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Everything is Finished but the Dying

spacer.pngIt happens quickly. Four combatants moving in sync, each hoping to find a flaw in the form of the others. It is Wicke's arrow that sets it off, landing hard in the muck at the center of the melee. The lizardman lunges forward like a runner at the starting line, lashing out with a wide swing of the club in Sister Clairese's direction. The blow connects, but the cleric is able to shunt much of the force away with her shield.

With the warrior's flanks exposed by the desperate swing, Clairese and Val find their own openings easily enough. One goes high, one low, and the impacts spin the creature off his feet as they land. He hits the ground in a pile, the club spinning out of his grip and rolling into the underbrush. He is still, a slight twitch of the tail and a flexing of clawed fingers likely reflex more than intention, and Neve takes full advantage as she slips up next to him and drives her narrow blade into the back of his neck. A simple twist of the wrist is enough to sever nerves and separate vertebrae, her words giving a certain finality to the act. It is a good death for a warrior, that much is certain, and the creature soul departs as all do when their time is done.

This leaves two considerations as the crew regroup and take in their surroundings. Those lizardfolk who fled remain gone, no lurking in the bushes that anyone can discern, but the shaman remains on the ground and the shallow rise and fall of her chest indicates that she is somewhat less-than-dead.

The other issue, which each of you who have pierced the illusion on the tower can easily take in, is that the eye above the hidden doorway has taken on a distinctly...living appearance. No longer a carving of stone, it instead seems to have pupil and iris and sclera. Amber-hued, it moves in a slow sweep over the area before coming to rest on the collective group. Moments pass, silent but for the labored breathing of those still living, and then the stones beneath that door shift and grind as they move of their own accord. Each twists until they've realigned themselves into a rudimentary staircase leading to the door itself.

With no announcement of intention or reason, both halves of that double door slide inward and sit open.

OOC

Lizardman Attack

Lizardman Damage

2 damage to Clairese and the fight is done. Okay, so that's how combat generally works in C&C. Now, back to the story.

Warrior - Coup de grace'd. Not mostly dead. Dead dead.

Shaman - -1/10 HP. Unconscious, dying, mostly dead.

 

Everything is Finished but the Dying

spacer.pngIt happens quickly. Four combatants moving in sync, each hoping to find a flaw in the form of the others. It is Wicke's arrow that sets it off, landing hard in the muck at the center of the melee. The lizardman lunges forward like a runner at the starting line, lashing out with a wide swing of the club in Sister Clairese's direction.

With the warrior's flanks exposed by the desperate swing, Clairese and Val find their own openings easily enough. One goes high, one low, and the impacts spin the creature off his feet as they land. He hits the ground in a pile, the club spinning out of his grip and rolling into the underbrush. He is still, a slight twitch of the tail and a flexing of clawed fingers likely reflex more than intention, and Neve takes full advantage as she slips up next to him and drives her narrow blade into the back of his neck. A simple twist of the wrist is enough to sever nerves and separate vertebrae, her words giving a certain finality to the act. It is a good death for a warrior, that much is certain, and the creature soul departs as all do when their time is done.

This leaves two considerations as the crew regroup and take in their surroundings. Those lizardfolk who fled remain gone, no lurking in the bushes that anyone can discern, but the shaman remains on the ground and the shallow rise and fall of her chest indicates that she is somewhat less-than-dead.

The other issue, which each of you who have pierced the illusion on the tower can easily take in, is that the eye above the hidden doorway has taken on a distinctly...living appearance. No longer a carving of stone, it instead seems to have pupil and iris and sclera. Amber-hued, it moves in a slow sweep over the area before coming to rest on the collective group. Moments pass, silent but for the labored breathing of those still living, and then the stones beneath that door shift and grind as they move of their own accord. Each twists until they've realigned themselves into a rudimentary staircase leading to the door itself.

With no announcement of intention or reason, both halves of that double door slide inward and sit open.

OOC

 

 

Lizardman Attack

Lizardman Damage

Okay, so that's how combat generally works in C&C. Now, back to the story.

Warrior - Coup de grace'd. Not mostly dead. Dead dead.

Shaman - -1/10 HP. Unconscious, dying, mostly dead.

 

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