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Steel Warrior

Steel Warrior

Handmaiden of Lolth

spacer.pngPhaerlyn Barri'tyl  HP: 174/174 Saves: Fort 26, Ref 22, Will 20  AC: 28, 16(touch), 22(flat-footed) SR: 21 Initiative: 6
Speed: 30, Bluff: +24, Diplomacy +24 Intimidate +24, Listen: +19, Hide: +21, MS: +21, Search +6, Spot +19
Languages: Common, Undercommon, Elven, Drow Sign, Abyssal, Infernal, Draconic, Celestial


"I always hated sneaking around, a queen, a goddess, a thing of beauty should be out in the open for all to see and fall to their knees and tremble before." snips Phaerlyn. "Why not walk here as though we belong, show no fear and deal with the refuse who dares oppose us."

She simply holds her action allowing the others to act. Only if something comes within range of her will she strike.

 

 

Statblock

[URL=/sheets/?id=2843229][B][SIZE=+1]Phaerlyn Barri'tyl[/SIZE][/B][/URL] Female Chaotic Evil Yochlol Cleric, [B]Level[/B] 12, [B]Init[/B] 6, [B]HP[/B] 174/174, [B]DR[/B] 10/Good SR21, [B]Speed[/B] 30 [B]AC[/B] 28, [B]Touch[/B] 16, [B]Flat-footed[/B] 22, [B]Fort[/B] 26, [B]Ref[/B] 22, [B]Will[/B] 20, [B]Base Attack Bonus[/B] +12/+7 [B] +1 Shortsword [/B] +20/+15 (1d6+8, 19-20/x2) [B] +1 Hand Crossbow [/B] +19/+14 (1d4+1, 19-20/x2) [B] 8 Tendrils [/B] +20 (1d8+4, x2) [B]Mithril, Nimble, Called +5 Breastplate[/B], [B]Called, Mithril, Soulfire +1Buckler[/B] (+10 Armor, +2 Shield, +6 Dex) [B]Abilities[/B] Str 24, Dex 22, Con 28, Int 22, Wis 18, Cha 28 [B]Condition[/B] . . [B]Skills:[/B] Bluff 24, Climb 17 (spider), Concentration 24, Diplomacy 24, Hide 21, Intimidate 24, Listen 19, Move Silently 21, Sense Motive 19, Spellcraft 21, Spot 19 [B]Knowledges:[/B] Arcana 11, History 11, Local 11, Nobility 11, Religion 16, Planes 16 [B]Languages:[/B] Common, Undercommon, Elven, Abyssal, Celestial, Infernal, Draconic, Drow Sign [B]Feats:[/B] [B]1st:[/B] Multiattack [B]3rd:[/B] Improved Natural Attack [B]6th:[/B] Improved Multiattack [B]9th:[/B] [B]12th:[/B] Quicken Spell-Like Ability [B]Spell-Like Abilities:[/B] DC 25 Charm person, Darkness, Desecrate, Spider climb, Stone shape, Greater teleport, Web. [B]Psionics (Sp):[/B] DC 25 Domination, Detect thoughts, Mind blank. [B]Racials:[/B] [ooc="Gaseous Form (Su)"]A yochlol can assume gaseous form, appearing as a roiling cloud of oily green smoke. In this form, a yochlol’s statistics do not change, although it is treated as if under the effects of a gaseous form spell that cannot be dispelled. A gaseous yochlol can use contact other plane at will as an additional spell-like ability. Any creature sharing the same square as a gaseous yochlol at the end of that creature’s turn is affected as if by a stinking cloud spell (DC 25 Fort save negates). The save DC is Constitution-based.[/ooc], Humanoid Form (Su), [ooc="Lolth's Favor (Su)"]As a handmaiden of Lolth, a yochlol receives the spider queen’s favor in the form of a deflection bonus to its Armor Class equal to its Charisma bonus. It does not retain this bonus while in humanoid form, but it does retain the bonus in its gaseous and spider forms.[/ooc], [ooc="Mind Blank (Su)"]A yochlol is protected at all times by the equivalent of a mind blank spell. This effect cannot be dispelled.[/ooc], [ooc="Rapid Shapeshifter (Ex)"]A yochlol can shift between its four forms with astounding speed. Changing shape is a swift action that a yochlol can perform as often as once per round.[/ooc], [ooc="Spider Form (Su)"]A yochlol can assume spider form, appearing as a Medium monstrous black widow spider. It retains all of its base statistics but gains a climb speed of 30 feet. It loses its tendril attacks but gains a bite attack (+16 melee, 1d6+6 plus poison [DC 25, 1d6 Con/2d6 Con]). The poison save DC is Constitution-based.[/ooc], SR 21 [B]Class Abilities:[/B] Rebuke Undead, [ooc="Morphic Immunities (Ex)"]A warshaper is adept at distributing her form's vital organs around her body to keep them safe from harm. Warshapers are immune to stunning and critical hits.