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Paxon

Paxon

https://i.pinimg.com/564x/31/54/33/31543329a615a69f114218b734d46a0f.jpg

Devlin the Icon

 
“Timing is everything. That's why it is so important to have complete control of it.”
 

Mountebank (Phantom Thief)

Scholar (Maybe Doctor)

 
PRIMARY ROLE
Ranged Attack, Explosions, Skills, Knowledge
 
SECONDARY ROLE
Backup Healing, Scout
 
RACE: Human(ish)
AGE: 33
GENDER: Male

 

Description

Always impeccably dressed, sharply groomed, and well-quaffed, Devlin takes pride in his appearance. This is more strategic than it is narcissistic, presenting himself as an unshakable foe not to be taken lightly. Never working up a sweat. His gear is well, stowed around his person, several obvious vials and spheres of alchemical solutions ready to hurl. A trademark clock hangs from a chain at his hip, which he is often seen manipulating as he speeds through time. Additional clockwork components are also placed across his person.

 

His movements are always precise, to the extent that almost every one of them seems pre-meditated. In fact, they often are. His sharp eyes are constantly scanning everything, though it becomes even more disturbing if they cease their constant motion and focus all their discerning on you. 

 

His voice is cultured, reflective of his well-heeled upbringing. His pronunciation is sharp, his vocabulary loquacious. There is often a hint of humor in his tone. Good humor if his mood is bright, vicious satire if he is feeling... competitive. His knowing smiles are much more common than than full laughs, though a good companion with a stirring joke can bring his guard down and allow some true feeling through.

 

Personality

Devlin is smart, and he knows it. He rarely misses an opportunity to let you know about it. He enjoys being better than others, and thrives on being one-step-ahead. In many ways, he is a complete arsehole. But his friends and companions might say, "Well, at least he's out arsehole!" For he is loyal to those who are loyal to him, and wants those around him to be their best. He might come across strong in his baiting and cajoling to do so, but he would tell you, "You can't argue with the results." His banter sometimes annoys his allies. It definitely annoys his enemies (at least those that can understand him, and he has developed many ways to make sure even the dullest of enemies understand his taunts and verbal abuse.), and he has developed more than a few ways to discombobulate them with words, in addition to his combat techniques. 

 

He can be very obsessive, and overly concerned with his image. If you interrupt his study of something or seem to denigrate him in some manner, his response is swift and forceful. Further, his relationship with time is... loose, to put it one way. This can have several effects that are a bit confusing for those around him. He has experienced several possible causal chains already, and his deep study of time has left him highly confidence (perhaps overconfident) in his own analysis of all outcomes. Thus, he can get upset when someone else begins telling him what to do. A little too upset.

 

Backstory

A Prodigy and a Wunderkind

Devlin was quite the prodigy as a younger man. He was first in his class at the prestigious Montillo University, making short work of his studies while still finding time for dances, carousing, and general debauchery. He once beat the famed 20th-Don Elviria Camastio at a game of Ajadrez. He spent summers learning acrobatics and simple pyrotechnics with the Jartha Grand Circus. The famed Wise Sons Troubadours taught him the art of the flanged lute (and according to Devlin, even offered him a spot in the troupe). His post-graduate studies were spent engrossed in deep alchemical studies and theoretical natural philosophy, during which he co-authored a famous paper on the relative time properties of arcsilver reagents. Devlin's future looked bright. 

 

Time Askew

An experiment on a fateful day lead to a new path in life. Devlin had spent an obsessive fortnight building a kind of clock which utilized very specific properties of an experimental chemical compound, several quasi-mystical clockwork components, and a dash of aether. Upon activating it, his consciousness was briefly de-coupled from the normal flow of time, his perception sped up, then slowed down, then he was viewing both the past and future seemingly simultaneously. Manipulating time wasn't unheard of among the magically powered, but he'd just seemingly found a way to tap into the time-stream through scientific study and chemical engineering. The discovery was invigorating, but also mind-bending. 

 

Devlin spent the next years of his life steeped in study and working on projects expanding this new magitech. He reduced and redesigned the clock into something much more compact and efficient. Elegant even. He began experimenting with his timeline. Outside of that first set of visions he got, he never got any glimpses of the future. He figured out some methods to view the path. He figured out how to slow his personal time, or speed it up, or cause strange stutters in the flow around him. He even figured out how to manipulate only his perception of time, allowing his mind to process and problem solve independent of how his body flowed in time. This opened up extraordinary possibilities. 

 

Any subject Devlin wished, he could become an expert on. He could read an entire book in what was subjectively mere minutes to others, his eyes flicking in hyperspeed as he flipped rapidly through the pages. He could practice skills with extraordinary rapidity, completing thousands of hours of practice in a fraction the time. He used his new technique as a springboard to magical study, enhancing what he already knew into other completely new spheres of power. Once he had expanded his abilities sufficiently, he brought them to the courts, guildhalls, and theaters of the world.

 

Iconic

For a time, he was a small sensation among nobility who sought entertainment or a man of useful skills in their court. Flowing from one to another, he solved problems, entertained, espoused wisdom, and helped them leverage power. He parlayed his abilities into personal fame. Devlin called on his early days in the circus to entertain noble and common alike with physical feats and alchemical spectacle with a showman's aplomb. Iconic Devlin, they began to call him, or Devlin the Amazing, Devlin the Icon.

 

It was on one such social and entertainment engagement for the Duke of Tonkio that Devlin discovered a new obsession. A nest of basilisks was causing all sorts of havoc on the far edges of the Duchy, and a representative of the Hunter's Guild was called in to take care of the beast. A number of inebriated members of the court with more boldness than good sense decided to accompany the whole excursion, and Devlin went along. Why not? Why not, indeed. There were several good reasons, it turned out, which for some of the accompanying nobles included loss of life and limb once the whole expedition went pear-shaped. Devlin kept a cool head, and used his time dilating abilities with great efficacy in assistance of the Hunter. Traps disabled the monsters, and chemistry destroyed them. The Hunter was impressed. Devlin felt alive as he rarely had.

 

The Hunter's Guild

The excitement of putting his life on the line, not to mention the sheer triumph of overcoming a powerful beast intent on destroying him, drew Devlin in like little else had. This was putting his abilities to a true test. Using his vast store of knowledge in tangible (and sometimes explosive ways). What else compared to the hunt? Certainly not gaining the applause of those prattling nobles in court. He joined the Guild immediately.

 

His mental abilities were strong, and his knowledge useful, but he needed to hone his body as much more of a weapon if he wanted to survive more than his first encounter. So Devlin through himself into training like he'd tackled his studies; with complete dedication and obsessive work. He was aided in making extraordinary progress by his ability to manipulate time, and his keen mind in studying and applying new techniques. He turned his chemical knowledge to the purpose of developing poisons that would defeat, or at least slow, some of the fiercer monsters out there. He studied with the best trainers in the guild, learning hand-to-hand techniques letting him fight with complete precision. Combining this knowledge and practice with the ability to perceive time more slowly, he found he was able to deliver strikes with unerring accuracy and speed, causing devastating damage. He put thousands more hours into being able to throw weapons with uncanny precision, delivering small spheres of chemical agents and mechanical shrapnel into impossible gaps in defenses. He used his unstable relationship with time to get small glimpses into where an opponent would be, setting traps and ambushes to take them out with little danger to himself.

