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Djacob91

Djacob91

    artificer.jpg.337f03bec0abd3d32b4a55a2cffd433b.jpg.8c22c90eda248f12c7583f5f2760f6ec.jpg

Martin paused for a moment at the sound of the grenade going off and shrapnel pinging off the hull. No sounds of people injured, and the tone of the explosion was not one that would rend metal or otherwise damage the tank. So, that was probably not an armor piercing one, and the others up top should be able to handle it. Swiveling the gun around again, he surveyed the remaining enemy vehicles while the turret ticked back around. The platform truck would probably go down in another hit, and the harpoon truck was more or less fine. The rest were rather light for spending a round from the main cannon, even the relatively cheap shot that they were using. But having more damaged vehicles would mean either abandoning more vehicles or spending more time doing repairs. And he knew the kind of time that such repairs could require if you wanted to fix a hit from something this big. So, he tracked back to the harpoon truck, lined up his shot and called out, "Firing."

 

 

 

Actions/OOC

Actions

 

Move Action: shifting tank cannon around again, targetting east relative to the tank.

Standard Action: Make a Sunder attempt against the Harpoon Truck adding Deadly Shot, Push Shot, Vital Strike, and Thunderous Blows. Looking at 12(base)+2(Powerful Maneuvers)+4(Size)+2(Sweet Spot), so +18 to Attack for 16d6+2 damage. Ignores 3 points of Hardness for the Sunder Attempt, and the attack roll also counts as a Bull Rush attempt to push the target away from us.

 

Used OGMW for rolling

 

Sunder Roll: 26

Damage Roll: 59

Statblock

 

Martin
male NG Human Blacksmith 6 | Technician 6, Level 6, Init 8, HP 80/80, TEMP HP 50Speed 45
AC 26, Touch 17, Flat-footed 21, CMD 26, Fort 9, Ref 12, Will 9, CMB +9, Base Attack Bonus 6   
+2; SA/Auto Assault Rifle +14 (1d10+7, 19-20/x2)
Grenade Launcher +12 (Variable, varies; Integrated Armory)
+2; Anti-Ballistic Breastplate (+8 Armor, +5 Dex, +1 Natural, +2 Deflect)
Abilities Str 16, Dex 21, Con 14, Int 18, Wis 12, Cha 10
Condition None  

Various Counters

Ammo:

-Assault Rifle: 35/35

-Grenade Launcher: 0/1

Gadgets: 7/7

Jury Rigged Devices: 0/2

-

-

Tech Sphere Charges: 14/14

Tech Sphere devices: 10/10

-Integrated Armory (Grenade Launcher)

-Speed Lever (Grenade Launcher)

-Speed Lever (Assault Rifle)

-Fire Extinguisher: 2 charges

-Respirator: 2 charges

-Camera: 1 charge

-Clamp Boots: 2 charges

-Sensory Set (Thermal): 1 charges

-Emergency Beacon: 1 charge

-Shelter: 1 charge

Blacksmith Maintenance:

-Technician Maintenance: Backpack with Transmitter Improvement

 

Warpaint: +15ft Move Speed

 

 

Djacob91

Djacob91

    artificer.jpg.337f03bec0abd3d32b4a55a2cffd433b.jpg.8c22c90eda248f12c7583f5f2760f6ec.jpg

Martin paused for a moment at the sound of the grenade going off and shrapnel pinging off the hull. No sounds of people injured, and the tone of the explosion was not one that would rend metal or otherwise damage the tank. So, that was probably not an armor piercing one, and the others up top should be able to handle it. Swiveling the gun around again, he surveyed the remaining enemy vehicles while the turret ticked back around. The platform truck would probably go down in another hit, and the harpoon truck was more or less fine. The rest were rather light for spending a round from the main cannon, even the relatively cheap shot that they were using. But having more damaged vehicles would mean either abandoning more vehicles or spending more time doing repairs. And he knew the kind of time that such repairs could require if you wanted to fix a hit from something this big. So, he tracked back to the harpoon truck, lined up his shot and called out, "Firing."

 

 

 

Actions/OOC

Actions

 

Move Action: shifting tank cannon around again, targetting east relative to the tank.

Standard Action: Make a Sunder attempt against the Harpoon Truck adding Deadly Shot, Push Shot, Vital Strike, and Thunderous Blows. Looking at 12(base)+2(Powerful Maneuvers)+4(Size)+2(Sweet Spot), so +18 to Attack for 16d6+2 damage. Ignores 3 points of Hardness for the Sunder Attempt, and the attack roll also counts as a Bull Rush attempt to push the target away from us.

 

Used OGMW for rolling

 

Sunder Roll: 29

Damage Roll: 52

Statblock

 

Martin
male NG Human Blacksmith 6 | Technician 6, Level 6, Init 8, HP 80/80, TEMP HP 50Speed 45
AC 26, Touch 17, Flat-footed 21, CMD 26, Fort 9, Ref 12, Will 9, CMB +9, Base Attack Bonus 6   
+2; SA/Auto Assault Rifle +14 (1d10+7, 19-20/x2)
Grenade Launcher +12 (Variable, varies; Integrated Armory)
+2; Anti-Ballistic Breastplate (+8 Armor, +5 Dex, +1 Natural, +2 Deflect)
Abilities Str 16, Dex 21, Con 14, Int 18, Wis 12, Cha 10
Condition None  

Various Counters

Ammo:

-Assault Rifle: 35/35

-Grenade Launcher: 0/1

Gadgets: 7/7

Jury Rigged Devices: 0/2

-

-

Tech Sphere Charges: 14/14

Tech Sphere devices: 10/10

-Integrated Armory (Grenade Launcher)

-Speed Lever (Grenade Launcher)

-Speed Lever (Assault Rifle)

-Fire Extinguisher: 2 charges

-Respirator: 2 charges

-Camera: 1 charge

-Clamp Boots: 2 charges

-Sensory Set (Thermal): 1 charges

-Emergency Beacon: 1 charge

-Shelter: 1 charge

Blacksmith Maintenance:

-Technician Maintenance: Backpack with Transmitter Improvement

 

Warpaint: +15ft Move Speed

 

 

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