Jump to content

Edit History

Fletcher

Fletcher

1689204652787.png.51c3547b0b49efe591b1943df10ad377.pngKjersti Volden

AC: 19 | Fort: +8 | Ref: +4 | Will: +7
HP: 24/24 | Focus: 0/1 | Hero: 0/3 | Perception: +5
Conditions: None


"Alright, let's roll out folks. Give 'em their space."

Kjersti nods to Ava and turns to head to the ladder down (since scaling the side seems particularly unpleasant). Once she reaches the bottom, she heads to the spot where the Jill had fallen from the roof and had the unfortunate introduction to their dead companion. Exhaling a deep breath to see she is no longer waiting around, she leads on. Hopefully she gets the help she needs. Hopefully all of them make the right choice.

When they arrive back to Zea, there are distant, ominous sounds just barely pricking their senses. The absence of Deadman and Star is a clear explanation, but the farmgirl hopes this isn't going to become a common thing. Having the violent hulk wandering their streets at night - for protection or not - will not have the impact desired, even if Thrune's agents show their faces again.

"Eve'n' Zea," the tall redhead greets when they find the tiefling leader who called for them. "Got the Jills sorted... Seems they all got theyselves swept up in some dangerous rhetoric an' couldn't quite cut their ways out without help. Temp'rance saw to the, eh, snake's head as such an' the rest of'em seem like they might be leavin' good folk alone. I'd like to talk to 'em again soon, see if we can't all get movin' in the same direction... at least somewhat."

Fletcher

Fletcher

1689204652787.png.1171a71b77f17a6fe33d763e80a3c0aa.pngKjersti Volden

AC: 19 | Fort: +8 | Ref: +4 | Will: +7
HP: 24/24 | Focus: 0/1 | Hero: 0/3 | Perception: +5
Conditions: None


"Alright, let's roll out folks. Give 'em their space."

Kjersti nods to Ava and turns to head to the ladder down (since scaling the side seems particularly unpleasant). Once she reaches the bottom, she heads to the spot where the Jill had fallen from the roof and had the unfortunate introduction to their dead companion. Exhaling a deep breath to see she is no longer waiting around, she leads on. Hopefully she gets the help she needs. Hopefully all of them make the right choice.

When they arrive back to Zea, there are distant, ominous sounds just barely pricking their senses. The absence of Deadman and Star is a clear explanation, but the farmgirl hopes this isn't going to become a common thing. Having the violent hulk wandering their streets at night - for protection or not - will not have the impact desired, even if Thrune's agents show their faces again.

"Eve'n' Zea," the tall redhead greets when they find the tiefling leader who called for them. "Got the Jills sorted... Seems they all got theyselves swept up in some dangerous rhetoric an' couldn't quite cut their ways out without help. Temp'rance saw to the, eh, snake's head as such an' the rest of'em seem like they might be leavin' good folk alone. I'd like to talk to 'em again soon, see if we can't all get movin' in the same direction... at least somewhat."

×
×
  • Create New...