 

Devlin has become an Icon in the Guild, not just in the courts. And he plays that part, not forgetting the value of showmanship and speaking generously of his own abilities (or denigrating others). Though he is physically in his third decade, he has spent so much subjective time sped up that he is years older according to the amount of time he's experienced. He's successfully hunted many monsters, and rid the world of many dangers.

 

Then the matter of the island came up. A vision from his first experience with broken time flashed through his mind the first time he heard about it. It was the last vision he'd seen of his future. Himself, several other figures (a few of which suddenly came into sharp focus, for he knew them), and a monstrous being made almost entirely of eyes and mouth, looming over them. It felt like... destiny. Even if he didn't believe in such nonsense. Devlin submitted his name for the expedition immediately. He had to find out what it meant.

 

Paxon

Paxon

https://i.pinimg.com/564x/31/54/33/31543329a615a69f114218b734d46a0f.jpg

Devlin the Icon

 
“Timing is everything. That's why it is so important to have complete control of it.”
 

Mountebank (Phantom Thief)

Scholar (Maybe Doctor)

 
PRIMARY ROLE
Ranged Attack, Explosions, Skills, Knowledge
 
SECONDARY ROLE
Backup Healing, Scout
 
RACE: Human(ish)
AGE: 33
GENDER: Male

 

Description

Always impeccably dressed, sharply groomed, and well-quaffed, Devlin takes pride in his appearance. This is more strategic than it is narcissistic, presenting himself as an unshakable foe not to be taken lightly. Never working up a sweat. 

 

His movements are always precise, to the extent that almost every one of them seems pre-meditated. In fact, they often are. His sharp eyes are constantly scanning everything, though it becomes even more disturbing if they cease their constant motion and focus all their discerning on you. 

 

His voice is cultured, reflective of his well-heeled upbringing. His pronunciation is sharp, his vocabulary loquacious. There is often a hint of humor in his tone. Good humor if his mood is bright, vicious satire if he is feeling... competitive. His knowing smiles are much more common than than full laughs, though a good companion with a stirring joke can bring his guard down and allow some true feeling through.

 

Personality

Devlin is smart, and he knows it. He rarely misses an opportunity to let you know about it. He enjoys being better than others, and thrives on being one-step-ahead. In many ways, he is a complete arsehole. But his friends and companions might say, "Well, at least he's out arsehole!" For he is loyal to those who are loyal to him, and wants those around him to be their best. He might come across strong in his baiting and cajoling to do so, but he would tell you, "You can't argue with the results." His banter sometimes annoys his allies. It definitely annoys his enemies (at least those that can understand him, and he has developed many ways to make sure even the dullest of enemies understand his taunts and verbal abuse.), and he has developed more than a few ways to discombobulate them with words, in addition to his combat techniques. 

 

He can be very obsessive, and overly concerned with his image. If you interrupt his study of something or seem to denigrate him in some manner, his response is swift and forceful. Further, his relationship with time is... loose, to put it one way. This can have several effects that are a bit confusing for those around him. He has experienced several possible causal chains already, and his deep study of time has left him highly confidence (perhaps overconfident) in his own analysis of all outcomes. Thus, he can get upset when someone else begins telling him what to do. A little too upset.

 

Backstory

A Prodigy and a Wunderkind

Devlin was quite the prodigy as a younger man. He was first in his class at the prestigious Montillo University, making short work of his studies while still finding time for dances, carousing, and general debauchery. He once beat the famed 20th-Don Elviria Camastio at a game of Ajadrez. He spent summers learning acrobatics and simple pyrotechnics with the Jartha Grand Circus. The famed Wise Sons Troubadours taught him the art of the flanged lute (and according to Devlin, even offered him a spot in the troupe). His post-graduate studies were spent engrossed in deep alchemical studies and theoretical natural philosophy, during which he co-authored a famous paper on the relative time properties of arcsilver reagents. Devlin's future looked bright. 

 

Time Askew

An experiment on a fateful day lead to a new path in life. Devlin had spent an obsessive fortnight building a kind of clock which utilized very specific properties of an experimental chemical compound, several quasi-mystical clockwork components, and a dash of aether. Upon activating it, his consciousness was briefly de-coupled from the normal flow of time, his perception sped up, then slowed down, then he was viewing both the past and future seemingly simultaneously. Manipulating time wasn't unheard of among the magically powered, but he'd just seemingly found a way to tap into the time-stream through scientific study and chemical engineering. The discovery was invigorating, but also mind-bending. 

 

Devlin spent the next years of his life steeped in study and working on projects expanding this new magitech. He reduced and redesigned the clock into something much more compact and efficient. Elegant even. He began experimenting with his timeline. Outside of that first set of visions he got, he never got any glimpses of the future. He figured out some methods to view the path. He figured out how to slow his personal time, or speed it up, or cause strange stutters in the flow around him. He even figured out how to manipulate only his perception of time, allowing his mind to process and problem solve independent of how his body flowed in time. This opened up extraordinary possibilities. 

 

Any subject Devlin wished, he could become an expert on. He could read an entire book in what was subjectively mere minutes to others, his eyes flicking in hyperspeed as he flipped rapidly through the pages. He could practice skills with extraordinary rapidity, completing thousands of hours of practice in a fraction the time. He used his new technique as a springboard to magical study, enhancing what he already knew into other completely new spheres of power. Once he had expanded his abilities sufficiently, he brought them to the courts, guildhalls, and theaters of the world.

 

Iconic

For a time, he was a small sensation among nobility who sought entertainment or a man of useful skills in their court. Flowing from one to another, he solved problems, entertained, espoused wisdom, and helped them leverage power. He parlayed his abilities into personal fame. Devlin called on his early days in the circus to entertain noble and common alike with physical feats and alchemical spectacle with a showman's aplomb. Iconic Devlin, they began to call him, or Devlin the Amazing, Devlin the Icon.

 

It was on one such social and entertainment engagement for the Duke of Tonkio that Devlin discovered a new obsession. A nest of basilisks was causing all sorts of havoc on the far edges of the Duchy, and a representative of the Hunter's Guild was called in to take care of the beast. A number of inebriated members of the court with more boldness than good sense decided to accompany the whole excursion, and Devlin went along. Why not? Why not, indeed. There were several good reasons, it turned out, which for some of the accompanying nobles included loss of life and limb once the whole expedition went pear-shaped. Devlin kept a cool head, and used his time dilating abilities with great efficacy in assistance of the Hunter. Traps disabled the monsters, and chemistry destroyed them. The Hunter was impressed. Devlin felt alive as he rarely had.