[/ooc], [ooc="Morphic Weapons (Su)"]As a move action, a warshaper can grow natural weapons such as claws or fangs, allowing a natural attack that deals the appropriate amount of damage according to the size of the new form (see Table 5—1 on page 296 of the Monster Manual). These morphic weapons need not be natural weapons that the creature already possesses. For example, a warshaper polymorphed into an ettin (Large giant) could grow a claw that deals 1d6 points of damage, or horns for a gore attack that deals 1d8 points of damage. If the warshaper's form already has a natural weapon of that type, the weapon deals damage as if it were one category larger. For example, a warshaper who used wild shape to become a dire wolf (Large animal) could grow its jaw and snout, enabling a bite attack that deals 2d6 points of damage (as a for Huge animal), not the normal 1d8. A warshaper can change morphic weapons as often as it likes, even if it is using a shapechanging technique such as the polymorph spell or the wild shape class feature that doesn't allow subsequent changes after the initial transformation.[/ooc], [ooc="Morphic Body (Su)"]At 2nd level and higher, a warshaper can use its precise control over its form to make itself stronger and heartier. It gains +4 to Strength and +4 to Constitution.[/ooc], [ooc="Morphic Reach (Su)"]A warshaper of 3rd level or higher can suddenly stretch its limbs, neck, or other appendages outward, giving it 5 more feet of reach than the creature it's emulating. Unlike most creatures, warshapers don't appear to have a longer reach until they actually use it.[/ooc], [ooc="Morphic Healing (Su)"]At 4th level, a warshaper becomes able to change its form where wounds appear, creating smooth skin where once were wounds. The warshaper gains fast healing 2, and if it spends a full-round action and succeeds on a Concentration check (DC equal to the total damage it has sustained), it heals 10 points of damage. [/ooc], Detect Good, Smite 1/day +9/+3, Dark Blessing, Deadly Touch, Special Mount, [ooc="Aura of Despair (Su)"]Beginning at 3rd level, a paladin of tyranny radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This ability otherwise functions identically to the paladin's aura of courage class feature. [/ooc], Divine Health (Ex) [spoiler=Spells][B]0-lvl:[/B] 6, [B]1st:[/B] 5+1, [B]2nd:[/B] 4+1, [B]3rd:[/B] 3+1, [B]4th:[/B] 2+1 [B]Domains:[/B] [ooc="Darkness"][B]Core Deities:[/B] Lolth. [B]Granted Power:[/B] You gain Blind-Fight as a bonus feat. [B][U]Darkness Domain Spells[/U][/B] [B]1st: [/B] Obscuring Mist: Fog surrounds you. [B]2nd:[/B] Blindness/Deafness: Makes subject blinded or deafened. [B]3rd:[/B] Blacklight: Create an aura of total darkness. [B]4th:[/B] Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects. [B]5th:[/B] Darkbolt: Multiple bolts deal 2d8 damage and daze creatures. [B]6th:[/B] Prying Eyes: 1d4 +1/level floating eyes scout for you. [B]7th:[/B] Nightmare: Sends vision dealing 1d10 damage, fatigue. [B]8th:[/B] Power Word Blind: Blinds creature with 200 hp or less.[/ooc], [ooc="Spider"][B]Core Deities:[/B] Lolth. [B]Granted Power:[/B] Rebuke or command spiders as an evil cleric rebukes or commands undead. You can use this abilities a number of times per day equal to 3 + your Cha modifier. [B][U]Spider Domain Spells[/U][/B] [B]1st:[/B] Spider Climb: Grants ability to walk on walls and ceilings. [B]2nd:[/B] Summon Swarm: Summons swarm of bats, rats, or spiders. [B]3rd:[/B] Phantom Steed*: Magic horse appears for 1 hour/level. [B]4th:[/B] Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin. [B]5th:[/B] Insect Plague: Locust swarms attack creatures. [B]6th:[/B] Spider Curse: Turn humanoid subject into a drider. [B]7th:[/B] Stone Spiders: Transform pebbles into monstrous spider constructs. [B]8th:[/B] Creeping Doom: Swarms of centipedes attack at your command. [B]9th: [/B] Spider Shapes: Polymorph one creature/level into monstrous spider.*Has a vermin shape.[/ooc] [B]0-lvl:[/B] Create Water, Detect Magic, Detect Poison, Inflict Minor Wounds, Read Magic, Summon Holy Symbol [B]1st:[/B] Summon Undead I, Incite, Inhibit, Blade of Blood, Scholar's Touch, Obscuring mist [B]2nd:[/B] Summon Undead II, Denounce, Darkbolt, Desiccate, Summon Swarm [B]3rd:[/B] Animate Dead, Invisibility Purge, Wrack, Blacklight [B]4th:[/B] Summon Undead IV, Demon Dirge, Giant Vermin[/spoiler]
