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Paxon

Paxon

...Fire!

Outside Greenwood

 

Tia lurched into action as the Tankers went about their business with the professionalism they'd come to expect from one another. Staying reasonably steady while quickly chewing up ground, the Tank moved to gain better positioning on the raiders to assault with their main cannon. Tanya, Doc, and Duende were able to get a good enough idea of what they were facing. These "Wrathful" liked to claim morale superiority and a divine mandate, but they were little better than any other violent gang of thugs. They took what they wanted, hurt who they wanted, and moved on to the next victims. But they had numbers, and the amount that surrounded the town looked overwhelming, even for Defiant. At least the ones giving chase to the escapees were a number they could handle. Their vehicles were sturdy and well-built enough, modified for an intimidating look and interesting offensive capabilities. The raiders themselves were nothing special in the rank and file. Violent people with weapons and the will to use them. They had true psychos in their midst though. The ones known as Zealots had better weapons, better skills, and often drank a concoction in battle that made them fight with fearless abandon. They were known at times to carry anti-vehicle weapons that could give Tia some trouble. They could be recognized by an even higher than usual proliferation of tattoos as well as thick face paint.

 

The Tank powered over ground to the east, engine screaming with Det's manipulation, finding some clear firing lanes. Duende took his shot, and it was true. His enhanced round impacted against the trike driver, exploded in a bright flash and splay of wires, and dropped the man off the side of the vehicle nearly instantly. The zealot on the back tried to hop forward to take control, but the vehicle quickly wobbled then rolled, sending the zealot tumbling and skidding on the ground.

 

Soon thereafter, the Boom Box swiveled and La Chancla erupted in fire and thunder. Martin saw the impact light up as a bright spot in his heat sensitive overlay as the round struck the raider truck. An explosion of glass, metal, and flame erupted from the impact spot, and the truck was knocked from its trajectory, careened across the road, and crunched into the vehicle with big buzzsaw on front. Somehow it was still driving, but the passenger side of the cab was caved in, and the wheel on that side was wobbling dangerously. A familiar clunk signaled another round locking into place, ready to fire, confirmed by Packer's words.

 

"Yeah! Get some!" the Crew heard Jana call out, as she grabbed tightly to a handle above the small viewport she was looking through.

 

Now facing the sudden appearance of a gargantuan mobile cannon, the pack of raiders shuffled around in alarm. Jets of blue flame erupted from the back of some of the trucks as they burned forward, closing even faster on the escaping convoy.

 

The Buzzsaw Truck accelerated after being collided with, catching up with the livestock carrier in the refugee column. A shower of sparks and splintering wood shot into the air as the oversized saw took a bite out of the truck, causing it to buck. A Zealot climbed from the bed and launched himself forward, landing and rolling on the livestock truck, trying to regain his balance among the jostling animals in back. 

 

The Harpooner vehicle was the only one of the raiders to decelerate, as it reeled in the jeep it had speared. It crunched against the back of its captive. Two figures ran out and jumped across the vehicles now that the gap was completely closed. One of them grabbed on for purchase, while the other jabbed some kind of spear through the windshield attacking the driver. The side of the jeep was subsequently raked with machine gun fire as the big platform truck pulled up alongside and the gunner sprayed lead into the vehicle. Now that they were closer, the Crew could see that land-frigate positively bursting with raiders on its upper deck. The man in front, with a crucifix staff and armor on under his robes, was gesturing around him and clearly vocalizing. This vehicle has its own speakers attached, or rather a pair of very large bullhorns. Even over the rumble of the tank, the Tankers were close enough that some of them could hear what almost sounded like a sermon being amplified by those speakers, rhythmic in cadence and full of fire and brimstone. The nearby raiders seemed all lathered up in battle-lust by the words. 

 

The pair of remaining trikes flanked the formation. On the west side one pulled alongside the figure on the dirt back, hacking at him with a polearm. The one flanking on the east zipped into the middle of the column, the rider on the back turning and firing a longarm into the car behind it. 

 

The flash of a muzzle sent instinctive warning to those still exposed on Tia. The truck with the gun turret they'd attack was trying to return fire. Tracers arced toward the Tank, but the with the distance and bumpy road, their trajectory was erratic. There was little chance of being hit at this range, but a pair of otherwise harmless pings off Tia's hull reminded them there was always at least a little danger when lead was flying. The rest of the burst flew by well overhead or churned up the dirt in front of them.

 

The escapees kept speeding along the road, with the lead buggy heading up the column. A figure popped up out of the top of the buggy, goggles on her face and long dark hair streaked with grey whipped around by the wind. She urgently waved a small, bright yellow flag, while simultaneously making a cupping motion with the other. It didn't really even take much knowledge of Wayfairer sign to understand she was asking for help, and quick. It was likely a redundant gesture given Tia already blasting away at the enemy, but the request was made nonetheless.

 

"That's my ma!" Jana shouted, "We gotta help them."

 

OOC

Trying another re-arrangement. I want a little more flexibility in the mechanics section formatting-wise, so I'm going to try just leaving it outside a spoiler below.

 

Positions are updated on Roll20. Not quite at the range I want to switch to actual squares yet, so basic ranges and headings should still do fine for now. Don't hesitate to pipe up if I missed anything from the previous round of actions.


MECHANICS

Crew Results                  

Tanya: In the turret hatch, crewing the LMG. Centers Coordinated Reflexes tactic on new position for Tank.

- Common raider humanoids are considered Scouted for your effects

Doc: Moves the Tank 350' East, turns its facing to SE near end of movement.

- Vehicles and Raiders are considered Scouted

Duende: Attack hits driver of Trike 2. He is taken below 0, and I'm going to apply the massive damage rule here and say he's straight up dead. 