 

The Hunter's Guild

The excitement of putting his life on the line, not to mention the sheer triumph of overcoming a powerful beast intent on destroying him, drew Devlin in like little else had. This was putting his abilities to a true test. Using his vast store of knowledge in tangible (and sometimes explosive ways). What else compared to the hunt? Certainly not gaining the applause of those prattling nobles in court. He joined the Guild immediately.

 

His mental abilities were strong, and his knowledge useful, but he needed to hone his body as much more of a weapon if he wanted to survive more than his first encounter. So Devlin through himself into training like he'd tackled his studies; with complete dedication and obsessive work. He was aided in making extraordinary progress by his ability to manipulate time, and his keen mind in studying and applying new techniques. He turned his chemical knowledge to the purpose of developing poisons that would defeat, or at least slow, some of the fiercer monsters out there. He studied with the best trainers in the guild, learning hand-to-hand techniques letting him fight with complete precision. Combining this knowledge and practice with the ability to perceive time more slowly, he found he was able to deliver strikes with unerring accuracy and speed, causing devastating damage. He put thousands more hours into being able to throw weapons with uncanny precision, delivering small spheres of chemical agents and mechanical shrapnel into impossible gaps in defenses. He used his unstable relationship with time to get small glimpses into where an opponent would be, setting traps and ambushes to take them out with little danger to himself.

 

Devlin has become an Icon in the Guild, not just in the courts. And he plays that part, not forgetting the value of showmanship and speaking generously of his own abilities (or denigrating others). Though he is physically in his third decade, he has spent so much subjective time sped up that he is years older according to the amount of time he's experienced. He's successfully hunted many monsters, and rid the world of many dangers.

 

Then the matter of the island came up. A vision from his first experience with broken time flashed through his mind the first time he heard about it. It was the last vision he'd seen of his future. Himself, several other figures (a few of which suddenly came into sharp focus, for he knew them), and a monstrous being made almost entirely of eyes and mouth, looming over them. It felt like... destiny. Even if he didn't believe in such nonsense. Devlin submitted his name for the expedition immediately. He had to find out what it meant.

 

Paxon

Paxon

https://i.pinimg.com/564x/31/54/33/31543329a615a69f114218b734d46a0f.jpg

Devlin the Icon

 
“Timing is everything. That's why it is so important to have complete control of it.”
 

Mountebank (Phantom Thief)

Scholar (Maybe Doctor)

 
PRIMARY ROLE
Ranged Attack, Explosions, Skills, Knowledge
 
SECONDARY ROLE
Backup Healing, Scout
 
RACE: Human(ish)
AGE: 33
GENDER: Male

 

Description

Always impeccably dressed, sharply groomed, and well-quaffed, Devlin takes pride in his appearance. This is more strategic than it is narcissistic, presenting himself as an unshakable foe not to be taken lightly. Never working up a sweat. 

 

His movements are always precise, to the extent that almost every one of them seems pre-meditated. In fact, the often are. His sharp eyes are constantly scanning everything, though it becomes even more disturbing if they cease their constant motion and focus all their discerning on you. 

 

His voice is cultured, reflective of his well-heeled upbringing. His pronunciation is sharp, his vocabulary loquacious. There is often a hint of humor in his tone. Good humor if his mood is bright, vicious satire if he is feeling... competitive. His knowing smiles are much more common than than full laughs, though a good companion with a stirring joke can bring his guard down and allow some true feeling through.

 

Personality

Devlin is smart, and he knows it. He rarely misses an opportunity to let you know about it. He enjoys being better than others, and thrives on being one-step-ahead. In many ways, he is a complete arsehole. But his friends and companions might say, "Well, at least he's out arsehole!" For he is loyal to those who are loyal to him, and wants those around him to be their best. He might come across strong in his baiting and cajoling to do so, but he would tell you, "You can't argue with the results." His banter sometimes annoys his allies. It definitely annoys his enemies (at least those that can understand him, and he has developed many ways to make sure even the dullest of enemies understand his taunts and verbal abuse.), and he has developed more than a few ways to discombobulate them with words, in addition to his combat techniques. 

 

He can be very obsessive, and overly concerned with his image. If you interrupt his study of something or seem to denigrate him in some manner, his response is swift and forceful. Further, his relationship with time is... loose, to put it one way. This can have several effects that are a bit confusing for those around him. He has experienced several possible causal chains already, and his deep study of time has left him highly confidence (perhaps overconfident) in his own analysis of all outcomes. Thus, he can get upset when someone else begins telling him what to do. A little too upset.

 

Backstory

A Prodigy and a Wunderkind

Devlin was quite the prodigy as a younger man. He was first in his class at the prestigious Montillo University, making short work of his studies while still finding time for dances, carousing, and general debauchery. He once beat the famed 20th-Don Elviria Camastio at a game of Ajadrez. He spent summers learning acrobatics and simple pyrotechnics with the Jartha Grand Circus. The famed Wise Sons Troubadours taught him the art of the flanged lute (and according to Devlin, even offered him a spot in the troupe). His post-graduate studies were spent engrossed in deep alchemical studies and theoretical natural philosophy, during which he co-authored a famous paper on the relative time properties of arcsilver reagents. Devlin's future looked bright. 

 

Time Askew

An experiment on a fateful day lead to a new path in life. Devlin had spent an obsessive fortnight building a kind of clock which utilized very specific properties of an experimental chemical compound, several quasi-mystical clockwork components, and a dash of aether. Upon activating it, his consciousness was briefly de-coupled from the normal flow of time, his perception sped up, then slowed down, then he was viewing both the past and future seemingly simultaneously. Manipulating time wasn't unheard of among the magically powered, but he'd just seemingly found a way to tap into the time-stream through scientific study and chemical engineering. The discovery was invigorating, but also mind-bending. 

 

Devlin spent the next years of his life steeped in study and working on projects expanding this new magitech. He reduced and redesigned the clock into something much more compact and efficient. Elegant even. He began experimenting with his timeline. Outside of that first set of visions he got, he never got any glimpses of the future. He figured out some methods to view the path. He figured out how to slow his personal time, or speed it up, or cause strange stutters in the flow around him. He even figured out how to manipulate only his perception of time, allowing his mind to process and problem solve independent of how his body flowed in time. This opened up extraordinary possibilities. 

 

Any subject Devlin wished, he could become an expert on. He could read an entire book in what was subjectively mere minutes to others, his eyes flicking in hyperspeed as he flipped rapidly through the pages. He could practice skills with extraordinary rapidity, completing thousands of hours of practice in a fraction the time. He used his new technique as a springboard to magical study, enhancing what he already knew into other completely new spheres of power. Once he had expanded his abilities sufficiently, he brought them to the courts, guildhalls, and theaters of the world.

 

Iconic

For a time, he was a small sensation among nobility who sought entertainment or a man of useful skills in their court. Flowing from one to another, he solved problems, entertained, espoused wisdom, and helped them leverage power. He parlayed his abilities into personal fame. Devlin called on his early days in the circus to entertain noble and common alike with physical feats and alchemical spectacle with a showman's aplomb. Iconic Devlin, they began to call him, or Devlin the Amazing, Devlin the Icon.

