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Vedast

Vedast

2 hours ago, hoverfrog said:
  1. How you choose to play your anathema is up to you. If you interpret it in such a way that you eschew all magical paths where mundane ones are available then that's interesting but you might just interpret it as avoiding using magic where it would make you lazy or reliant on magic.
  2. Lore is a specialised information on a narrow topic. Lore (Academia) gives you specific knowledge on the functions and processes within academia, Lore (Magaambya) gives you specific knowledge on the town and the school. There's probably some crossover there but they aren't the same thing.

If anyone wants to rejig their characters and choose different skills or feats then you can do that now.

1. I'll follow Aquinas' gratia non tollit naturam, sed perficit and go with the idea that magic perfects the mundane, not obliterates it. That is, can use mundane skills, but always seek to improve and perfect them via magical enhancements or effects.

2. 👍 I'll keep both Lore skills then as having some 'training' re: the Magaambya was part of the character's backstory. I needed to make Acrobatics => untrained as I had one too many Trained skills there with both Lores. All fixed now.

And just as a matter of fluff, I took a non-standard ceramic holy symbol and spent 1 gp on it (between the 1 sp for wood and 2 gp for silver).

Vedast

Vedast

27 minutes ago, hoverfrog said:
  1. How you choose to play your anathema is up to you. If you interpret it in such a way that you eschew all magical paths where mundane ones are available then that's interesting but you might just interpret it as avoiding using magic where it would make you lazy or reliant on magic.
  2. Lore is a specialised information on a narrow topic. Lore (Academia) gives you specific knowledge on the functions and processes within academia, Lore (Magaambya) gives you specific knowledge on the town and the school. There's probably some crossover there but they aren't the same thing.

If anyone wants to rejig their characters and choose different skills or feats then you can do that now.

1. I'll follow Aquina's gratia non tollit naturam, sed perficit and go with the idea that magic perfects the mundane, not obliterates it. That is, can use mundane skills, but always seek to improve and perfect them via magical enhancements or effects.

2. 👍 I'll keep both Lore skills then as having some 'training' re: the Magaambya was part of the character's backstory. I needed to make Acrobatics => untrained as I had one too many Trained skills there with both Lores. All fixed now.

And just as a matter of fluff, I took a non-standard ceramic holy symbol and spent 1 gp on it (between the 1 sp for wood and 2 gp for silver).

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