Refugee Column, Round 4
Outside Greenwood
OOC / MECHANICS
OOC
Round 4... FIGHT! (Tanya and Duende need to make a DC20 ref save). Packer didn't end up needing to use any actions to increase others' AC, though if he has anything to help ref saves, that would help Tanya and Duende.
MECHANICS
Crew Results
Tanya: Hits the Platform Truck with a loadstone shot, the hardness absorbs all damage but everyone else gets +3 on hitting it.
- Common raider humanoids and vehicles are considered Scouted for your effects
Doc: Drives Tank 70' SW. Launches a Drowsy Venom to front bumper intersection of Harpooner. All within the burst fail their save and become fatigued, except for the passenger in the Jeep.
- Vehicles and Raiders are considered Scouted
Martin: Hit with main cannon attack on the Platform Truck, dealing 78 damage (before hardness, etc). It has gained the Broken condition. Bullrush succeeds, driving it into the front of BuzzTruck. The Buzzsaw deals additional damage.
Packer: Reloads from the Speed Rack, and heads topside. Prepares to defend allies.
Det: Puts the governor back on, and fire a really mean shot.
- Archon hit with initial shot, dealing damage. Adjacent raiders suffer Explosive Rounds damage.
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Archon fails save, Land Mine triggered on detonator sending an Incendiary cone backwards.
- Archon, P Zealot 2, both Gunners, and the truck suffer the full effects of the explosive and are set on fire
- P Raider 1, 2 and P Zealot 1 make the save, only suffering half damage.
- Archon, P Zealot 2, Starboard Gunner, Port Gunner trigger AOOs from Det, all of which connect. Both raiders take additional splash damage.
Duende: Goes agro and shoots lots of stuff. Trike 1, BuzzZealot 1, Harpooner Raider 1 and Harpooner Zealot 2 are all Hit (Zealot 2 twice)
- Trike and Buzz Zealot 1 save against Tanglefoot, suffering the lesser effects
- Both enemies atop jeep fail saves, and are glued to the top, unable to move.
- Vehicles and Raiders Scouted
- Zuki restores Duende's and Tank's Martial Focus
Tanya/Doc/Duende: Raider KnowledgeThe Wrathful use religious doctrine and might-makes-right rhetoric to attract violent followers with little compunctions about hurting innocents. They're rank-and-file aren't particularly well trained, just mean and willing to cause pain. They typically use a mix of melee weapons and whatever guns they can lay hands on, but aren't especially well equipped or supplied. They typically have members who are decent enough drivers, though rarely remarkable.
Zealots are their elite fighters, proving themselves worthy of better equipment and training through loyalty and viciousness. They will typically try more dangerous maneuvers, like leaping to other vehicles at full speed.
Many Zealots carry several grenades or molotov cocktails, along with a "Boomspear" — a polearm tipped with a shaped explosive ideal for disabling vehicles, sometimes at the cost of their own life and limb. They gain the bravery, or really insanity, to do with by imbibing a chemical cocktail that surges them with adrenalin and reduces inhibition and pain response.
Most strike groups are commanded by an "Archon", a lieutenant who keeps the raiders in line, coordinates efforts, pronounces sinners, and escalate their pack into a violent frenzy.
Doc/Tanya/Duende: Vehicle KnowledgeWrathful vehicles tend to be highly customized (as is obvious) for aggressive features and offense. They are constructed with standard metals (Hardness 10 for the trucks, 7 for the Trikes).
Typically besides some main offensive weapon they carry a few "boarders" ready to hurl themselves onto vehicles they are chasing down and disable or take control of them. The nimble trikes are a prime example, mostly used to maneuver into position and get one of the Zealots on the back onto an opposing vehicle.
Most vehicles are built to take out smaller prey, though the group as a whole may have a handful with enough punch to take on The Tank. Many also have N02 tanks for sudden speed boosts, though in limited quantities.
Trikes: 1 driver, 1 rider
Trucks: driver and cab passenger, usually 4 or so raiders in the back
Platform Truck: looks to be there to give the lieutenant an elevated view of the tactical situation. Speakers project his voice to give orders or denounce sinners.
NPCs
The Greenwood vehicles continue fleeing at top speed. The lead buggy pulls around, doing a bit of a loop, seeming to be ready to give assistance.
Platform Truck [broken]: Has taken a lot of damage, but still rolling. All passengers take actions before it moves forward.
- Port Gunner: Leaves gun, spends action rolling on the ground to try and put out fire on himself. Succeeds.
- Starboard Gunner: Suppressing Fire attempt, encompassing all PCs except Martin. Result is 15, which doesn't hit anyone's touch AC. All safe.
- P Zealot 1: Takes a swig of something. 5'step to other side, fires an RPG at Tank. Misses.
- P Zealot 2: Barrage attack vs Duende with a longarm. Unless there is an effect reducing your AC to 15/16, it misses.
- P Raider 2: Tries to shoot Packer, misses.
- P Raider 1: Mostly confused, hurting, checking on Archon. Archon is dead.
Gun Truck [broken]: Continues coming straight for Tank. Fires another burst encompassing Packer, Tanya, Tank. Almost hits Tanya, but between Packer's extra protection and Cover, it misses.
