STR |
DEX |
CON |
INT |
WIS |
CHA |
BASICS | SAVES |
Perception +4 🅣🅔🅜🅛 (WIS) Speed 25 feet Alignment Neutral Good |
Fortitude +6 🅣🅔🅜🅛 (CON) Reflex +9 🅣🅔🅜🅛 (DEX) Will +6 🅣🅔🅜🅛 (WIS) |
SKILLS | PROFICIENCIES |
Acrobatics +7 🅣🅔🅜🅛 (DEX) Arcana +2 🅣🅔🅜🅛 (INT) Athletics +4 🅣🅔🅜🅛 (STR) Crafting +5 🅣🅔🅜🅛 (INT) Deception +0 🅣🅔🅜🅛 (CHA) Diplomacy +0 🅣🅔🅜🅛 (CHA) Intimidation +0 🅣🅔🅜🅛 (CHA) Lore: Alkenstar +5 🅣🅔🅜🅛 (INT) Lore: Engineering +5 🅣🅔🅜🅛 (INT) Medicine +1 🅣🅔🅜🅛 (WIS) Nature +4 🅣🅔🅜🅛 (WIS) Occultism +2 🅣🅔🅜🅛 (INT) Performance +0 🅣🅔🅜🅛 (CHA) Religion +1 🅣🅔🅜🅛 (WIS) Society +2 🅣🅔🅜🅛 (INT) Stealth +4 🅣🅔🅜🅛 (DEX) Survival +4 🅣🅔🅜🅛 (WIS) Thievery +7 🅣🅔🅜🅛 (DEX) |
Class DC 17 🅣🅔🅜🅛 Unarmed Attacks 🅣🅔🅜🅛 Simple Weapons 🅣🅔🅜🅛 Martial Weapons 🅣🅔🅜🅛 Advanced Weapons 🅣🅔🅜🅛 Unarmoured Defence 🅣🅔🅜🅛 Light Armour 🅣🅔🅜🅛 Medium Armour 🅣🅔🅜🅛 Heavy Armour 🅣🅔🅜🅛 Languages Common, Dwarven, Goblin, Hallit, Kelish |
FEATS AND ABILITIES |
ANCESTRY FEATS | CLASS FEATS | GENERAL FEATS |
Natural AmbitionYou were raised to be ambitious and always reach for the stars, causing you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. |
Ki RushYou gain the ki rush ki spell and a focus pool of 1 Focus Point. |
Weapon ProficiencyYou become trained in all simple weapons. If you were already trained in all simple weapons, you become trained in all martial weapons. If you were already trained in all martial weapons, you become trained in one advanced weapon of your choice. |
SKILL FEATS | ANCESTRY/CLASS ABILITIES | ARCHETYPE FEATS |
Specialty Crafting (Blacksmithing)You gain a +1 circumstance bonus to Crafting checks to Craft items of chosen type. If you are a master in Crafting, this bonus increases to +2. |
Low Light VisionSee in dim light as though it were bright light, so it ignores the concealed condition due to dim light. Flurry Of BlowsMake two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn. Powerful FistYou know how to wield your fists as deadly weapons. The damage die for your fist increases to 1d6 instead of 1d4. Most people take a –2 circumstance penalty when making a lethal attack with nonlethal unarmed attacks, because they find it hard to use their fists with deadly force. You don’t take this penalty when making a lethal attack with your fist or any other unarmed attacks. |