- Vehicles and Raiders Scouted, including driver and lancer of Trike 3

- Zuki restores Duende's and Tank's Martial Focus

Det: Gets to Engineer position. Successfully overdrives the Tank, +15 speed, +3 to rolls, +20 Stress. Succeeds on knowledge check.

Martin: Hit with main cannon attack on the Gun Truck. It has gained the Broken condition. Bull rush also succeeds, pushing the GunTruck 15' south, which in turn makes it collide with BuzzTruck. Ordinarily they'd just bump, but since Crew has MF back, Hammer will apply an additional 2d6 damage to both GunTruck and BuzzTruck as they collide.

Packer: Loads a new slug with Sweet Spot +2 bonus, and puts another Slug in the Speed Loader Rack.

Tanya/Doc/Duende: Raider KnowledgeThe Wrathful use religious doctrine and might-makes-right rhetoric to attract violent followers with little compunctions about hurting innocents. They're rank-and-file aren't particularly well trained, just mean and willing to cause pain. They typically use a mix of melee weapons and whatever guns they can lay hands on, but aren't especially well equipped or supplied. They typically have members who are decent enough drivers, though rarely remarkable.

Zealots are their elite fighters, proving themselves worthy of better equipment and training through loyalty and viciousness. They will typically try more dangerous maneuvers, like leaping to other vehicles at full speed.

Many Zealots carry several grenades or molotov cocktails, along with a "Boomspear" — a polearm tipped with a shaped explosive ideal for disabling vehicles, sometimes at the cost of their own life and limb. They gain the bravery, or really insanity, to do with by imbibing a chemical cocktail that surges them with adrenalin and reduces inhibition and pain response.

Most strike groups are commanded by an "Archon", a lieutenant who keeps the raiders in line, coordinates efforts, pronounces sinners, and escalate their pack into a violent frenzy.

Doc/Duende: Vehicle KnowledgeWrathful vehicles tend to be highly customized (as is obvious) for aggressive features and offense. They are constructed with standard metals (Hardness 10 for the trucks, 7 for the Trikes).

Typically besides some main offensive weapon they carry a few "boarders" ready to hurl themselves onto vehicles they are chasing down and disable or take control of them. The nimble trikes are a prime example, mostly used to maneuver into position and get one of the Zealots on the back onto an opposing vehicle.

Most vehicles are built to take out smaller prey, though the group as a whole may have a handful with enough punch to take on The Tank. Many also have N02 tanks for sudden speed boosts, though in limited quantities.

Trikes: 1 driver, 1 rider
Trucks: driver and cab passenger, usually 4 or so raiders in the back
Platform Truck: looks to be there to give the lieutenant an elevated view of the tactical situation. Speakers project his voice to give orders or denounce sinners.

 

NPCs                               

The Greenwood vehicles continue fleeing at top speed. The lead buggy passenger is signaling in WayfairerFor those that know Wayfairer:
Using a flag sign that is asking for immediate and emergency help. The communicator also has the wherewithal to accompany it with a hand sign indicating they have the means and willingness to compensate for that assistance. It is an advanced modification that has been known to sweeten the pot a bit when asking another wastelander to put themselves in danger on your behalf.

Several of the enemy vehicles accelerate after the Tank's attack, blue flame and heavy smoke spewing from tail pipes. This beings them more in the midst of the escaping vehicles. 

Trike 2: The driver is knocked off and killed by Duende's shot. The rider on the back fails the roll to take control, trike flips, rider takes falls rolls and takes damage.

Gun Truck: Heavily damaged (Broken condition), moving slower, but still running, the gunner fires a burst at the Tank (encompassing Tanya and Duende within the line of effect) but fails to successfully hit anyone.

Harpooner: Reels in the Jeep, ramming the back for vehicle damage. A Zealot and regular raider hop from the Harpooner onto the Jeep, the zealot stabbing with a polearm and hurting the driver. 

BuzzTruck: Rams Livestock truck with Buzz Saw dealing damage. A Zealot leaps from the truck onto the Livestock truck. 

Platform Truck: Pulls closer to the escapees. Side gunner fires into Jeep. Archon on front is preaching and gesturing.

Trike 1 and 3: Maneuver closer in on convoy. Trike 1's zealot hacks the dirt bike rider with a bladed polearm. Trike 3's zealot turns and attacks the cruiser behind her with a rifle (miss).

 

The vehicles to the rear of the enemy pack are in the midst of a dust cloud kicked up by the pursued vehicles, giving them concealment (noted in enemies tab). In addition, if there is a vehicle in front of a target you are trying to shoot, the one behind has cover (soft cover). Upon a miss in this scenario, there is a 10% chance you hit the vehicle in front.

 

Knowledge Checks

Identify Vehicles: K:Engineering

Identify Raiders: K:Local

K:Local DC20 (DC10 for Det): These raiders are a splinter group of the Disciples, a violent clan with a religious veneer, using whatever dogma best justifies them doing whatever they want. This particular sect is known as the Wrathful, and have been a growing threat in the region. Though they need little justification for carnage and chaos, they tend to strike settlements rich in resources with overwhelming numbers if they don't immediately give them everything they demand. They have a bunch of regular violent types, but also employ true Zealots who guzzle mind-altering concoctions and commit to violence with little regard for self-preservation.


Scene / Map / Enemies

Cedar Valley and Greenwood 

The Tank has just emerged from the valley. A road leads southeast to the settlement of Greenwood, which is aflame and surrounded by a very large force of raiders. A smaller group of raiders has broken off the main body to chase down a contingent of survivors, both of which are headed up the road and directly toward The Tank. Greenwood itself is in ruin, and the raider vehicles have churned up and damaged a good portion of the surrounding fields. There were some basic walls and defensive emplacements surrounding the town, but those have all been completely breeched. 

