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Kamishiro_Rin

Kamishiro_Rin

Dame Becklin uth ViharinDame Becklin uth Viharin

   “Ser Becklin” is, or rather, presumably, was, a friendly and welcoming Knight of Solamnia residing in Vogler. She invited the characters to Vogler for Ispin Greenshield’s funeral. She was a former party member in Ispin’s adventuring party long ago.

   Ser Becklin is reportedly dead, killed by Jeyev Veldrews in the battle to hold off the Red Dragon Army’s invasion of Vogler.

Statblock

Medium Humanoid (Human), Lawful Good
Armor Class 18 (plate armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 14 (+2) 11 (+0) 11 (+0) 15 (+2)

Saving Throws Con +4, Wis +2
Senses passive Perception 10
Languages Common

Challenge 3 (700 XP)

Brave. Becklin has advantage on saving throws against being frightened.

Actions

Multiattack. Becklin makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Becklin can utter a special command or warning whenever a nonhostile creature that she can see within 30 feet of her makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Becklin. A creature can benefit from only one Leadership die at a time. This effect ends if Becklin is incapacitated.

Reactions

Parry. Becklin adds 2 to her AC against one melee attack that would hit her. To do so, Becklin must see the attacker and be wielding a melee weapon.

Source: DSotDQ, page 55

Kamishiro_Rin

Kamishiro_Rin

Dame Becklin uth ViharinDame Becklin uth Viharin

   “Ser Becklin” is, or rather, presumably, was, a friendly and welcoming Knight of Solamnia residing in Vogler. She invited the characters to Vogler for Ispin Greenshield’s funeral. She was a former party member in Ispin’s adventuring party long ago.

   Ser Becklin is reportedly dead, killed by Jeyev Veldrews in the battle to hold off the Red Dragon Army’s invasion of Vogler.

Statblock

Medium Humanoid (Human), Lawful Good
Armor Class 18 (plate armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 14 (+2) 11 (+0) 11 (+0) 15 (+2)

Saving Throws Con +4, Wis +2
Senses passive Perception 10
Languages Common

Challenge 3 (700 XP)

Brave. Becklin has advantage on saving throws against being frightened.

Actions

Multiattack. Becklin makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Becklin can utter a special command or warning whenever a nonhostile creature that she can see within 30 feet of her makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Becklin. A creature can benefit from only one Leadership die at a time. This effect ends if Becklin is incapacitated.

Reactions

Parry. Becklin adds 2 to its AC against one melee attack that would hit her. To do so, Becklin must see the attacker and be wielding a melee weapon.

Source: DSotDQ, page 55

Kamishiro_Rin

Kamishiro_Rin

Dame Becklin uth ViharinDame Becklin uth Viharin

   “Ser Becklin” is, or rather, presumably, was, a friendly and welcoming Knight of Solamnia residing in Vogler. She invited the characters to Vogler for Ispin Greenshield’s funeral. She was a former party member in Ispin’s adventuring party long ago.

   Ser Becklin is reportedly dead, killed by Jeyev Veldrews in the battle to hold off the Red Dragon Army’s invasion of Vogler.

Statblock

Medium Humanoid (Human), Lawful Good
Armor Class 18 (plate armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 14 (+2) 11 (+0) 11 (+0) 15 (+2)

Saving Throws Con +4, Wis +2
Senses passive Perception 10
Languages Common

Challenge 3 (700 XP)

Brave. Becklin has advantage on saving throws against being frightened.

Actions

Multiattack. Becklin makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Becklin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Becklin. A creature can benefit from only one Leadership die at a time. This effect ends if Becklin is incapacitated.

Reactions

Parry. Becklin adds 2 to its AC against one melee attack that would hit it. To do so, Becklin must see the attacker and be wielding a melee weapon.

Source: DSotDQ, page 55

Kamishiro_Rin

Kamishiro_Rin

Dame Becklin uth ViharinDame Becklin uth Viharin

   “Ser Becklin” is, or rather, was, a friendly and welcoming Knight of Solamnia residing in Vogler. She invited the characters to Vogler for Ispin Greenshield’s funeral. She was a former party member in Ispin’s adventuring party long ago.

Medium Humanoid (Human), Lawful Good
Armor Class 18 (plate armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 14 (+2) 11 (+0) 11 (+0) 15 (+2)

Saving Throws Con +4, Wis +2
Senses passive Perception 10
Languages Common

Challenge 3 (700 XP)

Brave. Becklin has advantage on saving throws against being frightened.

Actions

Multiattack. Becklin makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Becklin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Becklin. A creature can benefit from only one Leadership die at a time. This effect ends if Becklin is incapacitated.

Reactions

Parry. Becklin adds 2 to its AC against one melee attack that would hit it. To do so, Becklin must see the attacker and be wielding a melee weapon.

Source: DSotDQ, page 55

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