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Morgrym

Morgrym

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Captain Maquesta Kar-Thon of The Perechon

N Female Half- Elf 

(Smuggler), Rogue (Swashbuckler) 9 / Fighter (Battle Master) 4

Age 82
Background Smuggler
Guilty Pleasure the chance to deflate someone’s ego
Adversary a master spy hunting for her, seeking revenge over a past assassination
Benefactor a magistrate named Lord Swindle kept you out of jail (in Flotsam) in exchange for valuable information of a powerful underground crime lord embedded at Flotsam

Str 13 (+1) 
Dex 19 (+4)
Con 18 (+4)
Int 14 (+2)
Wis 14 (+2)
Cha 18 (+4)

Speed 30 Darkvision 60 
Languages Trade Tongue, Elvish, Kalinese, Thieves Cant, Saifhum, Kothian, Ogre
Proficiency Bonus +5
Armor light
Weapons simple, hand crossbow, longsword, short sword, rapier
Tools Thieves’ tools, vehicles (water), navigator’s tools, gemcutting tools
Initiative +9

HD 9d8+4d10+78
HP  176

AC  19  (+4 +1 studded leather, +4 dex, +1 cloak)

Saves
+3 Str
+11 Dex*
+6 Con adv vs poison.
+9 Int*
+10 Wis*  adv vs charm, magic can't put to sleep
+6 Cha

Weapons
+11/+11 +2 cutlass 1d6+6 slashing (light, finesse) and +2 vicious dagger 1d4+6 piercing (light, finesse)
+2 light crossbow 1d8+6 (80/320)

Proficient Skills
+12 Athletics* exp
+10 Acrobatics*
+10 Deception*
+8 Insight*
+8 Investigation*
+8 Nature*
+13 Perception* exp
+10 Persuasion*
+10 Sleight of Hand*
+8 Survival*

Feats/Flaws
Tough
Skilled
Phobia (thanoi)
Alert  
Linguist
Athlete stand up 5 ft, climbing costs no extra movement, jump bonus
Resilient (wis)

Features
Fey Ancestry.  Adv saves vs charm & magic can’t put to sleep
Skill Versatility.  +2 proficient skills
Even I Get Boarded Sometimes.  All Perception and Investigation checks have disadvantage aboard the Perechon.  You have advantage on Perception and Investigation to notice or find hidden contraband on other water vessels. 
Expertise. 
Sneak Attack.  +5d6
Cunning Action.  Dash, Disengage, Hide
Uncanny Dodge.  Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack‘s damage against you.
Evasion.  Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Fighting Style.  Two-weapon; add ability mod to offhand attack
Second Wind.  Bonus 1d10+4 1/short or long
Action Surge.  1/short or long
Combat Superiority.  4 d8’s per short rest, 3 man; DC 17
—Precision Attack
—Feinting Attack
—Pushing Attack
Student of War.

Attuned Magic Items
Stone of Good Luck
Brooch of Shielding (force resistance, no magic missiles)
Cloak of Protection

Equipment
Bag of holding
Folding boat
Lantern of Revealing
Periapt of Proof against Poison

Morgrym

Morgrym

Captain Maquesta Kar-Thon of The Perechon

N Female Half- Elf 

(Smuggler), Rogue (Swashbuckler) 9 / Fighter (Battle Master) 4

Age 82
Background Smuggler
Guilty Pleasure the chance to deflate someone’s ego
Adversary a master spy hunting for her, seeking revenge over a past assassination
Benefactor a magistrate named Lord Swindle kept you out of jail (in Flotsam) in exchange for valuable information of a powerful underground crime lord embedded at Flotsam

Str 13 (+1) 
Dex 19 (+4)
Con 18 (+4)
Int 14 (+2)
Wis 14 (+2)
Cha 18 (+4)

Speed 30 Darkvision 60 
Languages Trade Tongue, Elvish, Kalinese, Thieves Cant, Saifhum, Kothian, Ogre
Proficiency Bonus +5
Armor light
Weapons simple, hand crossbow, longsword, short sword, rapier
Tools Thieves’ tools, vehicles (water), navigator’s tools, gemcutting tools
Initiative +9

HD 9d8+4d10+78
HP  176

AC  19  (+4 +1 studded leather, +4 dex, +1 cloak)

Saves
+3 Str
+11 Dex*
+6 Con adv vs poison.
+9 Int*
+10 Wis*  adv vs charm, magic can't put to sleep
+6 Cha

Weapons
+11/+11 +2 cutlass 1d6+6 slashing (light, finesse) and +2 vicious dagger 1d4+6 piercing (light, finesse)
+2 light crossbow 1d8+6 (80/320)

Proficient Skills
+12 Athletics* exp
+10 Acrobatics*
+10 Deception*
+8 Insight*
+8 Investigation*
+8 Nature*
+13 Perception* exp
+10 Persuasion*
+10 Sleight of Hand*
+8 Survival*

Feats/Flaws
Tough
Skilled
Phobia (thanoi)
Alert  
Linguist
Athlete stand up 5 ft, climbing costs no extra movement, jump bonus
Resilient (wis)

Features
Fey Ancestry.  Adv saves vs charm & magic can’t put to sleep
Skill Versatility.  +2 proficient skills
Even I Get Boarded Sometimes.  All Perception and Investigation checks have disadvantage aboard the Perechon.  You have advantage on Perception and Investigation to notice or find hidden contraband on other water vessels. 
Expertise. 
Sneak Attack.  +5d6
Cunning Action.  Dash, Disengage, Hide
Uncanny Dodge.  Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack‘s damage against you.
Evasion.  Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Fighting Style.  Two-weapon; add ability mod to offhand attack
Second Wind.  Bonus 1d10+4 1/short or long
Action Surge.  1/short or long
Combat Superiority.  4 d8’s per short rest, 3 man; DC 17
—Precision Attack
—Feinting Attack
—Pushing Attack
Student of War.

Attuned Magic Items
Stone of Good Luck
Brooch of Shielding (force resistance, no magic missiles)
Cloak of Protection

Equipment
Bag of holding
Folding boat
Lantern of Revealing
Periapt of Proof against Poison

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