Jump to content

Edit History

Terran

Terran

Sister Clairese, Church Investigator & Priestess of Niro and Ivana

spacer.pngQUICK STATS:  AC = 18, Touch = 12, FF = 16 / HP = 21/23 / Init = +1 / Turn Undead = +2   ______________________________________________________________________

Sister Clairese had 'sanctioned' other creatures for the church so many times when she was a member of the 'Blue Sh'iare' that the holy woman no longer regretted, feared nor celebrated such events and, even though life is considered to be sacred, she learned long ago that killing is simply sometimes a necessary reality.

Even though they were enemies moments ago, nonetheless the Priestess of Niro and Ivanna silently mouths a prayer to the gods for the fallen and dying foes as has always been her tradition regardless of the underlying reasons for the violent 'injunction', while she takes the time to clean her gore-covered weapon.

However, when some of the others speak of letting the lizard Shaman die, killing her, or alternatively trying to negotiate with the person whom we struck down and whose right-hand man we just exterminated, the martial Priestess of Niro and Ivanna says, "Hold, imprison, interrogate, even temporarily use her; but trusting and releasing her would be inadvisable."

"Perhaps the witch will have a long-term solution, but it's clear that we can't keep her as a long-term captive, and we don't have the facilities to imprison the Shaman either. So, when you think of options, just imagine what you would do to us if we killed some of your family, we also tried to kill you but failed, and then we later released you handle your own affairs," she says suggestively.

"Do you imagine that would endear you to trust and work with us or would the murder of your kin and the failed attempt on your life possibly provoke a more violent response once you are free, back home safe, and re-empowered. Would you try to convince your relatives to forget the past, put aside notions of revenge and to work with those who killed your family," she logically asks her colleagues?

However, when Val attempts to revive the dying Shaman with a poke of her blade, Sister Clairese politely says, "She will awaken immediately with magical healing or will awaken over time if we treat her injuries, provide her sustenance and allow her to sleep and heal. However, if neither is provided and we let the gods decide, then it will come down to the spell-slinger's constitution and heart to either stabilize on her own or simply expire in the next minute or so. The sword point won't matter."

"An alternative solution to the Shaman conundrum might lie within the tower, so if we are to temporarily keep her as a captive, then she must be restrained and, most of the time, gagged after she is questioned, so magic-user can't escape, attack us or cast spells," the minister adds.

"I have some silk rope, part of which we can use to tie her hands tight behind her back at the wrists and also her ankles together with a looser rope as a hobble that will allow her to easily move, but not run. But if no permanent solution is found, then eventually we might have to 'sanction' the prisoner," the armored cleric matter-of-factly adds as she wipes her own small cut clean with sterile cloth and a splash of alcohol.

Show Mechanics

Free Action:   

Move:  

Swift Action:   

Move Action:   

Standard Action:  

Continuing Effects:  None

Terran

Terran

Sister Clairese, Church Investigator & Priestess of Niro and Ivana

spacer.pngQUICK STATS:  AC = 18, Touch = 12, FF = 16 / HP = 21/23 / Init = +1 / Turn Undead = +2   ______________________________________________________________________

Sister Clairese had 'sanctioned' other creatures for the church so many times when she was a member of the 'Blue Sh'iare' that the holy woman no longer regretted, feared nor celebrated such events and, even though life is considered to be sacred, she learned long ago that killing is simply sometimes a necessary reality.

Even though they were enemies moments ago, nonetheless the Priestess of Niro and Ivanna silently mouths a prayer to the gods for the fallen and dying foes as has always been her tradition regardless of the underlying reasons for the violent 'injunction', while she takes the time to clean her gore-covered weapon.

However, when some of the others speak of letting the lizard Shaman die, killing her, or alternatively trying to negotiate with the person whom we struck down and whose right-hand man we just exterminated, the martial Priestess of Niro and Ivanna says, "Hold, imprison, interrogate, even temporarily use her; but trusting and releasing her would be inadvisable."

"Perhaps the witch will have a long-term solution, but it's clear that we can't keep her as a long-term captive, and we don't have the facilities to imprison the Shaman either. So, when you think of options, just imagine what you would do to us if we killed some of your family, we also tried to kill you but failed, and then we later released you handle your own affairs," she says suggestively.