___________________________

Map

Roll20 Link

(You'll see circles around the Tank, each one representing 100'. This will help determine range to targets (I only included 1200' worth, but the main cannon's full range is 3000', with 300' increments. The tank icon isn't necessarily "to scale" at this point, I'll adjust sizes if and when distance is closed)

Tactical Closeup (click to enlarge)

 

 spacer.png

___________________________

Enemies

Trike 1 Large vehicle. 1 driver, 1 rider (zealot). Conditions: none [Unscratched] | Range (at beginning of turn): 590'

Trike 2: Prone, out of action.

> Trike 3 Large vehicle. 1 driver, 1 rider (zealot). Conditions: none [Unscratched] | Range (at beginning of turn): 550'

> BuzzTruck Huge vehicle. 1 driver, 1 passenger, X riders. Conditions: [Lightly Damaged] | Range (at beginning of turn): 650'

  - - Buzz Zealot 1 on back of Livestock truck. 

> GunTruck Huge vehicle. 1 driver, 1 passenger, 1 gunner, X riders. Conditions: Concealment [Broken] | Range (at beginning of turn): 800'

> Harpooner Huge vehicle. 1 driver, 1 passenger, 1+X riders. Conditions: Concealment [Unscratched] | Range (at beginning of turn): 775'

 - - Harpoon Zealot 1 and Harpoon Raider 1 atop Jeep

> Platform Truck Huge vehicle. 1 driver, 1 passenger, 2 gunners, 5 riders (Archon, 2 zealots, 2 raiders). Conditions: Concealment [Unscratched] | Range (at beginning of turn): 750'

____________________________

Other NPCS

Group of escapees from Greenwood

• Off-roader buggy

• Bus

• Truck with big fuel tank

• Hauler truck with trailer

• Truck with livestock pen (Being attacked by BuzzTruck)

• Cruiser (Being attacked by Trike 3)

• Jeep [Harpooned]

• Dirt Bike (Being attacked by Trike 1)

• Pickup [Wrecked, Prone]


Tank

THE TANK

Gargantuan Land Vehicle (15'W x 25'H x 15'H)

40 base speed | 32 AC | 15 Hardness

HP: 170/170 | Temp HP: 28 (Reactive Armor) 

Stress: 20

Crew Martial Focus: Yes

_______________________

Main Cannon

PC ranged attack +1(MW); 8d6 b/p/s damage; 20/x4; 300' range increments

30 Ammo Capacity

Base Cannon Rounds: 23

HE Rounds: 2

Canister Rounds: 2

________________________

Gadgets and Secondary Weapons

Miniguns: Machine Guns facing each cardinal direction, and one mounted same direction as turret. 5d8 B/P damage, 200' line. 12/12 uses.

LauncherLaunch object any direction in 60' range increments. 4/4 uses.

Hook and Pulley: Grab at distance, 20' increments. 4/4 uses.

Gadgets: 10/10 remaining.

Detonators, launchers, hook and pulley, improvised tools, constructed weapons, grapple gun, steam release, chemical insight detonator options.

Light Machine Gun: Mounted at Commander position. 2d6, 19-20/x2. Automatic only. 100/100 ammo.

_________________________

Capacity

Raw Material Storage: 500/500 lbs

Passengers: 7/8 (Crew, +Jana)


Roll thread on OGMW | Roll thread on Baldr | Tank/Crew Rules: Tank Actions, Tank Stats, Crew feats/talents

 

Updated Positions after Doc moves the Tank:

image.png.44144822b4aa0954c70fa2735baebd7e.png

Trike 1 Large vehicle. 1 driver, 1 rider (zealot). Conditions: none [Unscratched] | Range (current): 375'

Trike 2: Prone, out of action.

> Trike 3 Large vehicle. 1 driver, 1 rider (zealot). Conditions: none [Unscratched] | Range (current): 260'

> BuzzTruck Huge vehicle. 1 driver, 1 passenger, X riders. Conditions: [Lightly Damaged] | Range (current): 380'

  - - Buzz Zealot 1 on back of Livestock truck. 

> GunTruck Huge vehicle. 1 driver, 1 passenger, 1 gunner, X riders. Conditions: Concealment [Broken] | Range (current): 500'

> Harpooner Huge vehicle. 1 driver, 1 passenger, 1+X riders. Conditions: Concealment [Unscratched] | Range (current): 590'

 - - Harpoon Zealot 1 and Harpoon Raider 1 atop Jeep

> Platform Truck Huge vehicle. 1 driver, 1 passenger, 2 gunners, 5 riders (Archon, 2 zealots, 2 raiders). Conditions: Concealment [Unscratched] | Range (current): 580'

Paxon

Paxon

...Fire!

Outside Greenwood

 

Tia lurched into action as the Tankers went about their business with the professionalism they'd come to expect from one another. Staying reasonably steady while quickly chewing up ground, the Tank moved to gain better positioning on the raiders to assault with their main cannon. Tanya, Doc, and Duende were able to get a good enough idea of what they were facing. These "Wrathful" liked to claim morale superiority and a divine mandate, but they were little better than any other violent gang of thugs. They took what they wanted, hurt who they wanted, and moved on to the next victims. But they had numbers, and the amount that surrounded the town looked overwhelming, even for Defiant. At least the ones giving chase to the escapees were a number they could handle. Their vehicles were sturdy and well-built enough, modified for an intimidating look and interesting offensive capabilities. The raiders themselves were nothing special in the rank and file. Violent people with weapons and the will to use them. They had true psychos in their midst though. The ones known as Zealots had better weapons, better skills, and often drank a concoction in battle that made them fight with fearless abandon. They were known at times to carry anti-vehicle weapons that could give Tia some trouble. They could be recognized by an even higher than usual proliferation of tattoos as well as thick face paint.

