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BobtheWizard

BobtheWizard

Tusk - Human Kineticist 1 applicationspacer.png


AC: 18 | HP: 21/21 | Fortitude: +9 | Reflex: +8 | Will: +4Perception: +4 | Conditions:


posting template

 

 

 

 


Mechanics

Main Hand: Empty
Off Hand: Empty


Action 1: Your action goes here.

Action 2: Your action goes here.

Action 3: Your action goes here.

ACTIONS

Elemental Blast action_single_black.png?v=dm-1 60' 1d8 or action_double_black.png?v=dm-1 60' 1d8+CON

Channel Elements action_single_black.png?v=dm-1 Raise aura, can add stance or elemental blast

Burning Jet action_double_black.png?v=dm-1 Stride 40' ignore difficult terrain and do not trigger reactions

Flying Flame action_double_black.png?v=dm-1 30' in winding path, 1d8 fire, basic reflex

Scorching Column spacer.png Overflow. 10' diameter, 30' high in 60', 1d8 fire basic reflex, hazardous terrain (1 damage/ square), 1 round, Sustain

spacer.png

 

     
BobtheWizard

BobtheWizard

Tusk - Human Kineticist 1 applicationspacer.png


AC: 18 | HP: 21/21 | Fortitude: +9 | Reflex: +8 | Will: +4Perception: +4 | Conditions:


posting template

 

 

 

 


Mechanics

Main Hand: Empty
Off Hand: Empty


Action 1: Your action goes here.

Action 2: Your action goes here.

Action 3: Your action goes here.

ACTIONS

Elemental Blast action_single_black.png?v=dm-1 60' 1d8 or action_double_black.png?v=dm-1 60' 1d8+CON

Channel Elements action_single_black.png?v=dm-1 Raise aura, can add stance or elemental blast

Burning Jet action_double_black.png?v=dm-1 Stride 40' ignore difficult terrain and do not trigger reactions

Flying Flame action_double_black.png?v=dm-1 30' in winding path, 1d8 fire, basic reflex

Scorching Column spacer.png Overflow. 10' diameter, 30' high in 60', 1d8 fire basic reflex, hazardous terrain (1 damage/ square), 1 round, Sustain

spacer.png

 

     
BobtheWizard

BobtheWizard

Tusk - Human Kineticist 1 applicationspacer.png


AC: 18 | HP: 21/21 | Fortitude: +9 | Reflex: +8 | Will: +4Perception: +4 | Conditions:


posting template

 

 

 

 


Mechanics

Main Hand: Empty
Off Hand: Empty


Action 1: Your action goes here.

Action 2: Your action goes here.

Action 3: Your action goes here.

ACTIONS

Elemental Blast action_single_black.png?v=dm-1 60' 1d8 or action_double_black.png?v=dm-1 60' 1d8+CON

Weapon Infusion spacer.png add STR to damage, ranged 100', propulsive 50', thrown 20', agile melee

Channel Elements action_single_black.png?v=dm-1 Raise aura, can add stance or elemental blast

Burning Jet action_double_black.png?v=dm-1 Stride 40' ignore difficult terrain and do not trigger reactions

Flying Flame action_double_black.png?v=dm-1 30' in winding path, 1d8 fire, basic reflex

Scorching Column spacer.png Overflow. 10' diameter, 30' high in 60', 1d8 fire basic reflex, hazardous terrain (1 damage/ square), 1 round, Sustain

spacer.png

 

     
BobtheWizard

BobtheWizard

Tusk - Human Kineticist 1 applicationspacer.png


AC: 18 | HP: 21/21 | Fortitude: +9 | Reflex: +8 | Will: +4Perception: +4 | Conditions:


posting template

 

 

 

 


Mechanics

Main Hand: Empty
Off Hand: Empty


Action 1: Your action goes here.

Action 2: Your action goes here.

Action 3: Your action goes here.

ACTIONS

Elemental Blast action_single_black.png?v=dm-1 60' 1d8 or action_double_black.png?v=dm-1 60' 1d8+CON

Weapon Infusion spacer.png add STR to damage, ranged 100', propulsive 50', thrown 20', agile melee

Channel Elements action_single_black.png?v=dm-1 Raise aura, can add stance or elemental blast

Burning Jet action_double_black.png?v=dm-1 Stride 40' ignore difficult terrain and do not trigger reactions

Flying Flame action_double_black.png?v=dm-1 30' in winding path, 1d8 fire, basic reflex

Scorching Column spacer.png Overflow. 10' diameter, 30' high in 60', 1d8 fire basic reflex, hazardous terrain (1 damage/ square), 1 round, Sustain

spacer.png

 

     
BobtheWizard

BobtheWizard

Tusk - Human Kineticist 1 spacer.png


AC: 18 | HP: 21/21 | Fortitude: +9 | Reflex: +8 | Will: +4Perception: +4 | Conditions:


posting template

 

 

 

 


Mechanics

Main Hand: Empty
Off Hand: Empty


Action 1: Your action goes here.

Action 2: Your action goes here.

Action 3: Your action goes here.

ACTIONS

IMPULSES

  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast

  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress

  • Elemental Blasts spacer.png Air 60' 1d6 slashing or electricity, or Water 30' 1d8 bludgeoning or cold. For 2 actions add CON to damage

  • Tidal Hands spacer.png overflow, 30' cone or 2 15' cones, 1d8 bludgeoning

  • Four Winds spacer.png 4 creatures can stride or fly 1/2 speed

  • Oceans Balm spacer.png touch heal 1d8 HP, 10 minute immunity

 

spacer.png

     
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