This post is for my weapons mostly. Ranged weapons to come.
Weapons
Melee weapons:
Name | Cost | dmg (s) | dmg (M) | Critical | Range | Weight | Type | special | Progenitors |
The Dwarf wedding hammer | 10gp/15-25gp if filled | 1d6, 1d3 | 1d8,1d4 | x2 | - | 13lbs | B | see notes. | Dwarfs |
Battle Chime | 50gp- 200gp if made of silver more common version | 1d4/1d6 | 1d6/1d8 | x2/x2 19-20 | - | 9lbs | B or P | Distracting*, Performance, Double, Monk | human |
Great spike | 10gp | 2d3 | 2d4 | x3 | - | 10lbs | bracing |
The dwarf hammer gets two attacks for every 1 swing, Frist attack: 1d8 + str bonus, if hit is confirmed, the second attack is rolled against touch attack's AC. If unfilled treat it like a Earth Breaker, but 1 size lower as the hollow head hurts the damage in it. After swinging it, and missing while it's filled, a Fort save is required to swing it again immediately unless your str is 16 or higher, due to how heavy it is.
Battle chime, can be used as a holy symbol if made of silver , and the god's symbol is etched in to it. The battle chime can also have a censor for burning incense placed into the top structure. That censor gives it distracting, as well as an added +2 to performance checks using it. One side is the shape of a upside down bell, and the side that the incense burner can be placed in it, the other side is a foot shaped structure resembling a flattened shepherds hook , and if often designed to look like a foot wearing a sandal, The weapon itself has two metal rings on its heft that can not be removed, but will slide up and down the chime's length changing it's pitch for striking. the weapon also sports multiple holes that can change it's notes as well. I use it as an alternate favored weapon of Shelyn.