Phaerlyn Barri'tyl
Female Chaotic Evil Yochlol Cleric, Level 12, Init 6, HP 174/174, DR 10/Good SR21, Speed 30
AC 28, Touch 16, Flat-footed 22, Fort 26, Ref 22, Will 20, Base Attack Bonus +12/+7
+1 Shortsword +20/+15 (1d6+8, 19-20/x2)
+1 Hand Crossbow +19/+14 (1d4+1, 19-20/x2)
8 Tendrils +20 (1d8+4, x2)
Mithril, Nimble, Called +5 Breastplate , Called, Mithril, Soulfire +1Buckler (+10 Armor, +2 Shield, +6 Dex)
Abilities Str 24, Dex 22, Con 28, Int 22, Wis 18, Cha 28
Condition .
.
Skills: Bluff 24, Climb 17 (spider), Concentration 24, Diplomacy 24, Hide 21, Intimidate 24, Listen 19, Move Silently 21, Sense Motive 19, Spellcraft 21, Spot 19
Knowledges: Arcana 11, History 11, Local 11, Nobility 11, Religion 16, Planes 16
Languages: Common, Undercommon, Elven, Abyssal, Celestial, Infernal, Draconic, Drow Sign
Feats: 1st: Multiattack 3rd: Improved Natural Attack 6th: Improved Multiattack 9th: 12th: Quicken Spell-Like Ability
Spell-Like Abilities: DC 25 Charm person, Darkness, Desecrate, Spider climb, Stone shape, Greater teleport, Web.
Psionics (Sp): DC 25 Domination, Detect thoughts, Mind blank.
Racials: Gaseous Form (Su)A yochlol can assume gaseous form, appearing as a roiling cloud of oily green smoke. In this form, a yochlol’s statistics do not change, although it is treated as if under the effects of a gaseous form spell that cannot be dispelled. A gaseous yochlol can use contact other plane at will as an additional spell-like ability. Any creature sharing the same square as a gaseous yochlol at the end of that creature’s turn is affected as if by a stinking cloud spell (DC 25 Fort save negates).
The save DC is Constitution-based.
, Humanoid Form (Su), Lolth's Favor (Su)As a handmaiden of Lolth, a yochlol receives the spider queen’s favor in the form of a deflection bonus to its Armor Class equal to its Charisma bonus. It does not retain this bonus while in humanoid form, but it does retain the bonus in its gaseous and spider forms. , Mind Blank (Su)A yochlol is protected at all times by the equivalent of a mind blank spell. This effect cannot be dispelled. , Rapid Shapeshifter (Ex)A yochlol can shift between its four forms with astounding speed. Changing shape is a swift action that a yochlol can perform as often as once per round. , Spider Form (Su)A yochlol can assume spider form, appearing as a Medium monstrous black widow spider. It retains all of its base statistics but gains a climb speed of 30 feet. It loses its tendril attacks but gains a bite attack (+16 melee, 1d6+6 plus poison [DC 25, 1d6 Con/2d6 Con]). The poison save DC is Constitution-based. , SR 21
Class Abilities: Rebuke Undead, Morphic Immunities (Ex)A warshaper is adept at distributing her form's vital organs around her body to keep them safe from harm. Warshapers are immune to stunning and critical hits. , Morphic Weapons (Su)As a move action, a warshaper can grow natural weapons such as claws or fangs, allowing a natural attack that deals the appropriate amount of damage according to the size of the new form (see Table 5—1 on page 296 of the Monster Manual). These morphic weapons need not be natural weapons that the creature already possesses. For example, a warshaper polymorphed into an ettin (Large giant) could grow a claw that deals 1d6 points of damage, or horns for a gore attack that deals 1d8 points of damage.

