JubalBreakbottle Posted November 5, 2023 Clone Share Posted November 5, 2023 (edited) Celsior Loriniscil, Prince of Alfheim Inspiration Yes | HP 8/8 | HD 1/1 | Step 2/2 | Shield 1/1 Recovery 1/1 | 1st-level 2/2 This tall astral elf with regal-bearing wears the height of current courtly fashion which highlights his porcelain skin, silvery inhuman eyes, and glowing silver, shoulder-length hair and accents his family's heraldry: argent, three-petaled flower purpure. An intricately sheathed dagger and purse hang from his belt. Mechanics Active spells: Familiar, Light, Mage Armor Action: - Edited November 5, 2023 by JubalBreakbottle (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
JubalBreakbottle Posted December 12, 2023 Author Clone Share Posted December 12, 2023 (edited) Celsior Loriniscil, Prince of Alfheim Inspiration Yes | HP 14/14 | HD 2/2 | Step 2/2 | Shield 1/1 Bladesong 2/2 | Recovery 1/1 | 1st-level 3/3 +4 +2 Con = +6 hit points Proficiency in Rapier and Light armor Bladesong Burning Hands & Absorb Elements Mechanics Active spells: Familiar, Light, Mage Armor Action: - Edited December 16, 2023 by JubalBreakbottle (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls 2nd level hit points 1 1d4 1 2nd level hit points 2 1d6 2 Link to comment Share on other sites More sharing options...
JubalBreakbottle Posted January 6 Author Clone Share Posted January 6 (edited) Celsior Loriniscil, Prince of Alfheim Inspiration Yes | HP 20/20 | HD 2/2 | Step 2/2 | Shield 1/1 Bladesong 2/2 | Recovery 2/2 | 1st-level 4/4 | 2nd-level 2/2 14 [+4 +2 Con = +6 hit points] = 20 Suggestion & Blur Copy Alarm from the library spending 50 gp Copy Disguise Self, Fog Cloud & Silent Image from the Mirken spending 50 gp of his reward and 100 gp of Lou's reward Mechanics Active spells: Familiar, Light, Mage Armor Action: - Edited January 9 by JubalBreakbottle (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls 3rd level hit points 6 1d6+2 4 Link to comment Share on other sites More sharing options...
JubalBreakbottle Posted February 13 Author Clone Share Posted February 13 (edited) Celsior Loriniscil, Prince of Alfheim Inspiration Yes | HP 27/27 | HD 4/4 | Step 2/2 | Shield 1/1 Bladesong 2/2 | Recovery 2/2 | 1st-level 4/4 | 2nd-level 3/3 20 [+5 +2 Con = +7 hit points] = 27 Booming Blade, Invisibility & See Invisibility +2 Int = 18 Mechanics Active spells: Familiar, Light, Mage Armor Action: - Edited February 13 by JubalBreakbottle (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls 4th level hit points 5 1d6 5 Link to comment Share on other sites More sharing options...
JubalBreakbottle Posted April 11 Author Clone Share Posted April 11 (edited) Celsior Loriniscil, Prince of Alfheim Inspiration Yes | HP 35/35 | HD 5/5 StrSave -1 Athletics, proficient +2 8 | DexSave +3 Initiative +3 Acrobatics +3 Sleight of Hand +3 Stealth +3 14 | ConSave +2 14 | IntSave, proficient +7 Arcana, proficient +7 History, proficient +7 Investigation, proficient +7 Nature +4 Religion +4 18 | WisSave, proficient +3 Animal Handling +0 Medicine +0 Insight +0 Perception, proficient +3 Survival +0 10 | ChaSave +0 Deception +0 Intimidation +0 Persuasion, proficient +3 Performance, proficient +3 10 StepStarlight Step As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. 2/2 | Shield 1/1 | BladesongStarting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus. You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss Bladesong at any time you choose (no action required). You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest. While your bladesong is active, you gain the following benefits: * You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1). * Your walking speed increases by 10 feet. * You have advantage on Dexterity (Acrobatics) checks. * You gain a bonus to any Constitution saving throws you make to maintain concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1). 2/2 | RecoveryArcane Recovery. You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots. 3/3 Spellcasting +7 DC 15 | CantripsAE: Light VM MI1: Mage Hand VS MI2: Minor Illusion SM 1 Prestidigiation VS 2 Sword Burst V 3 Toll the Dead VS 4 Booming Blade VM | 1st1. Magic Missile VS 2. Shield VS Reaction 3. Sleep VSM 4. Burning Hands VS 3d6 Dex 5. Absorb Elements S Reaction Rituals Detect Magic VS Ritual Concen Find Familiar VSM Ritual Alarm VSM Ritual 4/4 | 2nd6. Suggestion VM Conc, 8 hr 7. Invisibility VSM Conc, 1 hr 8. See Invisibility VSM, 1 hr 3/3 | 3rd9. Fireball, VSM Rituals Tiny Hut, VSM Ritual 2/2 27 [+6 +2 Con = +8 hit points] = 35 Fireball, Tiny Hut Mechanics Active spells: Familiar, Light, Mage Armor Action: - Edited April 11 by JubalBreakbottle (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls 5th level hit points 6 1d6 6 Link to comment Share on other sites More sharing options...
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