Jump to content

Edit History

Djacob91

Djacob91

 "artificer.jpg.337f03bec0abd3d32b4a55a2cffd433b.jpg.8c22c90eda248f12c7583f5f2760f6ec.jpgAvoiding friendlies," Martin called back up in response to the Tanya's command as he held his gaze steady through the main gun's sights. Reaching a hand up, he slide his googles down and flipped a switch on the side. His vision shifted red for a moment, before most of it shifted back down towards blues. The carefully collected, repaired, and maintained tech did not wash out his entire vision, but it did highlight major heat sources, like a truck's engine. He waited and listened as the Tank roared into battle. The growling engine revving louder as Det pushed it harder. The clank of the freshly loaded shell landing just right. The swerve as Doc pulled some maneuver out to get them around and out to the side. Leaning into the turn, he waited for the slight correction as one of the trucks landed in his sights. Not the harpoon truck that he would have wanted, though that shot would be difficult even if they were closer, but the gun truck. That one was just about right, "Firing." He called as the cannon ticked upward a moment, right before the firing pin snapped forward, and the shell left the Tank behind with an explosive roar.

 

 

 

 

Actions/OOC

Actions

 

Move Action: Activate Thermal Googles to negate Concealment on Truck.

Standard Action: Make a Sunder attempt against the Gun Truck adding Deadly Shot, Push Shot, Vital Strike, and Thunderous Blows. Looking at +21, -4 for Range, so +17 to Attack for 17d6 damage. Ignores 3 points of Hardness for the Sunder Attempt, and the attack roll also counts as a Bull Rush attempt to push the target away from us.

 

Link to Rolling Thread; ATK: 30; DMG: 63

EDIT: ATK: is actually 32, using Tank's size modifier adds +4, but removed the bonus from Giantslayer which was +2 for a +2 difference.

Statblock

 

Martin
male NG Human Blacksmith 6 | Technician 6, Level 6, Init 8, HP 80/80, TEMP HP 50Speed 45
AC 26, Touch 17, Flat-footed 21, CMD 26, Fort 9, Ref 12, Will 9, CMB +9, Base Attack Bonus 6   
+2; SA/Auto Assault Rifle +14 (1d10+7, 19-20/x2)
Grenade Launcher +12 (Variable, varies; Integrated Armory)
+2; Anti-Ballistic Breastplate (+8 Armor, +5 Dex, +1 Natural, +2 Deflect)
Abilities Str 16, Dex 21, Con 14, Int 18, Wis 12, Cha 10
Condition None  

Various Counters

Ammo:

-Assault Rifle: 35/35

-Grenade Launcher: 0/1

Gadgets: 7/7

Jury Rigged Devices: 0/2

-

-

Tech Sphere Charges: 14/14

Tech Sphere devices: 10/10

-Integrated Armory (Grenade Launcher)

-Speed Lever (Grenade Launcher)

-Speed Lever (Assault Rifle)

-Fire Extinguisher: 2 charges

-Respirator: 2 charges

-Camera: 1 charge

-Clamp Boots: 2 charges

-Sensory Set (Thermal): 2 charges

-Emergency Beacon: 1 charge

-Shelter: 1 charge

Blacksmith Maintenance:

-Technician Maintenance: Backpack with Transmitter Improvement

 

Warpaint: +15ft Move Speed

 

 

Djacob91

Djacob91

 "artificer.jpg.337f03bec0abd3d32b4a55a2cffd433b.jpg.8c22c90eda248f12c7583f5f2760f6ec.jpgAvoiding friendlies," Martin called back up in response to the Tanya's command as he held his gaze steady through the main gun's sights. Reaching a hand up, he slide his googles down and flipped a switch on the side. His vision shifted red for a moment, before most of it shifted back down towards blues. The carefully collected, repaired, and maintained tech did not wash out his entire vision, but it did highlight major heat sources, like a truck's engine. He waited and listened as the Tank roared into battle. The growling engine revving louder as Det pushed it harder. The clank of the freshly loaded shell landing just right. The swerve as Doc pulled some maneuver out to get them around and out to the side. Leaning into the turn, he waited for the slight correction as one of the trucks landed in his sights. Not the harpoon truck that he would have wanted, though that shot would be difficult even if they were closer, but the gun truck. That one was just about right, "Firing." He called as the cannon ticked upward a moment, right before the firing pin snapped forward, and the shell left the Tank behind with an explosive roar.

