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Celsior Loriniscil


JubalBreakbottle

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spacer.pngCelsior Loriniscil, Prince of Alfheim

Inspiration Yes | HP 8/8 | HD 1/1 | Step 2/2 | Shield 1/1

Recovery 1/1 | 1st-level 2/2


This tall astral elf with regal-bearing wears the height of current courtly fashion which highlights his porcelain skin, silvery inhuman eyes, and glowing silver, shoulder-length hair and accents his family's heraldry: argent, three-petaled flower purpure.  An intricately sheathed dagger and purse hang from his belt.spacer.png

Mechanics

Active spells: Familiar, Light, Mage Armor

Action: -

 

Edited by JubalBreakbottle (see edit history)
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spacer.pngCelsior Loriniscil, Prince of Alfheim

Inspiration Yes | HP 14/14 | HD 2/2 | Step 2/2 | Shield 1/1

Bladesong 2/2 | Recovery 1/1 | 1st-level 3/3


+4 +2 Con = +6 hit points
spacer.png

Proficiency in Rapier and Light armor

Bladesong

Burning Hands & Absorb Elements

Mechanics

Active spells: Familiar, Light, Mage Armor

Action: -

 

Edited by JubalBreakbottle (see edit history)
Name
2nd level hit points
1
1d4 1
2nd level hit points
2
1d6 2
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Posted (edited)

spacer.pngCelsior Loriniscil, Prince of Alfheim

Inspiration Yes | HP 20/20 | HD 2/2 | Step 2/2 | Shield 1/1

Bladesong 2/2 | Recovery 2/2 | 1st-level 4/4 | 2nd-level 2/2


14 [+4 +2 Con = +6 hit points] = 20

Suggestion & Blur

Copy Alarm from the library spending 50 gp

Copy Disguise Self, Fog Cloud & Silent Image from the Mirken spending 50 gp of his reward and 100 gp of Lou's reward

Mechanics

Active spells: Familiar, Light, Mage Armor

Action: -

Edited by JubalBreakbottle (see edit history)
Name
3rd level hit points
6
1d6+2 4
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spacer.pngCelsior Loriniscil, Prince of Alfheim

Inspiration Yes | HP 27/27 | HD 4/4 | Step 2/2 | Shield 1/1

Bladesong 2/2 | Recovery 2/2 | 1st-level 4/4 | 2nd-level 3/3


20 [+5 +2 Con = +7 hit points] = 27

Booming Blade, Invisibility & See Invisibility

+2 Int = 18

Mechanics

Active spells: Familiar, Light, Mage Armor

Action: -

Edited by JubalBreakbottle (see edit history)
Name
4th level hit points
5
1d6 5
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Posted (edited)

spacer.pngCelsior Loriniscil, Prince of Alfheim

Inspiration Yes | HP 35/35 | HD 5/5
StrSave -1

Athletics, proficient +2
8 | DexSave +3

Initiative +3

Acrobatics +3
Sleight of Hand +3
Stealth +3
14 | ConSave +2 14 | IntSave, proficient +7

Arcana, proficient +7
History, proficient +7
Investigation, proficient +7
Nature +4
Religion +4
18 | WisSave, proficient +3

Animal Handling +0
Medicine +0
Insight +0
Perception, proficient +3
Survival +0
10 | ChaSave +0

Deception +0
Intimidation +0
Persuasion, proficient +3
Performance, proficient +3
10
StepStarlight Step
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
2/2 | Shield 1/1 | BladesongStarting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus. You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss Bladesong at any time you choose (no action required). You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

While your bladesong is active, you gain the following benefits:
* You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
* Your walking speed increases by 10 feet.
* You have advantage on Dexterity (Acrobatics) checks.
* You gain a bonus to any Constitution saving throws you make to maintain concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).
2/2 | RecoveryArcane Recovery.
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover.

The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.
3/3
Spellcasting +7 DC 15 | CantripsAE: Light VM

MI1: Mage Hand VS
MI2: Minor Illusion SM

1 Prestidigiation VS
2 Sword Burst V
3 Toll the Dead VS
4 Booming Blade VM
| 1st1. Magic Missile VS
2. Shield VS Reaction
3. Sleep VSM
4. Burning Hands VS 3d6 Dex
5. Absorb Elements S Reaction

Rituals
Detect Magic VS Ritual Concen
Find Familiar VSM Ritual
Alarm VSM Ritual
4/4 | 2nd6. Suggestion VM Conc, 8 hr
7. Invisibility VSM Conc, 1 hr
8. See Invisibility VSM, 1 hr
3/3 | 3rd9. Fireball, VSM

Rituals
Tiny Hut, VSM Ritual
2/2


27 [+6 +2 Con = +8 hit points] = 35

Fireball, Tiny Hut

Mechanics

Active spells: Familiar, Light, Mage Armor

Action: -

Edited by JubalBreakbottle (see edit history)
Name
5th level hit points
6
1d6 6
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