 

The Tank powered over ground to the east, engine screaming with Det's manipulation, finding some clear firing lanes. Duende took his shot, and it was true. His enhanced round impacted against the trike driver, exploded in a bright flash and splay of wires, and dropped the man off the side of the vehicle nearly instantly. The zealot on the back tried to hop forward to take control, but the vehicle quickly wobbled then rolled, sending the zealot tumbling and skidding on the ground.

 

Soon thereafter, the Boom Box swiveled and La Chancla erupted in fire and thunder. Martin saw the impact light up as a bright spot in his heat sensitive overlay as the round struck the raider truck. An explosion of glass, metal, and flame erupted from the impact spot, and the truck was knocked from its trajectory, careened across the road, and crunched into the vehicle with big buzzsaw on front. Somehow it was still driving, but the passenger side of the cab was caved in, and the wheel on that side was wobbling dangerously. A familiar clunk signaled another round locking into place, ready to fire, confirmed by Packer's words.

 

"Yeah! Get some!" the Crew heard Jana call out, as she grabbed tightly to a handle above the small viewport she was looking through.

 

Now facing the sudden appearance of a gargantuan mobile cannon, the pack of raiders shuffled around in alarm. Jets of blue flame erupted from the back of some of the trucks as they burned forward, closing even faster on the escaping convoy.

 

The Buzzsaw Truck accelerated after being collided with, catching up with the livestock carrier in the refugee column. A shower of sparks and splintering wood shot into the air as the oversized saw took a bite out of the truck, causing it to buck. A Zealot climbed from the bed and launched himself forward, landing and rolling on the livestock truck, trying to regain his balance among the jostling animals in back. 

 

The Harpooner vehicle was the only one of the raiders to decelerate, as it reeled in the jeep it had speared. It crunched against the back of its captive. Two figures ran out and jumped across the vehicles now that the gap was completely closed. One of them grabbed on for purchase, while the other jabbed some kind of spear through the windshield attacking the driver. The side of the jeep was subsequently raked with machine gun fire as the big platform truck pulled up alongside and the gunner sprayed lead into the vehicle. Now that they were closer, the Crew could see that land-frigate positively bursting with raiders on its upper deck. The man in front, with a crucifix staff and armor on under his robes, was gesturing around him and clearly vocalizing. This vehicle has its own speakers attached, or rather a pair of very large bullhorns. Even over the rumble of the tank, the Tankers were close enough that some of them could hear what almost sounded like a sermon being amplified by those speakers, rhythmic in cadence and full of fire and brimstone. The nearby raiders seemed all lathered up in battle-lust by the words. 

 

The pair of remaining trikes flanked the formation. On the west side one pulled alongside the figure on the dirt back, hacking at him with a polearm. The one flanking on the east zipped into the middle of the column, the rider on the back turning and firing a longarm into the car behind it. 

 

The flash of a muzzle sent instinctive warning to those still exposed on Tia. The truck with the gun turret they'd attack was trying to return fire. Tracers arced toward the Tank, but the with the distance and bumpy road, their trajectory was erratic. There was little chance of being hit at this range, but a pair of otherwise harmless pings off Tia's hull reminded them there was always at least a little danger when lead was flying. The rest of the burst flew by well overhead or churned up the dirt in front of them.

 

The escapees kept speeding along the road, with the lead buggy heading up the column. A figure popped up out of the top of the buggy, goggles on her face and long dark hair streaked with grey whipped around by the wind. She urgently waved a small, bright yellow flag, while simultaneously making a cupping motion with the other. It didn't really even take much knowledge of Wayfairer sign to understand she was asking for help, and quick. It was likely a redundant gesture given Tia already blasting away at the enemy, but the request was made nonetheless.

 

"That's my ma!" Jana shouted, "We gotta help them."

 

OOC

Trying another re-arrangement. I want a little more flexibility in the mechanics section formatting-wise, so I'm going to try just leaving it outside a spoiler below.

 

Positions are updated on Roll20. Not quite at the range I want to switch to actual squares yet, so basic ranges and headings should still do fine for now. Don't hesitate to pipe up if I missed anything from the previous round of actions.


MECHANICS

Crew Results                  

Tanya: In the turret hatch, crewing the LMG. Centers Coordinated Reflexes tactic on new position for Tank.

- Common raider humanoids are considered Scouted for your effects

Doc: Moves the Tank 350' East, turns its facing to SE near end of movement.

- Vehicles and Raiders are considered Scouted

Duende: Attack hits driver of Trike 2. He is taken below 0, and I'm going to apply the massive damage rule here and say he's straight up dead. 

- Vehicles and Raiders Scouted, including driver and lancer of Trike 3

- Zuki restores Duende's and Tank's Martial Focus

Det: Gets to Engineer position. Successfully overdrives the Tank, +15 speed, +3 to rolls, +20 Stress. Succeeds on knowledge check.

Martin: Hit with main cannon attack on the Gun Truck. It has gained the Broken condition. Bull rush also succeeds, pushing the GunTruck 15' south, which in turn makes it collide with BuzzTruck. Ordinarily they'd just bump, but since Crew has MF back, Hammer will apply an additional 2d6 damage to both GunTruck and BuzzTruck as they collide.

Packer: Loads a new slug with Sweet Spot +2 bonus, and puts another Slug in the Speed Loader Rack.

Tanya/Doc/Duende: Raider KnowledgeThe Wrathful use religious doctrine and might-makes-right rhetoric to attract violent followers with little compunctions about hurting innocents. They're rank-and-file aren't particularly well trained, just mean and willing to cause pain. They typically use a mix of melee weapons and whatever guns they can lay hands on, but aren't especially well equipped or supplied. They typically have members who are decent enough drivers, though rarely remarkable.