"Do you imagine that would endear you to trust and work with us or would the murder of your kin and the failed attempt on your life possibly provoke a more violent response once you are free, back home safe, and re-empowered. Would you try to convince your relatives to forget the past, put aside notions of revenge and to work with those who killed your family," she logically asks her colleagues?

However, when Val attempts to revive the dying Shaman with a poke of her blade, Sister Clairese politely says, "She will awaken immediately with magical healing or will awaken over time if we treat her injuries, provide her sustenance and allow her to sleep and heal. However, if neither is provided and we let the gods decide, then it will come down to the spell-slinger's constitution and heart to either stabilize on her own or simply expire in the next minute or so. The sword point won't matter."

"An alternative solution to the Shaman conundrum might lie within the tower, so if we are to temporarily keep her as a captive, then she must be restrained and, most of the time, gagged after she is questioned so magic-user can't escape, attack us or cast spells," the minister adds.

"I have some silk rope, part of which we can use to tie her hands tight behind her back at the wrists and also her ankles together with a looser rope as a hobble that will allow her to easily move, but not run. But if no permanent solution is found, then eventually we might have to 'sanction' the prisoner," the armored cleric adds as she wipes her own small cut clean with sterile cloth and a splash of alcohol.

Show Mechanics

Free Action:   

Move:  

Swift Action:   

Move Action:   

Standard Action:  

Continuing Effects:  None

Terran

Terran

Sister Clairese, Church Investigator & Priestess of Niro and Ivana

spacer.pngQUICK STATS:  AC = 18, Touch = 12, FF = 16 / HP = 21/23 / Init = +1 / Turn Undead = +2   ______________________________________________________________________

Sister Clairese had 'sanctioned' other creatures for the church so many times when she was a member of the 'Blue Sh'iare' that the holy woman no longer regretted, feared nor celebrated such events and, even though life is considered to be sacred, she learned long ago that killing is simply sometimes a necessary reality.

Even though they were enemies moments ago, nonetheless the Priestess of Niro and Ivanna silently mouths a prayer to the gods for the fallen and dying foes as has always been her tradition regardless of the underlying reasons for the violent 'injunction', while she takes the time to clean her gore-covered weapon.

However, when some of the others speak of letting the lizard Shaman die, killing her, or alternatively trying to negotiate with the person whom we struck down and whose right-hand man we just exterminated, the martial Priestess of Niro and Ivanna says, "Hold, imprison, interrogate, even temporarily use her; but trusting and releasing her would be inadvisable."

"Perhaps the witch will have a long-term solution, but it's clear that we can't keep her as a long-term prisoner, and we don't have the facilities to imprison the Shaman either. So, when you think of options, just imagine what you would do to us if we killed some of your family, we also tried to kill you but failed, and then we later released you handle your own affairs," she says suggestively.

"Do you imagine that would endear you to trust and work with us or would the murder of your kin and the failed attempt on your life possibly provoke a more violent response once you are free, back home safe, and re-empowered. Would you try to convince your relatives to forget the past, put aside notions of revenge and to work with those who killed your family," she logically asks her colleagues?

However, when Val attempts to revive the dying Shaman with a poke of her blade, Sister Clairese politely says, "She will awaken immediately with magical healing or will awaken over time if we treat her injuries, provide her sustenance and allow her to sleep and heal. However, if neither is provided and we let the gods decide, then it will come down to the spell-slinger's constitution and heart to either stabilize on her own or simply expire in the next minute or so. The sword point won't matter."

"An alternative solution to the Shaman conundrum might lie within the tower, so if we are to temporarily keep her as a captive, then she must be restrained and, most of the time, gagged after she is questioned so magic-user can't escape, attack us or cast spells," the minister adds.

"I have some silk rope, part of which we can use to tie her hands tight behind her back at the wrists and also her ankles together with a looser rope as a hobble that will allow her to easily move, but not run. But if no permanent solution is found, then eventually we might have to 'sanction' the prisoner," the armored cleric adds as she wipes her own small cut clean with sterile cloth and a splash of alcohol.

