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OzzyKP

OzzyKP

Mack Cartwright
O8ngRC7.png

Round 2

Mack realizes that something got jammed in the barrel on that last shot, nearly took his arm off. With the speed and precision of a trained gunsmith he quickly cleared the bad slug and cleaned out the barrel in time for him to reload another slug and fire on the cook again.

 

 

 

OOC and Actions

Mack Cartwright-------------------------
HP: 18 (22 base, -7 ettercap, +3 sleep) - 2 DEX dmg
AC: 18 (10 base, +4 DEX, +5 armor, -1 DEX dmg)
Lady (Mack's horse) HP: 13 (15 base, -6 spider, +2 sleep, +2 treat wounds)
Hands: Shotgun (with slug)

===== Reactions =====

 

Oops, I realized that I had a misfire with my readied attack last round. I should have cleared it or taken a -2 penalty to hit & damage. To avoid recalculating anything now I'll just clear it now.

Also, I have a 25 ft range increment with the shotgun. I believe he was 60 ft away last round (so a -2 distance penalty). If he is further than 75 ft away please reduce 1 from my roll.


===== Actions =====

Move: Spend 1 grit to clear broken gun as a move action
Free: Reload shot gun
Standard: Attack vs. cook (BAB 2, +4 DEX, +1 masterwork, +1 weapon focus, -2 range)
Shotgun damage (1d8 base, +1 gun training, +1 weapon focus)

Ongoing Effects and Daily Use Things

Ongoing Effects:
Far Shot feat (-1 attack per range increment): 9 rounds remaining


Remaining Resources:
Grit/Luck/Panache: 3/4 (-1 quick clear)
Martial Flexibility: 2/4
Inspiration: 0/1
Metal Cartridges: 92/100
Silver Cartridges: 20/20
Healer's Kit: 14/20
 


 
OzzyKP

OzzyKP

Mack Cartwright
O8ngRC7.png

Round 2

Mack realizes that something got jammed in the barrel on that last shot, nearly took his arm off. With the speed and precision of a trained gunsmith he quickly cleared the bad slug and cleaned out the barrel in time for him to reload another slug and fire on the cook again.

 

 

 

OOC and Actions

Mack Cartwright-------------------------
HP: 18 (22 base, -7 ettercap, +3 sleep) - 2 DEX dmg
AC: 18 (10 base, +4 DEX, +5 armor, -1 DEX dmg)
Lady (Mack's horse) HP: 13 (15 base, -6 spider, +2 sleep, +2 treat wounds)
Hands: Shotgun (with slug)

===== Reactions =====

 

Oops, I realized that I had a misfire with my readied attack last round. I should have cleared it or taken a -2 penalty to hit & damage. To avoid recalculating anything now I'll just clear it now.


===== Actions =====

Move: Spend 1 grit to clear broken gun as a move action
Free: Reload shot gun
Standard: Attack vs. cook (BAB 2, +4 DEX, +1 masterwork, +1 weapon focus, -2 range)
Shotgun damage (1d8 base, +1 gun training, +1 weapon focus)

Ongoing Effects and Daily Use Things

Ongoing Effects:
Far Shot feat (-1 attack per range increment): 9 rounds remaining


Remaining Resources:
Grit/Luck/Panache: 3/4 (-1 quick clear)
Martial Flexibility: 2/4
Inspiration: 0/1
Metal Cartridges: 92/100
Silver Cartridges: 20/20
Healer's Kit: 14/20
 


 
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