 

It was on one such social and entertainment engagement for the Duke of Tonkio that Devlin discovered a new obsession. A nest of basilisks was causing all sorts of havoc on the far edges of the Duchy, and a representative of the Hunter's Guild was called in to take care of the beast. A number of inebriated members of the court with more boldness than good sense decided to accompany the whole excursion, and Devlin went along. Why not? Why not, indeed. There were several good reasons, it turned out, which for some of the accompanying nobles included loss of life and limb once the whole expedition went pear-shaped. Devlin kept a cool head, and used his time dilating abilities with great efficacy in assistance of the Hunter. Traps disabled the monsters, and chemistry destroyed them. The Hunter was impressed. Devlin felt alive as he rarely had.

 

The Hunter's Guild

The excitement of putting his life on the line, not to mention the sheer triumph of overcoming a powerful beast intent on destroying him, drew Devlin in like little else had. This was putting his abilities to a true test. Using his vast store of knowledge in tangible (and sometimes explosive ways). What else compared to the hunt? Certainly not gaining the applause of those prattling nobles in court. He joined the Guild immediately.

 

His mental abilities were strong, and his knowledge useful, but he needed to hone his body as much more of a weapon if he wanted to survive more than his first encounter. So Devlin through himself into training like he'd tackled his studies; with complete dedication and obsessive work. He was aided in making extraordinary progress by his ability to manipulate time, and his keen mind in studying and applying new techniques. He turned his chemical knowledge to the purpose of developing poisons that would defeat, or at least slow, some of the fiercer monsters out there. He studied with the best trainers in the guild, learning hand-to-hand techniques letting him fight with complete precision. Combining this knowledge and practice with the ability to perceive time more slowly, he found he was able to deliver strikes with unerring accuracy and speed, causing devastating damage. He put thousands more hours into being able to throw weapons with uncanny precision, delivering small spheres of chemical agents and mechanical shrapnel into impossible gaps in defenses. He used his unstable relationship with time to get small glimpses into where an opponent would be, setting traps and ambushes to take them out with little danger to himself.

 

Devlin has become an Icon in the Guild, not just in the courts. And he plays that part, not forgetting the value of showmanship and speaking generously of his own abilities (or denigrating others). Though he is physically in his third decade, he has spent so much subjective time sped up that he is years older according to the amount of time he's experienced. He's successfully hunted many monsters, and rid the world of many dangers.

 

Then the matter of the island came up. A vision from his first experience with broken time flashed through his mind the first time he heard about it. It was the last vision he'd seen of his future. Himself, several other figures (a few of which suddenly came into sharp focus, for he knew them), and a monstrous being made almost entirely of eyes and mouth, looming over them. It felt like... destiny. Even if he didn't believe in such nonsense. Devlin submitted his name for the expedition immediately. He had to find out what it meant.

 

Paxon

Paxon

https://i.pinimg.com/564x/31/54/33/31543329a615a69f114218b734d46a0f.jpg

Devlin the Icon

 
“Timing is everything. That's why it is so important to have complete control of it.”
 

Mountebank (Phantom Thief)

Scholar (Maybe Doctor)

 
PRIMARY ROLE
Ranged Attack, Explosions, Skills, Knowledge
 
SECONDARY ROLE
Backup Healing, Scout
 
RACE: Human(ish)
AGE: 33
GENDER: Male

 

Description

Always impeccably dressed, sharply groomed, and well-quaffed, Devlin takes pride in his appearance. This is more strategic than it is narcissistic, presenting himself as an unshakable foe not to be taken lightly. Never working up a sweat. 

 

His movements are always precise, to the extent that almost every one of them seems pre-meditated. In fact, the often are. His sharp eyes are constantly scanning everything, though it becomes even more disturbing if they cease their constant motion and focus all their discerning on you. 

 

His voice is cultured, reflective of his well-heeled upbringing. His pronunciation is sharp, his vocabulary loquacious. There is often a hint of humor in his tone. Good humor if his mood is bright, vicious satire if he is feeling... competitive. His knowing smiles are much more common than than full laughs, though a good companion with a stirring joke can bring his guard down and allow some true feeling through.

 

Personality

Devlin is smart, and he knows it. He rarely misses an opportunity to let you know about it. He enjoys being better than others, and thrives on being one-step-ahead. In many ways, he is a complete arsehole. But his friends and companions might say, "Well, at least he's out arsehole!" For he is loyal to those who are loyal to him, and wants those around him to be their best. He might come across strong in his baiting and cajoling to do so, but he would tell you, "You can't argue with the results." His banter sometimes annoys his allies. It definitely annoys his enemies (at least those that can understand him, and he has developed many ways to make sure even the dullest of enemies understand his taunts and verbal abuse.), and he has developed more than a few ways to discombobulate them with words, in addition to his combat techniques. 

 

He can be very obsessive, and overly concerned with his image. If you interrupt his study of something or seem to denigrate him in some manner, his response is swift and forceful. Further, his relationship with time is... loose, to put it one way. This can have several effects that are a bit confusing for those around him. He has experienced several possible causal chains already, and his deep study of time has left him highly confidence (perhaps overconfident) in his own analysis of all outcomes. Thus, he can get upset when someone else begins telling him what to do. A little too upset.

 

Backstory

A Prodigy and a Wunderkind

Devlin was quite the prodigy as a younger man. He was first in his class at the prestigious Montillo University, making short work of his studies while still finding time for dances, carousing, and general debauchery. He once beat the famed 20th-Don Elviria Camastio at a game of Ajadrez. He spent summers learning acrobatics and simple pyrotechnics with the Jartha Grand Circus. The famed Wise Sons Troubadours taught him the art of the flanged lute (and according to Devlin, even offered him a spot in the troupe). His post-graduate studies were spent engrossed in deep alchemical studies and theoretical natural philosophy, during which he co-authored a famous paper on the relative time properties of arcsilver reagents. Devlin's future looked bright. 

 

Time Askew

An experiment on a fateful day lead to a new path in life. Devlin had spent an obsessive fortnight building a kind of clock which utilized very specific properties of an experimental chemical compound, several quasi-mystical clockwork components, and a dash of aether. Upon activating it, his consciousness was briefly de-coupled from the normal flow of time, his perception sped up, then slowed down, then he was viewing both the past and future seemingly simultaneously. Manipulating time wasn't unheard of among the magically powered, but he'd just seemingly found a way to tap into the time-stream through scientific study and chemical engineering. The discovery was invigorating, but also mind-bending. 

 

Devlin spent the next years of his life steeped in study and working on projects expanding this new magitech. He reduced and redesigned the clock into something much more compact and efficient. Elegant even. He began experimenting with his timeline. Outside of that first set of visions he got, he never got any glimpses of the future. He figured out some methods to view the path. He figured out how to slow his personal time, or speed it up, or cause strange stutters in the flow around him. He even figured out how to manipulate only his perception of time, allowing his mind to process and problem solve independent of how his body flowed in time. This opened up extraordinary possibilities. 