Zealots are their elite fighters, proving themselves worthy of better equipment and training through loyalty and viciousness. They will typically try more dangerous maneuvers, like leaping to other vehicles at full speed.

Many Zealots carry several grenades or molotov cocktails, along with a "Boomspear" — a polearm tipped with a shaped explosive ideal for disabling vehicles, sometimes at the cost of their own life and limb. They gain the bravery, or really insanity, to do with by imbibing a chemical cocktail that surges them with adrenalin and reduces inhibition and pain response.

Most strike groups are commanded by an "Archon", a lieutenant who keeps the raiders in line, coordinates efforts, pronounces sinners, and escalate their pack into a violent frenzy.

Doc/Duende: Vehicle KnowledgeWrathful vehicles tend to be highly customized (as is obvious) for aggressive features and offense. They are constructed with standard metals (Hardness 10 for the trucks, 7 for the Trikes).

Typically besides some main offensive weapon they carry a few "boarders" ready to hurl themselves onto vehicles they are chasing down and disable or take control of them. The nimble trikes are a prime example, mostly used to maneuver into position and get one of the Zealots on the back onto an opposing vehicle.

Most vehicles are built to take out smaller prey, though the group as a whole may have a handful with enough punch to take on The Tank. Many also have N02 tanks for sudden speed boosts, though in limited quantities.

Trikes: 1 driver, 1 rider
Trucks: driver and cab passenger, usually 4 or so raiders in the back
Platform Truck: looks to be there to give the lieutenant an elevated view of the tactical situation. Speakers project his voice to give orders or denounce sinners.

 

NPCs                               

The Greenwood vehicles continue fleeing at top speed. The lead buggy passenger is signaling in WayfairerFor those that know Wayfairer:
Using a flag sign that is asking for immediate and emergency help. The communicator also has the wherewithal to accompany it with a hand sign indicating they have the means and willingness to compensate for that assistance. It is an advanced modification that has been known to sweeten the pot a bit when asking another wastelander to put themselves in danger on your behalf.

Several of the enemy vehicles accelerate after the Tank's attack, blue flame and heavy smoke spewing from tail pipes. This beings them more in the midst of the escaping vehicles. 

Trike 2: The driver is knocked off and killed by Duende's shot. The rider on the back fails the roll to take control, trike flips, rider takes falls rolls and takes damage.

Gun Truck: Heavily damaged (Broken condition), moving slower, but still running, the gunner fires a burst at the Tank (encompassing Tanya and Duende within the line of effect) but fails to successfully hit anyone.

Harpooner: Reels in the Jeep, ramming the back for vehicle damage. A Zealot and regular raider hop from the Harpooner onto the Jeep, the zealot stabbing with a polearm and hurting the driver. 

BuzzTruck: Rams Livestock truck with Buzz Saw dealing damage. A Zealot leaps from the truck onto the Livestock truck. 

Platform Truck: Pulls closer to the escapees. Side gunner fires into Jeep. Archon on front is preaching and gesturing.

Trike 1 and 3: Maneuver closer in on convoy. Trike 1's zealot hacks the dirt bike rider with a bladed polearm. Trike 3's zealot turns and attacks the cruiser behind her with a rifle (miss).

 

The vehicles to the rear of the enemy pack are in the midst of a dust cloud kicked up by the pursued vehicles, giving them concealment (noted in enemies tab). In addition, if there is a vehicle in front of a target you are trying to shoot, the one behind has cover (soft cover). Upon a miss in this scenario, there is a 10% chance you hit the vehicle in front.

 

Knowledge Checks

Identify Vehicles: K:Engineering

Identify Raiders: K:Local

K:Local DC20 (DC10 for Det): These raiders are a splinter group of the Disciples, a violent clan with a religious veneer, using whatever dogma best justifies them doing whatever they want. This particular sect is known as the Wrathful, and have been a growing threat in the region. Though they need little justification for carnage and chaos, they tend to strike settlements rich in resources with overwhelming numbers if they don't immediately give them everything they demand. They have a bunch of regular violent types, but also employ true Zealots who guzzle mind-altering concoctions and commit to violence with little regard for self-preservation.


Scene / Map / Enemies

Cedar Valley and Greenwood 

The Tank has just emerged from the valley. A road leads southeast to the settlement of Greenwood, which is aflame and surrounded by a very large force of raiders. A smaller group of raiders has broken off the main body to chase down a contingent of survivors, both of which are headed up the road and directly toward The Tank. Greenwood itself is in ruin, and the raider vehicles have churned up and damaged a good portion of the surrounding fields. There were some basic walls and defensive emplacements surrounding the town, but those have all been completely breeched. 

___________________________

Map

Roll20 Link

(You'll see circles around the Tank, each one representing 100'. This will help determine range to targets (I only included 1200' worth, but the main cannon's full range is 3000', with 300' increments. The tank icon isn't necessarily "to scale" at this point, I'll adjust sizes if and when distance is closed)

Tactical Closeup (click to enlarge)

 

 spacer.png

___________________________

Enemies

Trike 1 Large vehicle. 1 driver, 1 rider (zealot). Conditions: none [Unscratched] | Range (at beginning of turn): 590'

Trike 2: Prone, out of action.

> Trike 3 Large vehicle. 1 driver, 1 rider (zealot). Conditions: none [Unscratched] | Range (at beginning of turn): 550'

> BuzzTruck Huge vehicle. 1 driver, 1 passenger, X riders. Conditions: [Lightly Damaged] | Range (at beginning of turn): 650'

  - - Buzz Zealot 1 on back of Livestock truck. 