Show Mechanics

Free Action:   

Move:  

Swift Action:   

Move Action:   

Standard Action:  

Continuing Effects:  None

Terran

Terran

Sister Clairese, Church Investigator & Priestess of Niro and Ivana

spacer.pngQUICK STATS:  AC = 18, Touch = 12, FF = 16 / HP = 21/23 / Init = +1 / Turn Undead = +2   ______________________________________________________________________

Sister Clairese had 'sanctioned' other creatures for the church so many times when she was a member of the 'Blue Sh'iare' that the holy woman no longer regretted, feared nor celebrated such events and, even though life is considered to be sacred, she learned long ago that killing is simply sometimes a necessary reality.

Even though they were enemies moments ago, nonetheless the Priestess of Niro and Ivanna silently mouths a prayer to the gods for the fallen and dying foes as has always been her tradition regardless of the underlying reasons for the violent 'injunction', while she takes the time to clean her gore-covered weapon.

However, when some of the others speak of letting the lizard Shaman die, killing her, or alternatively trying to negotiate with the person whom we struck down and whose right-hand man we just exterminated, the martial Priestess of Niro and Ivanna says, "Hold, imprison, interrogate, even temporarily use her; but trusting and releasing her would be inadvisable."

"Perhaps the witch will have a long-term solution, but it's clear that we can't keep her as a long-term prisoner, and we don't have the facilities to imprison the Shaman either. So, when you think of options, just imagine what you would do to us if we killed some of your family, we also tried to kill you but failed, and then we later released you handle your own affairs," she says suggestively.

"Do you imagine that would endear you to trust and work with us or would the murder of your kin and the failed attempt on your life possibly provoke a more violent response once you are free, back home safe, and re-empowered. Would you try to convince your relatives to forget the past, put aside notions of revenge and to work with those who killed your family," she logically asks her colleagues?

However, when Val attempts to revive the dying Shaman with a poke of her blade, Sister Clairese politely says, "She will awaken immediately with magical healing or will awaken over time if we treat her injuries, provide her sustenance and allow her to sleep and heal. However, if neither is provided and we let the gods decide, then it will come down to the spell-slinger's constitution and heart to either stabilize on her own or simply expire in the next minute or so. The sword point won't matter."

"An alternative solution to the Shaman conundrum might lie within the tower, so if we are to temporarily keep her as a captive then she must be restrained and, most of the time, gagged after she is questioned so magic-user can't escape, attack us or cast spells," the minister adds.

"I have some silk rope, part of which we can use to tie her hands tight behind her back at the wrists and also her ankles together with a looser rope as a hobble that will allow her to easily move, but not run. But if no permanent solution is found, then eventually we might have to 'sanction' the prisoner," the armored cleric adds as she wipes her own small cut clean with sterile cloth and a splash of alcohol.

Show Mechanics

Free Action:   

Move:  

Swift Action:   

Move Action:   

Standard Action:  

Continuing Effects:  None

Terran

Terran

Sister Clairese, Church Investigator & Priestess of Niro and Ivana

spacer.pngQUICK STATS:  AC = 18, Touch = 12, FF = 16 / HP = 21/23 / Init = +1 / Turn Undead = +2   ______________________________________________________________________

Sister Clairese had 'sanctioned' other creatures for the church so many times when she was a member of the 'Blue Sh'iare' that the holy woman no longer regretted, feared nor celebrated such events and, even though life is considered to be sacred, she learned long ago that killing is simply sometimes a necessary reality.

Even though they were enemies moments ago, nonetheless the Priestess of Niro and Ivanna silently mouths a prayer to the gods for the fallen and dying foes as has always been her tradition regardless of the underlying reasons for the violent 'injunction', while she takes the time to clean her gore-covered weapon.

However, when some of the others speak of letting the lizard Shaman die, killing her, or alternatively trying to negotiate with the person whom we struck down and whose right-hand man we just exterminated, the martial Priestess of Niro and Ivanna says, "Hold, imprison, interrogate, even temporarily use her; but trusting and releasing her would be inadvisable."

