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OgreWattage

OgreWattage


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This post is for my weapons mostly. Ranged weapons to come.

Weapons 

Melee weapons:

Name Cost dmg (s) dmg (M) Critical Range Weight Type special Progenitors
The Dwarf wedding hammer 10gp/15-25gp if filled 1d6, 1d3 1d8,1d4 x2 - 13lbs B see notes. Dwarfs
Battle Chime 50gp- 200gp if made of silver more common version 1d4/1d6 1d6/1d8 x2/x2 19-20 - 9lbs B or P Distracting*, Performance, Double, Monk human
Great spike 10gp 2d3 2d4 x3 - 10lbs   bracing  

The dwarf hammer gets two attacks for every 1 swing, Frist attack: 1d8 + str bonus, if hit is confirmed, the second attack is rolled against touch attack's AC. If unfilled treat it like a Earth Breaker, but 1 size lower as the hollow head hurts the damage in it. After swinging it, and missing while it's filled, a Fort save is required to swing it again immediately unless your str is 16 or higher, due to how heavy it is.

Battle chime, can be used as a holy symbol if made of silver , and the god's symbol is etched in to it. The battle chime can also have a censor for burning incense placed into the top structure. That censor gives it distracting, as well as an added +2 to performance checks using it. One side is the shape of a upside down bell, and the side that the incense burner can be placed in it, the other side is a foot shaped structure resembling a flattened shepherds hook , and if often designed to look like a foot wearing a sandal, The weapon itself has two metal rings on its heft that can not be removed, but will slide up and down the chime's length changing it's pitch for striking. the weapon also sports multiple holes that can change it's notes as well. I use it as an alternate favored weapon of Shelyn.

 

OgreWattage

OgreWattage

This post is for my weapons mostly. Ranged weapons to come.

Weapons 

Melee weapons:

Name Cost dmg (s) dmg (M) Critical Range Weight Type special Progenitors
The Dwarf wedding hammer 10gp/15-25gp if filled 1d6, 1d3 1d8,1d4 x2 - 13lbs B see notes. Dwarfs
Battle Chime 50gp- 200gp if made of silver more common version 1d4/1d6 1d6/1d8 x2/x2 19-20 - 9lbs B or P Distracting*, Performance, Double, Monk human
Great spike 10gp 2d3 2d4 x3 - 10lbs   bracing  

The dwarf hammer gets two attacks for every 1 swing, Frist attack: 14 + str bonus, if hit is confirmed, the second attack is rolled against touch attack's AC, plus str bonus. Not str and a half unless it it empty of all filling. Followed directly by a fort save, DC equal equal to weight in barrel + 1/2 of class level - enhancement bonus if any.

Battle chime, can be used as a holy symbol if made of silver and etched in to it. The battle chime can also have a censor for burning incense placed into the top structure. That censor gives it distracting, as well as an added +2 to performance checks using it. One side is the shape of a upside down bell, and the side that he incense burner can be placed, the other side is a foot shaped structure resembling a foot, and if often carved into a sandal wearing foot. The weapon itself has two metal rings on its heft that can not removed, and a host of holes in various spots representing grips of combat and notes. Bards can use it as a musical instrument

 

OgreWattage

OgreWattage

This post is for my weapons and Armor

Weapons 

Melee weapons:

Name Cost dmg (s) dmg (M) Critical Range Weight Type special Progenitors
The Dwarf wedding hammer 10gp/15-25gp if filled 1d6, 1d3 1d8,1d4 x2 - 13lbs B see notes. Dwarfs
Battle Chime 50gp- 200gp if made of silver more common version 1d4/1d6 1d6/1d8 x2/x2 19-20 - 9lbs B or P Distracting*, Performance, Double, Monk human
Great spike 10gp 2d3 2d4 x3 - 10lbs   bracing  

The dwarf hammer gets two attacks for every 1 swing, Frist attack: 14 + str bonus, if hit is confirmed, the second attack is rolled against touch attack's AC, plus str bonus. Not str and a half unless it it empty of all filling. Followed directly by a fort save, DC equal equal to weight in barrel + 1/2 of class level - enhancement bonus if any.

Battle chime, can be used as a holy symbol if made of silver and etched in to it. The battle chime can also have a censor for burning incense placed into the top structure. That censor gives it distracting, as well as an added +2 to performance checks using it. One side is the shape of a upside down bell, and the side that he incense burner can be placed, the other side is a foot shaped structure resembling a foot, and if often carved into a sandal wearing foot. The weapon itself has two metal rings on its heft that can not removed, and a host of holes in various spots representing grips of combat and notes. Bards can use it as a musical instrument

 

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