> GunTruck Huge vehicle. 1 driver, 1 passenger, 1 gunner, X riders. Conditions: Concealment [Broken] | Range (at beginning of turn): 800'

> Harpooner Huge vehicle. 1 driver, 1 passenger, 1+X riders. Conditions: Concealment [Unscratched] | Range (at beginning of turn): 775'

 - - Harpoon Zealot 1 and Harpoon Raider 1 atop Jeep

> Platform Truck Huge vehicle. 1 driver, 1 passenger, 2 gunners, 5 riders (Archon, 2 zealots, 2 raiders). Conditions: Concealment [Unscratched] | Range (at beginning of turn): 750'

____________________________

Other NPCS

Group of escapees from Greenwood

• Off-roader buggy

• Bus

• Truck with big fuel tank

• Hauler truck with trailer

• Truck with livestock pen (Being attacked by BuzzTruck)

• Cruiser (Being attacked by Trike 3)

• Jeep [Harpooned]

• Dirt Bike (Being attacked by Trike 1)

• Pickup [Wrecked, Prone]


Tank

THE TANK

Gargantuan Land Vehicle (15'W x 25'H x 15'H)

40 base speed | 32 AC | 15 Hardness

HP: 170/170 | Temp HP: 28 (Reactive Armor) 

Stress: 20

Crew Martial Focus: Yes

_______________________

Main Cannon

PC ranged attack +1(MW); 8d6 b/p/s damage; 20/x4; 300' range increments

30 Ammo Capacity

Base Cannon Rounds: 23

HE Rounds: 2

Canister Rounds: 2

________________________

Gadgets and Secondary Weapons

Miniguns: Machine Guns facing each cardinal direction, and one mounted same direction as turret. 5d8 B/P damage, 200' line. 12/12 uses.

LauncherLaunch object any direction in 60' range increments. 4/4 uses.

Hook and Pulley: Grab at distance, 20' increments. 4/4 uses.

Gadgets: 10/10 remaining.

Detonators, launchers, hook and pulley, improvised tools, constructed weapons, grapple gun, steam release, chemical insight detonator options.

Light Machine Gun: Mounted at Commander position. 2d6, 19-20/x2. Automatic only. 100/100 ammo.

_________________________

Capacity

Raw Material Storage: 500/500 lbs

Passengers: 7/8 (Crew, +Jana)


Roll thread on OGMW | Roll thread on Baldr | Tank/Crew Rules: Tank Actions, Tank Stats, Crew feats/talents

Paxon

Paxon

...Fire!

Outside Greenwood

 

Tia lurched into action as the Tankers went about their business with the professionalism they'd come to expect from one another. Staying reasonably steady while quickly chewing up ground, the Tank moved to gain better positioning on the raiders to assault with their main cannon. Tanya, Doc, and Duende were able to get a good enough idea of what they were facing. These "Wrathful" liked to claim morale superiority and a divine mandate, but they were little better than any other violent gang of thugs. They took what they wanted, hurt who they wanted, and moved on to the next victims. But they had numbers, and the amount that surrounded the town looked overwhelming, even for Defiant. At least the ones giving chase to the escapees were a number they could handle. Their vehicles were sturdy and well-built enough, modified for an intimidating look and interesting offensive capabilities. The raiders themselves were nothing special in the rank and file. Violent people with weapons and the will to use them. They had true psychos in their midst though. The ones known as Zealots had better weapons, better skills, and often drank a concoction in battle that made them fight with fearless abandon. They were known at times to carry anti-vehicle weapons that could give Tia some trouble. They could be recognized by an even higher than usual proliferation of tattoos as well as thick face paint.

 

The Tank powered over ground to the east, engine screaming with Det's manipulation, finding some clear firing lanes. Duende took his shot, and it was true. His enhanced round impacted against the trike driver, exploded in a bright flash and splay of wires, and dropped the man off the side of the vehicle nearly instantly. The zealot on the back tried to hop forward to take control, but the vehicle quickly wobbled then rolled, sending the zealot tumbling and skidding on the ground.

 

Soon thereafter, the Boom Box swiveled and La Chancla erupted in fire and thunder. Martin saw the impact light up as a bright spot in his heat sensitive overlay as the round struck the raider truck. An explosion of glass, metal, and flame erupted from the impact spot, and the truck was knocked from its trajectory, careened across the road, and crunched into the vehicle with big buzzsaw on front. Somehow it was still driving, but the passenger side of the cab was caved in, and the wheel on that side was wobbling dangerously. A familiar clunk signaled another round locking into place, ready to fire, confirmed by Packer's words.

 

"Yeah! Get some!" the Crew heard Jana call out, as she grabbed tightly to a handle above the small viewport she was looking through.

 

Now facing the sudden appearance of a gargantuan mobile cannon, the pack of raiders shuffled around in alarm. Jets of blue flame erupted from the back of some of the trucks as they burned forward, closing even faster on the escaping convoy.

 

The Buzzsaw Truck accelerated after being collided with, catching up with the livestock carrier in the refugee column. A shower of sparks and splintering wood shot into the air as the oversized saw took a bite out of the truck, causing it to buck. A Zealot climbed from the bed and launched himself forward, landing and rolling on the livestock truck, trying to regain his balance among the jostling animals in back. 

 

The Harpooner vehicle was the only one of the raiders to decelerate, as it reeled in the jeep it had speared. It crunched against the back of its captive. Two figures ran out and jumped across the vehicles now that the gap was completely closed. One of them grabbed on for purchase, while the other jabbed some kind of spear through the windshield attacking the driver. The side of the jeep was subsequently raked with machine gun fire as the big platform truck pulled up alongside and the gunner sprayed lead into the vehicle. Now that they were closer, the Crew could see that land-frigate positively bursting with raiders on its upper deck. The man in front, with a crucifix staff and armor on under his robes, was gesturing around him and clearly vocalizing. This vehicle has its own speakers attached, or rather a pair of very large bullhorns. Even over the rumble of the tank, the Tankers were close enough that some of them could hear what almost sounded like a sermon being amplified by those speakers, rhythmic in cadence and full of fire and brimstone. The nearby raiders seemed all lathered up in battle-lust by the words. 