If the warshaper's form already has a natural weapon of that type, the weapon deals damage as if it were one category larger. For example, a warshaper who used wild shape to become a dire wolf (Large animal) could grow its jaw and snout, enabling a bite attack that deals 2d6 points of damage (as a for Huge animal), not the normal 1d8.

A warshaper can change morphic weapons as often as it likes, even if it is using a shapechanging technique such as the polymorph spell or the wild shape class feature that doesn't allow subsequent changes after the initial transformation.
, Morphic Body (Su)At 2nd level and higher, a warshaper can use its precise control over its form to make itself stronger and heartier. It gains +4 to Strength and +4 to Constitution. , Morphic Reach (Su)A warshaper of 3rd level or higher can suddenly stretch its limbs, neck, or other appendages outward, giving it 5 more feet of reach than the creature it's emulating. Unlike most creatures, warshapers don't appear to have a longer reach until they actually use it. , Morphic Healing (Su)At 4th level, a warshaper becomes able to change its form where wounds appear, creating smooth skin where once were wounds. The warshaper gains fast healing 2, and if it spends a full-round action and succeeds on a Concentration check (DC equal to the total damage it has sustained), it heals 10 points of damage. , Detect Good, Smite 1/day +9/+3, Dark Blessing, Deadly Touch, Special Mount, Aura of Despair (Su)Beginning at 3rd level, a paladin of tyranny radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This ability otherwise functions identically to the paladin's aura of courage class feature. , Divine Health (Ex)

Spells

0-lvl: 6, 1st: 5+1, 2nd: 4+1, 3rd: 3+1, 4th: 2+1
Domains: Darkness Core Deities: Lolth.
Granted Power: You gain Blind-Fight as a bonus feat.
Darkness Domain Spells
1st: Obscuring Mist: Fog surrounds you.
2nd: Blindness/Deafness: Makes subject blinded or deafened.
3rd: Blacklight: Create an aura of total darkness.
4th: Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects.
5th: Darkbolt: Multiple bolts deal 2d8 damage and daze creatures.
6th: Prying Eyes: 1d4 +1/level floating eyes scout for you.
7th: Nightmare: Sends vision dealing 1d10 damage, fatigue.
8th: Power Word Blind: Blinds creature with 200 hp or less.
, Spider Core Deities: Lolth.
Granted Power: Rebuke or command spiders as an evil cleric rebukes or commands undead. You can use this abilities a number of times per day equal to 3 + your Cha modifier.
Spider Domain Spells
1st: Spider Climb: Grants ability to walk on walls and ceilings.
2nd: Summon Swarm: Summons swarm of bats, rats, or spiders.
3rd: Phantom Steed*: Magic horse appears for 1 hour/level.
4th: Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.
5th: Insect Plague: Locust swarms attack creatures.
6th: Spider Curse: Turn humanoid subject into a drider.
7th: Stone Spiders: Transform pebbles into monstrous spider constructs.
8th: Creeping Doom: Swarms of centipedes attack at your command.
9th: Spider Shapes: Polymorph one creature/level into monstrous spider.*Has a vermin shape.

