...Fire!
Outside Greenwood
OOC
Trying another re-arrangement. I want a little more flexibility in the mechanics section formatting-wise, so I'm going to try just leaving it outside a spoiler below.
Positions are updated on Roll20. Not quite at the range I want to switch to actual squares yet, so basic ranges and headings should still do fine for now. Don't hesitate to pipe up if I missed anything from the previous round of actions.
MECHANICS
Crew Results
Tanya: In the turret hatch, crewing the LMG. Centers Coordinated Reflexes tactic on new position for Tank.
- Common raider humanoids are considered Scouted for your effects
Doc: Moves the Tank 350' East, turns its facing to SE near end of movement.
- Vehicles and Raiders are considered Scouted
Duende: Attack hits driver of Trike 2. He is taken below 0, and I'm going to apply the massive damage rule here and say he's straight up dead.
- Vehicles and Raiders Scouted, including driver and lancer of Trike 3
- Zuki restores Duende's and Tank's Martial Focus
Det: Gets to Engineer position. Successfully overdrives the Tank, +15 speed, +3 to rolls, +20 Stress. Succeeds on knowledge check.
Martin: Hit with main cannon attack on the Gun Truck. It has gained the Broken condition. Bull rush also succeeds, pushing the GunTruck 15' south, which in turn makes it collide with BuzzTruck. Ordinarily they'd just bump, but since Crew has MF back, Hammer will apply an additional 2d6 damage to both GunTruck and BuzzTruck as they collide.
Packer: Loads a new slug with Sweet Spot +2 bonus, and puts another Slug in the Speed Loader Rack.
Tanya/Doc/Duende: Raider KnowledgeThe Wrathful use religious doctrine and might-makes-right rhetoric to attract violent followers with little compunctions about hurting innocents. They're rank-and-file aren't particularly well trained, just mean and willing to cause pain. They typically use a mix of melee weapons and whatever guns they can lay hands on, but aren't especially well equipped or supplied. They typically have members who are decent enough drivers, though rarely remarkable.
Zealots are their elite fighters, proving themselves worthy of better equipment and training through loyalty and viciousness. They will typically try more dangerous maneuvers, like leaping to other vehicles at full speed.
Many Zealots carry several grenades or molotov cocktails, along with a "Boomspear" — a polearm tipped with a shaped explosive ideal for disabling vehicles, sometimes at the cost of their own life and limb. They gain the bravery, or really insanity, to do with by imbibing a chemical cocktail that surges them with adrenalin and reduces inhibition and pain response.
Most strike groups are commanded by an "Archon", a lieutenant who keeps the raiders in line, coordinates efforts, pronounces sinners, and escalate their pack into a violent frenzy.
Doc/Duende: Vehicle KnowledgeWrathful vehicles tend to be highly customized (as is obvious) for aggressive features and offense. They are constructed with standard metals (Hardness 10 for the trucks, 7 for the Trikes).
Typically besides some main offensive weapon they carry a few "boarders" ready to hurl themselves onto vehicles they are chasing down and disable or take control of them. The nimble trikes are a prime example, mostly used to maneuver into position and get one of the Zealots on the back onto an opposing vehicle.
Most vehicles are built to take out smaller prey, though the group as a whole may have a handful with enough punch to take on The Tank. Many also have N02 tanks for sudden speed boosts, though in limited quantities.
Trikes: 1 driver, 1 rider
Trucks: driver and cab passenger, usually 4 or so raiders in the back
Platform Truck: looks to be there to give the lieutenant an elevated view of the tactical situation. Speakers project his voice to give orders or denounce sinners.
NPCs
The Greenwood vehicles continue fleeing at top speed. The lead buggy passenger is signaling in WayfairerFor those that know Wayfairer:
Using a flag sign that is asking for immediate and emergency help. The communicator also has the wherewithal to accompany it with a hand sign indicating they have the means and willingness to compensate for that assistance. It is an advanced modification that has been known to sweeten the pot a bit when asking another wastelander to put themselves in danger on your behalf.
Several of the enemy vehicles accelerate after the Tank's attack, blue flame and heavy smoke spewing from tail pipes. This beings them more in the midst of the escaping vehicles.
Trike 2: The driver is knocked off and killed by Duende's shot. The rider on the back fails the roll to take control, trike flips, rider takes falls rolls and takes damage.
Gun Truck: Heavily damaged (Broken condition), moving slower, but still running, the gunner fires a burst at the Tank (encompassing Tanya and Duende within the line of effect) but fails to successfully hit anyone.
Harpooner: Reels in the Jeep, ramming the back for vehicle damage. A Zealot and regular raider hop from the Harpooner onto the Jeep, the zealot stabbing with a polearm and hurting the driver.
BuzzTruck: Rams Livestock truck with Buzz Saw dealing damage. A Zealot leaps from the truck onto the Livestock truck.
Platform Truck: Pulls closer to the escapees. Side gunner fires into Jeep. Archon on front is preaching and gesturing.
Trike 1 and 3: Maneuver closer in on convoy. Trike 1's zealot hacks the dirt bike rider with a bladed polearm. Trike 3's zealot turns and attacks the cruiser behind her with a rifle (miss).
The vehicles to the rear of the enemy pack are in the midst of a dust cloud kicked up by the pursued vehicles, giving them concealment (noted in enemies tab). In addition, if there is a vehicle in front of a target you are trying to shoot, the one behind has cover (soft cover). Upon a miss in this scenario, there is a 10% chance you hit the vehicle in front.