 

The pair of remaining trikes flanked the formation. On the west side one pulled alongside the figure on the dirt back, hacking at him with a polearm. The one flanking on the east zipped into the middle of the column, the rider on the back turning and firing a longarm into the car behind it. 

 

The flash of a muzzle sent instinctive warning to those still exposed on Tia. The truck with the gun turret they'd attack was trying to return fire. Tracers arced toward the Tank, but the with the distance and bumpy road, their trajectory was erratic. There was little chance of being hit at this range, but a pair of otherwise harmless pings off Tia's hull reminded them there was always at least a little danger when lead was flying. The rest of the burst flew by well overhead or churned up the dirt in front of them.

 

The escapees kept speeding along the road, with the lead buggy heading up the column. A figure popped up out of the top of the buggy, goggles on her face and long dark hair streaked with grey whipped around by the wind. She urgently waved a small, bright yellow flag, while simultaneously making a cupping motion with the other. It didn't really even take much knowledge of Wayfairer sign to understand she was asking for help, and quick. It was likely a redundant gesture given Tia already blasting away at the enemy, but the request was made nonetheless.

 

"That's my ma!" Jana shouted, "We gotta help them."

 

OOC

Trying another re-arrangement. I want a little more flexibility in the mechanics section formatting-wise, so I'm going to try just leaving it outside a spoiler below.

 

Positions are updated on Roll20. Not quite at the range I want to switch to actual squares yet, so basic ranges and headings should still do fine for now. Don't hesitate to pipe up if I missed anything from the previous round of actions.


MECHANICS

Crew Results                  

Tanya: In the turret hatch, crewing the LMG. Centers Coordinated Reflexes tactic on new position for Tank.

- Common raider humanoids are considered Scouted for your effects

Doc: Moves the Tank 350' East, turns its facing to SE near end of movement.

- Vehicles and Raiders are considered Scouted

Duende: Attack hits driver of Trike 2. He is taken below 0, and I'm going to apply the massive damage rule here and say he's straight up dead. 

- Vehicles and Raiders Scouted, including driver and lancer of Trike 3

- Zuki restores Duende's and Tank's Martial Focus

Det: Gets to Engineer position. Successfully overdrives the Tank, +15 speed, +3 to rolls, +20 Stress. Succeeds on knowledge check.

Martin: Hit with main cannon attack on the Gun Truck. It has gained the Broken condition. Bull rush also succeeds, pushing the GunTruck 15' south, which in turn makes it collide with BuzzTruck. Ordinarily they'd just bump, but since Crew has MF back, Hammer will apply an additional 2d6 damage to both GunTruck and BuzzTruck as they collide.

Packer: Loads a new slug with Sweet Spot +2 bonus, and puts another Slug in the Speed Loader Rack.

Tanya/Doc/Duende: Raider KnowledgeThe Wrathful use religious doctrine and might-makes-right rhetoric to attract violent followers with little compunctions about hurting innocents. They're rank-and-file aren't particularly well trained, just mean and willing to cause pain. They typically use a mix of melee weapons and whatever guns they can lay hands on, but aren't especially well equipped or supplied. They typically have members who are decent enough drivers, though rarely remarkable.

Zealots are their elite fighters, proving themselves worthy of better equipment and training through loyalty and viciousness. They will typically try more dangerous maneuvers, like leaping to other vehicles at full speed.

Many Zealots carry several grenades or molotov cocktails, along with a "Boomspear" — a polearm tipped with a shaped explosive ideal for disabling vehicles, sometimes at the cost of their own life and limb. They gain the bravery, or really insanity, to do with by imbibing a chemical cocktail that surges them with adrenalin and reduces inhibition and pain response.

Most strike groups are commanded by an "Archon", a lieutenant who keeps the raiders in line, coordinates efforts, pronounces sinners, and escalate their pack into a violent frenzy.

Doc/Duende: Vehicle KnowledgeWrathful vehicles tend to be highly customized (as is obvious) for aggressive features and offense. They are constructed with standard metals (Hardness 10 for the trucks, 7 for the Trikes).

Typically besides some main offensive weapon they carry a few "boarders" ready to hurl themselves onto vehicles they are chasing down and disable or take control of them. The nimble trikes are a prime example, mostly used to maneuver into position and get one of the Zealots on the back onto an opposing vehicle.

Most vehicles are built to take out smaller prey, though the group as a whole may have a handful with enough punch to take on The Tank. Many also have N02 tanks for sudden speed boosts, though in limited quantities.

Trikes: 1 driver, 1 rider
Trucks: driver and cab passenger, usually 4 or so raiders in the back
Platform Truck: looks to be there to give the lieutenant an elevated view of the tactical situation. Speakers project his voice to give orders or denounce sinners.

 

NPCs                               

The Greenwood vehicles continue fleeing at top speed. The lead buggy passenger is signaling in WayfairerFor those that know Wayfairer:
Using a flag sign that is asking for immediate and emergency help. The communicator also has the wherewithal to accompany it with a hand sign indicating they have the means and willingness to compensate for that assistance. It is an advanced modification that has been known to sweeten the pot a bit when asking another wastelander to put themselves in danger on your behalf.

Several of the enemy vehicles accelerate after the Tank's attack, blue flame and heavy smoke spewing from tail pipes. This beings them more in the midst of the escaping vehicles. 

Trike 2: The driver is knocked off and killed by Duende's shot. The rider on the back fails the roll to take control, trike flips, rider takes falls rolls and takes damage.