"Perhaps the witch will have a long-term solution, but it's clear that we can't keep her as a long-term prisoner, and we don't have the facilities to imprison the Shaman either. So, when you think of options, just imagine what you would do to us if we killed some of your family, we also tried to kill you but failed, and then we later released you handle your own affairs," she says suggestively.

"Do you imagine that would endear you to trust and work with us or would the murder of your kin and the failed attempt on your life possibly provoke a more violent response once you are free, back home safe, and re-empowered. Would you try to convince your relatives to forget the past, put aside notions of revenge and to work with those who killed your family," she logically asks her colleagues?

However, when Val attempts to revive the dying Shaman with a poke of her blade, Sister Clairese politely says, "She will awaken immediately with magical healing or will awaken over time if we treat her injuries, provide her sustenance and allow her to sleep and heal. However, if neither is provided and we let the gods decide, then it will come down to the spell-slinger's constitution and heart to either stabilize on her own or simply expire in the next minute or so. The sword point won't matter."

"An alternative solution to the Shaman conundrum might lie within the tower, so if we are to keep her captive then she must be restrained and, most of the time gagged after she is questioned so Shaman can't escape, attack us or cast spells," the minister adds.

"I have silk rope which we can use to tie her hands tight behind her back at the wrists and also her ankles together with a looser rope as a hobble that will allow her to easily move, but not run. But if no permanent solution is found, then eventually we might have to 'sanction' the prisoner," the armored cleric adds as she wipes her own cut clean with a splash of alcohol.

Show Mechanics

Free Action:   

Move:  

Swift Action:   

Move Action:   

Standard Action:  

Continuing Effects:  None

Terran

Terran

Sister Clairese, Church Investigator & Priestess of Niro and Ivana

spacer.pngQUICK STATS:  AC = 18, Touch = 12, FF = 16 / HP = 21/23 / Init = +1 / Turn Undead = +2   ______________________________________________________________________

Sister Clairese had 'sanctioned' other creatures for the church so many times when she was a member of the 'Blue Sh'iare' that the holy woman no longer regretted, feared nor celebrated such events and, even though life is considered to be sacred, she learned long ago that killing is simply sometimes a necessary reality.

Even though they were enemies moments ago, nonetheless the Priestess of Niro and Ivanna silently mouths a prayer to the gods for the fallen and dying foes as has always been her tradition regardless of the underlying reasons for the violent 'injunction', while she takes the time to clean her gore-covered weapon.

However, when some of the others speak of letting the lizard Shaman die, killing her, or alternatively trying to negotiate with the person whom we struck down and whose right-hand man we just exterminated, the martial Priestess of Niro and Ivanna says, "Hold, imprison, interrogate, even temporarily use her; but trusting and releasing her would be inadvisable."

"Perhaps the witch will have a long-term solution, but it's clear that we can't keep her as a long-term prisoner, and we don't have the facilities to imprison the Shaman either. So, when you think of options, just imagine what you would do to us if we killed some of your family, we also tried to kill you but failed, and then we later released you handle your own affairs," she says suggestively.

"Do you imagine that would endear you to trust and work with us or would the murder of your kin and the failed attempt on your life possibly provoke a more violent response once you are free, back home safe, and re-empowered. Would you try to convince your relatives to forget the past, put aside notions of revenge and to work with those who killed your family," she asks playing devil's advocate?

However, when Val attempts to revive the dying Shaman with a poke of her blade, Sister Clairese politely says, "She will awaken immediately with magical healing or will awaken over time if we treat her injuries, provide her sustenance and allow her to sleep and heal. However, if neither is provided and we let the gods decide, then it will come down to the spell-slinger's constitution and heart to either stabilize on her own or simply expire in the next minute or so. The sword point won't matter."

"An alternative solution to the Shaman conundrum might lie within the tower, so if we are to keep her captive then she must be restrained and, most of the time gagged after she is questioned so Shaman can't escape, attack us or cast spells," the minister adds.

"I have silk rope which we can use to tie her hands tight behind her back at the wrists and also her ankles together with a looser rope as a hobble that will allow her to easily move, but not run. But if no permanent solution is found, then eventually we might have to 'sanction' the prisoner," the armored cleric adds as she wipes her own cut clean with a splash of alcohol.