0-lvl: Create Water, Detect Magic, Detect Poison, Inflict Minor Wounds, Read Magic, Summon Holy Symbol
1st: Summon Undead I, Incite, Inhibit, Blade of Blood, Scholar's Touch, Obscuring mist
2nd: Summon Undead II, Denounce, Darkbolt, Desiccate, Summon Swarm
3rd: Animate Dead, Invisibility Purge, Wrack, Blacklight
4th: Summon Undead IV, Demon Dirge, Giant Vermin

 

Steel Warrior

Steel Warrior

Handmaiden of Lolth

spacer.pngPhaerlyn Barri'tyl  HP: 174/174 Saves: Fort 26, Ref 22, Will 20  AC: 28, 16(touch), 22(flat-footed) SR: 21 Initiative: 6
Speed: 30, Bluff: +24, Diplomacy +24 Intimidate +24, Listen: +19, Hide: +21, MS: +21, Search +6, Spot +19
Languages: Common, Undercommon, Elven, Drow Sign, Abyssal, Infernal, Draconic, Celestial


"I always hated sneaking around, a queen, a goddess, a thing of beauty should be out in the open for all to see and fall to their knees and tremble before." snips Phaerlyn. "Why not walk here as though we belong, show no fear and deal with the refuse who dares oppose us."

 

 

 