Gun Truck: Heavily damaged (Broken condition), moving slower, but still running, the gunner fires a burst at the Tank (encompassing Tanya and Duende within the line of effect) but fails to successfully hit anyone.

Harpooner: Reels in the Jeep, ramming the back for vehicle damage. A Zealot and regular raider hop from the Harpooner onto the Jeep, the zealot stabbing with a polearm and hurting the driver. 

BuzzTruck: Rams Livestock truck with Buzz Saw dealing damage. A Zealot leaps from the truck onto the Livestock truck. 

Platform Truck: Pulls closer to the escapees. Side gunner fires into Jeep. Archon on front is preaching and gesturing.

Trike 1 and 3: Maneuver closer in on convoy. Trike 1's zealot hacks the dirt bike rider with a bladed polearm. Trike 3's zealot turns and attacks the cruiser behind her with a rifle (miss).

 

The vehicles to the rear of the enemy pack are in the midst of a dust cloud kicked up by the pursued vehicles, giving them concealment (noted in enemies tab). In addition, if there is a vehicle in front of a target you are trying to shoot, the one behind has cover (soft cover). Upon a miss in this scenario, there is a 10% chance you hit the vehicle in front.

 

Knowledge Checks

Identify Vehicles: K:Engineering

Identify Raiders: K:Local

K:Local DC20 (DC10 for Det): These raiders are a splinter group of the Disciples, a violent clan with a religious veneer, using whatever dogma best justifies them doing whatever they want. This particular sect is known as the Wrathful, and have been a growing threat in the region. Though they need little justification for carnage and chaos, they tend to strike settlements rich in resources with overwhelming numbers if they don't immediately give them everything they demand. They have a bunch of regular violent types, but also employ true Zealots who guzzle mind-altering concoctions and commit to violence with little regard for self-preservation.


Scene / Map / Enemies

Cedar Valley and Greenwood 

The Tank has just emerged from the valley. A road leads southeast to the settlement of Greenwood, which is aflame and surrounded by a very large force of raiders. A smaller group of raiders has broken off the main body to chase down a contingent of survivors, both of which are headed up the road and directly toward The Tank. Greenwood itself is in ruin, and the raider vehicles have churned up and damaged a good portion of the surrounding fields. There were some basic walls and defensive emplacements surrounding the town, but those have all been completely breeched. 

___________________________

Map

Roll20 Link

(You'll see circles around the Tank, each one representing 100'. This will help determine range to targets (I only included 1200' worth, but the main cannon's full range is 3000', with 300' increments. The tank icon isn't necessarily "to scale" at this point, I'll adjust sizes if and when distance is closed)

Tactical Closeup (click to enlarge)

 

 image.png.5959fe810d23316924491750f120ad56.png

___________________________

Enemies

Trike 1 Large vehicle. 1 driver, 1 rider (zealot). Conditions: none [Unscratched] | Range (at beginning of turn): 590'

Trike 2: Prone, out of action.

> Trike 3 Large vehicle. 1 driver, 1 rider (zealot). Conditions: none [Unscratched] | Range (at beginning of turn): 550'

> BuzzTruck Huge vehicle. 1 driver, 1 passenger, X riders. Conditions: [Lightly Damaged] | Range (at beginning of turn): 650'

  - - Buzz Zealot 1 on back of Livestock truck. 

> GunTruck Huge vehicle. 1 driver, 1 passenger, 1 gunner, X riders. Conditions: Concealment [Broken] | Range (at beginning of turn): 800'

> Harpooner Huge vehicle. 1 driver, 1 passenger, 1+X riders. Conditions: Concealment [Unscratched] | Range (at beginning of turn): 775'

 - - Harpoon Zealot 1 and Harpoon Raider 1 atop Jeep

> Platform Truck Huge vehicle. 1 driver, 1 passenger, 2 gunners, 5 riders (Archon, 2 zealots, 2 raiders). Conditions: Concealment [Unscratched] | Range (at beginning of turn): 750'

____________________________

Other NPCS

Group of escapees from Greenwood

• Off-roader buggy

• Bus

• Truck with big fuel tank

• Hauler truck with trailer

• Truck with livestock pen (Being attacked by BuzzTruck)

• Cruiser (Being attacked by Trike 3)

• Jeep [Harpooned]

• Dirt Bike (Being attacked by Trike 1)

• Pickup [Wrecked, Prone]


Tank

THE TANK

Gargantuan Land Vehicle (15'W x 25'H x 15'H)

40 base speed | 32 AC | 15 Hardness

HP: 170/170 | Temp HP: 28 (Reactive Armor) 

Stress: 20

Crew Martial Focus: Yes

_______________________

Main Cannon

PC ranged attack +1(MW); 8d6 b/p/s damage; 20/x4; 300' range increments

30 Ammo Capacity

Base Cannon Rounds: 23

HE Rounds: 2

Canister Rounds: 2

________________________

Gadgets and Secondary Weapons

Miniguns: Machine Guns facing each cardinal direction, and one mounted same direction as turret. 5d8 B/P damage, 200' line. 12/12 uses.

LauncherLaunch object any direction in 60' range increments. 4/4 uses.

Hook and Pulley: Grab at distance, 20' increments. 4/4 uses.

Gadgets: 10/10 remaining.

Detonators, launchers, hook and pulley, improvised tools, constructed weapons, grapple gun, steam release, chemical insight detonator options.

Light Machine Gun: Mounted at Commander position. 2d6, 19-20/x2. Automatic only. 100/100 ammo.

_________________________

Capacity

Raw Material Storage: 500/500 lbs

Passengers: 7/8 (Crew, +Jana)


Roll thread on OGMW | Roll thread on BaldrTank/Crew Rules

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