 

 

 

 

Actions/OOC

Actions

 

Move Action: Activate Thermal Googles to negate Concealment on Truck.

Standard Action: Make a Sunder attempt against the Gun Truck adding Deadly Shot, Push Shot, Vital Strike, and Thunderous Blows. Looking at +21, -4 for Range, so +17 to Attack for 17d6 damage. Ignores 3 points of Hardness for the Sunder Attempt, and the attack roll also counts as a Bull Rush attempt to push the target away from us.

 

Link to Rolling Thread; ATK: 30; DMG: 63

Statblock

 

Martin
male NG Human Blacksmith 6 | Technician 6, Level 6, Init 8, HP 80/80, TEMP HP 50Speed 45
AC 26, Touch 17, Flat-footed 21, CMD 26, Fort 9, Ref 12, Will 9, CMB +9, Base Attack Bonus 6   
+2; SA/Auto Assault Rifle +14 (1d10+7, 19-20/x2)
Grenade Launcher +12 (Variable, varies; Integrated Armory)
+2; Anti-Ballistic Breastplate (+8 Armor, +5 Dex, +1 Natural, +2 Deflect)
Abilities Str 16, Dex 21, Con 14, Int 18, Wis 12, Cha 10
Condition None  

Various Counters

Ammo:

-Assault Rifle: 35/35

-Grenade Launcher: 0/1

Gadgets: 7/7

Jury Rigged Devices: 0/2

-

-

Tech Sphere Charges: 14/14

Tech Sphere devices: 10/10

-Integrated Armory (Grenade Launcher)

-Speed Lever (Grenade Launcher)

-Speed Lever (Assault Rifle)

-Fire Extinguisher: 2 charges

-Respirator: 2 charges

-Camera: 1 charge

-Clamp Boots: 2 charges

-Sensory Set (Thermal): 2 charges

-Emergency Beacon: 1 charge

-Shelter: 1 charge

Blacksmith Maintenance:

-Technician Maintenance: Backpack with Transmitter Improvement

 

Warpaint: +15ft Move Speed

 

 

Djacob91

Djacob91

 "artificer.jpg.337f03bec0abd3d32b4a55a2cffd433b.jpg.8c22c90eda248f12c7583f5f2760f6ec.jpgAvoiding friendlies," Martin called back up in response to the Tanya's command as he held his gaze steady through the main gun's sights. Reaching a hand up, he slide his googles down and flipped a switch on the side. His vision shifted red for a moment, before most of it shifted back down towards blues. The carefully collected, repaired, and maintained tech did not wash out his entire vision, but it did highlight major heat sources, like a truck's engine. He waited and listened as the Tank roared into battle. The growling engine revving louder as Det pushed it harder. The clank of the freshly loaded shell landing just right. The swerve as Doc pulled some maneuver out to get them around and out to the side. Leaning into the turn, he waited for the slight correction as one of the trucks landed in his sights. Not the harpoon truck that he would have wanted, though that shot would be difficult even if they were closer, but the gun truck. That one was just about right, "Firing." He called as the cannon ticked upward a moment, right before the firing pin snapped forward, and the shell left the Tank behind with an explosive roar.

 

 

 

 

Actions/OOC

Actions

 

Move Action: Activate Thermal Googles to negate Concealment on Truck.

Standard Action: Make a Sunder attempt against the Gun Truck adding Deadly Shot, Push Shot, Vital Strike, and Thunderous Blows. Looking at +21, -4 for Range, so +17 to Attack for 17d6 damage. Ignores 3 points of Hardness for the Sunder Attempt, and the attack roll also counts as a Bull Rush attempt to push the target away from us.