 

Any subject Devlin wished, he could become an expert on. He could read an entire book in what was subjectively mere minutes to others, his eyes flicking in hyperspeed as he flipped rapidly through the pages. He could practice skills with extraordinary rapidity, completing thousands of hours of practice in a fraction the time. He used his new technique as a springboard to magical study, enhancing what he already knew into other completely new spheres of power. Once he had expanded his abilities sufficiently, he brought them to the courts, guildhalls, and theaters of the world.

 

Iconic

For a time, he was a small sensation among nobility who sought entertainment or a man of useful skills in their court. Flowing from one to another, he solved problems, entertained, espoused wisdom, and helped them leverage power. He parlayed his abilities into personal fame. Devlin called on his early days in the circus to entertain noble and common alike with physical feats and alchemical spectacle with a showman's aplomb. Iconic Devlin, they began to call him, or Devlin the Amazing, Devlin the Icon.

 

It was on one such social and entertainment engagement for the Duke of Tonkio that Devlin discovered a new obsession. A nest of basilisks was causing all sorts of havoc on the far edges of the Duchy, and a representative of the Hunter's Guild was called in to take care of the beast. A number of inebriated members of the court with more boldness than good sense decided to accompany the whole excursion, and Devlin went along. Why not? Why not, indeed. There were several good reasons, it turned out, which for some of the accompanying nobles included loss of life and limb once the whole expedition went pear-shaped. Devlin kept a cool head, and used his time dilating abilities with great efficacy in assistance of the Hunter. Traps disabled the monsters, and chemistry destroyed them. The Hunter was impressed. Devlin felt alive as he rarely had.

 

The Hunter's Guild

The excitement of putting his life on the line, not to mention the sheer triumph of overcoming a powerful beast intent on destroying him, drew Devlin in like little else had. This was putting his abilities to a true test. Using his vast store of knowledge in tangible (and sometimes explosive ways). What else compared to the hunt? Certainly not gaining the applause of those prattling nobles in court. He joined the Guild immediately.

 

His mental abilities were strong, and his knowledge useful, but he needed to hone his body as much more of a weapon if he wanted to survive more than his first encounter. So Devlin through himself into training like he'd tackled his studies; with complete dedication and obsessive work. He was aided in making extraordinary progress by his ability to manipulate time, and his keen mind in studying and applying new techniques. He turned his chemical knowledge to the purpose of developing poisons that would defeat, or at least slow, some of the fiercer monsters out there. He studied with the best trainers in the guild, learning hand-to-hand techniques letting him fight with complete precision. Combining this knowledge and practice with the ability to perceive time more slowly, he found he was able to deliver strikes with unerring accuracy and speed, causing devastating damage. He put thousands more hours into being able to throw weapons with uncanny precision, delivering small spheres of chemical agents and mechanical shrapnel into impossible gaps in defenses. He used his unstable relationship with time to get small glimpses into where an opponent would be, setting traps and ambushes to take them out with little danger to himself.

 

Devlin has become an Icon in the Guild, not just in the courts. And he plays that part, not forgetting the value of showmanship and speaking generously of his own abilities (or denigrating others). Though he is physically in his third decade, he has spent so much subjective time sped up that he is years older according to the amount of time he's experienced. He's successfully hunted many monsters, and rid the world of many dangers.

 

Then the matter of the island came up. A vision from his first experience with broken time flashed through his mind the first time he heard about it. It was the last vision he'd seen of his future. Himself, several other figures (a few of which suddenly came into sharp focus, for he knew them), and a monstrous being made almost entirely of eyes and mouth, looming over them. It felt like... destiny. Even if he didn't believe in such nonsense. Devlin submitted his name for the expedition immediately. He had to find out what it meant.

 

Paxon

Paxon

https://i.pinimg.com/564x/31/54/33/31543329a615a69f114218b734d46a0f.jpg

Devlin the Icon

 
“Timing is everything. That's why it is so important to have complete control of it.”
 

Mountebank (Phantom Thief)

Scholar (Harmacist)

 
PRIMARY ROLE
Ranged Attack, Explosions, Skills, Knowledge
 
SECONDARY ROLE
Backup Healing, Scout
 
RACE: Human(ish)
AGE: 33
GENDER: Male

 

Description

Always impeccably dressed, sharply groomed, and well-quaffed, Devlin takes pride in his appearance. This is more strategic than it is narcissistic, presenting himself as an unshakable foe not to be taken lightly. Never working up a sweat. 

 

His movements are always precise, to the extent that almost every one of them seems pre-meditated. In fact, the often are. His sharp eyes are constantly scanning everything, though it becomes even more disturbing if they cease their constant motion and focus all their discerning on you. 

 

His voice is cultured, reflective of his well-heeled upbringing. His pronunciation is sharp, his vocabulary loquacious. There is often a hint of humor in his tone. Good humor if his mood is bright, vicious satire if he is feeling... competitive. His knowing smiles are much more common than than full laughs, though a good companion with a stirring joke can bring his guard down and allow some true feeling through.

 

Personality

Devlin is smart, and he knows it. He rarely misses an opportunity to let you know about it. He enjoys being better than others, and thrives on being one-step-ahead. In many ways, he is a complete arsehole. But his friends and companions might say, "Well, at least he's out arsehole!" For he is loyal to those who are loyal to him, and wants those around him to be their best. He might come across strong in his baiting and cajoling to do so, but he would tell you, "You can't argue with the results." His banter sometimes annoys his allies. It definitely annoys his enemies (at least those that can understand him, and he has developed many ways to make sure even the dullest of enemies understand his taunts and verbal abuse.), and he has developed more than a few ways to discombobulate them with words, in addition to his combat techniques. 

 

He can be very obsessive, and overly concerned with his image. If you interrupt his study of something or seem to denigrate him in some manner, his response is swift and forceful. Further, his relationship with time is... loose, to put it one way. This can have several effects that are a bit confusing for those around him. He has experienced several possible causal chains already, and his deep study of time has left him highly confidence (perhaps overconfident) in his own analysis of all outcomes. Thus, he can get upset when someone else begins telling him what to do. A little too upset.

 

Backstory

A Prodigy and a Wunderkind

Devlin was quite the prodigy as a younger man. He was first in his class at the prestigious Montillo University, making short work of his studies while still finding time for dances, carousing, and general debauchery. He once beat the famed 20th-Don Elviria Camastio at a game of Ajadrez. He spent summers learning acrobatics and simple pyrotechnics with the Jartha Grand Circus. The famed Wise Sons Troubadours taught him the art of the flanged lute (and according to Devlin, even offered him a spot in the troupe). His post-graduate studies were spent engrossed in deep alchemical studies and theoretical natural philosophy, during which he co-authored a famous paper on the relative time properties of arcsilver reagents. Devlin's future looked bright. 