Trike 1: Closes on the Tank, moving to just behind it (barely making it with reduced speed).
- Trike 1 Zealot: Drinks something on the way in. Then leaps onto the tank, planting the thick back end of spear upon landing. The HEAT grenade explodes, doing some damage to the reactive armor Temp HP. The blast encompasses Tanya and Duende for 14 b/p/s damage (ref save DC20 for half). The Zealot is caught in the blast as well, but is still standing atop the Tank.
Harpooner: Accelerates and veers right, pushing the Jeep out of the way. The cord is still attached, which turns the Jeep's backside. The movement brings the remaining occupants of the vehicle through the Drowsy Venom, but they make their saves.
- Harpooner Zealot 1: Stuck atop Jeep, trying to cut away tanglefoot goo.
- Harpooner Raider 1: Stuck atop Jeep, pulls out knife to cut away tanglefoot goo.
BuzzTruck [broken]: After colliding with Platform Truck, swerves, pulls forward and continues chasing refugees (though is mostly losing ground now.
- Buzz Zealot 1: On livestock truck. Though has taken a shot, climbs over the side and scoots along to driver side. Reaches in through window.
(Dust could is mostly dissipating, and no longer offering concealment)
Knowledge Checks
Identify Vehicles: K:Engineering
Identify Raiders: K:Local
Scene / Map / Enemies
Cedar Valley and Greenwood
The Tank has just emerged from the valley. A road leads southeast to the settlement of Greenwood, which is aflame and surrounded by a very large force of raiders. A smaller group of raiders has broken off the main body to chase down a contingent of survivors, both of which are headed up the road and directly toward The Tank. Greenwood itself is in ruin, and the raider vehicles have churned up and damaged a good portion of the surrounding fields. There were some basic walls and defensive emplacements surrounding the town, but those have all been completely breeched.
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Map
Grid measurements are accurate.
Tactical Closeup (click to enlarge)
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ENEMIES
> Trike 1 Large vehicle. 1 driver, 1 rider (zealot). Conditions: Tanglefoot: half speed [Unscratched] | Range (at beginning of turn): 5'
-- Trike 1 Zealot: On back of Tank
> Trike 2: Prone, out of action.
> Trike 3 Prone, out of action.
> BuzzTruck Huge vehicle. 1 driver, 1 passenger, X riders. Conditions: [Broken] | Range (at beginning of turn): 80'
- - Buzz Zealot 1 on side of Livestock truck. Current position has Cover from Tank
> GunTruck Huge vehicle. 1 driver, 1 passenger, 1 gunner, X riders. Conditions: [Broken] | Range (at beginning of turn): 95'
> Harpooner Huge vehicle. 1 driver, 1 passenger, 1+X riders. Conditions: [Unscratched] | Range (at beginning of turn): 75'
- - Harpoon Zealot 1 and Harpoon Raider 1 atop Jeep
> Platform Truck Huge vehicle. 1 driver, 1 passenger, 2 gunners, 5 riders (Archon, 2 zealots, 2 raiders). All top deck occupants have Partial Cover. Conditions: On Fire [Broken] | Range (at beginning of turn): 65'
- Archon: Dead
- P Raider 1:
- P Raider 2:
- P Zealot 1:
- P Zealot 2: On fire
- Port Gunner: Bleeding
- Starboard Gunner: On Fire
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Other NPCS
Group of escapees from Greenwood
• Off-roader buggy
• Bus
• Truck with big fuel tank
• Hauler truck with trailer
• Truck with livestock pen (Zealot in back)
• Cruiser
• Jeep [Harpooned]
• Dirt Bike
• Pickup [Wrecked, Prone]
Tank
THE TANK
Gargantuan Land Vehicle (15'W x 25'H x 15'H)
40 base speed | 32 AC | 15 Hardness
HP: 170/170 | Temp HP: 18 (Reactive Armor)
Stress: 15
Engine Governor: OffTurn on/off as swift action.
When on, +15' speed, 10 stress per turn
Crew Martial Focus: Yes
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Main Cannon
PC ranged attack +1(MW); 8d6 b/p/s damage; 20/x4; 300' range increments
Speed Loader Round: No (loader or gunner may reload as move action)
30 Ammo Capacity
Base Cannon Rounds: 21
AP Rounds: 2
HE Rounds: 2
Canister Rounds: 2
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Gadgets and Secondary Weapons
Miniguns: Machine Guns facing each cardinal direction, and one mounted same direction as turret. 5d8 B/P damage, 200' line. 12/12 uses.
Launcher: Launch object any direction in 60' range increments. 3/4 uses.
Hook and Pulley: Grab at distance, 20' increments. 4/4 uses.
Gadgets: 10/10 remaining.
Detonators, launchers, hook and pulley, improvised tools, constructed weapons, grapple gun, steam release, chemical insight detonator options.
Light Machine Gun: Mounted at Commander position. 2d6, 19-20/x2. Automatic only. 100/100 ammo.
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Capacity
Raw Material Storage: 500/500 lbs
Passengers: 5/8 (Doc, Tanya, Martin, Det, Jana) | On Top: limited only by room (Packer, Duende)
Roll thread on OGMW | Roll thread on Baldr | Tank/Crew Rules: Tank Actions, Tank Stats, Crew feats/talents