Knowledge Checks
Identify Vehicles: K:Engineering
Identify Raiders: K:Local
K:Local DC20 (DC10 for Det): These raiders are a splinter group of the Disciples, a violent clan with a religious veneer, using whatever dogma best justifies them doing whatever they want. This particular sect is known as the Wrathful, and have been a growing threat in the region. Though they need little justification for carnage and chaos, they tend to strike settlements rich in resources with overwhelming numbers if they don't immediately give them everything they demand. They have a bunch of regular violent types, but also employ true Zealots who guzzle mind-altering concoctions and commit to violence with little regard for self-preservation.
Scene / Map / Enemies
Cedar Valley and Greenwood
The Tank has just emerged from the valley. A road leads southeast to the settlement of Greenwood, which is aflame and surrounded by a very large force of raiders. A smaller group of raiders has broken off the main body to chase down a contingent of survivors, both of which are headed up the road and directly toward The Tank. Greenwood itself is in ruin, and the raider vehicles have churned up and damaged a good portion of the surrounding fields. There were some basic walls and defensive emplacements surrounding the town, but those have all been completely breeched.
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Map
(You'll see circles around the Tank, each one representing 100'. This will help determine range to targets (I only included 1200' worth, but the main cannon's full range is 3000', with 300' increments. The tank icon isn't necessarily "to scale" at this point, I'll adjust sizes if and when distance is closed)
Tactical Closeup (click to enlarge)
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Enemies
> Trike 1 Large vehicle. 1 driver, 1 rider (zealot). Conditions: none [Unscratched] | Range (at beginning of turn): 590'
> Trike 2: Prone, out of action.
> Trike 3 Large vehicle. 1 driver, 1 rider (zealot). Conditions: none [Unscratched] | Range (at beginning of turn): 550'
> BuzzTruck Huge vehicle. 1 driver, 1 passenger, X riders. Conditions: [Lightly Damaged] | Range (at beginning of turn): 650'
- - Buzz Zealot 1 on back of Livestock truck.
> GunTruck Huge vehicle. 1 driver, 1 passenger, 1 gunner, X riders. Conditions: Concealment [Broken] | Range (at beginning of turn): 800'
> Harpooner Huge vehicle. 1 driver, 1 passenger, 1+X riders. Conditions: Concealment [Unscratched] | Range (at beginning of turn): 775'
- - Harpoon Zealot 1 and Harpoon Raider 1 atop Jeep
> Platform Truck Huge vehicle. 1 driver, 1 passenger, 2 gunners, 5 riders (Archon, 2 zealots, 2 raiders). Conditions: Concealment [Unscratched] | Range (at beginning of turn): 750'
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Other NPCS
Group of escapees from Greenwood
• Off-roader buggy
• Bus
• Truck with big fuel tank
• Hauler truck with trailer
• Truck with livestock pen (Being attacked by BuzzTruck)
• Cruiser (Being attacked by Trike 3)
• Jeep [Harpooned]
• Dirt Bike (Being attacked by Trike 1)
• Pickup [Wrecked, Prone]
Tank
THE TANK
Gargantuan Land Vehicle (15'W x 25'H x 15'H)
40 base speed | 32 AC | 15 Hardness
HP: 170/170 | Temp HP: 28 (Reactive Armor)
Stress: 20
Crew Martial Focus: Yes
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Main Cannon
PC ranged attack +1(MW); 8d6 b/p/s damage; 20/x4; 300' range increments
30 Ammo Capacity
Base Cannon Rounds: 23
HE Rounds: 2
Canister Rounds: 2
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Gadgets and Secondary Weapons
Miniguns: Machine Guns facing each cardinal direction, and one mounted same direction as turret. 5d8 B/P damage, 200' line. 12/12 uses.
Launcher: Launch object any direction in 60' range increments. 4/4 uses.
Hook and Pulley: Grab at distance, 20' increments. 4/4 uses.
Gadgets: 10/10 remaining.
Detonators, launchers, hook and pulley, improvised tools, constructed weapons, grapple gun, steam release, chemical insight detonator options.
Light Machine Gun: Mounted at Commander position. 2d6, 19-20/x2. Automatic only. 100/100 ammo.
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Capacity
Raw Material Storage: 500/500 lbs
Passengers: 7/8 (Crew, +Jana)
Roll thread on OGMW | Roll thread on Baldr | Tank/Crew Rules: Tank Actions, Tank Stats, Crew feats/talents
Updated Positions after Doc moves the Tank:
> Trike 1 Large vehicle. 1 driver, 1 rider (zealot). Conditions: none [Unscratched] | Range (current): 375'
> Trike 2: Prone, out of action.
> Trike 3 Large vehicle. 1 driver, 1 rider (zealot). Conditions: none [Unscratched] | Range (current): 260'
> BuzzTruck Huge vehicle. 1 driver, 1 passenger, X riders. Conditions: [Lightly Damaged] | Range (current): 380'
- - Buzz Zealot 1 on back of Livestock truck.
> GunTruck Huge vehicle. 1 driver, 1 passenger, 1 gunner, X riders. Conditions: Concealment [Broken] | Range (current): 500'
> Harpooner Huge vehicle. 1 driver, 1 passenger, 1+X riders. Conditions: Concealment [Unscratched] | Range (current): 590'
- - Harpoon Zealot 1 and Harpoon Raider 1 atop Jeep
> Platform Truck Huge vehicle. 1 driver, 1 passenger, 2 gunners, 5 riders (Archon, 2 zealots, 2 raiders). Conditions: Concealment [Unscratched] | Range (current): 580'