Human Knight of Solamnia
AC: 19 (Chainmail, Shield +1) | HP: 31/31 (5 THP) | HD: 4/4 | Speed: 30 ft.
Senses: passive Perception 11, Insight 13, Investigation 9
Str: 18 (+4) | Dex: 8 (–1) | Con: 13 (+1) | Int: 8 (-1) | Wis: 12 (+1) | Cha: 16 (+3)
Languages: You can speak, read, and write Common and Solamnic
DR3 vs nonmagical bludgeoning, slashing, piercing. Force all attacks targeted at mount to target Artanis instead. Mount has Evasion
“My words,” | ‘My thoughts,’ | My actions . . .
Artanis winces as he turns in time to see the knight almost carve a vicious blow across Merituuli, cursing his own failure to connect. Perhaps Takhisis' will does live on on this lance he wields, averting it's tip to hinder them even now.
The undead knight is clearly on it's last legs however, whatever magic animating it beginning to fray. He charges once more but although he manages to score the knights armour this time, he still fails to connect a decent hit.
Actions & Resources
Actions:
Longsword (versatile). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage. Versatile damage: 9 (1d10 + 4) slashing damage.
Javelin (range, thrown) [3]. Thrown Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
RDA Javelin (range, thrown) [10]. Thrown Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, 1d4 fire damage.
Lance (special). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) piercing damage, 1d4 Fire damage.
Battlefield Presence.
Bonus Actions:
Rallying Mark
Urgent Orders
Helpful Word
Class Features:
Precise Strike. 2/2 (Long Rest)
Commanding Rally. 2/2 (Long Rest)
Leadership Dice (d6). 3/4 (Short Rest, 1/turn)
Lead the Charge. When you roll initiative you gain temporary hit points equal to your Charisma modifier + your proficiency bonus (5 THP).