 

Time Askew

An experiment on a fateful day lead to a new path in life. Devlin had spent an obsessive fortnight building a kind of clock which utilized very specific properties of an experimental chemical compound, several quasi-mystical clockwork components, and a dash of aether. Upon activating it, his consciousness was briefly de-coupled from the normal flow of time, his perception sped up, then slowed down, then he was viewing both the past and future seemingly simultaneously. Manipulating time wasn't unheard of among the magically powered, but he'd just seemingly found a way to tap into the time-stream through scientific study and chemical engineering. The discovery was invigorating, but also mind-bending. 

 

Devlin spent the next years of his life steeped in study and working on projects expanding this new magitech. He reduced and redesigned the clock into something much more compact and efficient. Elegant even. He began experimenting with his timeline. Outside of that first set of visions he got, he never got any glimpses of the future. He figured out some methods to view the path. He figured out how to slow his personal time, or speed it up, or cause strange stutters in the flow around him. He even figured out how to manipulate only his perception of time, allowing his mind to process and problem solve independent of how his body flowed in time. This opened up extraordinary possibilities. 

 

Any subject Devlin wished, he could become an expert on. He could read an entire book in what was subjectively mere minutes to others, his eyes flicking in hyperspeed as he flipped rapidly through the pages. He could practice skills with extraordinary rapidity, completing thousands of hours of practice in a fraction the time. He used his new technique as a springboard to magical study, enhancing what he already knew into other completely new spheres of power. Once he had expanded his abilities sufficiently, he brought them to the courts, guildhalls, and theaters of the world.

 

Iconic

For a time, he was a small sensation among nobility who sought entertainment or a man of useful skills in their court. Flowing from one to another, he solved problems, entertained, espoused wisdom, and helped them leverage power. He parlayed his abilities into personal fame. Devlin called on his early days in the circus to entertain noble and common alike with physical feats and alchemical spectacle with a showman's aplomb. Iconic Devlin, they began to call him, or Devlin the Amazing, Devlin the Icon.

 

It was on one such social and entertainment engagement for the Duke of Tonkio that Devlin discovered a new obsession. A nest of basilisks was causing all sorts of havoc on the far edges of the Duchy, and a representative of the Hunter's Guild was called in to take care of the beast. A number of inebriated members of the court with more boldness than good sense decided to accompany the whole excursion, and Devlin went along. Why not? Why not, indeed. There were several good reasons, it turned out, which for some of the accompanying nobles included loss of life and limb once the whole expedition went pear-shaped. Devlin kept a cool head, and used his time dilating abilities with great efficacy in assistance of the Hunter. Traps disabled the monsters, and chemistry destroyed them. The Hunter was impressed. Devlin felt alive as he rarely had.

 

The Hunter's Guild

The excitement of putting his life on the line, not to mention the sheer triumph of overcoming a powerful beast intent on destroying him, drew Devlin in like little else had. This was putting his abilities to a true test. Using his vast store of knowledge in tangible (and sometimes explosive ways). What else compared to the hunt? Certainly not gaining the applause of those prattling nobles in court. He joined the Guild immediately.

 

His mental abilities were strong, and his knowledge useful, but he needed to hone his body as much more of a weapon if he wanted to survive more than his first encounter. So Devlin through himself into training like he'd tackled his studies; with complete dedication and obsessive work. He was aided in making extraordinary progress by his ability to manipulate time, and his keen mind in studying and applying new techniques. He turned his chemical knowledge to the purpose of developing poisons that would defeat, or at least slow, some of the fiercer monsters out there. He studied with the best trainers in the guild, learning hand-to-hand techniques letting him fight with complete precision. Combining this knowledge and practice with the ability to perceive time more slowly, he found he was able to deliver strikes with unerring accuracy and speed, causing devastating damage. He put thousands more hours into being able to throw weapons with uncanny precision, delivering small spheres of chemical agents and mechanical shrapnel into impossible gaps in defenses. He used his unstable relationship with time to get small glimpses into where an opponent would be, setting traps and ambushes to take them out with little danger to himself.

 

Devlin has become an Icon in the Guild, not just in the courts. And he plays that part, not forgetting the value of showmanship and speaking generously of his own abilities (or denigrating others). Though he is physically in his third decade, he has spent so much subjective time sped up that he is years older according to the amount of time he's experienced. He's successfully hunted many monsters, and rid the world of many dangers.

 

Then the matter of the island came up. A vision from his first experience with broken time flashed through his mind the first time he heard about it. It was the last vision he'd seen of his future. Himself, several other figures (a few of which suddenly came into sharp focus, for he knew them), and a monstrous being made almost entirely of eyes and mouth, looming over them. It felt like... destiny. Even if he didn't believe in such nonsense. Devlin submitted his name for the expedition immediately. He had to find out what it meant.

 

Paxon

Paxon

https://i.pinimg.com/564x/31/54/33/31543329a615a69f114218b734d46a0f.jpg

Devlin the Icon

 
“Timing is everything. That's why it is so important to have complete control of it.”
 

Mountebank (Phantom Thief)

Scholar (Harmacist)

 
PRIMARY ROLE
Ranged Attack, Explosions, Skills, Knowledge
 
SECONDARY ROLE
Backup Healing, Scout
 
RACE: Human(ish)
AGE: 33
GENDER: Male

 

Description

Always impeccably dressed, sharply groomed, and well-quaffed, Devlin takes pride in his appearance. This is more strategic than it is narcissistic, presenting himself as an unshakable foe not to be taken lightly. Never working up a sweat. 

 

His movements are always precise, to the extent that almost every one of them seems pre-meditated. In fact, the often are. His sharp eyes are constantly scanning everything, though it becomes even more disturbing if they cease their constant motion and focus all their discerning on you. 

 

His voice is cultured, reflective of his well-heeled upbringing. His pronunciation is sharp, his vocabulary loquacious. There is often a hint of humor in his tone. Good humor if his mood is bright, vicious satire if he is feeling... competitive. His knowing smiles are much more common than than full laughs, though a good companion with a stirring joke can bring his guard down and allow some true feeling through.

 

Personality

Devlin is smart, and he knows it. He rarely misses an opportunity to let you know about it. He enjoys being better than others, and thrives on being one-step-ahead. In many ways, he is a complete arsehole. But his friends and companions might say, "Well, at least he's out arsehole!" For he is loyal to those who are loyal to him, and wants those around him to be their best. He might come across strong in his baiting and cajoling to do so, but he would tell you, "You can't argue with the results." His banter sometimes annoys his allies. It definitely annoys his enemies (at least those that can understand him, and he has developed many ways to make sure even the dullest of enemies understand his taunts and verbal abuse.), and he has developed more than a few ways to discombobulate them with words, in addition to his combat techniques. 

 

He can be very obsessive, and overly concerned with his image. If you interrupt his study of something or seem to denigrate him in some manner, his response is swift and forceful. Further, his relationship with time is... loose, to put it one way. This can have several effects that are a bit confusing for those around him. He has experienced several possible causal chains already, and his deep study of time has left him highly confidence (perhaps overconfident) in his own analysis of all outcomes. Thus, he can get upset when someone else begins telling him what to do. A little too upset.