Show Mechanics

Free Action:   

Move:  

Swift Action:   

Move Action:   

Standard Action:  

Continuing Effects:  None

Terran

Terran

Sister Clairese, Church Investigator & Priestess of Niro and Ivana

spacer.pngQUICK STATS:  AC = 18, Touch = 12, FF = 16 / HP = 21/23 / Init = +1 / Turn Undead = +2   ______________________________________________________________________

Sister Clairese had 'sanctioned' other creatures for the church so many times when she was a member of the 'Blue Sh'iare' that the holy woman no longer regretted, feared nor celebrated such events and, even though life is considered to be sacred, she learned long ago that killing is simply sometimes a necessary reality.

Even though they were enemies moments ago, nonetheless the Priestess of Niro and Ivanna silently mouths a prayer to the gods for the fallen and dying foes as has always been her tradition regardless of the underlying reasons for the violent 'injunction', while she takes the time to clean her gore-covered weapon.

However, when some of the others speak of letting the lizard Shaman die, killing her, or alternatively trying to negotiate with the person whom we struck down and whose right-hand man we just exterminated, the martial Priestess of Niro and Ivanna says, "Hold, imprison, interrogate, even temporarily use her; but trusting and releasing her would be inadvisable."

"Perhaps the witch will have a long-term solution, but it's clear that we can't keep her as a long-term prisoner, and we don't have the facilities to imprison the Shaman either. So, when you think of options, just imagine what you would do to us if we killed some of your family, we also tried to kill you but failed, and then we later released you handle your own affairs," she says suggestively.

"Do you imagine that would endear you to trust and work with us or would the murder of your kin and the failed attempt on your life possibly provoke a more violent response once you are free, back home safe, and re-empowered. Would you try to convince your relatives to forget the past, put aside notions of revenge and to work with those who killed your family," she asks playing devil's advocate?

However, when Val attempts to revive the dying Shaman with a poke of her blade, Sister Clairese politely says, "She will awaken immediately with magical healing or will awaken over time if we treat her injuries, provide her sustenance and allow her to sleep and heal. If neither is provided and we let the gods decide, then it will come down to the spell-slinger's constitution and heart to either stabilize on her own or simply expire in the next minute or so."

"An alternative solution to the Shaman conundrum might lie within the tower, so if we are to keep her captive then she must be restrained and, most of the time gagged after she is questioned so Shaman can't escape, attack us or cast spells," the minister adds. "I have silk rope which we can use to tie her hands tight behind her back at the wrists and also her ankles together with a looser rope as a hobble that will allow her to easily move, but not run. But if no permanent solution is found, then eventually we might have to 'sanction' the prisoner," the armored cleric adds as she wipes her own cut clean with a splash of alcohol.

Show Mechanics

Free Action:   

Move:  

Swift Action:   

Move Action:   

Standard Action:  

Continuing Effects:  None

Terran

Terran

Sister Clairese, Church Investigator & Priestess of Niro and Ivana

spacer.pngQUICK STATS:  AC = 18, Touch = 12, FF = 16 / HP = 21/23 / Init = +1 / Turn Undead = +2   ______________________________________________________________________

Sister Clairese had 'sanctioned' other creatures for the church so many times when she was a member of the 'Blue Sh'iare' that the holy woman no longer regretted, feared nor celebrated such events and, even though life is considered to be sacred, she learned long ago that killing is simply sometimes a necessary reality.

Even though they were enemies moments ago, nonetheless the Priestess of Niro and Ivanna silently mouths a prayer to the gods for the fallen and dying foes as has always been her tradition regardless of the underlying reasons for the violent 'injunction', while she takes the time to clean her gore-covered weapon.

However, when some of the others speak of letting the lizard Shaman die, killing her, or alternatively trying to negotiate with the person whom we struck down and whose right-hand man we just exterminated, the martial Priestess of Niro and Ivanna says, "Hold, imprison, interrogate, even temporarily use her; but trusting and releasing her would be inadvisable."