Statblock

[URL=/sheets/?id=2843229][B][SIZE=+1]Phaerlyn Barri'tyl[/SIZE][/B][/URL] Female Chaotic Evil Yochlol Cleric, [B]Level[/B] 12, [B]Init[/B] 6, [B]HP[/B] 174/174, [B]DR[/B] 10/Good SR21, [B]Speed[/B] 30 [B]AC[/B] 28, [B]Touch[/B] 16, [B]Flat-footed[/B] 22, [B]Fort[/B] 26, [B]Ref[/B] 22, [B]Will[/B] 20, [B]Base Attack Bonus[/B] +12/+7 [B] +1 Shortsword [/B] +20/+15 (1d6+8, 19-20/x2) [B] +1 Hand Crossbow [/B] +19/+14 (1d4+1, 19-20/x2) [B] 8 Tendrils [/B] +20 (1d8+4, x2) [B]Mithril, Nimble, Called +5 Breastplate[/B], [B]Called, Mithril, Soulfire +1Buckler[/B] (+10 Armor, +2 Shield, +6 Dex) [B]Abilities[/B] Str 24, Dex 22, Con 28, Int 22, Wis 18, Cha 28 [B]Condition[/B] . . [B]Skills:[/B] Bluff 24, Climb 17 (spider), Concentration 24, Diplomacy 24, Hide 21, Intimidate 24, Listen 19, Move Silently 21, Sense Motive 19, Spellcraft 21, Spot 19 [B]Knowledges:[/B] Arcana 11, History 11, Local 11, Nobility 11, Religion 16, Planes 16 [B]Languages:[/B] Common, Undercommon, Elven, Abyssal, Celestial, Infernal, Draconic, Drow Sign [B]Feats:[/B] [B]1st:[/B] Multiattack [B]3rd:[/B] Improved Natural Attack [B]6th:[/B] Improved Multiattack [B]9th:[/B] [B]12th:[/B] Quicken Spell-Like Ability [B]Spell-Like Abilities:[/B] DC 25 Charm person, Darkness, Desecrate, Spider climb, Stone shape, Greater teleport, Web. [B]Psionics (Sp):[/B] DC 25 Domination, Detect thoughts, Mind blank. [B]Racials:[/B] [ooc="Gaseous Form (Su)"]A yochlol can assume gaseous form, appearing as a roiling cloud of oily green smoke. In this form, a yochlol’s statistics do not change, although it is treated as if under the effects of a gaseous form spell that cannot be dispelled. A gaseous yochlol can use contact other plane at will as an additional spell-like ability. Any creature sharing the same square as a gaseous yochlol at the end of that creature’s turn is affected as if by a stinking cloud spell (DC 25 Fort save negates). The save DC is Constitution-based.[/ooc], Humanoid Form (Su), [ooc="Lolth's Favor (Su)"]As a handmaiden of Lolth, a yochlol receives the spider queen’s favor in the form of a deflection bonus to its Armor Class equal to its Charisma bonus. It does not retain this bonus while in humanoid form, but it does retain the bonus in its gaseous and spider forms.[/ooc], [ooc="Mind Blank (Su)"]A yochlol is protected at all times by the equivalent of a mind blank spell. This effect cannot be dispelled.[/ooc], [ooc="Rapid Shapeshifter (Ex)"]A yochlol can shift between its four forms with astounding speed. Changing shape is a swift action that a yochlol can perform as often as once per round.[/ooc], [ooc="Spider Form (Su)"]A yochlol can assume spider form, appearing as a Medium monstrous black widow spider. It retains all of its base statistics but gains a climb speed of 30 feet. It loses its tendril attacks but gains a bite attack (+16 melee, 1d6+6 plus poison [DC 25, 1d6 Con/2d6 Con]). The poison save DC is Constitution-based.[/ooc], SR 21 [B]Class Abilities:[/B] Rebuke Undead, [ooc="Morphic Immunities (Ex)"]A warshaper is adept at distributing her form's vital organs around her body to keep them safe from harm. Warshapers are immune to stunning and critical hits.[/ooc], [ooc="Morphic Weapons (Su)"]As a move action, a warshaper can grow natural weapons such as claws or fangs, allowing a natural attack that deals the appropriate amount of damage according to the size of the new form (see Table 5—1 on page 296 of the Monster Manual). These morphic weapons need not be natural weapons that the creature already possesses. For example, a warshaper polymorphed into an ettin (Large giant) could grow a claw that deals 1d6 points of damage, or horns for a gore attack that deals 1d8 points of damage. If the warshaper's form already has a natural weapon of that type, the weapon deals damage as if it were one category larger. For example, a warshaper who used wild shape to become a dire wolf (Large animal) could grow its jaw and snout, enabling a bite attack that deals 2d6 points of damage (as a for Huge animal), not the normal 1d8. A warshaper can change morphic weapons as often as it likes, even if it is using a shapechanging technique such as the polymorph spell or the wild shape class feature that doesn't allow subsequent changes after the initial transformation.[/ooc], [ooc="Morphic Body (Su)"]At 2nd level and higher, a warshaper can use its precise control over its form to make itself stronger and heartier. It gains +4 to Strength and +4 to Constitution.[/ooc], [ooc="Morphic Reach (Su)"]A warshaper of 3rd level or higher can suddenly stretch its limbs, neck, or other appendages outward, giving it 5 more feet of reach than the creature it's emulating. Unlike most creatures, warshapers don't appear to have a longer reach until they actually use it.