 

Backstory

A Prodigy and a Wunderkind

Devlin was quite the prodigy as a younger man. He was first in his class at the prestigious Montillo University, making short work of his studies while still finding time for dances, carousing, and general debauchery. He once beat the famed 20th-Don Elviria Camastio at a game of Ajadrez. He spent summers learning acrobatics and simple pyrotechnics with the Jartha Grand Circus. The famed Wise Sons Troubadours taught him the art of the flanged lute (and according to Devlin, even offered him a spot in the troupe). His post-graduate studies were spent engrossed in deep alchemical studies and theoretical natural philosophy, during which he co-authored a famous paper on the relative time properties of arcsilver reagents. Devlin's future looked bright. 

 

Time Askew

An experiment on a fateful day lead to a new path in life. Devlin had spent an obsessive fortnight building a kind of clock which utilized very specific properties of an experimental chemical compound, several quasi-mystical clockwork components, and a dash of aether. Upon activating it, his consciousness was briefly de-coupled from the normal flow of time, his perception sped up, then slowed down, then he was viewing both the past and future seemingly simultaneously. Manipulating time wasn't unheard of among the magically powered, but he'd just seemingly found a way to tap into the time-stream through scientific study and chemical engineering. The discovery was invigorating, but also mind-bending. 

 

Devlin spent the next years of his life steeped in study and working on projects expanding this new magitech. He reduced and redesigned the clock into something much more compact and efficient. Elegant even. He began experimenting with his timeline. Outside of that first set of visions he got, he never got any glimpses of the future. He figured out some methods to view the path. He figured out how to slow his personal time, or speed it up, or cause strange stutters in the flow around him. He even figured out how to manipulate only his perception of time, allowing his mind to process and problem solve independent of how his body flowed in time. This opened up extraordinary possibilities. 

 

Any subject Devlin wished, he could become an expert on. He could read an entire book in what was subjectively mere minutes to others, his eyes flicking in hyperspeed as he flipped rapidly through the pages. He could practice skills with extraordinary rapidity, completing thousands of hours of practice in a fraction the time. He used his new technique as a springboard to magical study, enhancing what he already knew into other completely new spheres of power. Once he had expanded his abilities sufficiently, he brought them to the courts, guildhalls, and theaters of the world.

 

Iconic

For a time, he was a small sensation among nobility who sought entertainment or a man of useful skills in their court. Flowing from one to another, he solved problems, entertained, espoused wisdom, and helped them leverage power. He parlayed his abilities into personal fame. Devlin called on his early days in the circus to entertain noble and common alike with physical feats and alchemical spectacle with a showman's aplomb. Iconic Devlin, they began to call him, or Devlin the Amazing, Devlin the Icon.

 

It was on one such social and entertainment engagement for the Duke of Tonkio that Devlin discovered a new obsession. A nest of basilisks was causing all sorts of havoc on the far edges of the Duchy, and a representative of the Hunter's Guild was called in to take care of the beast. A number of inebriated members of the court with more boldness than good sense decided to accompany the whole excursion, and Devlin went along. Why not? Why not, indeed. There were several good reasons, it turned out, which for some of the accompanying nobles included loss of life and limb once the whole expedition went pear-shaped. Devlin kept a cool head, and used his time dilating abilities with great efficacy in assistance of the Hunter. Traps disabled the monsters, and chemistry destroyed them. The Hunter was impressed. Devlin felt alive as he rarely had.

 

The Hunter's Guild

The excitement of putting his life on the line, not to mention the sheer triumph of overcoming a powerful beast intent on destroying him, drew Devlin in like little else had. This was putting his abilities to a true test. Using his vast store of knowledge in tangible (and sometimes explosive ways). What else compared to the hunt? Certainly not gaining the applause of those prattling nobles in court. He joined the Guild immediately.

 

His mental abilities were strong, and his knowledge useful, but he needed to hone his body as much more of a weapon if he wanted to survive more than his first encounter. So Devlin through himself into training like he'd tackled his studies; with complete dedication and obsessive work. He was aided in making extraordinary progress by his ability to manipulate time, and his keen mind in studying and applying new techniques. He turned his chemical knowledge to the purpose of developing poisons that would defeat, or at least slow, some of the fiercer monsters out there. He studied with the best trainers in the guild, learning hand-to-hand techniques letting him fight with complete precision. Combining this knowledge and practice with the ability to perceive time more slowly, he found he was able to deliver strikes with unerring accuracy and speed, causing devastating damage. He put thousands more hours into being able to throw weapons with uncanny precision, delivering small spheres of chemical agents and mechanical shrapnel into impossible gaps in defenses. He used his unstable relationship with time to get small glimpses into where an opponent would be, setting traps and ambushes to take them out with little danger to himself.

 

Devlin has become an Icon in the Guild, not just in the courts. And he plays that part, not forgetting the value of showmanship and speaking generously of his own abilities (or denigrating others). Though he is physically in his third decade, he has spent so much subjective time sped up that he is years older according to the amount of time he's experienced. He's successfully hunted many monsters, and rid the world of many dangers.

 

Then the matter of the island came up. A vision from his first experience with broken time flashed through his mind the first time he heard about it. It was the last vision he'd seen of his future. Himself, several other figures (a few of which suddenly came into sharp focus, for he knew them), and a monstrous being made almost entirely of eyes and mouth, looming over them. It felt like... destiny. Even if he didn't believe in such nonsense. Devlin submitted his name for the expedition immediately. He had to find out what it meant.

 

Paxon

Paxon

https://i.pinimg.com/564x/31/54/33/31543329a615a69f114218b734d46a0f.jpg

Devlin the Icon

 
“Something pithy...”
 

Mountebank (Phantom Thief)

Scholar (Harmacist)

 
PRIMARY ROLE
Ranged Attack, Explosions, Skills, Knowledge
 
SECONDARY ROLE
Backup Healing, Scout
 
RACE: Human(ish)
AGE: 33
GENDER: Male

 

Description

Always impeccably dressed, sharply groomed, and well-quaffed, Devlin takes pride in his appearance. This is more strategic than it is narcissistic, presenting himself as an unshakable foe not to be taken lightly. Never working up a sweat. 

 

His movements are always precise, to the extent that almost every one of them seems pre-meditated. In fact, the often are. His sharp eyes are constantly scanning everything, though it becomes even more disturbing if they cease their constant motion and focus all their discerning on you. 

 

His voice is cultured, reflective of his well-heeled upbringing. His pronunciation is sharp, his vocabulary loquacious. There is often a hint of humor in his tone. Good humor if his mood is bright, vicious satire if he is feeling... competitive. His knowing smiles are much more common than than full laughs, though a good companion with a stirring joke can bring his guard down and allow some true feeling through.

