a long staff topped by a cross, yelling and haranguing anyone who could hear him. He was surrounded by raiders touting all kinds of weapons, and they all clearly had more violence in mind.

 

spacer.png

 


OOC

Okay, NOW it's time for initiative. Most of you already rolled, and I'll just take those rolls. In fact by the time I have this post up, I'll likely have rolled init for the enemies. Time for ACTION!

 

Please check out the Scene spoiler below for both the map of the scene, and a link to Roll20. We probably don't actually need Roll20 just yet, and I don't have a grid active there. At this point, simple range to enemy is the most important thing. Squares and a grid might be useful later as the distance closes. 

Mechanics

Players win initiative, and are acting first.

 

The vehicles to the rear of the enemy pack are in the midst of a dust cloud kicked up by the pursued vehicles, giving them concealment (noted in enemies tab). In addition, if there is a vehicle in front of a target you are trying to shoot, the one behind has cover (soft cover). Up a miss in this scenario, there is a 10% chance you hit the vehicle in front.

 

Knowledge Checks

Identify Vehicles: K:Engineering

Identify Raiders: K:Local

K:Local DC20 (DC10 for Det): These raiders are a splinter group of the Disciples, a violent clan with a religious veneer, using whatever dogma best justifies them doing whatever they want. This particular sect is known as the Wrathful, and have been a growing threat in the region. Though they need little justification for carnage and chaos, they tend to strike settlements rich in resources with overwhelming numbers if they don't immediately give them everything they demand. They have a bunch of regular violent types, but also employ true Zealots who guzzle mind-altering concoctions and commit to violence with little regard for self-preservation.


Scene / Map / Enemies

Cedar Valley and Greenwood 

The Tank has just emerged from the valley. A road leads southeast to the settlement of Greenwood, which is aflame and surrounded by a very large force of raiders. A smaller group of raiders has broken off the main body to chase down a contingent of survivors, both of which are headed up the road and directly toward The Tank. Greenwood itself is in ruin, and the raider vehicles have churned up and damaged a good portion of the surrounding fields. There were some basic walls and defensive emplacements surrounding the town, but those have all been completely breeched. 

___________________________

Map

Roll20 Link

(You'll see circles around the Tank, each one representing 100'. This will help determine range to targets (I only included 1200' worth, but the main cannon's full range is 3000', with 300' increments. The tank icon isn't necessarily "to scale" at this point, I'll adjust sizes if and when distance is closed)

Full Map & Closeup (click to enlarge)

 

Full map of assault on Greenwood Closeup of fleeing vehicles

___________________________

Enemies

Trike 1 Large vehicle. 1 driver, 1 rider. Conditions: none [Unscratched] | Range (at beginning of turn): 1,050'

Trike 2 Large vehicle. 1 driver, 1 rider. Conditions: none [Unscratched] | Range (at beginning of turn): 1,030'

> Trike 3 Large vehicle. 1 driver, 1 rider. Conditions: none [Unscratched] | Range (at beginning of turn): 1,090'

> BuzzTruck Huge vehicle. 1 driver, 1 passenger, X riders. Conditions: Concealment [Unscratched] | Range (at beginning of turn): 1,200'

> GunTruck Huge vehicle. 1 driver, 1 passenger, 1 gunner, X riders. Conditions: Concealment [Unscratched] | Range (at beginning of turn): 1,160'

> Harpooner Huge vehicle. 1 driver, 1 passenger, 1+X riders. Conditions: none [Unscratched] | Range (at beginning of turn): 1,100'

> Platform Truck Huge vehicle. 1 driver, 1 passenger, 2 gunners, X riders. Conditions: Concealment [Unscratched] | Range (at beginning of turn): 1,250'

____________________________

Other NPCS

Group of escapees from Greenwood

• Off-roader buggy

• Bus

• Truck with big fuel tank

• Hauler truck with trailer

• Truck with livestock pen [Harpooned]

• Cruiser

• Jeep

• Dirt Bike

• Pickup [Wrecked, Prone]


Tank

THE TANK

Gargantuan Land Vehicle (15'W x 25'H x 15'H)

40 base speed | 32 AC | 15 Hardness

HP: 170/170 | Temp HP: 28 (Reactive Armor) 

Crew Martial Focus: Yes

_______________________

Main Cannon

PC ranged attack +1(MW); 8d6 b/p/s damage; 20/x4; 300' range increments

30 Ammo Capacity

Base Cannon Rounds: 24

HE Rounds: 2

Canister Rounds: 2

________________________

Gadgets and Secondary Weapons

Miniguns: Machine Guns facing each cardinal direction, and one mounted same direction as turret. 12/12 uses.

LauncherLaunch object any direction in 60' range increments. 4/4 uses.

Hook and Pulley: Grab at distance, 20' increments. 4/4 uses.

Gadgets: 10/10 remaining.

Detonators, launchers, hook and pulley, improvised tools, constructed weapons, grapple gun, steam release, chemical insight detonator options.

_________________________

Capacity

Raw Material Storage: 500/500 lbs

Passengers: 7/8 (Crew, +Jana)


Roll thread on OGMW | Tank/Crew Rules

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