[/ooc], [ooc="Morphic Healing (Su)"]At 4th level, a warshaper becomes able to change its form where wounds appear, creating smooth skin where once were wounds. The warshaper gains fast healing 2, and if it spends a full-round action and succeeds on a Concentration check (DC equal to the total damage it has sustained), it heals 10 points of damage. [/ooc], Detect Good, Smite 1/day +9/+3, Dark Blessing, Deadly Touch, Special Mount, [ooc="Aura of Despair (Su)"]Beginning at 3rd level, a paladin of tyranny radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This ability otherwise functions identically to the paladin's aura of courage class feature. [/ooc], Divine Health (Ex) [spoiler=Spells][B]0-lvl:[/B] 6, [B]1st:[/B] 5+1, [B]2nd:[/B] 4+1, [B]3rd:[/B] 3+1, [B]4th:[/B] 2+1 [B]Domains:[/B] [ooc="Darkness"][B]Core Deities:[/B] Lolth. [B]Granted Power:[/B] You gain Blind-Fight as a bonus feat. [B][U]Darkness Domain Spells[/U][/B] [B]1st: [/B] Obscuring Mist: Fog surrounds you. [B]2nd:[/B] Blindness/Deafness: Makes subject blinded or deafened. [B]3rd:[/B] Blacklight: Create an aura of total darkness. [B]4th:[/B] Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects. [B]5th:[/B] Darkbolt: Multiple bolts deal 2d8 damage and daze creatures. [B]6th:[/B] Prying Eyes: 1d4 +1/level floating eyes scout for you. [B]7th:[/B] Nightmare: Sends vision dealing 1d10 damage, fatigue. [B]8th:[/B] Power Word Blind: Blinds creature with 200 hp or less.[/ooc], [ooc="Spider"][B]Core Deities:[/B] Lolth. [B]Granted Power:[/B] Rebuke or command spiders as an evil cleric rebukes or commands undead. You can use this abilities a number of times per day equal to 3 + your Cha modifier. [B][U]Spider Domain Spells[/U][/B] [B]1st:[/B] Spider Climb: Grants ability to walk on walls and ceilings. [B]2nd:[/B] Summon Swarm: Summons swarm of bats, rats, or spiders. [B]3rd:[/B] Phantom Steed*: Magic horse appears for 1 hour/level. [B]4th:[/B] Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin. [B]5th:[/B] Insect Plague: Locust swarms attack creatures. [B]6th:[/B] Spider Curse: Turn humanoid subject into a drider. [B]7th:[/B] Stone Spiders: Transform pebbles into monstrous spider constructs. [B]8th:[/B] Creeping Doom: Swarms of centipedes attack at your command. [B]9th: [/B] Spider Shapes: Polymorph one creature/level into monstrous spider.*Has a vermin shape.[/ooc] [B]0-lvl:[/B] Create Water, Detect Magic, Detect Poison, Inflict Minor Wounds, Read Magic, Summon Holy Symbol [B]1st:[/B] Summon Undead I, Incite, Inhibit, Blade of Blood, Scholar's Touch, Obscuring mist [B]2nd:[/B] Summon Undead II, Denounce, Darkbolt, Desiccate, Summon Swarm [B]3rd:[/B] Animate Dead, Invisibility Purge, Wrack, Blacklight [B]4th:[/B] Summon Undead IV, Demon Dirge, Giant Vermin[/spoiler]
Phaerlyn Barri'tyl
Female Chaotic Evil Yochlol Cleric, Level 12, Init 6, HP 174/174, DR 10/Good SR21, Speed 30
AC 28, Touch 16, Flat-footed 22, Fort 26, Ref 22, Will 20, Base Attack Bonus +12/+7
+1 Shortsword +20/+15 (1d6+8, 19-20/x2)
+1 Hand Crossbow +19/+14 (1d4+1, 19-20/x2)
8 Tendrils +20 (1d8+4, x2)
Mithril, Nimble, Called +5 Breastplate , Called, Mithril, Soulfire +1Buckler (+10 Armor, +2 Shield, +6 Dex)
Abilities Str 24, Dex 22, Con 28, Int 22, Wis 18, Cha 28
Condition .
.
Skills: Bluff 24, Climb 17 (spider), Concentration 24, Diplomacy 24, Hide 21, Intimidate 24, Listen 19, Move Silently 21, Sense Motive 19, Spellcraft 21, Spot 19
Knowledges: Arcana 11, History 11, Local 11, Nobility 11, Religion 16, Planes 16
Languages: Common, Undercommon, Elven, Abyssal, Celestial, Infernal, Draconic, Drow Sign
Feats: 1st: Multiattack 3rd: Improved Natural Attack 6th: Improved Multiattack 9th: 12th: Quicken Spell-Like Ability
Spell-Like Abilities: DC 25 Charm person, Darkness, Desecrate, Spider climb, Stone shape, Greater teleport, Web.
Psionics (Sp): DC 25 Domination, Detect thoughts, Mind blank.
Racials: Gaseous Form (Su)A yochlol can assume gaseous form, appearing as a roiling cloud of oily green smoke. In this form, a yochlol’s statistics do not change, although it is treated as if under the effects of a gaseous form spell that cannot be dispelled. A gaseous yochlol can use contact other plane at will as an additional spell-like ability. Any creature sharing the same square as a gaseous yochlol at the end of that creature’s turn is affected as if by a stinking cloud spell (DC 25 Fort save negates).
The save DC is Constitution-based.
, Humanoid Form (Su), Lolth's Favor (Su)As a handmaiden of Lolth, a yochlol receives the spider queen’s favor in the form of a deflection bonus to its Armor Class equal to its Charisma bonus. It does not retain this bonus while in humanoid form, but it does retain the bonus in its gaseous and spider forms. , Mind Blank (Su)A yochlol is protected at all times by the equivalent of a mind blank spell. This effect cannot be dispelled. , Rapid Shapeshifter (Ex)A yochlol can shift between its four forms with astounding speed. Changing shape is a swift action that a yochlol can perform as often as once per round. , Spider Form (Su)A yochlol can assume spider form, appearing as a Medium monstrous black widow spider. It retains all of its base statistics but gains a climb speed of 30 feet. It loses its tendril attacks but gains a bite attack (+16 melee, 1d6+6 plus poison [DC 25, 1d6 Con/2d6 Con]). The poison save DC is Constitution-based. , SR 21
Class Abilities: Rebuke Undead, Morphic Immunities (Ex)A warshaper is adept at distributing her form's vital organs around her body to keep them safe from harm. Warshapers are immune to stunning and critical hits. , Morphic Weapons (Su)As a move action, a warshaper can grow natural weapons such as claws or fangs, allowing a natural attack that deals the appropriate amount of damage according to the size of the new form (see Table 5—1 on page 296 of the Monster Manual). These morphic weapons need not be natural weapons that the creature already possesses. For example, a warshaper polymorphed into an ettin (Large giant) could grow a claw that deals 1d6 points of damage, or horns for a gore attack that deals 1d8 points of damage.