 

Personality

Devlin is smart, and he knows it. He rarely misses an opportunity to let you know about it. He enjoys being better than others, and thrives on being one-step-ahead. In many ways, he is a complete arsehole. But his friends and companions might say, "Well, at least he's out arsehole!" For he is loyal to those who are loyal to him, and wants those around him to be their best. He might come across strong in his baiting and cajoling to do so, but he would tell you, "You can't argue with the results." His banter sometimes annoys his allies. It definitely annoys his enemies (at least those that can understand him, and he has developed many ways to make sure even the dullest of enemies understand his taunts and verbal abuse.), and he has developed more than a few ways to discombobulate them with words, in addition to his combat techniques. 

 

He can be very obsessive, and overly concerned with his image. If you interrupt his study of something or seem to denigrate him in some manner, his response is swift and forceful. Further, his relationship with time is... loose, to put it one way. This can have several effects that are a bit confusing for those around him. He has experienced several possible causal chains already, and his deep study of time has left him highly confidence (perhaps overconfident) in his own analysis of all outcomes. Thus, he can get upset when someone else begins telling him what to do. A little too upset.

 

Backstory

A Prodigy and a Wunderkind

Devlin was quite the prodigy as a younger man. He was first in his class at the prestigious Montillo University, making short work of his studies while still finding time for dances, carousing, and general debauchery. He once beat the famed 20th-Don Elviria Camastio at a game of Ajadrez. He spent summers learning acrobatics and simple pyrotechnics with the Jartha Grand Circus. The famed Wise Sons Troubadours taught him the art of the flanged lute (and according to Devlin, even offered him a spot in the troupe). His post-graduate studies were spent engrossed in deep alchemical studies and theoretical natural philosophy, during which he co-authored a famous paper on the relative time properties of arcsilver reagents. Devlin's future looked bright. 

 

Time Askew

An experiment on a fateful day lead to a new path in life. Devlin had spent an obsessive fortnight building a kind of clock which utilized very specific properties of an experimental chemical compound, several quasi-mystical clockwork components, and a dash of aether. Upon activating it, his consciousness was briefly de-coupled from the normal flow of time, his perception sped up, then slowed down, then he was viewing both the past and future seemingly simultaneously. Manipulating time wasn't unheard of among the magically powered, but he'd just seemingly found a way to tap into the time-stream through scientific study and chemical engineering. The discovery was invigorating, but also mind-bending. 

 

Devlin spent the next years of his life steeped in study and working on projects expanding this new magitech. He reduced and redesigned the clock into something much more compact and efficient. Elegant even. He began experimenting with his timeline. Outside of that first set of visions he got, he never got any glimpses of the future. He figured out some methods to view the path. He figured out how to slow his personal time, or speed it up, or cause strange stutters in the flow around him. He even figured out how to manipulate only his perception of time, allowing his mind to process and problem solve independent of how his body flowed in time. This opened up extraordinary possibilities. 

 

Any subject Devlin wished, he could become an expert on. He could read an entire book in what was subjectively mere minutes to others, his eyes flicking in hyperspeed as he flipped rapidly through the pages. He could practice skills with extraordinary rapidity, completing thousands of hours of practice in a fraction the time. He used his new technique as a springboard to magical study, enhancing what he already knew into other completely new spheres of power. Once he had expanded his abilities sufficiently, he brought them to the courts, guildhalls, and theaters of the world.

 

Iconic

For a time, he was a small sensation among nobility who sought entertainment or a man of useful skills in their court. Flowing from one to another, he solved problems, entertained, espoused wisdom, and helped them leverage power. He parlayed his abilities into personal fame. Devlin called on his early days in the circus to entertain noble and common alike with physical feats and alchemical spectacle with a showman's aplomb. Iconic Devlin, they began to call him, or Devlin the Amazing, Devlin the Icon.

 

It was on one such social and entertainment engagement for the Duke of Tonkio that Devlin discovered a new obsession. A nest of basilisks was causing all sorts of havoc on the far edges of the Duchy, and a representative of the Hunter's Guild was called in to take care of the beast. A number of inebriated members of the court with more boldness than good sense decided to accompany the whole excursion, and Devlin went along. Why not? Why not, indeed. There were several good reasons, it turned out, which for some of the accompanying nobles included loss of life and limb once the whole expedition went pear-shaped. Devlin kept a cool head, and used his time dilating abilities with great efficacy in assistance of the Hunter. Traps disabled the monsters, and chemistry destroyed them. The Hunter was impressed. Devlin felt alive as he rarely had.

 

The Hunter's Guild

The excitement of putting his life on the line, not to mention the sheer triumph of overcoming a powerful beast intent on destroying him, drew Devlin in like little else had. This was putting his abilities to a true test. Using his vast store of knowledge in tangible (and sometimes explosive ways). What else compared to the hunt? Certainly not gaining the applause of those prattling nobles in court. He joined the Guild immediately.

 

His mental abilities were strong, and his knowledge useful, but he needed to hone his body as much more of a weapon if he wanted to survive more than his first encounter. So Devlin through himself into training like he'd tackled his studies; with complete dedication and obsessive work. He was aided in making extraordinary progress by his ability to manipulate time, and his keen mind in studying and applying new techniques. He turned his chemical knowledge to the purpose of developing poisons that would defeat, or at least slow, some of the fiercer monsters out there. He studied with the best trainers in the guild, learning hand-to-hand techniques letting him fight with complete precision. Combining this knowledge and practice with the ability to perceive time more slowly, he found he was able to deliver strikes with unerring accuracy and speed, causing devastating damage. He put thousands more hours into being able to throw weapons with uncanny precision, delivering small spheres of chemical agents and mechanical shrapnel into impossible gaps in defenses. He used his unstable relationship with time to get small glimpses into where an opponent would be, setting traps and ambushes to take them out with little danger to himself.

 

Devlin has become an Icon in the Guild, not just in the courts. And he plays that part, not forgetting the value of showmanship and speaking generously of his own abilities (or denigrating others). Though he is physically in his third decade, he has spent so much subjective time sped up that he is years older according to the amount of time he's experienced. He's successfully hunted many monsters, and rid the world of many dangers.

 

Then the matter of the island came up. A vision from his first experience with broken time flashed through his mind the first time he heard about it. It was the last vision he'd seen of his future. Himself, several other figures (a few of which suddenly came into sharp focus, for he knew them), and a monstrous being made almost entirely of eyes and mouth, looming over them. It felt like... destiny. Even if he didn't believe in such nonsense. Devlin submitted his name for the expedition immediately. He had to find out what it meant.

 

Paxon

Paxon

https://i.pinimg.com/564x/31/54/33/31543329a615a69f114218b734d46a0f.jpg

Devlin the Impeccable

 
“Something pithy...”
 

Mountebank (Phantom Thief)

Scholar (Base)

 
PRIMARY ROLE
Explosions, Skills, Knowledge
 
SECONDARY ROLE
Backup Healing, Scout
 
RACE: Human(ish)
AGE: 30
GENDER: Male

 

Appearance

TEXT GOES HERE

 

Personality

TEXT GOES HERE

 

Backstory

TEXT GOES HERE

 

Paxon

Paxon

WIP - don't know what I'll be doing yet, but I know it'll be something.

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