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Djacob91

Djacob91

 artificer.jpg.337f03bec0abd3d32b4a55a2cffd433b.jpg.8c22c90eda248f12c7583f5f2760f6ec.jpg

Martin gave a grin nod. Things were going as well as could be expected, given the whole raider attacking a town experience. The raider group that had held him those many years ago at least had the decency to be upfront with who they were and not peddle some half baked religious crap along with their violent acts. "Aye, platform truck." He called back up, lining up his shot on the next truck in turn. He nodded slightly as the roar of the engine lost the overstressed growl and settled down a notch. Swayed slightly as the tank's movements shifted down to a more manageable speed. He tilted back towards his target to compensate for that one before calling out once more. "Firing."

 

 

 

Actions/OOC

Actions

 

Move Action: Acquiring Target on the Platform Truck.

Standard Action: Make a Sunder attempt against the Platform Truck adding Deadly Shot(expanding the Tank's MF), Push Shot, Vital Strike, and Thunderous Blows. Looking at 12(base)+2(Powerful Maneuvers)+4(Size)+2(Acquiring Target)+3(Lodestone), so +23 to Attack for 19d6 damage. Ignores 3 points of Hardness for the Sunder Attempt, and the attack roll also counts as a Bull Rush attempt to push the target away from us.

 

Used OGMW for rolling

ATK: 29

DMG: 78

Statblock

 

Martin
male NG Human Blacksmith 6 | Technician 6, Level 6, Init 8, HP 80/80, TEMP HP 50Speed 45
AC 26, Touch 17, Flat-footed 21, CMD 26, Fort 9, Ref 12, Will 9, CMB +9, Base Attack Bonus 6   
+2; SA/Auto Assault Rifle +14 (1d10+7, 19-20/x2)
Grenade Launcher +12 (Variable, varies; Integrated Armory)
+2; Anti-Ballistic Breastplate (+8 Armor, +5 Dex, +1 Natural, +2 Deflect)
Abilities Str 16, Dex 21, Con 14, Int 18, Wis 12, Cha 10
Condition None  

Various Counters

Ammo:

-Assault Rifle: 35/35

-Grenade Launcher: 0/1

Gadgets: 7/7

Jury Rigged Devices: 0/2

-

-

Tech Sphere Charges: 14/14

Tech Sphere devices: 10/10

-Integrated Armory (Grenade Launcher)

-Speed Lever (Grenade Launcher)

-Speed Lever (Assault Rifle)

-Fire Extinguisher: 2 charges

-Respirator: 2 charges

-Camera: 1 charge

-Clamp Boots: 2 charges

-Sensory Set (Thermal): 1 charges

-Emergency Beacon: 1 charge

-Shelter: 1 charge

Blacksmith Maintenance:

-Technician Maintenance: Backpack with Transmitter Improvement

 

Warpaint: +15ft Move Speed

 

 

Djacob91

Djacob91

 artificer.jpg.337f03bec0abd3d32b4a55a2cffd433b.jpg.8c22c90eda248f12c7583f5f2760f6ec.jpg

Martin gave a grin nod. Things were going as well as could be expected, given the whole raider attacking a town experience. The raider group that had held him those many years ago at least had the decency to be upfront with who they were and not peddle some half baked religious crap along with their violent acts. "Aye, platform truck." He called back up, lining up his shot on the next truck in turn. He nodded slightly as the roar of the engine lost the overstressed growl and settled down a notch. Swayed slightly as the tank's movements shifted down to a more manageable speed. He tilted back towards his target to compensate for that one before calling out once more. "Firing."

 

 

 

Actions/OOC

Actions

 

Move Action: Acquiring Target on the Platform Truck.

Standard Action: Make a Sunder attempt against the Platform Truck adding Deadly Shot(expanding the Tank's MF), Push Shot, Vital Strike, and Thunderous Blows. Looking at 12(base)+2(Powerful Maneuvers)+4(Size)+2(Acquiring Target)+3(Lodestone), so +23 to Attack for 19d6 damage. Ignores 3 points of Hardness for the Sunder Attempt, and the attack roll also counts as a Bull Rush attempt to push the target away from us.

 

Statblock

 

Martin
male NG Human Blacksmith 6 | Technician 6, Level 6, Init 8, HP 80/80, TEMP HP 50Speed 45
AC 26, Touch 17, Flat-footed 21, CMD 26, Fort 9, Ref 12, Will 9, CMB +9, Base Attack Bonus 6   
+2; SA/Auto Assault Rifle +14 (1d10+7, 19-20/x2)
Grenade Launcher +12 (Variable, varies; Integrated Armory)
+2; Anti-Ballistic Breastplate (+8 Armor, +5 Dex, +1 Natural, +2 Deflect)
Abilities Str 16, Dex 21, Con 14, Int 18, Wis 12, Cha 10
Condition None  

Various Counters

Ammo:

-Assault Rifle: 35/35

-Grenade Launcher: 0/1

Gadgets: 7/7

Jury Rigged Devices: 0/2

-

-

Tech Sphere Charges: 14/14

Tech Sphere devices: 10/10

-Integrated Armory (Grenade Launcher)

-Speed Lever (Grenade Launcher)

-Speed Lever (Assault Rifle)

-Fire Extinguisher: 2 charges

-Respirator: 2 charges

-Camera: 1 charge

-Clamp Boots: 2 charges

-Sensory Set (Thermal): 1 charges

-Emergency Beacon: 1 charge

-Shelter: 1 charge

Blacksmith Maintenance:

-Technician Maintenance: Backpack with Transmitter Improvement

 

Warpaint: +15ft Move Speed

 

 

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