If the warshaper's form already has a natural weapon of that type, the weapon deals damage as if it were one category larger. For example, a warshaper who used wild shape to become a dire wolf (Large animal) could grow its jaw and snout, enabling a bite attack that deals 2d6 points of damage (as a for Huge animal), not the normal 1d8.

A warshaper can change morphic weapons as often as it likes, even if it is using a shapechanging technique such as the polymorph spell or the wild shape class feature that doesn't allow subsequent changes after the initial transformation.
, Morphic Body (Su)At 2nd level and higher, a warshaper can use its precise control over its form to make itself stronger and heartier. It gains +4 to Strength and +4 to Constitution. , Morphic Reach (Su)A warshaper of 3rd level or higher can suddenly stretch its limbs, neck, or other appendages outward, giving it 5 more feet of reach than the creature it's emulating. Unlike most creatures, warshapers don't appear to have a longer reach until they actually use it. , Morphic Healing (Su)At 4th level, a warshaper becomes able to change its form where wounds appear, creating smooth skin where once were wounds. The warshaper gains fast healing 2, and if it spends a full-round action and succeeds on a Concentration check (DC equal to the total damage it has sustained), it heals 10 points of damage. , Detect Good, Smite 1/day +9/+3, Dark Blessing, Deadly Touch, Special Mount, Aura of Despair (Su)Beginning at 3rd level, a paladin of tyranny radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This ability otherwise functions identically to the paladin's aura of courage class feature. , Divine Health (Ex)

Spells

0-lvl: 6, 1st: 5+1, 2nd: 4+1, 3rd: 3+1, 4th: 2+1
Domains: Darkness Core Deities: Lolth.
Granted Power: You gain Blind-Fight as a bonus feat.
Darkness Domain Spells
1st: Obscuring Mist: Fog surrounds you.
2nd: Blindness/Deafness: Makes subject blinded or deafened.
3rd: Blacklight: Create an aura of total darkness.
4th: Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects.
5th: Darkbolt: Multiple bolts deal 2d8 damage and daze creatures.
6th: Prying Eyes: 1d4 +1/level floating eyes scout for you.
7th: Nightmare: Sends vision dealing 1d10 damage, fatigue.
8th: Power Word Blind: Blinds creature with 200 hp or less.
, Spider Core Deities: Lolth.
Granted Power: Rebuke or command spiders as an evil cleric rebukes or commands undead. You can use this abilities a number of times per day equal to 3 + your Cha modifier.
Spider Domain Spells
1st: Spider Climb: Grants ability to walk on walls and ceilings.
2nd: Summon Swarm: Summons swarm of bats, rats, or spiders.
3rd: Phantom Steed*: Magic horse appears for 1 hour/level.
4th: Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.
5th: Insect Plague: Locust swarms attack creatures.
6th: Spider Curse: Turn humanoid subject into a drider.
7th: Stone Spiders: Transform pebbles into monstrous spider constructs.
8th: Creeping Doom: Swarms of centipedes attack at your command.
9th: Spider Shapes: Polymorph one creature/level into monstrous spider.*Has a vermin shape.

0-lvl: Create Water, Detect Magic, Detect Poison, Inflict Minor Wounds, Read Magic, Summon Holy Symbol
1st: Summon Undead I, Incite, Inhibit, Blade of Blood, Scholar's Touch, Obscuring mist
2nd: Summon Undead II, Denounce, Darkbolt, Desiccate, Summon Swarm
3rd: Animate Dead, Invisibility Purge, Wrack, Blacklight
4th: Summon Undead IV, Demon Dirge, Giant Vermin

 

 

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