Jump to content

Edit History

OzzyKP

OzzyKP

Mack Cartwright
O8ngRC7.png

The moment Mack had been dreading suddenly occurred. The moment the man went for his gun, Mack opened fire. The shot went wide. While he liked his trusty shotgun, in this moment he wished he had a good rifle instead. As his slug kicked up dirt harmlessly on the ground near the horses he rapidly slammed another slug into his shotgun and once more targeted the cook. This time his shot struck true, ripping a bloody hole in the man's side.

 

 

 

OOC and Actions

Mack Cartwright-------------------------
HP: 18 (22 base, -7 ettercap, +3 sleep) - 2 DEX dmg
AC: 18 (10 base, +4 DEX, +5 armor, -1 DEX dmg)
Lady (Mack's horse) HP: 13 (15 base, -6 spider, +2 sleep, +2 treat wounds)
Hands: Shotgun (with slug)

===== Reactions =====

Initiative (4 DEX, +2 Sleuth’s Initiative)
Readied Attack (BAB 2, +4 DEX, +1 masterwork, +1 weapon focus, -4 range) - vs. man east of campfire
---Shotgun damage (1d8 base, +1 gun training, +1 weapon focus)


===== Actions =====

Move: Martial flexibility to add Far Shot feat (-1 attack per range increment)
Free: Reload shot gun
Standard: Attack vs. man east of campfire (BAB 2, +4 DEX, +1 masterwork, +1 weapon focus, -2 range)
Shotgun damage (1d8 base, +1 gun training, +1 weapon focus)

Ongoing Effects and Daily Use Things

Ongoing Effects:
Far Shot feat (-1 attack per range increment): 10 rounds remaining


Remaining Resources:
Grit/Luck/Panache: 4/4
Martial Flexibility: 2/4
Inspiration: 0/1
Metal Cartridges: 93/100
Silver Cartridges: 20/20
Healer's Kit: 14/20
 


 
OzzyKP

OzzyKP

Mack Cartwright
O8ngRC7.png

The moment Mack had been dreading suddenly occurred. The moment the man went for his gun, Mack opened fire. ....

 

 

 

OOC and Actions

Mack Cartwright-------------------------
HP: 18 (22 base, -7 ettercap, +3 sleep) - 2 DEX dmg
AC: 18 (10 base, +4 DEX, +5 armor, -1 DEX dmg)
Lady (Mack's horse) HP: 13 (15 base, -6 spider, +2 sleep, +2 treat wounds)
Hands: Shotgun (with slug)

===== Reactions =====

Initiative (4 DEX, +2 Sleuth’s Initiative)
Readied Attack (BAB 2, +4 DEX, +1 masterwork, +1 weapon focus, -4 range) - vs. man east of campfire
---Shotgun damage (1d8 base, +1 gun training, +1 weapon focus)


===== Actions =====

Move: Martial flexibility to add Far Shot feat (-1 attack per range increment)
Free: Reload shot gun
Standard: Attack vs. man east of campfire (BAB 2, +4 DEX, +1 masterwork, +1 weapon focus, -2 range)
Shotgun damage (1d8 base, +1 gun training, +1 weapon focus)

Ongoing Effects and Daily Use Things

Ongoing Effects:
Far Shot feat (-1 attack per range increment): 10 rounds remaining


Remaining Resources:
Grit/Luck/Panache: 4/4
Martial Flexibility: 2/4
Inspiration: 0/1
Metal Cartridges: 93/100
Silver Cartridges: 20/20
Healer's Kit: 14/20
 


 
×
×
  • Create New...