 

Link to Rolling Thread

Statblock

 

Martin
male NG Human Blacksmith 6 | Technician 6, Level 6, Init 8, HP 80/80, TEMP HP 50Speed 45
AC 26, Touch 17, Flat-footed 21, CMD 26, Fort 9, Ref 12, Will 9, CMB +9, Base Attack Bonus 6   
+2; SA/Auto Assault Rifle +14 (1d10+7, 19-20/x2)
Grenade Launcher +12 (Variable, varies; Integrated Armory)
+2; Anti-Ballistic Breastplate (+8 Armor, +5 Dex, +1 Natural, +2 Deflect)
Abilities Str 16, Dex 21, Con 14, Int 18, Wis 12, Cha 10
Condition None  

Various Counters

Ammo:

-Assault Rifle: 35/35

-Grenade Launcher: 0/1

Gadgets: 7/7

Jury Rigged Devices: 0/2

-

-

Tech Sphere Charges: 14/14

Tech Sphere devices: 10/10

-Integrated Armory (Grenade Launcher)

-Speed Lever (Grenade Launcher)

-Speed Lever (Assault Rifle)

-Fire Extinguisher: 2 charges

-Respirator: 2 charges

-Camera: 1 charge

-Clamp Boots: 2 charges

-Sensory Set (Thermal): 2 charges

-Emergency Beacon: 1 charge

-Shelter: 1 charge

Blacksmith Maintenance:

-Technician Maintenance: Backpack with Transmitter Improvement

 

Warpaint: +15ft Move Speed

 

 

Djacob91

Djacob91

 "artificer.jpg.337f03bec0abd3d32b4a55a2cffd433b.jpg.8c22c90eda248f12c7583f5f2760f6ec.jpgAvoiding friendlies," Martin called back up in response to the Tanya's command as he held his gaze steady through the main gun's sights. Reaching a hand up, he slide his googles down and flipped a switch on the side. His vision shifted red for a moment, before most of it shifted back down towards blues. The carefully collected, repaired, and maintained tech did not wash out his entire vision, but it did highlight major heat sources, like a truck's engine. He waited and listened as the Tank roared into battle. The growling engine revving louder as Det pushed it harder. The clank of the freshly loaded shell landing just right. The swerve as Doc pulled some maneuver out to get them around and out to the side. Leaning into the turn, he waited for the slight correction as one of the trucks landed in his sights. Not the harpoon truck that he would have wanted, though that shot would be difficult even if they were closer, but the gun truck. That one was just about right, "Firing." He called as the cannon ticked upward a moment, right before the firing pin snapped forward, and the shell left the Tank behind with an explosive roar.

 

 

 

 

Actions/OOC

Actions

 

Move Action: Activate Thermal Googles to negate Concealment on Truck.

Standard Action: Make a Sunder attempt against the Gun Truck adding Deadly Shot, Push Shot, Vital Strike, and Thunderous Blows. Looking at +21, -4 for Range, so +17 to Attack for 17d6 damage.

Statblock

 

Martin
male NG Human Blacksmith 6 | Technician 6, Level 6, Init 8, HP 80/80, TEMP HP 50Speed 45
AC 26, Touch 17, Flat-footed 21, CMD 26, Fort 9, Ref 12, Will 9, CMB +9, Base Attack Bonus 6   
+2; SA/Auto Assault Rifle +14 (1d10+7, 19-20/x2)
Grenade Launcher +12 (Variable, varies; Integrated Armory)
+2; Anti-Ballistic Breastplate (+8 Armor, +5 Dex, +1 Natural, +2 Deflect)
Abilities Str 16, Dex 21, Con 14, Int 18, Wis 12, Cha 10
Condition None  

Various Counters

Ammo:

-Assault Rifle: 35/35

-Grenade Launcher: 0/1

Gadgets: 7/7

Jury Rigged Devices: 0/2

-

-

Tech Sphere Charges: 14/14

Tech Sphere devices: 10/10

-Integrated Armory (Grenade Launcher)

-Speed Lever (Grenade Launcher)

-Speed Lever (Assault Rifle)

-Fire Extinguisher: 2 charges

-Respirator: 2 charges

-Camera: 1 charge

-Clamp Boots: 2 charges

-Sensory Set (Thermal): 2 charges

-Emergency Beacon: 1 charge

-Shelter: 1 charge

Blacksmith Maintenance:

-Technician Maintenance: Backpack with Transmitter Improvement

 

Warpaint: +15ft Move Speed

 

 

×
×
  • Create New...