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OzzyKP

OzzyKP

Mack Cartwright——————————Round 3
O8ngRC7.png

Notwithstanding the life or death situation they find themselves in, Mack stifles a laugh as Buzz takes a tumble down the embankment. His decorum lasts only a moment though until he can't help himself and blurts out "Watch out, that first step's a doozy!"

With Buzz rushing toward the leader, Mack attempts to pick off one of the new threats. He quickly jams another slug in the chamber and then fires at the furthest away enemy, clipping his leg.

 

 

 

 

OOC and Actions

Mack Cartwright-------------------------
HP: 18 (22 base, -7 ettercap, +3 sleep) - 2 DEX dmg
AC: 18 (10 base, +4 DEX, +5 armor, -1 DEX dmg)
Lady (Mack's horse) HP: 13 (15 base, -6 spider, +2 sleep, +2 treat wounds)
Hands: Shotgun (with slug)

===== Reactions =====

 

===== Actions =====

Move:
Free: Reload shot gun
Standard: Attack vs. Furthest North enemy (BAB 2, +4 DEX, +1 masterwork, +1 weapon focus, -3 range) - 85 ft or so away
Shotgun dmg (1d8 base, +1 gun training, +1 weapon focus)

Ongoing Effects and Daily Use Things

Ongoing Effects:
Far Shot feat (-1 attack per range increment): 8 rounds remaining


Remaining Resources:
Grit/Luck/Panache: 3/4 (-1 quick clear)
Martial Flexibility: 2/4
Inspiration: 0/1
Metal Cartridges: 91/100
Silver Cartridges: 20/20
Healer's Kit: 14/20
 


 
OzzyKP

OzzyKP

Mack Cartwright——————————Round 3
O8ngRC7.png

Notwithstanding the life or death situation they find themselves in, Mack stifles a laugh as Buzz takes a tumble down the embankment. His decorum lasts only a moment though until he can't help himself and blurts out "Watch out, that first step's a doozy!"

With Buzz rushing toward the leader, Mack attempts to pick off one of the new threats. He quickly jams another slug in the chamber and then fires at the furthest away enemy, clipping his leg.

 

 

 

 

OOC and Actions

Mack Cartwright-------------------------
HP: 18 (22 base, -7 ettercap, +3 sleep) - 2 DEX dmg
AC: 18 (10 base, +4 DEX, +5 armor, -1 DEX dmg)
Lady (Mack's horse) HP: 13 (15 base, -6 spider, +2 sleep, +2 treat wounds)
Hands: Shotgun (with slug)

===== Reactions =====

 

===== Actions =====

Move:
Free: Reload shot gun
Standard: Attack vs. Furthest North enemy (BAB 2, +4 DEX, +1 masterwork, +1 weapon focus, -3 range) - 80 ft or so away
Shotgun dmg (1d8 base, +1 gun training, +1 weapon focus)

Ongoing Effects and Daily Use Things

Ongoing Effects:
Far Shot feat (-1 attack per range increment): 8 rounds remaining


Remaining Resources:
Grit/Luck/Panache: 3/4 (-1 quick clear)
Martial Flexibility: 2/4
Inspiration: 0/1
Metal Cartridges: 91/100
Silver Cartridges: 20/20
Healer's Kit: 14/20
 


 
OzzyKP

OzzyKP

Mack Cartwright——————————Round 3
O8ngRC7.png

Notwithstanding the life or death situation they find themselves in, Mack stifles a laugh as Buzz takes a tumble down the embankment. His decorum lasts only a moment though until he can't help himself and blurts out "Watch out, that first step's a doozy!"

With Buzz rushing toward the leader, Mack attempts to pick off one of the new threats. He quickly jams another slug in the chamber and then fires at the furthest away enemy, clipping his leg.

 

 

 

 

OOC and Actions

Mack Cartwright-------------------------
HP: 18 (22 base, -7 ettercap, +3 sleep) - 2 DEX dmg
AC: 18 (10 base, +4 DEX, +5 armor, -1 DEX dmg)
Lady (Mack's horse) HP: 13 (15 base, -6 spider, +2 sleep, +2 treat wounds)
Hands: Shotgun (with slug)

===== Reactions =====

 

===== Actions =====

Move:
Free: Reload shot gun
Standard: Attack vs. Furthest North enemy (BAB 2, +4 DEX, +1 masterwork, +1 weapon focus, -3 range) - 80 ft or so away
Shotgun dmg (1d8 base, +1 gun training, +1 weapon focus)

Ongoing Effects and Daily Use Things

Ongoing Effects:
Far Shot feat (-1 attack per range increment): 8 rounds remaining


Remaining Resources:
Grit/Luck/Panache: 3/4 (-1 quick clear)
Martial Flexibility: 2/4
Inspiration: 0/1
Metal Cartridges: 91/100
Silver Cartridges: 20/20
Healer's Kit: 14/20
 


 
OzzyKP

OzzyKP

Mack Cartwright——————————Round 3
O8ngRC7.png

WIP

Mack realizes that something got jammed in the barrel on that last shot, nearly took his arm off. With the speed and precision of a trained gunsmith he quickly cleared the bad slug and cleaned out the barrel in time for him to reload another slug and fire on the cook again.

 

 

 

OOC and Actions

Mack Cartwright-------------------------
HP: 18 (22 base, -7 ettercap, +3 sleep) - 2 DEX dmg
AC: 18 (10 base, +4 DEX, +5 armor, -1 DEX dmg)
Lady (Mack's horse) HP: 13 (15 base, -6 spider, +2 sleep, +2 treat wounds)
Hands: Shotgun (with slug)

===== Reactions =====

 

===== Actions =====

Move:
Free: Reload shot gun
Standard: Attack vs. Furthest North enemy (BAB 2, +4 DEX, +1 masterwork, +1 weapon focus, -3 range) - 80 ft or so away
Shotgun dmg (1d8 base, +1 gun training, +1 weapon focus)

Ongoing Effects and Daily Use Things

Ongoing Effects:
Far Shot feat (-1 attack per range increment): 8 rounds remaining


Remaining Resources:
Grit/Luck/Panache: 3/4 (-1 quick clear)
Martial Flexibility: 2/4
Inspiration: 0/1
Metal Cartridges: 92/100
Silver Cartridges: 20/20
Healer's Kit: 14/20
 


 
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