"Perhaps the witch will have a long-term solution, but it's clear that we can't keep her as a long-term prisoner, and we don't have the facilities to imprison the Shaman either. So, when you think of options, just imagine what you would do to us if we killed some of your family, we also tried to kill you but failed, and then we later released you handle your own affairs," she says suggestively.

"Do you imagine that would endear you to trust and work with us or would the murder of your kin and the failed attempt on your life possibly provoke a more violent response once your free, back and home and re-empowered. Do you convince your relatives to forget the past, put aside notions of revenge and to work with those who killed your family," she asks?

However, when Val attempts to revive the dying Shaman with a poke of her blade, Sister Clairese politely says, "She will awaken immediately with magical healing or will awaken over time if we treat her injuries, provide her sustenance and allow her to sleep and heal. If neither is provided and we let the gods decide, then it will come down to the spell-slinger's constitution and heart to either stabilize on her own or simply expire in the next minute or so."

"An alternative solution to the Shaman conundrum might lie within the tower, so if we are to keep her captive then she must be restrained and, most of the time gagged after she is questioned so Shaman can't escape, attack us or cast spells," the minister adds. "I have silk rope which we can use to tie her hands tight behind her back at the wrists and also her ankles together with a looser rope as a hobble that will allow her to easily move, but not run. But if no permanent solution is found, then eventually we might have to 'sanction' the prisoner," the armored cleric adds as she wipes her own cut clean with a splash of alcohol.

Show Mechanics

Free Action:   

Move:  

Swift Action:   

Move Action:   

Standard Action:  

Continuing Effects:  None

Terran

Terran

Sister Clairese, Church Investigator & Priestess of Niro and Ivana

spacer.pngQUICK STATS:  AC = 18, Touch = 12, FF = 16 / HP = 21/23 / Init = +1 / Turn Undead = +2   ______________________________________________________________________

Sister Clairese had 'sanctioned' other creatures for the church so many times when she was a member of the 'Blue Sh'iare' that the holy woman no longer regretted, feared nor celebrated such events and, even though life is considered to be sacred, she learned long ago that killing is simply sometimes a necessary reality.

Even though they were enemies moments ago, nonetheless the Priestess of Niro and Ivanna silently mouths a prayer to the gods for the fallen and dying foes as has always been her tradition regardless of the underlying reasons for the violent 'injunction' while she cleans her gore-covered weapon.

However, when some of the others speak of letting the lizard Shaman die, killing her, or alternatively trying to negotiate with the person whom we struck down and whose right-hand man we just exterminated, the martial Priestess of Niro and Ivanna says, "Hold, imprison, interrogate, even temporarily use her; but trusting and releasing her would be inadvisable."

"Perhaps the witch will have a long-term solution, but it's clear that we can't keep her as a long-term prisoner, and we don't have the facilities to imprison the Shaman either. So, when you think of options, just imagine what you would do to us if we killed some of your family, we also tried to kill you but failed, and then we later released you handle your own affairs," she says suggestively.

"Do you imagine that would endear you to trust and work with us or would the murder of your kin and the failed attempt on your life possibly provoke a more violent response once your free, back and home and re-empowered. Do you convince your relatives to forget the past, put aside notions of revenge and to work with those who killed your family," she asks?

However, when Val attempts to revive the dying Shaman with a poke of her blade, Sister Clairese politely says, "She will awaken immediately with magical healing or will awaken over time if we treat her injuries, provide her sustenance and allow her to sleep and heal. If neither is provided and we let the gods decide, then it will come down to the spell-slinger's constitution and heart to either stabilize on her own or simply expire in the next minute or so."

"An alternative solution to the Shaman conundrum might lie within the tower, so if we are to keep her captive then she must be restrained and, most of the time gagged after she is questioned so Shaman can't escape, attack us or cast spells," the minister adds. "I have silk rope which we can use to tie her hands tight behind her back at the wrists and also her ankles together with a looser rope as a hobble that will allow her to easily move, but not run. But if no permanent solution is found, then eventually we might have to 'sanction' the prisoner," the armored cleric adds as she wipes her own cut clean with a splash of alcohol.

Show Mechanics

Free Action:   

Move:  

Swift Action:   

Move Action:   

Standard Action:  

Continuing Effects:  None

×
×
  • Create New...